MVE Gather scatter codegeneration is looking a lot better than it used
to, but still has some issues. The instructions we currently model as 1
cycle per element, which is a bit low for some cases. Increasing the
cost by the MVECostFactor brings them in-line with our other instruction
costs. This will have the effect of only generating then when the extra
benefit is more likely to overcome some of the issues. Notably in
running out of registers and vectorizing loops that could otherwise be
SLP vectorized.
In the short-term whilst we look at other ways of dealing with those
more directly, we can increase the costs of gathers to make them more
likely to be beneficial when created.
Differential Revision: https://reviews.llvm.org/D86444
This patch enables the LoopVectorizer to build a phi of pointer
type and provide the vector loads and stores with vector type
getelementptrs built from the pointer induction variable, which
produces much less instructions than the previous approach of
creating scalar getelementpointers and glue them together to a
vector.
Differential Revision: https://reviews.llvm.org/D81267
This patch enables the LoopVectorizer to build a phi of pointer
type and provide the vector loads and stores with vector type
getelementptrs built from the pointer induction variable, which
produces much less instructions than the previous approach of
creating scalar getelementpointers and glue them together to a
vector.
Differential Revision: https://reviews.llvm.org/D81267