Should have done this from the start. Since all the injected AST types
are in the hlsl namespace we should also put the header-defined types
and functions in there too.
This updates the basic_types test to run once with the namespaced types
and once without, and adds using declarations or namespaces calls in
other tests.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D135973
This change exposes the ceil library function for HLSL,
excluding long, int, and long long doubles.
Ceil is supported for all scalar, vector, and matrix types.
Long and long long double support is missing in this patch because those types
don't exist in HLSL. Int is missing because the ceil function only works on floating type arguments.
The full documentation of the HLSL ceil function is available here:
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-ceil
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D134319
This change exposes the sqrt library function for HLSL scalar types,
excluding long and long long doubles. Sqrt is supported for all scalar, vector,
and matrix types. This patch only adds a subset of scalar type support.
Long and long long double support is missing in this patch because that type
doesn't exist in HLSL.
The full documentation of the HLSL asin function is available here:
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-sqrt
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D132711
Add vector version of abs as
```
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int2 abs (int2 );
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int3 abs (int3 );
```
To make this work.
Allowed custom type checking builtins to be recelareable.
Reviewed By: RKSimon
Differential Revision: https://reviews.llvm.org/D133737
Some HLSL functionality is gated on the target shader model version.
Enabling the use of availability markup allows us to diagnose
availability issues easily in the frontend.
Reviewed By: erichkeane
Differential Revision: https://reviews.llvm.org/D134067
HLSL vector types are ext_vector types, but they are also exposed via a
template syntax `vector<T, #>`. This is morally equavalent to the code:
```c++
template <typename T, int Size>
using vector = T __attribute__((ext_vector_type(Size)))
```
The problem is that templates aren't supported before HLSL 2021, and
type aliases still aren't supported in HLSL.
To resolve this (and other issues where HLSL can't represent its own
types), we rely on an external AST & Sema source being registered for
HLSL code.
This patch adds the HLSLExternalSemaSource and registers the vector
type alias.
Depends on D127802
Differential Revision: https://reviews.llvm.org/D128012
Vector types in hlsl is using clang ext_vector_type.
Declaration of vector types is in builtin header hlsl.h.
hlsl.h will be included by default for hlsl shader.
Reviewed By: Anastasia
Differential Revision: https://reviews.llvm.org/D125052
Vector types in hlsl is using clang ext_vector_type.
Declaration of vector types is in builtin header hlsl.h.
hlsl.h will be included by default for hlsl shader.
Reviewed By: Anastasia
Differential Revision: https://reviews.llvm.org/D125052