When creating a splat of 0 for scalable vectors we tend to create them
with using a combination of shufflevector and insertelement, i.e.
shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 0, i32 0),
<vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
However, for the case of a zero splat we can actually just replace the
above with zeroinitializer instead. This makes the IR a lot simpler and
easier to read. I have changed ConstantFoldShuffleVectorInstruction to
use zeroinitializer when creating a splat of integer 0 or FP +0.0 values.
Differential Revision: https://reviews.llvm.org/D113394
We never expect the runtime VF to be negative so we should use
the uitofp instruction instead of sitofp.
Differential revision: https://reviews.llvm.org/D112610
This patch updates ConstantVector::getSplat to use poison instead
of undef when using insertelement/shufflevector to splat.
This follows on from D93793.
Differential Revision: https://reviews.llvm.org/D107751
This change moves most of `sve-inductions.ll` to non-AArch64 specific
LV tests using the `-target-supports-scalable-vectors` flag, because they're
not explicitly AArch64-specific. One test builds on AArch64-specific
knowledge regarding masked loads/stores, and remains in sve-inductions.ll.