tryLatency compares two sched candidates. For the top zone it prefers
the one with lesser depth, but only if that depth is greater than the
total latency of the instructions we've already scheduled -- otherwise
its latency would be hidden and there would be no stall.
Unfortunately it only tests the depth of one of the candidates. This can
lead to situations where the TopDepthReduce heuristic does not kick in,
but a lower priority heuristic chooses the other candidate, whose depth
*is* greater than the already scheduled latency, which causes a stall.
The fix is to apply the heuristic if the depth of *either* candidate is
greater than the already scheduled latency.
All this also applies to the BotHeightReduce heuristic in the bottom
zone.
Differential Revision: https://reviews.llvm.org/D72392
The instruction addi is usually used to post increase the loop indvar, which looks like this:
label_X:
load x, base(i)
...
y = op x
...
i = addi i, 1
goto label_X
However, for PowerPC, if there are too many vsx instructions that between y = op x and i = addi i, 1,
it will use all the hw resource that block the execution of i = addi, i, 1, which result in the stall
of the load instruction in next iteration. So, a heuristic is added to move the addi as early as possible
to have the load hide the latency of vsx instructions, if other heuristic didn't apply to avoid the starve.
Reviewed By: jji
Differential Revision: https://reviews.llvm.org/D80269