Previous support for device memory allocators used a single free
routine and did not provide the original kind of the allocation. This is
problematic as some of these memory types required different handling.
Previously this was worked around using a map in runtime to record the
original kind of each pointer. Instead, this patch introduces new free
routines similar to the existing allocation routines. This allows us to
avoid a map traversal every time we free a device pointer.
The only interfaces defined by the standard are `omp_target_alloc` and
`omp_target_free`, these do not take a kind as `omp_alloc` does. The
standard dictates the following:
"The omp_target_alloc routine returns a device pointer that references
the device address of a storage location of size bytes. The storage
location is dynamically allocated in the device data environment of the
device specified by device_num."
Which suggests that these routines only allocate the default device
memory for the kind. So this has been changed to reflect this. This
change is somewhat breaking if users were using `omp_target_free` as
previously shown in the tests.
Reviewed By: JonChesterfield, tianshilei1992
Differential Revision: https://reviews.llvm.org/D133053
The only RTLs that get added to the `UsedRTLs` list have already been
checked is they were valid binaries. We shouldn't need to do this again
when we unregister all the used binaries as they wouldn't have been used
if they were invalid anyway. Let me know if I'm incorrect in this
assumption.
Reviewed By: jdoerfert
Differential Revision: https://reviews.llvm.org/D131443
This patch replaces uses of `dlopen` and `dlsym` with LLVM's support
with `loadPermanentLibrary` and `getSymbolAddress`. This allows us to
remove the explicit dependency on the `dl` libraries in the CMake. This
removes another explicit dependency and solves an issue encountered
while building on Windows platforms. The one downside to this is that
the LLVM library does not currently support `dlclose` functionality, but
this could be added in the future.
Reviewed By: JonChesterfield
Differential Revision: https://reviews.llvm.org/D131507
The runtime makes some use of `std::vector` data structures. We should
be able to replace these trivially with `llvm::SmallVector` instead.
This should allow us to avoid heap allocations in the majority of cases
now.
Reviewed By: tianshilei1992
Differential Revision: https://reviews.llvm.org/D130927
Will allow plugins to migrate away from using global variables to
manage lifetime, which will fix a segfault discovered in relation to D127432
Reviewed By: jhuber6
Differential Revision: https://reviews.llvm.org/D130712
The previous path changed the linker wrapper to embed the offloading
binary format inside the target image instead. This will allow us to
more generically bundle metadata with these images, such as requires
clauses or the target architecture it was compiled for.
I wasn't sure how to handle this best, so I introduced a new type that
replaces the old `__tgt_device_image` struct that we can expand inside
the runtime library. I made the new `__tgt_device_binary` struct pretty
much the same for now. In the future we could change this struct to
pretty much be the `OffloadBinary` class in the future.
Reviewed By: JonChesterfield
Differential Revision: https://reviews.llvm.org/D127432
Libomptarget grew out of a project that was originally not in LLVM. As
we develop libomptarget this has led to an increasingly large clash
between the naming conventions used. This patch fixes most of the
variable names that did not confrom to the LLVM standard, that is
`VariableName` for variables and `functionName` for functions.
This patch was primarily done using my editor's linting messages, if
there are any issues I missed arising from the automation let me know.
Reviewed By: saiislam
Differential Revision: https://reviews.llvm.org/D128997
There are two problems this patch tries to address:
1) We currently free resources in a random order wrt. plugin and
libomptarget destruction. This patch should ensure the CUDA plugin
is less fragile if something during the deinitialization goes wrong.
2) We need to support (hard) pause runtime calls eventually. This patch
allows us to free all associated resources, though we cannot
reinitialize the device yet.
Follow up patch will associate one event pool per device/context.
Differential Revision: https://reviews.llvm.org/D120089
This implements the runtime portion of the interop directive.
It expects the frontend and IRBuilder portions to be in place
for proper execution. It currently works only for GPUs
and has several TODOs that should be addressed going forward.
Reviewed By: RaviNarayanaswamy
Differential Revision: https://reviews.llvm.org/D106674