MVE can treat v16i1, v8i1, v4i1 and v2i1 as different views onto the
same 16bit VPR.P0 register, with v2i1 holding two 8 bit values for the
two halves. This was never treated as a legal type in llvm in the past
as there are not many 64bit instructions and no 64bit compares. There
are a few instructions that could use it though, notably a VSELECT (as
it can handle any size using the underlying v16i8 VPSEL), AND/OR/XOR for
similar reasons, some gathers/scatter and long multiplies and VCTP64
instructions.
This patch goes through and makes v2i1 a legal type, handling all the
cases that fall out of that. It also makes VSELECT legal for v2i64 as a
side benefit. A lot of the codegen changes as a result - usually in way
that is a little better or a little worse, but still expensive. Costs
can change a little too in the process, again in a way that expensive
things remain expensive. A lot of the tests that changed are mainly to
ensure correctness - the code can hopefully be improved in the future
where it comes up in practice.
The intrinsics currently remain using the v4i1 they previously did to
emulate a v2i1. This will be changed in a followup patch but this one
was already large enough.
Differential Revision: https://reviews.llvm.org/D114449
The scalarization overhead was set deliberately high for MVE, whilst the
codegen was new. It helps protect us against the negative ramifications
of mixing scalar and vector instructions. This decreases that,
especially for floating point where the cost of extracting/inserting
lane elements can be low. For integer the cost is still fairly high due
to the cross-register-bank copy, but is no longer n^2 in the length of
the vector.
In general, this will decrease the cost of scalarizing floats and long
integer vectors. i64 increase in cost, having a high cost before and
after this patch. For floats this allows up to start doing things like
vectorizing fdiv instructions, even if they are scalarized.
Differential Revision: https://reviews.llvm.org/D98245
A v8i32 compare will produce a v8i1 predicate, but during codegen the
v8i32 will be split into two v4i32, potentially requiring two v4i1
predicates to be merged into a single v8i1. Because this merging of two
v4i1's into a v8i1 is very expensive, we need to make the cost of the
compare equally high.
This patch adds the cost of that to ARMTTIImpl::getCmpSelInstrCost.
Because we don't know whether the user of the predicate can be split,
and the cost model is mostly pre-instruction, we may be pessimistic but
that should only be for larger and legal types. This also adds min/max
detection to the costmodel where it can be detected, to keep those in
line with the cost of simple min/max instructions. Otherwise for the
most part, costs that were already expensive have become more expensive.
Differential Revision: https://reviews.llvm.org/D96692
As with other targets, set the throughput cost of control-flow
instructions to free so that we don't miss out of vectorization
opportunities.
Differential Revision: https://reviews.llvm.org/D85283
Have BasicTTI call the base implementation so that both agree on the
default behaviour, which the default being a cost of '1'. This has
required an X86 specific implementation as it seems to be very
reliant on those instructions being free. Changes are also made to
AMDGPU so that their implementations distinguish between cost kinds,
so that the unrolling isn't affected. PowerPC also has its own
implementation to prevent changes to the reg-usage vectorizer test.
The cost model test changes now reflect that ret instructions are not
generally free.
Differential Revision: https://reviews.llvm.org/D79164