If no scratch or flat instructions are used, we do not need to
initialize the flat scratch hardware register.
Differential Revision: https://reviews.llvm.org/D105920
This allows to convert the add instruction to s_addk_i32 and
v_add_nc_u32 instead of needing v_add_co_u32 when converting to a VALU
instruction.
Differential Revision: https://reviews.llvm.org/D103322
This patch removes -fixed-abi check for indirect calls
and also adds queue-ptr which is required for indirect calls to work.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D100633
This patch adds attributes corresponding to
implicits to functions/kernels if
1. it has an indirect call OR
2. it's address is taken.
Once such attributes are set, rest of the codegen would work
out-of-box for indirect calls. This patch eliminates
the potential overhead -fixed-abi imposes even though indirect functions
calls are not used.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D99347
GlobalISel let through a call to null, which would then fold into the
source operand like any other inline immediate. The SelectionDAG
lowering deletes calls to null and undef as a workaround from before
calls were supported. We should probably drop the special handling
case in the DAG lowering now, since the middle end optimizers delete
null calls anyway.
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138