Some HLSL functionality is gated on the target shader model version.
Enabling the use of availability markup allows us to diagnose
availability issues easily in the frontend.
Reviewed By: erichkeane
Differential Revision: https://reviews.llvm.org/D134067
HLSL supports half type.
When enable-16bit-types is not set, half will be treated as float.
When enable-16bit-types is set, half will be treated like real 16bit float type and map to llvm half type.
Also change CXXABI to Microsoft to match dxc behavior.
The mangle name for half is "$f16@" when half is treat as native half type and "$halff@" when treat as float.
In AST, half is still half.
The special thing is done at clang codeGen, when NativeHalfType is false, half will translated into float.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D124790
This change adds a stub DirectX target for clang to enable targeting
dxil targets.
Reviewed By: pete
Differential Revision: https://reviews.llvm.org/D122085