v2i8/v4i8/v8i8 + v2i16/v4i16 all show up in vectorizer code and by just using the legalized types (v16i8/v8i16) we're highly exaggerating the actual cost of the shuffle.
This tries to improve the accuracy of extract/insert element costs by accounting for subvector extraction/insertion for >128-bit vectors and the shuffling of elements to/from the 0'th index.
It also adds INSERTPS for f32 types and PINSR/PEXTR costs for integer types (at the moment we assume the same cost as MOVD/MOVQ - which isn't always true).
Differential Revision: https://reviews.llvm.org/D74976