Commit Graph

12 Commits

Author SHA1 Message Date
Michael Kuperstein aa71bdd3af [TTI] The cost model should not assume vector casts get completely scalarized
The cost model should not assume vector casts get completely scalarized, since
on targets that have vector support, the common case is a partial split up to
the legal vector size. So, when a vector cast  gets split, the resulting casts
end up legal and cheap.

Instead of pessimistically assuming scalarization, base TTI can use the costs
the concrete TTI provides for the split vector, plus a fudge factor to account
for the cost of the split itself. This fudge factor is currently 1 by default,
except on AMDGPU where inserts and extracts are considered free.

Differential Revision: http://reviews.llvm.org/D21251

llvm-svn: 274642
2016-07-06 17:30:56 +00:00
Silviu Baranga d5ac26937c [CostModel][ARM] Increase cost of insert/extract operations
Summary:
This change limits the minimum cost of an insert/extract
element operation to 2 in cases where this would result
in mixing of NEON and VFP code.

Reviewers: rengolin

Subscribers: mssimpso, aemerson, llvm-commits, rengolin

Differential Revision: http://reviews.llvm.org/D12030

llvm-svn: 245225
2015-08-17 15:57:05 +00:00
James Molloy a9f47b6bae [ARM] Teach the cost model that cross-class copies are costly.
Cross-class copies being expensive is actually a trait of the microarchitecture, but as I haven't yet seen an example of a microarchitecture where they're cheap it seems best to just enable this by default, covering the non-mcpu build case.

llvm-svn: 217674
2014-09-12 13:29:40 +00:00
Raul E. Silvera ce376c0fcb When analyzing vectors of element type that require legalization,
the legalization cost must be included to get an accurate
estimation of the total cost of the scalarized vector.
The inaccurate cost triggered unprofitable SLP vectorization on
32-bit X86.

Summary:
Include legalization overhead when computing scalarization cost

Reviewers: hfinkel, nadav

CC: chandlerc, rnk, llvm-commits

Differential Revision: http://llvm-reviews.chandlerc.com/D2992

llvm-svn: 203509
2014-03-10 22:59:13 +00:00
Nico Rieck 7647178738 Fix broken CHECK lines
llvm-svn: 201479
2014-02-16 07:31:05 +00:00
Jim Grosbach 563983c8a3 Legalize vector truncates by parts rather than just splitting.
Rather than just splitting the input type and hoping for the best, apply
a bit more cleverness. Just splitting the types until the source is
legal often leads to an illegal result time, which is then widened and a
scalarization step is introduced which leads to truly horrible code
generation. With the loop vectorizer, these sorts of operations are much
more common, and so it's worth extra effort to do them well.

Add a legalization hook for the operands of a TRUNCATE node, which will
be encountered after the result type has been legalized, but if the
operand type is still illegal. If simple splitting of both types
ends up with the result type of each half still being legal, just
do that (v16i16 -> v16i8 on ARM, for example). If, however, that would
result in an illegal result type (v8i32 -> v8i8 on ARM, for example),
we can get more clever with power-two vectors. Specifically,
split the input type, but also widen the result element size, then
concatenate the halves and truncate again.  For example on ARM,
To perform a "%res = v8i8 trunc v8i32 %in" we transform to:
  %inlo = v4i32 extract_subvector %in, 0
  %inhi = v4i32 extract_subvector %in, 4
  %lo16 = v4i16 trunc v4i32 %inlo
  %hi16 = v4i16 trunc v4i32 %inhi
  %in16 = v8i16 concat_vectors v4i16 %lo16, v4i16 %hi16
  %res = v8i8 trunc v8i16 %in16

This allows instruction selection to generate three VMOVN instructions
instead of a sequences of moves, stores and loads.

Update the ARMTargetTransformInfo to take this improved legalization
into account.

Consider the simplified IR:

define <16 x i8> @test1(<16 x i32>* %ap) {
  %a = load <16 x i32>* %ap
  %tmp = trunc <16 x i32> %a to <16 x i8>
  ret <16 x i8> %tmp
}

define <8 x i8> @test2(<8 x i32>* %ap) {
  %a = load <8 x i32>* %ap
  %tmp = trunc <8 x i32> %a to <8 x i8>
  ret <8 x i8> %tmp
}

Previously, we would generate the truly hideous:
	.syntax unified
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_test1
	.align	2
_test1:                                 @ @test1
@ BB#0:
	push	{r7}
	mov	r7, sp
	sub	sp, sp, #20
	bic	sp, sp, #7
	add	r1, r0, #48
	add	r2, r0, #32
	vld1.64	{d24, d25}, [r0:128]
	vld1.64	{d16, d17}, [r1:128]
	vld1.64	{d18, d19}, [r2:128]
	add	r1, r0, #16
	vmovn.i32	d22, q8
	vld1.64	{d16, d17}, [r1:128]
	vmovn.i32	d20, q9
	vmovn.i32	d18, q12
	vmov.u16	r0, d22[3]
	strb	r0, [sp, #15]
	vmov.u16	r0, d22[2]
	strb	r0, [sp, #14]
	vmov.u16	r0, d22[1]
	strb	r0, [sp, #13]
	vmov.u16	r0, d22[0]
	vmovn.i32	d16, q8
	strb	r0, [sp, #12]
	vmov.u16	r0, d20[3]
	strb	r0, [sp, #11]
	vmov.u16	r0, d20[2]
	strb	r0, [sp, #10]
	vmov.u16	r0, d20[1]
	strb	r0, [sp, #9]
	vmov.u16	r0, d20[0]
	strb	r0, [sp, #8]
	vmov.u16	r0, d18[3]
	strb	r0, [sp, #3]
	vmov.u16	r0, d18[2]
	strb	r0, [sp, #2]
	vmov.u16	r0, d18[1]
	strb	r0, [sp, #1]
	vmov.u16	r0, d18[0]
	strb	r0, [sp]
	vmov.u16	r0, d16[3]
	strb	r0, [sp, #7]
	vmov.u16	r0, d16[2]
	strb	r0, [sp, #6]
	vmov.u16	r0, d16[1]
	strb	r0, [sp, #5]
	vmov.u16	r0, d16[0]
	strb	r0, [sp, #4]
	vldmia	sp, {d16, d17}
	vmov	r0, r1, d16
	vmov	r2, r3, d17
	mov	sp, r7
	pop	{r7}
	bx	lr

	.globl	_test2
	.align	2
_test2:                                 @ @test2
@ BB#0:
	push	{r7}
	mov	r7, sp
	sub	sp, sp, #12
	bic	sp, sp, #7
	vld1.64	{d16, d17}, [r0:128]
	add	r0, r0, #16
	vld1.64	{d20, d21}, [r0:128]
	vmovn.i32	d18, q8
	vmov.u16	r0, d18[3]
	vmovn.i32	d16, q10
	strb	r0, [sp, #3]
	vmov.u16	r0, d18[2]
	strb	r0, [sp, #2]
	vmov.u16	r0, d18[1]
	strb	r0, [sp, #1]
	vmov.u16	r0, d18[0]
	strb	r0, [sp]
	vmov.u16	r0, d16[3]
	strb	r0, [sp, #7]
	vmov.u16	r0, d16[2]
	strb	r0, [sp, #6]
	vmov.u16	r0, d16[1]
	strb	r0, [sp, #5]
	vmov.u16	r0, d16[0]
	strb	r0, [sp, #4]
	ldm	sp, {r0, r1}
	mov	sp, r7
	pop	{r7}
	bx	lr

Now, however, we generate the much more straightforward:
	.syntax unified
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_test1
	.align	2
_test1:                                 @ @test1
@ BB#0:
	add	r1, r0, #48
	add	r2, r0, #32
	vld1.64	{d20, d21}, [r0:128]
	vld1.64	{d16, d17}, [r1:128]
	add	r1, r0, #16
	vld1.64	{d18, d19}, [r2:128]
	vld1.64	{d22, d23}, [r1:128]
	vmovn.i32	d17, q8
	vmovn.i32	d16, q9
	vmovn.i32	d18, q10
	vmovn.i32	d19, q11
	vmovn.i16	d17, q8
	vmovn.i16	d16, q9
	vmov	r0, r1, d16
	vmov	r2, r3, d17
	bx	lr

	.globl	_test2
	.align	2
_test2:                                 @ @test2
@ BB#0:
	vld1.64	{d16, d17}, [r0:128]
	add	r0, r0, #16
	vld1.64	{d18, d19}, [r0:128]
	vmovn.i32	d16, q8
	vmovn.i32	d17, q9
	vmovn.i16	d16, q8
	vmov	r0, r1, d16
	bx	lr

llvm-svn: 179989
2013-04-21 23:47:41 +00:00
Renato Golin 227eb6fc5f Improve long vector sext/zext lowering on ARM
The ARM backend currently has poor codegen for long sext/zext
operations, such as v8i8 -> v8i32. This patch addresses this
by performing a custom expansion in ARMISelLowering. It also
adds/changes the cost of such lowering in ARMTTI.

This partially addresses PR14867.

Patch by Pete Couperus

llvm-svn: 177380
2013-03-19 08:15:38 +00:00
Arnold Schwaighofer ae0052f114 ARM cost model: Make some vector integer to float casts cheaper
The default logic marks them as too expensive.

For example, before this patch we estimated:
  cost of 16 for instruction:   %r = uitofp <4 x i16> %v0 to <4 x float>

While this translates to:
  vmovl.u16 q8, d16
  vcvt.f32.u32  q8, q8

All other costs are left to the values assigned by the fallback logic. Theses
costs are mostly reasonable in the sense that they get progressively more
expensive as the instruction sequences emitted get longer.

radar://13445992

llvm-svn: 177334
2013-03-18 22:47:09 +00:00
Arnold Schwaighofer 6c9c3a8b99 ARM cost model: Correct cost for some cheap float to integer conversions
Fix cost of some "cheap" cast instructions. Before this patch we used to
estimate for example:
  cost of 16 for instruction:   %r = fptoui <4 x float> %v0 to <4 x i16>

While we would emit:
  vcvt.s32.f32  q8, q8
  vmovn.i32 d16, q8
  vuzp.8  d16, d17

All other costs are left to the values assigned by the fallback logic. Theses
costs are mostly reasonable in the sense that they get progressively more
expensive as the instruction sequences emitted get longer.

radar://13434072

llvm-svn: 177333
2013-03-18 22:47:06 +00:00
Arnold Schwaighofer f5284ff61f ARM cost model: Fix cost of fptrunc and fpext instructions
A vector fptrunc and fpext simply gets split into scalar instructions.

radar://13192358

llvm-svn: 177159
2013-03-15 15:10:47 +00:00
Arnold Schwaighofer 90774f3c8f ARM cost model: Increase the cost for vector casts that use the stack
Increase the cost of v8/v16-i8 to v8/v16-i32 casts and truncates as the backend
currently lowers those using stack accesses.

This was responsible for a significant degradation on
MultiSource/Benchmarks/Trimaran/enc-pc1/enc-pc1
where we vectorize one loop to a vector factor of 16. After this patch we select
a vector factor of 4 which will generate reasonable code.

unsigned char cle[32];

void test(short c) {
  unsigned short compte;
  for (compte = 0; compte <= 31; compte++) {
    cle[compte] = cle[compte] ^ c;
  }
}

radar://13220512

llvm-svn: 176898
2013-03-12 21:19:22 +00:00
Arnold Schwaighofer a804bbee9b ARM cost model: Cost for scalar integer casts and floating point conversions
Also adds some costs for vector integer float conversions.

llvm-svn: 174371
2013-02-05 14:05:55 +00:00