If we know we have stack objects, we reserve the registers
that the private buffer resource and wave offset are passed
and use them directly.
If not, reserve the last 5 SGPRs just in case we need to spill.
After register allocation, try to pick the next available registers
instead of the last SGPRs, and then insert copies from the inputs
to the reserved registers in the progloue.
This also only selectively enables all of the input registers
which are really required instead of always enabling them.
llvm-svn: 254331
Summary: We need to set MTYPE = 2 for VI shaders when targeting the HSA runtime.
Reviewers: arsenm
Differential Revision: http://reviews.llvm.org/D10777
llvm-svn: 240841
Summary:
This way the function symbol points to the start of amd_kernel_code_t
rather than the start of the function.
Reviewers: arsenm
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D10705
llvm-svn: 240829