Commit Graph

4 Commits

Author SHA1 Message Date
Nicolai Haehnle df3a20cd80 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00
Nicolai Haehnle 0a33abdfd2 AMDGPU: Fix dangling references introduced by r263982
Fixes Valgrind errors on the test cases that were reported as failing
by buildbots.

llvm-svn: 264000
2016-03-21 22:54:02 +00:00
Nicolai Haehnle a56e6b6a53 AMDGPU: Coding style fixes
I meant to add these before committing r263982 as per the review,
but I forgot to squash.

llvm-svn: 263983
2016-03-21 20:39:24 +00:00
Nicolai Haehnle 213e87f2ee AMDGPU: Add SIWholeQuadMode pass
Summary:
Whole quad mode is already enabled for pixel shaders that compute
derivatives, but it must be suspended for instructions that cause a
shader to have side effects (i.e. stores and atomics).

This pass addresses the issue by storing the real (initial) live mask
in a register, masking EXEC before instructions that require exact
execution and (re-)enabling WQM where required.

This pass is run before register coalescing so that we can use
machine SSA for analysis.

The changes in this patch expose a problem with the second machine
scheduling pass: target independent instructions like COPY implicitly
use EXEC when they operate on VGPRs, but this fact is not encoded in
the MIR. This can lead to miscompilation because instructions are
moved past changes to EXEC.

This patch fixes the problem by adding use-implicit operands to
target independent instructions. Some general codegen passes are
relaxed to work with such implicit use operands.

Reviewers: arsenm, tstellarAMD, mareko

Subscribers: MatzeB, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18162

llvm-svn: 263982
2016-03-21 20:28:33 +00:00