This change exposes the ceil library function for HLSL,
excluding long, int, and long long doubles.
Ceil is supported for all scalar, vector, and matrix types.
Long and long long double support is missing in this patch because those types
don't exist in HLSL. Int is missing because the ceil function only works on floating type arguments.
The full documentation of the HLSL ceil function is available here:
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-ceil
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D134319
This change exposes the sqrt library function for HLSL scalar types,
excluding long and long long doubles. Sqrt is supported for all scalar, vector,
and matrix types. This patch only adds a subset of scalar type support.
Long and long long double support is missing in this patch because that type
doesn't exist in HLSL.
The full documentation of the HLSL asin function is available here:
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-sqrt
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D132711
Add vector version of abs as
```
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int2 abs (int2 );
__attribute__((clang_builtin_alias(__builtin_elementwise_abs)))
int3 abs (int3 );
```
To make this work.
Allowed custom type checking builtins to be recelareable.
Reviewed By: RKSimon
Differential Revision: https://reviews.llvm.org/D133737
Some HLSL functionality is gated on the target shader model version.
Enabling the use of availability markup allows us to diagnose
availability issues easily in the frontend.
Reviewed By: erichkeane
Differential Revision: https://reviews.llvm.org/D134067