537 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			537 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- WebAssemblyCFGStackify.cpp - CFG Stackification -------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// \brief This file implements a CFG stacking pass.
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///
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/// This pass reorders the blocks in a function to put them into topological
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/// order, ignoring loop backedges, and without any loop being interrupted
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/// by a block not dominated by the loop header, with special care to keep the
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/// order as similar as possible to the original order.
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///
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/// Then, it inserts BLOCK and LOOP markers to mark the start of scopes, since
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/// scope boundaries serve as the labels for WebAssembly's control transfers.
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///
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/// This is sufficient to convert arbitrary CFGs into a form that works on
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/// WebAssembly, provided that all loops are single-entry.
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///
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//===----------------------------------------------------------------------===//
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#include "WebAssembly.h"
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#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
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#include "WebAssemblyMachineFunctionInfo.h"
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#include "WebAssemblySubtarget.h"
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#include "llvm/ADT/PriorityQueue.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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#define DEBUG_TYPE "wasm-cfg-stackify"
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namespace {
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class WebAssemblyCFGStackify final : public MachineFunctionPass {
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  const char *getPassName() const override {
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    return "WebAssembly CFG Stackify";
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  }
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  void getAnalysisUsage(AnalysisUsage &AU) const override {
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    AU.setPreservesCFG();
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    AU.addRequired<MachineDominatorTree>();
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    AU.addPreserved<MachineDominatorTree>();
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    AU.addRequired<MachineLoopInfo>();
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    AU.addPreserved<MachineLoopInfo>();
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    MachineFunctionPass::getAnalysisUsage(AU);
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  }
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  bool runOnMachineFunction(MachineFunction &MF) override;
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public:
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  static char ID; // Pass identification, replacement for typeid
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  WebAssemblyCFGStackify() : MachineFunctionPass(ID) {}
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};
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} // end anonymous namespace
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char WebAssemblyCFGStackify::ID = 0;
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FunctionPass *llvm::createWebAssemblyCFGStackify() {
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  return new WebAssemblyCFGStackify();
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}
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/// Return the "bottom" block of a loop. This differs from
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/// MachineLoop::getBottomBlock in that it works even if the loop is
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/// discontiguous.
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static MachineBasicBlock *LoopBottom(const MachineLoop *Loop) {
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  MachineBasicBlock *Bottom = Loop->getHeader();
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  for (MachineBasicBlock *MBB : Loop->blocks())
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    if (MBB->getNumber() > Bottom->getNumber())
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      Bottom = MBB;
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  return Bottom;
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}
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static void MaybeUpdateTerminator(MachineBasicBlock *MBB) {
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#ifndef NDEBUG
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  bool AnyBarrier = false;
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#endif
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  bool AllAnalyzable = true;
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  for (const MachineInstr &Term : MBB->terminators()) {
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#ifndef NDEBUG
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    AnyBarrier |= Term.isBarrier();
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#endif
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    AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
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  }
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  assert((AnyBarrier || AllAnalyzable) &&
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         "AnalyzeBranch needs to analyze any block with a fallthrough");
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  if (AllAnalyzable)
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    MBB->updateTerminator();
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}
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namespace {
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/// Sort blocks by their number.
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struct CompareBlockNumbers {
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  bool operator()(const MachineBasicBlock *A,
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                  const MachineBasicBlock *B) const {
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    return A->getNumber() > B->getNumber();
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  }
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};
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/// Sort blocks by their number in the opposite order..
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struct CompareBlockNumbersBackwards {
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  bool operator()(const MachineBasicBlock *A,
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                  const MachineBasicBlock *B) const {
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    return A->getNumber() < B->getNumber();
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  }
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};
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/// Bookkeeping for a loop to help ensure that we don't mix blocks not dominated
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/// by the loop header among the loop's blocks.
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struct Entry {
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  const MachineLoop *Loop;
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  unsigned NumBlocksLeft;
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  /// List of blocks not dominated by Loop's header that are deferred until
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  /// after all of Loop's blocks have been seen.
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  std::vector<MachineBasicBlock *> Deferred;
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  explicit Entry(const MachineLoop *L)
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      : Loop(L), NumBlocksLeft(L->getNumBlocks()) {}
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};
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}
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/// Sort the blocks, taking special care to make sure that loops are not
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/// interrupted by blocks not dominated by their header.
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/// TODO: There are many opportunities for improving the heuristics here.
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/// Explore them.
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static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
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                       const MachineDominatorTree &MDT) {
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  // Prepare for a topological sort: Record the number of predecessors each
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  // block has, ignoring loop backedges.
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  MF.RenumberBlocks();
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  SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
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  for (MachineBasicBlock &MBB : MF) {
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    unsigned N = MBB.pred_size();
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    if (MachineLoop *L = MLI.getLoopFor(&MBB))
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      if (L->getHeader() == &MBB)
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        for (const MachineBasicBlock *Pred : MBB.predecessors())
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          if (L->contains(Pred))
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            --N;
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    NumPredsLeft[MBB.getNumber()] = N;
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  }
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  // Topological sort the CFG, with additional constraints:
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  //  - Between a loop header and the last block in the loop, there can be
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  //    no blocks not dominated by the loop header.
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  //  - It's desirable to preserve the original block order when possible.
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  // We use two ready lists; Preferred and Ready. Preferred has recently
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  // processed sucessors, to help preserve block sequences from the original
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  // order. Ready has the remaining ready blocks.
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  PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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                CompareBlockNumbers>
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      Preferred;
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  PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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                CompareBlockNumbersBackwards>
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      Ready;
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  SmallVector<Entry, 4> Loops;
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  for (MachineBasicBlock *MBB = &MF.front();;) {
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    const MachineLoop *L = MLI.getLoopFor(MBB);
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    if (L) {
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      // If MBB is a loop header, add it to the active loop list. We can't put
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      // any blocks that it doesn't dominate until we see the end of the loop.
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      if (L->getHeader() == MBB)
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        Loops.push_back(Entry(L));
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      // For each active loop the block is in, decrement the count. If MBB is
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      // the last block in an active loop, take it off the list and pick up any
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      // blocks deferred because the header didn't dominate them.
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      for (Entry &E : Loops)
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        if (E.Loop->contains(MBB) && --E.NumBlocksLeft == 0)
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          for (auto DeferredBlock : E.Deferred)
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            Ready.push(DeferredBlock);
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      while (!Loops.empty() && Loops.back().NumBlocksLeft == 0)
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        Loops.pop_back();
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    }
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    // The main topological sort logic.
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    for (MachineBasicBlock *Succ : MBB->successors()) {
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      // Ignore backedges.
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      if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
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        if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
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          continue;
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      // Decrement the predecessor count. If it's now zero, it's ready.
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      if (--NumPredsLeft[Succ->getNumber()] == 0)
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        Preferred.push(Succ);
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    }
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    // Determine the block to follow MBB. First try to find a preferred block,
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    // to preserve the original block order when possible.
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    MachineBasicBlock *Next = nullptr;
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    while (!Preferred.empty()) {
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      Next = Preferred.top();
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      Preferred.pop();
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      // If X isn't dominated by the top active loop header, defer it until that
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      // loop is done.
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      if (!Loops.empty() &&
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          !MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
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        Loops.back().Deferred.push_back(Next);
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        Next = nullptr;
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        continue;
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      }
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      // If Next was originally ordered before MBB, and it isn't because it was
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      // loop-rotated above the header, it's not preferred.
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      if (Next->getNumber() < MBB->getNumber() &&
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          (!L || !L->contains(Next) ||
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           L->getHeader()->getNumber() < Next->getNumber())) {
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        Ready.push(Next);
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        Next = nullptr;
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        continue;
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      }
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      break;
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    }
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    // If we didn't find a suitable block in the Preferred list, check the
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    // general Ready list.
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    if (!Next) {
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      // If there are no more blocks to process, we're done.
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      if (Ready.empty()) {
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        MaybeUpdateTerminator(MBB);
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        break;
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      }
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      for (;;) {
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        Next = Ready.top();
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        Ready.pop();
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        // If Next isn't dominated by the top active loop header, defer it until
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        // that loop is done.
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        if (!Loops.empty() &&
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            !MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
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          Loops.back().Deferred.push_back(Next);
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          continue;
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        }
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        break;
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      }
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    }
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    // Move the next block into place and iterate.
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    Next->moveAfter(MBB);
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    MaybeUpdateTerminator(MBB);
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    MBB = Next;
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  }
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  assert(Loops.empty() && "Active loop list not finished");
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  MF.RenumberBlocks();
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#ifndef NDEBUG
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  SmallSetVector<MachineLoop *, 8> OnStack;
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  // Insert a sentinel representing the degenerate loop that starts at the
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  // function entry block and includes the entire function as a "loop" that
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  // executes once.
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  OnStack.insert(nullptr);
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  for (auto &MBB : MF) {
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    assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
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    MachineLoop *Loop = MLI.getLoopFor(&MBB);
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    if (Loop && &MBB == Loop->getHeader()) {
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      // Loop header. The loop predecessor should be sorted above, and the other
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      // predecessors should be backedges below.
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      for (auto Pred : MBB.predecessors())
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        assert(
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            (Pred->getNumber() < MBB.getNumber() || Loop->contains(Pred)) &&
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            "Loop header predecessors must be loop predecessors or backedges");
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      assert(OnStack.insert(Loop) && "Loops should be declared at most once.");
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    } else {
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      // Not a loop header. All predecessors should be sorted above.
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      for (auto Pred : MBB.predecessors())
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        assert(Pred->getNumber() < MBB.getNumber() &&
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               "Non-loop-header predecessors should be topologically sorted");
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      assert(OnStack.count(MLI.getLoopFor(&MBB)) &&
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             "Blocks must be nested in their loops");
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    }
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    while (OnStack.size() > 1 && &MBB == LoopBottom(OnStack.back()))
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      OnStack.pop_back();
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  }
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  assert(OnStack.pop_back_val() == nullptr &&
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         "The function entry block shouldn't actually be a loop header");
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  assert(OnStack.empty() &&
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         "Control flow stack pushes and pops should be balanced.");
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#endif
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}
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/// Test whether Pred has any terminators explicitly branching to MBB, as
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/// opposed to falling through. Note that it's possible (eg. in unoptimized
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/// code) for a branch instruction to both branch to a block and fallthrough
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/// to it, so we check the actual branch operands to see if there are any
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/// explicit mentions.
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static bool ExplicitlyBranchesTo(MachineBasicBlock *Pred,
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                                 MachineBasicBlock *MBB) {
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  for (MachineInstr &MI : Pred->terminators())
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    for (MachineOperand &MO : MI.explicit_operands())
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      if (MO.isMBB() && MO.getMBB() == MBB)
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        return true;
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  return false;
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}
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/// Test whether MI is a child of some other node in an expression tree.
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static bool IsChild(const MachineInstr &MI,
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                    const WebAssemblyFunctionInfo &MFI) {
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  if (MI.getNumOperands() == 0)
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    return false;
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  const MachineOperand &MO = MI.getOperand(0);
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  if (!MO.isReg() || MO.isImplicit() || !MO.isDef())
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    return false;
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  unsigned Reg = MO.getReg();
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  return TargetRegisterInfo::isVirtualRegister(Reg) &&
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         MFI.isVRegStackified(Reg);
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}
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/// Insert a BLOCK marker for branches to MBB (if needed).
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static void PlaceBlockMarker(MachineBasicBlock &MBB, MachineFunction &MF,
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                             SmallVectorImpl<MachineBasicBlock *> &ScopeTops,
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                             const WebAssemblyInstrInfo &TII,
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                             const MachineLoopInfo &MLI,
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                             MachineDominatorTree &MDT,
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                             WebAssemblyFunctionInfo &MFI) {
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  // First compute the nearest common dominator of all forward non-fallthrough
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  // predecessors so that we minimize the time that the BLOCK is on the stack,
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  // which reduces overall stack height.
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  MachineBasicBlock *Header = nullptr;
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  bool IsBranchedTo = false;
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  int MBBNumber = MBB.getNumber();
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  for (MachineBasicBlock *Pred : MBB.predecessors())
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    if (Pred->getNumber() < MBBNumber) {
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      Header = Header ? MDT.findNearestCommonDominator(Header, Pred) : Pred;
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      if (ExplicitlyBranchesTo(Pred, &MBB))
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        IsBranchedTo = true;
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    }
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  if (!Header)
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    return;
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  if (!IsBranchedTo)
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    return;
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  assert(&MBB != &MF.front() && "Header blocks shouldn't have predecessors");
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  MachineBasicBlock *LayoutPred = &*std::prev(MachineFunction::iterator(&MBB));
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  // If the nearest common dominator is inside a more deeply nested context,
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  // walk out to the nearest scope which isn't more deeply nested.
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  for (MachineFunction::iterator I(LayoutPred), E(Header); I != E; --I) {
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    if (MachineBasicBlock *ScopeTop = ScopeTops[I->getNumber()]) {
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      if (ScopeTop->getNumber() > Header->getNumber()) {
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        // Skip over an intervening scope.
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        I = std::next(MachineFunction::iterator(ScopeTop));
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      } else {
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        // We found a scope level at an appropriate depth.
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        Header = ScopeTop;
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        break;
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      }
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    }
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  }
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  // If there's a loop which ends just before MBB which contains Header, we can
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  // reuse its label instead of inserting a new BLOCK.
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  for (MachineLoop *Loop = MLI.getLoopFor(LayoutPred);
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       Loop && Loop->contains(LayoutPred); Loop = Loop->getParentLoop())
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    if (Loop && LoopBottom(Loop) == LayoutPred && Loop->contains(Header))
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      return;
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  // Decide where in Header to put the BLOCK.
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  MachineBasicBlock::iterator InsertPos;
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  MachineLoop *HeaderLoop = MLI.getLoopFor(Header);
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  if (HeaderLoop && MBB.getNumber() > LoopBottom(HeaderLoop)->getNumber()) {
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    // Header is the header of a loop that does not lexically contain MBB, so
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    // the BLOCK needs to be above the LOOP, after any END constructs.
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    InsertPos = Header->begin();
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    while (InsertPos->getOpcode() != WebAssembly::LOOP)
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      ++InsertPos;
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  } else {
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    // Otherwise, insert the BLOCK as late in Header as we can, but before the
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    // beginning of the local expression tree and any nested BLOCKs.
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    InsertPos = Header->getFirstTerminator();
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    while (InsertPos != Header->begin() &&
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           IsChild(*std::prev(InsertPos), MFI) &&
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           std::prev(InsertPos)->getOpcode() != WebAssembly::LOOP &&
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           std::prev(InsertPos)->getOpcode() != WebAssembly::END_BLOCK &&
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           std::prev(InsertPos)->getOpcode() != WebAssembly::END_LOOP)
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      --InsertPos;
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  }
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  // Add the BLOCK.
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  BuildMI(*Header, InsertPos, DebugLoc(), TII.get(WebAssembly::BLOCK));
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  // Mark the end of the block.
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  InsertPos = MBB.begin();
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  while (InsertPos != MBB.end() &&
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         InsertPos->getOpcode() == WebAssembly::END_LOOP)
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    ++InsertPos;
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  BuildMI(MBB, InsertPos, DebugLoc(), TII.get(WebAssembly::END_BLOCK));
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  // Track the farthest-spanning scope that ends at this point.
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  int Number = MBB.getNumber();
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  if (!ScopeTops[Number] ||
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      ScopeTops[Number]->getNumber() > Header->getNumber())
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    ScopeTops[Number] = Header;
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}
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/// Insert a LOOP marker for a loop starting at MBB (if it's a loop header).
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static void PlaceLoopMarker(
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    MachineBasicBlock &MBB, MachineFunction &MF,
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    SmallVectorImpl<MachineBasicBlock *> &ScopeTops,
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    DenseMap<const MachineInstr *, const MachineBasicBlock *> &LoopTops,
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    const WebAssemblyInstrInfo &TII, const MachineLoopInfo &MLI) {
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  MachineLoop *Loop = MLI.getLoopFor(&MBB);
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  if (!Loop || Loop->getHeader() != &MBB)
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    return;
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  // The operand of a LOOP is the first block after the loop. If the loop is the
 | 
						|
  // bottom of the function, insert a dummy block at the end.
 | 
						|
  MachineBasicBlock *Bottom = LoopBottom(Loop);
 | 
						|
  auto Iter = std::next(MachineFunction::iterator(Bottom));
 | 
						|
  if (Iter == MF.end()) {
 | 
						|
    MachineBasicBlock *Label = MF.CreateMachineBasicBlock();
 | 
						|
    // Give it a fake predecessor so that AsmPrinter prints its label.
 | 
						|
    Label->addSuccessor(Label);
 | 
						|
    MF.push_back(Label);
 | 
						|
    Iter = std::next(MachineFunction::iterator(Bottom));
 | 
						|
  }
 | 
						|
  MachineBasicBlock *AfterLoop = &*Iter;
 | 
						|
 | 
						|
  // Mark the beginning of the loop (after the end of any existing loop that
 | 
						|
  // ends here).
 | 
						|
  auto InsertPos = MBB.begin();
 | 
						|
  while (InsertPos != MBB.end() &&
 | 
						|
         InsertPos->getOpcode() == WebAssembly::END_LOOP)
 | 
						|
    ++InsertPos;
 | 
						|
  BuildMI(MBB, InsertPos, DebugLoc(), TII.get(WebAssembly::LOOP));
 | 
						|
 | 
						|
  // Mark the end of the loop.
 | 
						|
  MachineInstr *End = BuildMI(*AfterLoop, AfterLoop->begin(), DebugLoc(),
 | 
						|
                              TII.get(WebAssembly::END_LOOP));
 | 
						|
  LoopTops[End] = &MBB;
 | 
						|
 | 
						|
  assert((!ScopeTops[AfterLoop->getNumber()] ||
 | 
						|
          ScopeTops[AfterLoop->getNumber()]->getNumber() < MBB.getNumber()) &&
 | 
						|
         "With block sorting the outermost loop for a block should be first.");
 | 
						|
  if (!ScopeTops[AfterLoop->getNumber()])
 | 
						|
    ScopeTops[AfterLoop->getNumber()] = &MBB;
 | 
						|
}
 | 
						|
 | 
						|
static unsigned
 | 
						|
GetDepth(const SmallVectorImpl<const MachineBasicBlock *> &Stack,
 | 
						|
         const MachineBasicBlock *MBB) {
 | 
						|
  unsigned Depth = 0;
 | 
						|
  for (auto X : reverse(Stack)) {
 | 
						|
    if (X == MBB)
 | 
						|
      break;
 | 
						|
    ++Depth;
 | 
						|
  }
 | 
						|
  assert(Depth < Stack.size() && "Branch destination should be in scope");
 | 
						|
  return Depth;
 | 
						|
}
 | 
						|
 | 
						|
/// Insert LOOP and BLOCK markers at appropriate places.
 | 
						|
static void PlaceMarkers(MachineFunction &MF, const MachineLoopInfo &MLI,
 | 
						|
                         const WebAssemblyInstrInfo &TII,
 | 
						|
                         MachineDominatorTree &MDT,
 | 
						|
                         WebAssemblyFunctionInfo &MFI) {
 | 
						|
  // For each block whose label represents the end of a scope, record the block
 | 
						|
  // which holds the beginning of the scope. This will allow us to quickly skip
 | 
						|
  // over scoped regions when walking blocks. We allocate one more than the
 | 
						|
  // number of blocks in the function to accommodate for the possible fake block
 | 
						|
  // we may insert at the end.
 | 
						|
  SmallVector<MachineBasicBlock *, 8> ScopeTops(MF.getNumBlockIDs() + 1);
 | 
						|
 | 
						|
  // For eacn LOOP_END, the corresponding LOOP.
 | 
						|
  DenseMap<const MachineInstr *, const MachineBasicBlock *> LoopTops;
 | 
						|
 | 
						|
  for (auto &MBB : MF) {
 | 
						|
    // Place the LOOP for MBB if MBB is the header of a loop.
 | 
						|
    PlaceLoopMarker(MBB, MF, ScopeTops, LoopTops, TII, MLI);
 | 
						|
 | 
						|
    // Place the BLOCK for MBB if MBB is branched to from above.
 | 
						|
    PlaceBlockMarker(MBB, MF, ScopeTops, TII, MLI, MDT, MFI);
 | 
						|
  }
 | 
						|
 | 
						|
  // Now rewrite references to basic blocks to be depth immediates.
 | 
						|
  SmallVector<const MachineBasicBlock *, 8> Stack;
 | 
						|
  for (auto &MBB : reverse(MF)) {
 | 
						|
    for (auto &MI : reverse(MBB)) {
 | 
						|
      switch (MI.getOpcode()) {
 | 
						|
      case WebAssembly::BLOCK:
 | 
						|
        assert(ScopeTops[Stack.back()->getNumber()] == &MBB &&
 | 
						|
               "Block should be balanced");
 | 
						|
        Stack.pop_back();
 | 
						|
        break;
 | 
						|
      case WebAssembly::LOOP:
 | 
						|
        assert(Stack.back() == &MBB && "Loop top should be balanced");
 | 
						|
        Stack.pop_back();
 | 
						|
        Stack.pop_back();
 | 
						|
        break;
 | 
						|
      case WebAssembly::END_BLOCK:
 | 
						|
        Stack.push_back(&MBB);
 | 
						|
        break;
 | 
						|
      case WebAssembly::END_LOOP:
 | 
						|
        Stack.push_back(&MBB);
 | 
						|
        Stack.push_back(LoopTops[&MI]);
 | 
						|
        break;
 | 
						|
      default:
 | 
						|
        if (MI.isTerminator()) {
 | 
						|
          // Rewrite MBB operands to be depth immediates.
 | 
						|
          SmallVector<MachineOperand, 4> Ops(MI.operands());
 | 
						|
          while (MI.getNumOperands() > 0)
 | 
						|
            MI.RemoveOperand(MI.getNumOperands() - 1);
 | 
						|
          for (auto MO : Ops) {
 | 
						|
            if (MO.isMBB())
 | 
						|
              MO = MachineOperand::CreateImm(GetDepth(Stack, MO.getMBB()));
 | 
						|
            MI.addOperand(MF, MO);
 | 
						|
          }
 | 
						|
        }
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  assert(Stack.empty() && "Control flow should be balanced");
 | 
						|
}
 | 
						|
 | 
						|
bool WebAssemblyCFGStackify::runOnMachineFunction(MachineFunction &MF) {
 | 
						|
  DEBUG(dbgs() << "********** CFG Stackifying **********\n"
 | 
						|
                  "********** Function: "
 | 
						|
               << MF.getName() << '\n');
 | 
						|
 | 
						|
  const auto &MLI = getAnalysis<MachineLoopInfo>();
 | 
						|
  auto &MDT = getAnalysis<MachineDominatorTree>();
 | 
						|
  // Liveness is not tracked for EXPR_STACK physreg.
 | 
						|
  const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();
 | 
						|
  WebAssemblyFunctionInfo &MFI = *MF.getInfo<WebAssemblyFunctionInfo>();
 | 
						|
  MF.getRegInfo().invalidateLiveness();
 | 
						|
 | 
						|
  // Sort the blocks, with contiguous loops.
 | 
						|
  SortBlocks(MF, MLI, MDT);
 | 
						|
 | 
						|
  // Place the BLOCK and LOOP markers to indicate the beginnings of scopes.
 | 
						|
  PlaceMarkers(MF, MLI, TII, MDT, MFI);
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 |