Occasionally we have to resolve an undefined symbol to its
mangled symbol. Previously, we did that on calling side of
findMangle by explicitly updating SymbolBody.
In this patch, mangled symbols are handled as weak aliases
for undefined symbols.
llvm-svn: 241213
Previously, the order of adding symbols to the symbol table was simple.
We have a list of all input files. We read each file from beginning of
the list and add all symbols in it to the symbol table.
This patch changes that order. Now all archive files are added to the
symbol table first, and then all the other object files are added.
This shouldn't change the behavior in single-threading, and make room
to parallelize in multi-threading.
In the first step, only lazy symbols are added to the symbol table
because archives contain only Lazy symbols. Member object files
found to be necessary are queued. In the second step, defined and
undefined symbols are added from object files. Adding an undefined
symbol to the symbol table may cause more member files to be added
to the queue. We simply continue reading all object files until the
queue is empty.
Finally, new archive or object files may be added to the queues by
object files' directive sections (which contain new command line
options).
The above process is repeated until we get no new files.
Symbols defined both in object files and in archives can make results
undeterministic. If an archive is read before an object, a new member
file gets linked, while in the other way, no new file would be added.
That is the most popular cause of an undeterministic result or linking
failure as I observed. Separating phases of adding lazy symbols and
undefined symbols makes that deterministic. Adding symbols in each
phase should be parallelizable.
llvm-svn: 241107
method to get a SymbolBody and into the callers, and kill now dead
includes.
This removes the need to have the SymbolBody definition when we're
defining the inline method and makes it a better inline method. That was
the only reason for a lot of header includes here. Removing these and
using forward declarations actually uncovers a bunch of cross-header
dependencies that I've fixed while I'm here, and will allow me to
introduce some *important* inline code into Chunks.h that requires the
definition of ObjectFile.
No functionality changed at this point.
Differential Revision: http://reviews.llvm.org/D10789
llvm-svn: 240982
The previous logic to find default entry name or subsystem does not
seem correct (i.e. was not compatible with MSVC linker). Previously,
default entry name was inferred from CRT functions and user-defined
entry functions. Subsystem was inferred from CRT functions.
Default entry name and subsystem are now inferred based on the
following table. Note that we no longer use CRT functions to infer
them.
Entry name Subsystem
main mainCRTStartup console
wmain wmainCRTStartup console
WinMain WinMainCRTStartup windows
wWinMain wWinMainCRTStartup windows
llvm-svn: 240922
Usually dllexported symbols are defined with 'extern "C"',
so identifying them is easy. We can just do hash table lookup
to look up exported symbols.
However, C++ non-member functions are also allowed to be exported,
and they can be specified with unmangled name. So, if /export:foo
is given, we need to look up not only "foo" but also its all
mangled names. In MSVC mangling scheme, that means that we need to
look up any symbol which starts with "?foo@@Y".
In this patch, we scan the entire symbol table to search for
a mangled symbol. The symbol table is a DenseMap, and that doesn't
support table lookup by string prefix. This is of course very
inefficient. But that should be probably OK because the user
should always add 'extern "C"' to dllexported symbols.
llvm-svn: 240919
StringRefs. This uses the LLVM hashing rather than the standard library
and a closed addressed hash table rather than chaining.
This improves the Windows self-link of LLD by 4.4% (averaged over 10
runs, with well under 1% of variance on each).
There is still some room to improve here. Two things I clearly see in
the profile:
1) This is one of the biggest stress tests for the LLVM hashing code. It
actually consumes something like 3-4% of the link time after the
change.
2) The way that StringRef keys are handled in the DenseMap interface is
pretty suboptimal. We pay the price of checking for empty and
tombstone keys when we could only possibly be looking for a normal
key. But fixing this requires invasive API changes.
So there is still some headroom here.
Differential Revision: http://reviews.llvm.org/D10684
llvm-svn: 240871
This flag can be used to produce a map file, which is essentially a list
of objects linked into the final output file together with the RVAs of
their symbols. Because our format differs from MSVC's we expose it as a
separate flag.
Differential Revision: http://reviews.llvm.org/D10773
llvm-svn: 240812
The change I made in r240620 was not correct. If a symbol foo is
defined, and if you use __imp_foo, __imp_foo symbol is automatically
defined as a pointer (not just an alias) to foo.
Now that we need to create a chunk for automatically-created symbols.
I defined LocalImportChunk class for them.
llvm-svn: 240622
Previously, we added files in directive sections to the symbol
table as we read the sections, so the link order was depth-first.
That's not compatible with MSVC link.exe nor the old LLD.
This patch is to queue files so that new files are added to the
end of the queue and processed last. Now addFile() doesn't parse
files nor resolve symbols. You need to call run() to process
queued files.
llvm-svn: 240483
In this linker model, adding an undefined symbol may trigger chain
reactions. It may trigger a Lazy symbol to read a new file.
A new file may contain a directive section, which may contain various
command line options.
Previously, we didn't handle chain reactions well. We visited /include'd
symbols only once, so newly-added /include symbols were ignored.
This patch fixes that bug.
Now, the symbol table is versioned; every time the symbol table is
updated, the version number is incremented. We repeat adding undefined
symbols until the version number does not change. It is guaranteed to
converge -- the number of undefined symbol in the system is finite,
and adding the same undefined symbol more than once is basically no-op.
llvm-svn: 240177
Previously, this feature was implemented using a special type of
undefined symbol, in addition to an intricate way to make the resolver
read a virtual file containing that renaming symbols.
Now the feature is directly handled by the symbol table.
The symbol table has a function, rename(), to rename symbols, whose
definition is 4 lines long. Symbol renaming is naturally modeled using
Symbol and SymbolBody.
llvm-svn: 238696
It does not involve notions of virtual archives or virtual files,
nor store a list of undefined symbols somewhere else to consume them later.
We did that before. In this patch, undefined symbols are just added to
the symbol table, which now can be done in very few lines of code.
llvm-svn: 238681
Previously the main linker routine is just a non-member function.
We store some context information to the Config object.
This patch makes it belong to Driver.
llvm-svn: 238677
`main` is not the only main function in Windows. You can choose one
from these four -- {w,}{WinMain,main}. There are four different entry
point functions for them, {w,}{WinMain,main}CRTStartup, respectively.
The linker needs to choose the right one depending on which `main`
function is defined.
llvm-svn: 238667
The new mechanism is less code, and fixes the case where all inputs
are archives.
Differential Revision: http://reviews.llvm.org/D10136
llvm-svn: 238618
This is an initial patch for a section-based COFF linker.
The patch has 2300 lines of code including comments and blank lines.
Before diving into details, you want to start from reading README
because it should give you an overview of the design.
All important things are written in the README file, so I write
summary here.
- The linker is already able to self-link on Windows.
- It's significantly faster than the existing implementation.
The existing one takes 5 seconds to link LLD on my machine,
while the new one only takes 1.2 seconds, even though the new
one is not multi-threaded yet. (And a proof-of-concept multi-
threaded version was able to link it in 0.5 seconds.)
- It uses much less memory (250MB vs. 2GB virtual memory space
to self-host).
- IMHO the new code is much simpler and easier to read than
the existing PE/COFF port.
http://reviews.llvm.org/D10036
llvm-svn: 238458