to search for kexts on the local system -- the ModuleList FindModule()
method is the best first attempt, only call
Symbols::DownloadObjectAndSymbolFile() if that has failed and this
is the kernel binary which really needs to have its symbols located.
<rdar://problem/13241893>
llvm-svn: 175495
of kernel extensions (kexts) that have been loaded into the kernel.
Now when we hit the "kexts have changed" breakpoint we can avoid
adding kexts multiple times, and can properly detect kext unloads
and remove them from the Target's list of modules.
<rdar://problem/13107639>
<rdar://problem/13191016>
llvm-svn: 175489
Enhance lldb so it can search for a kernel in memory when attaching
to a remote system. Remove some of the code that was doing this
from ProcessMachCore and ProcessGDBRemote and put it in
DynamicLoaderDarwinKernel.
I've added a new setting, plugin.dynamic-loader.darwin-kernel.scan-type
which can be set to
none - for environments where reading random memory can cause a
device crash
basic - look at one fixed location in memory for a kernel load address,
plus the contents of that address
fast-scan - the default, tries "basic" and then looks for the kernel's
mach header near the current pc value when lldb connects
exhaustive-scan - on 32-bit targets, step through the entire range where
the kernel can be loaded, looking for the kernel binary
I don't have the setting set up correctly right now, I'm getting back unexpected
values from the Property system, but I'll figure that out tomorrow and fix.
Besides that, all of the different communication methods / types of kernels
appear to be working correctly with these changes.
llvm-svn: 173891
plugin
dynamic-loader
macosx-kernel
(bool) disable-kext-loading
To settings can be set using:
(lldb) settings set plugin.dynamic-loader.macosx-kernel.disable-kext-loading true
I currently only hooked up the DynamicLoader plug-ins, but the code is very easy to duplicate when and if we need settings for other plug-ins.
llvm-svn: 166294
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
Tracking modules down when you have a UUID and a path has been improved.
DynamicLoaderDarwinKernel no longer parses mach-o load commands and it
now uses the memory based modules now that we can load modules from memory.
Added a target setting named "target.exec-search-paths" which can be used
to supply a list of directories to use when trying to look for executables.
This allows one or more directories to be used when searching for modules
that may not exist in the SDK/PDK. The target automatically adds the directory
for the main executable to this list so this should help us in tracking down
shared libraries and other binaries.
llvm-svn: 150426