This will currently accept the old number of bytes syntax, and convert
it to a scalar. This should be removed in the near future (I think I
converted all of the tests already, but likely missed a few).
Not sure what the exact syntax and policy should be. We can continue
printing the number of bytes for non-generic instructions to avoid
test churn and only allow non-scalar types for generic instructions.
This will currently print the LLT in parentheses, but accept parsing
the existing integers and implicitly converting to scalar. The
parentheses are a bit ugly, but the parser logic seems unable to deal
without either parentheses or some keyword to indicate the start of a
type.
Unfortunately the current call lowering code is built on top of the
legacy MVT/DAG based code. However, GlobalISel was not using it the
same way. In short, the DAG passes legalized types to the assignment
function, and GlobalISel was passing the original raw type if it was
simple.
I do believe the DAG lowering is conceptually broken since it requires
picking a type up front before knowing how/where the value will be
passed. This ends up being a problem for AArch64, which wants to pass
i1/i8/i16 values as a different size if passed on the stack or in
registers.
The argument type decision is split across 3 different places which is
hard to follow. SelectionDAG builder uses
getRegisterTypeForCallingConv to pick a legal type, tablegen gives the
illusion of controlling the type, and the target may have additional
hacks in the C++ part of the call lowering. AArch64 hacks around this
by not using the standard AnalyzeFormalArguments and special casing
i1/i8/i16 by looking at the underlying type of the original IR
argument.
I believe people have generally assumed the calling convention code is
processing the original types, and I've discovered a number of dead
paths in several targets.
x86 actually relies on the opposite behavior from AArch64, and relies
on x86_32 and x86_64 sharing calling convention code where the 64-bit
cases implicitly do not work on x86_32 due to using the pre-legalized
types.
AMDGPU targets without legal i16/f16 have always used a broken ABI
that promotes to i32/f32. GlobalISel accidentally fixed this to be the
ABI we should have, but this fixes it so we're using the worse ABI
that is compatible with the DAG. Ideally we would fix the DAG to match
the old GlobalISel behavior, but I don't wish to fight that battle.
A new native GlobalISel call lowering framework should let the target
process the incoming types directly.
CCValAssigns select a "ValVT" and "LocVT" but the meanings of these
aren't entirely clear. Different targets don't use them consistently,
even within their own call lowering code. My current belief is the
intent was "ValVT" is supposed to be the legalized value type to use
in the end, and and LocVT was supposed to be the ABI passed type
(which is also legalized).
With the default CCState::Analyze functions always passing the same
type for these arguments, these only differ when the TableGen part of
the lowering decide to promote the type from one legal type to
another. AArch64's i1/i8/i16 hack ends up inverting the meanings of
these values, so I had to add an additional hack to let the target
interpret how large the argument memory is.
Since targets don't consistently interpret ValVT and LocVT, this
doesn't produce quite equivalent code to the initial DAG
lowerings. I've opted to consistently interpret LocVT as the in-memory
size for stack passed values, and ValVT as the register type to assign
from that memory. We therefore produce extending loads directly out of
the IRTranslator, whereas the DAG would emit regular loads of smaller
values. This will also produce loads/stores that are wider than the
argument value if the allocated stack slot is larger (and there will
be undef padding bytes). If we had the optimizations to reduce
load/stores based on truncated values, this wouldn't produce a
different end result.
Since ValVT/LocVT are more consistently interpreted, we now will emit
more G_BITCASTS as requested by the CCAssignFn. For example AArch64
was directly assigning types to some physical vector registers which
according to the tablegen spec should have been casted to a vector
with a different element type.
This also moves the responsibility for inserting
G_ASSERT_SEXT/G_ASSERT_ZEXT from the target ValueHandlers into the
generic code, which is closer to how SelectionDAGBuilder works.
I had to xfail an x86 test since I don't see a quick way to fix it
right now (I filed bug 50035 for this). It's broken independently of
this change, and only triggers since now we end up with more ands
which hit the improperly handled selection pattern.
I also observed that FP arguments that need promotion (e.g. f16 passed
as f32) are broken, and use regular G_TRUNC and G_ANYEXT.
TLDR; the current call lowering infrastructure is bad and nobody has
ever understood how it chooses types.
byval arguments need to be assumed writable. Only implicitly stack
passed arguments which aren't addressable in the IR can be assumed
immutable.
Mips is still broken since for some reason its doing its own thing
with the ValueHandlers (and x86 doesn't actually handle byval
arguments now, although some of the code is there).
This was essentially ignoring byval and treating them as a pointer
argument which needed to be loaded from. This should copy the frame
index value to the virtual register, not insert a load from the frame
index into the pointer value.
For AMDGPU, this was producing a load from the byval pointer argument,
to a pointer used for the byval arguments. I do not understand how
AArch64 managed to work before since it appears to be similarly
broken.
We could also change the ValueHandler API to avoid the extra copy from
the frame index, since currently it returns a new register.
I believe there is still an issue with outgoing byval arguments. These
should have a copy inserted in case the callee decided to overwrite
the memory.
For attribute sets, the return index is at 0, and arguments start at
1. getParamAlignment adds the offset of 1, so we need to convert from
attribute index back to IR index.
Refactor insertion of the asserting ops. This enables using them for
AMDGPU.
This code should essentially be the same for every target. Mips, X86
and ARM all have different code there now, but this seems to be an
accident. The assignment functions are called with different types
than they would be in the DAG, so this is all likely an assortment of
hacks to get around that.
This merges more AMDGPU ABI lowering code into the generic call
lowering. Start cleaning up by factoring away more of the pack/unpack
logic into the buildCopy{To|From}Parts functions. These could use more
improvement, and the SelectionDAG versions are significantly more
complex, and we'll eventually have to emulate all of those cases too.
This is mostly NFC, but does result in some minor instruction
reordering. It also removes some of the limitations with mismatched
sizes the old code had. However, similarly to the merge on the input,
this is forcing gfx6/gfx7 to use the gfx8+ ABI (which is what we
actually want, but SelectionDAG is stuck using the weird emergent
ABI).
This also changes the load/store size for stack passed EVTs for
AArch64, which makes it consistent with the DAG behavior.
AMDGPU currently has a lot of pre-processing code to pre-split
argument types into 32-bit pieces before passing it to the generic
code in handleAssignments. This is a bit sloppy and also requires some
overly fancy iterator work when building the calls. It's better if all
argument marshalling code is handled directly in
handleAssignments. This handles more situations like decomposing large
element vectors into sub-element sized pieces.
This should mostly be NFC, but does change the generated code by
shifting where the initial argument packing instructions are placed. I
think this is nicer looking, since it now emits the packing code
directly after the relevant copies, rather than after the copies for
the remaining arguments.
This doubles down on gfx6/gfx7 using the gfx8+ ABI for 16-bit
types. This is ultimately the better option, but incompatible with the
DAG. Fixing this requires more work, especially for f16.
handleAssignments was assuming every argument type is an MVT, and
assignArg would always fail. This fixes one of the hacks in the
current AMDGPU calling convention code that pre-processes the
arguments.
The tests in a5b9ad7e9a actually failed
the verifier, which for some reason is not the default. Also add tests
for 0-sized function arguments, which do not add entries to the
expected register lists.
I still think the call lowering type legalization logic split between
the generic code and target is too confusing, but largely induced by
the reliance on the DAG infrastructure.
Fixes integers that don't evenly divide to i32 pieces. We should
probably extract some of the code in the legalizer to start handling
argument breakdowns. I'm dissatisfied with the argument lowering's
handling of vectors for example, and we should not be producing the
weird G_EXTRACTs we do now.
Create a wider source vector, and unmerge with dead defs like the
legalizer. The legalization handling for G_EXTRACT is incomplete, and
it's preferrable to keep everything in 32-bit pieces.
We should probably start moving these functions into utils, since we
have a growing number of places that do almost the same thing.
Since this is still largely relying on the DAG argument type lowering
code, this has inherited the problem where i16 vectors have a
different ABI on targets with and without legal i16. Switch to using a
target with legal i16, so the i16 vector argument tests are more
useful.
The legalizer produces a lot of these, and they make reading legalized
MIR annoying. For some reason, this does seem to sometimes introduce
copies of implicit def, which is dumb.
This was dropping the invariant metadata on dead argument loads, so
they weren't deleted.
Atomics still need to be fixed the same way. Also, apparently store
was never preserving dereferencable which should also be fixed.
When these arguments are broken down by the EVT based callbacks, the
pointer information is lost. Hack around this by coercing the register
types to be the expected pointer element type when building the
remerge operations.
Summary:
G_GEP is rather poorly named. It's a simple pointer+scalar addition and
doesn't support any of the complexities of getelementptr. I therefore
propose that we rename it. There's a G_PTR_MASK so let's follow that
convention and go with G_PTR_ADD
Reviewers: volkan, aditya_nandakumar, bogner, rovka, arsenm
Subscribers: sdardis, jvesely, wdng, nhaehnle, hiraditya, jrtc27, atanasyan, arphaman, Petar.Avramovic, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D69734
handleAssignments gives up pretty easily on structs, and i8 values for
some reason. The other case that doesn't work is when an implicit sret
needs to be inserted if the return size exceeds the number of return
registers.
llvm-svn: 367082
This should now handle everything except structs passed as multiple
registers.
I think most of the packing logic should be handled by
handleAssignments, but I'm unclear on what the contract is for
multiple registers. This is copying how x86 handles this.
This does change the behavior of the test_sgpr_alignment0 amdgpu_vs
test. I don't think shader arguments should try to follow the
alignment, and registers need to be repacked. I also don't think it
matters, since I think the pointers are packed to the beginning of the
argument list anyway.
llvm-svn: 366582