The cost model should not assume vector casts get completely scalarized, since
on targets that have vector support, the common case is a partial split up to
the legal vector size. So, when a vector cast gets split, the resulting casts
end up legal and cheap.
Instead of pessimistically assuming scalarization, base TTI can use the costs
the concrete TTI provides for the split vector, plus a fudge factor to account
for the cost of the split itself. This fudge factor is currently 1 by default,
except on AMDGPU where inserts and extracts are considered free.
Differential Revision: http://reviews.llvm.org/D21251
llvm-svn: 274642
Summary:
This change limits the minimum cost of an insert/extract
element operation to 2 in cases where this would result
in mixing of NEON and VFP code.
Reviewers: rengolin
Subscribers: mssimpso, aemerson, llvm-commits, rengolin
Differential Revision: http://reviews.llvm.org/D12030
llvm-svn: 245225
Cross-class copies being expensive is actually a trait of the microarchitecture, but as I haven't yet seen an example of a microarchitecture where they're cheap it seems best to just enable this by default, covering the non-mcpu build case.
llvm-svn: 217674
the legalization cost must be included to get an accurate
estimation of the total cost of the scalarized vector.
The inaccurate cost triggered unprofitable SLP vectorization on
32-bit X86.
Summary:
Include legalization overhead when computing scalarization cost
Reviewers: hfinkel, nadav
CC: chandlerc, rnk, llvm-commits
Differential Revision: http://llvm-reviews.chandlerc.com/D2992
llvm-svn: 203509
Rather than just splitting the input type and hoping for the best, apply
a bit more cleverness. Just splitting the types until the source is
legal often leads to an illegal result time, which is then widened and a
scalarization step is introduced which leads to truly horrible code
generation. With the loop vectorizer, these sorts of operations are much
more common, and so it's worth extra effort to do them well.
Add a legalization hook for the operands of a TRUNCATE node, which will
be encountered after the result type has been legalized, but if the
operand type is still illegal. If simple splitting of both types
ends up with the result type of each half still being legal, just
do that (v16i16 -> v16i8 on ARM, for example). If, however, that would
result in an illegal result type (v8i32 -> v8i8 on ARM, for example),
we can get more clever with power-two vectors. Specifically,
split the input type, but also widen the result element size, then
concatenate the halves and truncate again. For example on ARM,
To perform a "%res = v8i8 trunc v8i32 %in" we transform to:
%inlo = v4i32 extract_subvector %in, 0
%inhi = v4i32 extract_subvector %in, 4
%lo16 = v4i16 trunc v4i32 %inlo
%hi16 = v4i16 trunc v4i32 %inhi
%in16 = v8i16 concat_vectors v4i16 %lo16, v4i16 %hi16
%res = v8i8 trunc v8i16 %in16
This allows instruction selection to generate three VMOVN instructions
instead of a sequences of moves, stores and loads.
Update the ARMTargetTransformInfo to take this improved legalization
into account.
Consider the simplified IR:
define <16 x i8> @test1(<16 x i32>* %ap) {
%a = load <16 x i32>* %ap
%tmp = trunc <16 x i32> %a to <16 x i8>
ret <16 x i8> %tmp
}
define <8 x i8> @test2(<8 x i32>* %ap) {
%a = load <8 x i32>* %ap
%tmp = trunc <8 x i32> %a to <8 x i8>
ret <8 x i8> %tmp
}
Previously, we would generate the truly hideous:
.syntax unified
.section __TEXT,__text,regular,pure_instructions
.globl _test1
.align 2
_test1: @ @test1
@ BB#0:
push {r7}
mov r7, sp
sub sp, sp, #20
bic sp, sp, #7
add r1, r0, #48
add r2, r0, #32
vld1.64 {d24, d25}, [r0:128]
vld1.64 {d16, d17}, [r1:128]
vld1.64 {d18, d19}, [r2:128]
add r1, r0, #16
vmovn.i32 d22, q8
vld1.64 {d16, d17}, [r1:128]
vmovn.i32 d20, q9
vmovn.i32 d18, q12
vmov.u16 r0, d22[3]
strb r0, [sp, #15]
vmov.u16 r0, d22[2]
strb r0, [sp, #14]
vmov.u16 r0, d22[1]
strb r0, [sp, #13]
vmov.u16 r0, d22[0]
vmovn.i32 d16, q8
strb r0, [sp, #12]
vmov.u16 r0, d20[3]
strb r0, [sp, #11]
vmov.u16 r0, d20[2]
strb r0, [sp, #10]
vmov.u16 r0, d20[1]
strb r0, [sp, #9]
vmov.u16 r0, d20[0]
strb r0, [sp, #8]
vmov.u16 r0, d18[3]
strb r0, [sp, #3]
vmov.u16 r0, d18[2]
strb r0, [sp, #2]
vmov.u16 r0, d18[1]
strb r0, [sp, #1]
vmov.u16 r0, d18[0]
strb r0, [sp]
vmov.u16 r0, d16[3]
strb r0, [sp, #7]
vmov.u16 r0, d16[2]
strb r0, [sp, #6]
vmov.u16 r0, d16[1]
strb r0, [sp, #5]
vmov.u16 r0, d16[0]
strb r0, [sp, #4]
vldmia sp, {d16, d17}
vmov r0, r1, d16
vmov r2, r3, d17
mov sp, r7
pop {r7}
bx lr
.globl _test2
.align 2
_test2: @ @test2
@ BB#0:
push {r7}
mov r7, sp
sub sp, sp, #12
bic sp, sp, #7
vld1.64 {d16, d17}, [r0:128]
add r0, r0, #16
vld1.64 {d20, d21}, [r0:128]
vmovn.i32 d18, q8
vmov.u16 r0, d18[3]
vmovn.i32 d16, q10
strb r0, [sp, #3]
vmov.u16 r0, d18[2]
strb r0, [sp, #2]
vmov.u16 r0, d18[1]
strb r0, [sp, #1]
vmov.u16 r0, d18[0]
strb r0, [sp]
vmov.u16 r0, d16[3]
strb r0, [sp, #7]
vmov.u16 r0, d16[2]
strb r0, [sp, #6]
vmov.u16 r0, d16[1]
strb r0, [sp, #5]
vmov.u16 r0, d16[0]
strb r0, [sp, #4]
ldm sp, {r0, r1}
mov sp, r7
pop {r7}
bx lr
Now, however, we generate the much more straightforward:
.syntax unified
.section __TEXT,__text,regular,pure_instructions
.globl _test1
.align 2
_test1: @ @test1
@ BB#0:
add r1, r0, #48
add r2, r0, #32
vld1.64 {d20, d21}, [r0:128]
vld1.64 {d16, d17}, [r1:128]
add r1, r0, #16
vld1.64 {d18, d19}, [r2:128]
vld1.64 {d22, d23}, [r1:128]
vmovn.i32 d17, q8
vmovn.i32 d16, q9
vmovn.i32 d18, q10
vmovn.i32 d19, q11
vmovn.i16 d17, q8
vmovn.i16 d16, q9
vmov r0, r1, d16
vmov r2, r3, d17
bx lr
.globl _test2
.align 2
_test2: @ @test2
@ BB#0:
vld1.64 {d16, d17}, [r0:128]
add r0, r0, #16
vld1.64 {d18, d19}, [r0:128]
vmovn.i32 d16, q8
vmovn.i32 d17, q9
vmovn.i16 d16, q8
vmov r0, r1, d16
bx lr
llvm-svn: 179989
The ARM backend currently has poor codegen for long sext/zext
operations, such as v8i8 -> v8i32. This patch addresses this
by performing a custom expansion in ARMISelLowering. It also
adds/changes the cost of such lowering in ARMTTI.
This partially addresses PR14867.
Patch by Pete Couperus
llvm-svn: 177380
The default logic marks them as too expensive.
For example, before this patch we estimated:
cost of 16 for instruction: %r = uitofp <4 x i16> %v0 to <4 x float>
While this translates to:
vmovl.u16 q8, d16
vcvt.f32.u32 q8, q8
All other costs are left to the values assigned by the fallback logic. Theses
costs are mostly reasonable in the sense that they get progressively more
expensive as the instruction sequences emitted get longer.
radar://13445992
llvm-svn: 177334
Fix cost of some "cheap" cast instructions. Before this patch we used to
estimate for example:
cost of 16 for instruction: %r = fptoui <4 x float> %v0 to <4 x i16>
While we would emit:
vcvt.s32.f32 q8, q8
vmovn.i32 d16, q8
vuzp.8 d16, d17
All other costs are left to the values assigned by the fallback logic. Theses
costs are mostly reasonable in the sense that they get progressively more
expensive as the instruction sequences emitted get longer.
radar://13434072
llvm-svn: 177333
Increase the cost of v8/v16-i8 to v8/v16-i32 casts and truncates as the backend
currently lowers those using stack accesses.
This was responsible for a significant degradation on
MultiSource/Benchmarks/Trimaran/enc-pc1/enc-pc1
where we vectorize one loop to a vector factor of 16. After this patch we select
a vector factor of 4 which will generate reasonable code.
unsigned char cle[32];
void test(short c) {
unsigned short compte;
for (compte = 0; compte <= 31; compte++) {
cle[compte] = cle[compte] ^ c;
}
}
radar://13220512
llvm-svn: 176898