Commit Graph

18 Commits

Author SHA1 Message Date
Carl Ritson da33c96d47 [AMDGPU] Make SGPR spills exec mask agnostic
Explicitly set the exec mask for SGPR spills and reloads.
This fixes a bug where SGPR spills to memory could be incorrect
if the exec mask was 0 (or differed between spill and reload).

Additionally pack scalar subregisters (upto 16/32 per VGPR),
so that the majority of scalar types can be spilt or reloaded
with a simple memory access.  This should amortize some of the
additional overhead of manipulating the exec mask.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D80282
2020-06-03 12:34:26 +09:00
Scott Linder 60b1967c39 [AMDGPU] Add Scratch Wave Offset to Scratch Buffer Descriptor in entry functions
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.

As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.

Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.

Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D75138
2020-03-19 15:35:16 -04:00
Jay Foad a9aa4ec6a3 [AMDGPU] Remove -amdgpu-spill-sgpr-to-smem.
Summary: The implementation was never completed and never used except in tests.

Reviewers: arsenm, mareko

Subscribers: qcolombet, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D69163

llvm-svn: 375293
2019-10-18 21:48:22 +00:00
Matt Arsenault 3c7581bbeb AMDGPU: Use correct register names in inline assembly
Fixes using physical registers in inline asm from clang.

llvm-svn: 305004
2017-06-08 19:03:20 +00:00
Matt Arsenault 3dbeefa978 AMDGPU: Mark all unspecified CC functions in tests as amdgpu_kernel
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.

Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).

llvm-svn: 298444
2017-03-21 21:39:51 +00:00
Matt Arsenault 707780b420 AMDGPU: Always allocate emergency stack slot at offset 0
This allows us to ensure that 0 is never a valid pointer
to a user object, and ensures that the offset is always legal
without needing a register to access it. This comes at the cost
of usable offsets and wasted stack space.

llvm-svn: 295877
2017-02-22 21:05:25 +00:00
Matt Arsenault 7aad8fd8f4 Enable FeatureFlatForGlobal on Volcanic Islands
This switches to the workaround that HSA defaults to
for the mesa path.

This should be applied to the 4.0 branch.

Patch by Vedran Miletić <vedran@miletic.net>

llvm-svn: 292982
2017-01-24 22:02:15 +00:00
Marek Olsak 91f22fbf4f AMDGPU/SI: Allow using SGPRs 96-101 on VI
Summary:
There is no point in setting SGPRS=104, because VI allocates SGPRs
in multiples of 16, so 104 -> 112. That enables us to use all 102 SGPRs
for general purposes.

Reviewers: tstellarAMD

Subscribers: qcolombet, arsenm, kzhuravl, wdng, nhaehnle, yaxunl, tony-tye

Differential Revision: https://reviews.llvm.org/D27149

llvm-svn: 289260
2016-12-09 19:49:40 +00:00
Matt Arsenault c47701c0e9 AMDGPU: Use wider scalar spills for SGPR spilling
Since the spill is for the whole wave, these
don't have the swizzling problems that vector stores do
and a single 4-byte allocation is enough to spill a 64 element
register. This should reduce the number of spill instructions and
put all the spills for a register in the same cacheline.

This should save allocated private size, but for now it doesn't.
The extra slots are allocated for each component, but never used
because the frame layout is essentially finalized before frame
indices are replaced. For always using the scalar store path,
this should probably be moved into processFunctionBeforeFrameFinalized.

llvm-svn: 288445
2016-12-02 00:54:45 +00:00
Marek Olsak 79c05871a2 AMDGPU/SI: Add back reverted SGPR spilling code, but disable it
suggested as a better solution by Matt

llvm-svn: 287942
2016-11-25 17:37:09 +00:00
Marek Olsak e3895bfb47 Revert "AMDGPU: Implement SGPR spilling with scalar stores"
This reverts commit 4404d0d6e354e80dd7f8f0a0e12d8ad809cf007e.

llvm-svn: 287936
2016-11-25 16:03:34 +00:00
Marek Olsak dad553a5cf Revert "AMDGPU: Fix MMO when splitting spill"
This reverts commit 79d4f8b8b1ce430c3d5dac4fc72a9eebaed24fe1.

llvm-svn: 287935
2016-11-25 16:03:27 +00:00
Matt Arsenault 2669a76f01 AMDGPU: Fix MMO when splitting spill
The size and offset were wrong. The size of the object was
being used for the size of the access, when here it is really
being split into 4-byte accesses. The underlying object size
is set in the MachinePointerInfo, which also didn't have the
offset set.

llvm-svn: 287806
2016-11-23 20:52:53 +00:00
Matt Arsenault dc45274d54 AMDGPU: Implement SGPR spilling with scalar stores
nThis avoids the nasty problems caused by using
memory instructions that read the exec mask while
spilling / restoring registers used for control flow
masking, but only for VI when these were added.

This always uses the scalar stores when enabled currently,
but it may be better to still try to spill to a VGPR
and use this on the fallback memory path.

The cache also needs to be flushed before wave termination
if a scalar store is used.

llvm-svn: 286766
2016-11-13 18:20:54 +00:00
Matt Arsenault 40bae76620 AMDGPU: Fix missing -verify-machineinstrs in test
llvm-svn: 283107
2016-10-03 12:58:59 +00:00
Tom Stellard 154c9cdd24 AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to scratch
We were using v_readlane_b32 with the lane set to zero, but this won't
work if thread 0 is not active.

Differential Revision: http://reviews.llvm.org/D19745

llvm-svn: 268295
2016-05-02 20:11:44 +00:00
Tom Stellard cb6ba62d6f AMDGPU/SI: Enable the post-ra scheduler
Summary:
This includes a hazard recognizer implementation to replace some of
the hazard handling we had during frame index elimination.

Reviewers: arsenm

Subscribers: qcolombet, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18602

llvm-svn: 268143
2016-04-30 00:23:06 +00:00
Tom Stellard 649b5db557 AMDGPU/SI: Add support for spiling SGPRs to scratch buffer
Summary:
This is necessary for when we run out of VGPRs and can no
longer use v_{read,write}_lane for spilling SGPRs.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D17592

llvm-svn: 262732
2016-03-04 18:31:18 +00:00