r189189 implemented AVX512 unpack by essentially performing a 256-bit unpack
between the low and the high 256 bits of src1 into the low part of the
destination and another unpack of the low and high 256 bits of src2 into the
high part of the destination.
I don't think that's how unpack works. AVX512 unpack simply has more 128-bit
lanes but other than it works the same way as AVX. So in each 128-bit lane,
we're always interleaving certain parts of both operands rather different
parts of one of the operands.
E.g. for this:
__v16sf a = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
__v16sf b = { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 };
__v16sf c = __builtin_shufflevector(a, b, 0, 8, 1, 9, 4, 12, 5, 13, 16,
24, 17, 25, 20, 28, 21, 29);
we generated punpcklps (notice how the elements of a and b are not interleaved
in the shuffle). In turn, c was set to this:
0 16 1 17 4 20 5 21 8 24 9 25 12 28 13 29
Obviously this should have just returned the mask vector of the shuffle
vector.
I mostly reverted this change and made sure the original AVX code worked
for 512-bit vectors as well.
Also updated the tests because they matched the logic from the code.
llvm-svn: 217602
When compiling without SSE2, isTruncStoreLegal(F64, F32) would return Legal, whereas with SSE2 it would return Expand. And since the Target doesn't seem to actually handle a truncstore for double -> float, it would just output a store of a full double in the space for a float hence overwriting other bits on the stack.
Patch by Luqman Aden!
llvm-svn: 217410
support for MOVDDUP which is really important for matrix multiply style
operations that do lots of non-vector-aligned load and splats.
The original motivation was to add support for MOVDDUP as the lack of it
regresses matmul_f64_4x4 by 5% or so. However, all of the rules here
were somewhat suspicious.
First, we should always be using the floating point domain shuffles,
regardless of how many copies we have to make as a movapd is *crazy*
faster than the domain switching cost on some chips. (Mostly because
movapd is crazy cheap.) Because SHUFPD can't do the copy-for-free trick
of the PSHUF instructions, there is no need to avoid canonicalizing on
UNPCK variants, so do that canonicalizing. This also ensures we have the
chance to form MOVDDUP. =]
Second, we assume SSE2 support when doing any vector lowering, and given
that we should just use UNPCKLPD and UNPCKHPD as they can operate on
registers or memory. If vectors get spilled or come from memory at all
this is going to allow the load to be folded into the operation. If we
want to optimize for encoding size (the only difference, and only
a 2 byte difference) it should be done *much* later, likely after RA.
llvm-svn: 217332
computation was totally wrong, but somehow it didn't really show up with
llc.
I've added an assert that triggers on multiple existing test cases and
updated one of them to show the correct value.
There appear to still be more bugs lurking around insertps's mask. =/
However, note that this only really impacts the new vector shuffle
lowering.
llvm-svn: 217289
shuffle lowering for integer vectors and share it from v4i32, v8i16, and
v16i8 code paths.
Ironically, the SSE2 v16i8 code for this is now better than the SSSE3!
=] Will have to fix the SSSE3 code next to just using a single pshufb.
llvm-svn: 217240
vzext patterns and insert-element patterns that for SSE4 have dedicated
instructions.
With this we can enable the experimental mode in a regression test that
happens to cover some of the past set of issues. You can see that the
new logic does significantly better here on the floating point cases.
A follow-up to this change and the previous ones will hoist the logic
into helpers so it can be shared across element type sizes as in this
particular case it generalizes cleanly.
llvm-svn: 217136
abilities of INSERTPS which are really powerful and come up in very
important contexts such as forming diagonal matrices, etc.
With this I ended up being able to remove the somewhat weird helper
I added for INSERTPS because we can collapse the entire state to a no-op
mask. Added a bunch of tests for inserting into a zero-ish vector.
llvm-svn: 217117
'insertps' patterns.
This replaces two shuffles with a single insertps in very common cases.
My next patch will extend this to leverage the zeroing capabilities of
insertps which will allow it to be used in a much wider set of cases.
llvm-svn: 217100
We duplicate ~30 lines of code to lower FABS and FNEG for x86, so this patch combines them into one function.
No functional change intended, so no additional test cases. Test-suite behavior is unchanged.
Differential Revision: http://reviews.llvm.org/D5064
llvm-svn: 216942
This change will ease refactoring LowerFABS() and LowerFNEG()
since they have a lot of overlap.
Remove the creation of a floating point constant from an integer
because it's going to be used for a bitwise integer op anyway.
No change to codegen expected, but the verbose comment string
for asm output may change from float values to hex (integer),
depending on whether the constant already exists or not.
Differential Revision: http://reviews.llvm.org/D5052
llvm-svn: 216889
Summary:
If a variadic function body contains a musttail call, then we copy all
of the remaining register parameters into virtual registers in the
function prologue. We track the virtual registers through the function
body, and add them as additional registers to pass to the call. Because
this is all done in virtual registers, the register allocator usually
gives us good code. If the function does a call, however, it will have
to spill and reload all argument registers (ew).
Forwarding regparms on x86_32 is not implemented because most compilers
don't support varargs in 32-bit with regparms.
Reviewers: majnemer
Subscribers: aemerson, llvm-commits
Differential Revision: http://reviews.llvm.org/D5060
llvm-svn: 216780
We've rejected these kinds of functions since r28405 in 2006 because
it's impossible to lower the return of a callee cleanup varargs
function. However there are lots of legal ways to leave such a function
without returning, such as aborting. Today we can leave a function with
a musttail call to another function with the correct prototype, and
everything works out.
I'm removing the verifier check declaring that a normal return from such
a function is UB.
Reviewed By: nlewycky
Differential Revision: http://reviews.llvm.org/D5059
llvm-svn: 216779
functionality changed.
Separating this into two functions wasn't helping. There was a decent
amount of boilerplate duplicated, and some subsequent refactorings here
will pull even more common code out.
llvm-svn: 216644
we stopped efficiently lowering sextload using the SSE41 instructions
for that operation.
This is a consequence of a bad predicate I used thinking of the memory
access needs. The code actually handles the cases where the predicate
doesn't apply, and handles them much better. =] Simple fix and a test
case added. Fixes PR20767.
llvm-svn: 216538
This combine is essentially combining target-specific nodes back into target
independent nodes that it "knows" will be combined yet again by a target
independent DAG combine into a different set of target-independent nodes that
are legal (not custom though!) and thus "ok". This seems... deeply flawed. The
crux of the problem is that we don't combine un-legalized shuffles that are
introduced by legalizing other operations, and thus we don't see a very
profitable combine opportunity. So the backend just forces the input to that
combine to re-appear.
However, for this to work, the conditions detected to re-form the unlegalized
nodes must be *exactly* right. Previously, failing this would have caused poor
code (if you're lucky) or a crasher when we failed to select instructions.
After r215611 we would fall back into the legalizer. In some cases, this just
"fixed" the crasher by produces bad code. But in the test case added it caused
the legalizer and the dag combiner to iterate forever.
The fix is to make the alignment checking in the x86 side of things match the
alignment checking in the generic DAG combine exactly. This isn't really a
satisfying or principled fix, but it at least make the code work as intended.
It also highlights that it would be nice to detect the availability of under
aligned loads for a given type rather than bailing on this optimization. I've
left a FIXME to document this.
Original commit message for r215611 which covers the rest of the chang:
[SDAG] Fix a case where we would iteratively legalize a node during
combining by replacing it with something else but not re-process the
node afterward to remove it.
In a truly remarkable stroke of bad luck, this would (in the test case
attached) end up getting some other node combined into it without ever
getting re-processed. By adding it back on to the worklist, in addition
to deleting the dead nodes more quickly we also ensure that if it
*stops* being dead for any reason it makes it back through the
legalizer. Without this, the test case will end up failing during
instruction selection due to an and node with a type we don't have an
instruction pattern for.
It took many million runs of the shuffle fuzz tester to find this.
llvm-svn: 216537
This actually was caught by existing tests but those tests were disabled
with an XFAIL because of PR20736. While working on fixing that,
I noticed the test failure, and tracked it down to this.
We even have a really nice Clang warning that would have caught this but
it isn't enabled in LLVM! =[ I may look at enabling it.
llvm-svn: 216391
these DAG combines.
The DAG auto-CSE thing is truly terrible. Due to it, when RAUW-ing
a node with its operand, you can cause its uses to CSE to itself, which
then causes their uses to become your uses which causes them to be
picked up by the RAUW. For nodes that are determined to be "no-ops",
this is "fine". But if the RAUW is one of several steps to enact
a transformation, this causes the DAG to really silently eat an discard
nodes that you would never expect. It took days for me to actually
pinpoint a test case triggering this and a really frustrating amount of
time to even comprehend the bug because I never even thought about the
ability of RAUW to iteratively consume nodes due to CSE-ing them into
itself.
To fix this, we have to build up a brand-new chain of operations any
time we are combining across (potentially) intervening nodes. But once
the logic is added to do this, another issue surfaces: CombineTo eagerly
deletes the one node combined, *but no others*. This is... really
frustrating. If deleting it makes its operands become dead, those
operand nodes often won't go onto the worklist in the
order you would want -- they're already on it and not near the top. That
means things higher on the worklist will get combined prior to these
dead nodes being GCed out of the worklist, and if the chain is long, the
immediate users won't be enough to re-detect where the root of the chain
is that became single-use again after deleting the dead nodes. The
better way to do this is to never immediately delete nodes, and instead
to just enqueue them so we can recursively delete them. The
combined-from node is typically not on the worklist anyways by virtue of
having been popped off.... But that in turn breaks other tests that
*require* CombineTo to delete unused nodes. :: sigh ::
Fortunately, there is a better way. This whole routine should have been
returning the replacement rather than using CombineTo which is quite
hacky. Switch to that, and all the pieces fall together.
I suspect the same kind of miscompile is possible in the half-shuffle
folding code, and potentially the recursive folding code. I'll be
switching those over to a pattern more like this one for safety's sake
even though I don't immediately have any test cases for them. Note that
the only way I got a test case for this instance was with *heavily* DAG
combined 256-bit shuffle sequences generated by my fuzzer. ;]
llvm-svn: 216319
There's no need to do this if the user doesn't call va_start. In the
future, we're going to have thunks that forward these register
parameters with musttail calls, and they won't need these spills for
handling va_start.
Most of the test suite changes are adding va_start calls to existing
tests to keep things working.
llvm-svn: 216294
This (mostly) reverts commit r216119.
Somewhere during the review Reid committed r214980 which fixed this
another way, and I neglected to check that the testcase still failed
before committing.
I've left test/CodeGen/X86/aligned-variadic.ll around in case it adds
extra coverage.
llvm-svn: 216246
Fix for PR20648 - http://llvm.org/bugs/show_bug.cgi?id=20648
This patch checks the operands of a vselect to see if all values are constants.
If yes, bail out of any further attempts to create a blend or shuffle because
SelectionDAGLegalize knows how to turn this kind of vselect into a single load.
This already happens for machines without SSE4.1, so the added checks just send
more targets down that path.
Differential Revision: http://reviews.llvm.org/D4934
llvm-svn: 216121
The goal of the patch is to implement section 3.2.3 of the AMD64 ABI
correctly. The controlling sentence is, "The size of each argument gets
rounded up to eightbytes. Therefore the stack will always be eightbyte
aligned." The equivalent sentence in the i386 ABI page 37 says, "At all
times, the stack pointer should point to a word-aligned area." For both
architectures, the stack pointer is not being rounded up to the nearest
eightbyte or word between the last normal argument and the first
variadic argument.
Patch by Thomas Jablin!
llvm-svn: 216119
Summary: This fixes http://llvm.org/bugs/show_bug.cgi?id=19530.
The problem is that X86ISelLowering erroneously thought the third call
was eligible for tail call elimination.
It would have been if it's return value was actually the one returned
by the calling function, but here that is not the case and
additional values are being returned.
Test Plan: Test case from the original bug report is included.
Reviewers: rafael
Reviewed By: rafael
Subscribers: rafael, llvm-commits
Differential Revision: http://reviews.llvm.org/D4968
llvm-svn: 216117
It should remove dosens of lines in handling instrinsics (in a huge switch) and give an easy way to add new intrinsics.
I did not completed to move al intrnsics to the table, I'll do this in the upcomming commits.
llvm-svn: 215826
MSVC gives this awesome diagnostic:
..\lib\Target\X86\X86ISelLowering.cpp(7085) : error C2971: 'llvm::VariadicFunction1' : template parameter 'Func' : 'isShuffleEquivalentImpl' : a local variable cannot be used as a non-type argument
..\include\llvm/ADT/VariadicFunction.h(153) : see declaration of 'llvm::VariadicFunction1'
..\lib\Target\X86\X86ISelLowering.cpp(7061) : see declaration of 'isShuffleEquivalentImpl'
Using an anonymous namespace makes the problem go away.
llvm-svn: 215744
the new shuffle lowering and an implementation for v4 shuffles.
This allows us to handle non-half-crossing shuffles directly for v4
shuffles, both integer and floating point. This currently misses places
where we could perform the blend via UNPCK instructions, but otherwise
generates equally good or better code for the test cases included to the
existing vector shuffle lowering. There are a few cases that are
entertainingly better. ;]
llvm-svn: 215702
target-specific shuffl DAG combines.
We were recognizing the paired shuffles backwards. This code needs to be
replaced anyways as we have the same functionality elsewhere, but I'll
do the refactoring in a follow-up, this is the minimal fix to the
behavior.
In addition to fixing miscompiles with the new vector shuffle lowering,
it also causes the canonicalization to kick in much better, selecting
the smaller encoding variants in lots of places in the new AVX path.
This still isn't quite ideal as we don't need both the shufpd and the
punpck instructions, but that'll get fixed in a follow-up patch.
llvm-svn: 215690
broken logic for merging shuffle masks in the face of SM_SentinelZero
mask operands.
While these are '-1' they don't mean 'undef' the way '-1' means in the
pre-legalized shuffle masks. Instead, they mean that the shuffle
operation is forcibly zeroing that lane. Reflect this and explicitly
handle it in a bunch of places. In one place the effect is equivalent
but much more clear. In the rest it was really weirdly broken.
Also, rewrite the entire merging thing to be a more directy operation
with a single loop and just doing math to map the indices through the
various masks.
Also add a bunch of asserts to try to make in extremely clear what the
different masks can possibly look like.
Finally, add some comments to clarify that we're merging shuffle masks
*up* here rather than *down* as we do everywhere else, and thus the
logic is quite confusing.
Thanks to several different people for sending test cases, and for
Robert Khasanov for an initial attempt at fixing.
llvm-svn: 215687