This is an NFC cleanup.
Many of the API's that returned BreakpointOptions always returned valid ones.
Internally the BreakpointLocations usually have null BreakpointOptions, since they
use their owner's options until an option is set specifically on the location.
So the original code used pointers & unique_ptr everywhere for consistency.
But that made the code hard to reason about from the outside.
This patch changes the code so that everywhere an API is guaranteed to
return a non-null BreakpointOption, it returns it as a reference to make
that clear.
It also changes the Breakpoint to hold a BreakpointOption
member where it previously had a UP. Since we were always filling the UP
in the Breakpoint constructor, having the UP wasn't helping anything.
Differential Revision: https://reviews.llvm.org/D104162
Adds support for running a Lua function when a breakpoint is hit.
Example:
breakpoint command add -s lua -F abc
The above runs the Lua function 'abc' passing 2 arguments. 'frame', 'bp_loc' and 'extra_args'.
A third parameter 'extra_args' is only present when there is structured data
declared in the command line.
Example:
breakpoint command add -s lua -F abc -k foo -v bar
Differential Revision: https://reviews.llvm.org/D93649
1 - Partial Statements
The interpreter loop runs every line it receives, so partial
Lua statements are not being handled properly. This is a problem for
multiline breakpoint scripts since the interpreter loop, for this
particular case, is just an abstraction to a partially parsed function
body declaration.
This patch addresses this issue and as a side effect improves the
general Lua interpreter loop as well. It's now possible to write partial
statements in the 'script' command.
Example:
(lldb) script
>>> do
..> local a = 123
..> print(a)
..> end
123
The technique implemented is the same as the one employed by Lua's own REPL implementation.
Partial statements always errors out with the '<eof>' tag in the error
message.
2 - CheckSyntax in Lua.h
In order to support (1), we need an API for just checking the syntax of string buffers.
3 - Multiline scripted breakpoints
Finally, with all the base features implemented this feature is
straightforward. The interpreter loop behaves exactly the same, the
difference is that it will aggregate all Lua statements into the body of
the breakpoint function. An explicit 'quit' statement is needed to exit the
interpreter loop.
Example:
(lldb) breakpoint command add -s lua
Enter your Lua command(s). Type 'quit' to end.
The commands are compiled as the body of the following Lua function
function (frame, bp_loc, ...) end
..> print(456)
..> a = 123
..> quit
Differential Revision: https://reviews.llvm.org/D93481
This patch introduces a LLDB_SCOPED_TIMER macro to hide the needlessly
repetitive creation of scoped timers in LLDB. It's similar to the
LLDB_LOG(F) macro.
Differential revision: https://reviews.llvm.org/D93663
These callbacks are set using the following:
breakpoint command add -s lua -o "print('hello world!')"
The user supplied script is executed as:
function (frame, bp_loc, ...)
<body>
end
So the local variables 'frame', 'bp_loc' and vararg are all accessible.
Any global variables declared will persist in the Lua interpreter.
A user should never hold 'frame' and 'bp_loc' in a global variable as
these userdatas are context dependent.
Differential Revision: https://reviews.llvm.org/D91508
Make it possible to use a relative path in command script import to the
location of the file being sourced. This allows the user to put Python
scripts next to LLDB command files and importing them without having to
specify an absolute path.
To enable this behavior pass `-c` to `command script import`. The
argument can only be used when sourcing the command from a file.
rdar://68310384
Differential revision: https://reviews.llvm.org/D89334
Add support for changing the stdout and stderr file in Lua's I/O library
and hook it up with the debugger's output and error file respectively
for the interactive Lua interpreter.
https://reviews.llvm.org/D82273
Add a way to quit the interactive script interpreter from a shell tests.
Currently, the only way (that I know) to exit the interactive Lua
interpreter is to send a EOF with CTRL-D. I noticed that the embedded
Python script interpreter accepts quit (while the regular python
interpreter doesn't). I've added a special case to the Lua interpreter
to do the same.
Differential revision: https://reviews.llvm.org/D82272
Files imported by the script interpreter aren't opened by LLDB so they
don't end up in the reproducer. The solution is to explicitly add them
to the FileCollector.
Differential revision: https://reviews.llvm.org/D76626
This is a step towards making the initialize and terminate calls be
generated by CMake, which in turn is towards making it possible to
disable plugins at configuration time.
Differential revision: https://reviews.llvm.org/D74245
Summary:
A *.cpp file header in LLDB (and in LLDB) should like this:
```
//===-- TestUtilities.cpp -------------------------------------------------===//
```
However in LLDB most of our source files have arbitrary changes to this format and
these changes are spreading through LLDB as folks usually just use the existing
source files as templates for their new files (most notably the unnecessary
editor language indicator `-*- C++ -*-` is spreading and in every review
someone is pointing out that this is wrong, resulting in people pointing out that this
is done in the same way in other files).
This patch removes most of these inconsistencies including the editor language indicators,
all the different missing/additional '-' characters, files that center the file name, missing
trailing `===//` (mostly caused by clang-format breaking the line).
Reviewers: aprantl, espindola, jfb, shafik, JDevlieghere
Reviewed By: JDevlieghere
Subscribers: dexonsmith, wuzish, emaste, sdardis, nemanjai, kbarton, MaskRay, atanasyan, arphaman, jfb, abidh, jsji, JDevlieghere, usaxena95, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D73258
The Python script interpreter makes the current debugger, target,
process, thread and frame available to interactive scripting sessions
through convenience variables. This patch does the same for Lua.
Differential revision: https://reviews.llvm.org/D71801
Don't create a new lua state on every operation. Share a single state
across the lifetime of the script interpreter. Add simple locking to
prevent two threads from modifying the state concurrently.
This implements a very elementary Lua script interpreter. It supports
running a single command as well as running interactively. It uses
editline if available. It's still missing a bunch of stuff though. Some
things that I intentionally ingored for now are that I/O isn't properly
hooked up (so every print goes to stdout) and the non-editline support
which is not handling a bunch of corner cases. The latter is a matter of
reusing existing code in the Python interpreter.
Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html
Differential revision: https://reviews.llvm.org/D71234