222 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| //==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements a crude C++11 based thread pool.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Support/ThreadPool.h"
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| 
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| #include "llvm/Config/llvm-config.h"
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| 
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| #if LLVM_ENABLE_THREADS
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| #include "llvm/Support/Threading.h"
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| #else
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| #include "llvm/Support/raw_ostream.h"
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| #endif
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| 
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| using namespace llvm;
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| 
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| #if LLVM_ENABLE_THREADS
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| 
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| // A note on thread groups: Tasks are by default in no group (represented
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| // by nullptr ThreadPoolTaskGroup pointer in the Tasks queue) and functionality
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| // here normally works on all tasks regardless of their group (functions
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| // in that case receive nullptr ThreadPoolTaskGroup pointer as argument).
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| // A task in a group has a pointer to that ThreadPoolTaskGroup in the Tasks
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| // queue, and functions called to work only on tasks from one group take that
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| // pointer.
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| 
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| ThreadPool::ThreadPool(ThreadPoolStrategy S)
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|     : Strategy(S), MaxThreadCount(S.compute_thread_count()) {}
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| 
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| void ThreadPool::grow(int requested) {
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|   llvm::sys::ScopedWriter LockGuard(ThreadsLock);
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|   if (Threads.size() >= MaxThreadCount)
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|     return; // Already hit the max thread pool size.
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|   int newThreadCount = std::min<int>(requested, MaxThreadCount);
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|   while (static_cast<int>(Threads.size()) < newThreadCount) {
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|     int ThreadID = Threads.size();
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|     Threads.emplace_back([this, ThreadID] {
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|       Strategy.apply_thread_strategy(ThreadID);
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|       processTasks(nullptr);
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|     });
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|   }
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| }
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| 
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| #ifndef NDEBUG
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| // The group of the tasks run by the current thread.
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| static LLVM_THREAD_LOCAL std::vector<ThreadPoolTaskGroup *>
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|     *CurrentThreadTaskGroups = nullptr;
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| #endif
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| 
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| // WaitingForGroup == nullptr means all tasks regardless of their group.
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| void ThreadPool::processTasks(ThreadPoolTaskGroup *WaitingForGroup) {
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|   while (true) {
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|     std::function<void()> Task;
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|     ThreadPoolTaskGroup *GroupOfTask;
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|     {
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|       std::unique_lock<std::mutex> LockGuard(QueueLock);
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|       bool workCompletedForGroup = false; // Result of workCompletedUnlocked()
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|       // Wait for tasks to be pushed in the queue
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|       QueueCondition.wait(LockGuard, [&] {
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|         return !EnableFlag || !Tasks.empty() ||
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|                (WaitingForGroup != nullptr &&
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|                 (workCompletedForGroup =
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|                      workCompletedUnlocked(WaitingForGroup)));
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|       });
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|       // Exit condition
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|       if (!EnableFlag && Tasks.empty())
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|         return;
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|       if (WaitingForGroup != nullptr && workCompletedForGroup)
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|         return;
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|       // Yeah, we have a task, grab it and release the lock on the queue
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| 
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|       // We first need to signal that we are active before popping the queue
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|       // in order for wait() to properly detect that even if the queue is
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|       // empty, there is still a task in flight.
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|       ++ActiveThreads;
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|       Task = std::move(Tasks.front().first);
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|       GroupOfTask = Tasks.front().second;
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|       // Need to count active threads in each group separately, ActiveThreads
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|       // would never be 0 if waiting for another group inside a wait.
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|       if (GroupOfTask != nullptr)
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|         ++ActiveGroups[GroupOfTask]; // Increment or set to 1 if new item
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|       Tasks.pop_front();
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|     }
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| #ifndef NDEBUG
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|     if (CurrentThreadTaskGroups == nullptr)
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|       CurrentThreadTaskGroups = new std::vector<ThreadPoolTaskGroup *>;
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|     CurrentThreadTaskGroups->push_back(GroupOfTask);
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| #endif
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| 
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|     // Run the task we just grabbed
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|     Task();
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| 
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| #ifndef NDEBUG
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|     CurrentThreadTaskGroups->pop_back();
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|     if (CurrentThreadTaskGroups->empty()) {
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|       delete CurrentThreadTaskGroups;
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|       CurrentThreadTaskGroups = nullptr;
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|     }
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| #endif
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| 
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|     bool Notify;
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|     bool NotifyGroup;
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|     {
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|       // Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
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|       std::lock_guard<std::mutex> LockGuard(QueueLock);
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|       --ActiveThreads;
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|       if (GroupOfTask != nullptr) {
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|         auto A = ActiveGroups.find(GroupOfTask);
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|         if (--(A->second) == 0)
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|           ActiveGroups.erase(A);
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|       }
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|       Notify = workCompletedUnlocked(GroupOfTask);
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|       NotifyGroup = GroupOfTask != nullptr && Notify;
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|     }
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|     // Notify task completion if this is the last active thread, in case
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|     // someone waits on ThreadPool::wait().
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|     if (Notify)
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|       CompletionCondition.notify_all();
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|     // If this was a task in a group, notify also threads waiting for tasks
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|     // in this function on QueueCondition, to make a recursive wait() return
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|     // after the group it's been waiting for has finished.
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|     if (NotifyGroup)
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|       QueueCondition.notify_all();
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|   }
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| }
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| 
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| bool ThreadPool::workCompletedUnlocked(ThreadPoolTaskGroup *Group) const {
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|   if (Group == nullptr)
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|     return !ActiveThreads && Tasks.empty();
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|   return ActiveGroups.count(Group) == 0 &&
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|          !llvm::any_of(Tasks,
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|                        [Group](const auto &T) { return T.second == Group; });
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| }
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| 
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| void ThreadPool::wait() {
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|   assert(!isWorkerThread()); // Would deadlock waiting for itself.
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|   // Wait for all threads to complete and the queue to be empty
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|   std::unique_lock<std::mutex> LockGuard(QueueLock);
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|   CompletionCondition.wait(LockGuard,
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|                            [&] { return workCompletedUnlocked(nullptr); });
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| }
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| 
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| void ThreadPool::wait(ThreadPoolTaskGroup &Group) {
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|   // Wait for all threads in the group to complete.
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|   if (!isWorkerThread()) {
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|     std::unique_lock<std::mutex> LockGuard(QueueLock);
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|     CompletionCondition.wait(LockGuard,
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|                              [&] { return workCompletedUnlocked(&Group); });
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|     return;
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|   }
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|   // Make sure to not deadlock waiting for oneself.
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|   assert(CurrentThreadTaskGroups == nullptr ||
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|          !llvm::is_contained(*CurrentThreadTaskGroups, &Group));
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|   // Handle the case of recursive call from another task in a different group,
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|   // in which case process tasks while waiting to keep the thread busy and avoid
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|   // possible deadlock.
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|   processTasks(&Group);
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| }
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| 
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| bool ThreadPool::isWorkerThread() const {
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|   llvm::sys::ScopedReader LockGuard(ThreadsLock);
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|   llvm::thread::id CurrentThreadId = llvm::this_thread::get_id();
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|   for (const llvm::thread &Thread : Threads)
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|     if (CurrentThreadId == Thread.get_id())
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|       return true;
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|   return false;
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| }
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| 
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| // The destructor joins all threads, waiting for completion.
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| ThreadPool::~ThreadPool() {
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|   {
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|     std::unique_lock<std::mutex> LockGuard(QueueLock);
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|     EnableFlag = false;
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|   }
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|   QueueCondition.notify_all();
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|   llvm::sys::ScopedReader LockGuard(ThreadsLock);
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|   for (auto &Worker : Threads)
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|     Worker.join();
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| }
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| 
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| #else // LLVM_ENABLE_THREADS Disabled
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| 
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| // No threads are launched, issue a warning if ThreadCount is not 0
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| ThreadPool::ThreadPool(ThreadPoolStrategy S) : MaxThreadCount(1) {
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|   int ThreadCount = S.compute_thread_count();
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|   if (ThreadCount != 1) {
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|     errs() << "Warning: request a ThreadPool with " << ThreadCount
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|            << " threads, but LLVM_ENABLE_THREADS has been turned off\n";
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|   }
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| }
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| 
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| void ThreadPool::wait() {
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|   // Sequential implementation running the tasks
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|   while (!Tasks.empty()) {
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|     auto Task = std::move(Tasks.front().first);
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|     Tasks.pop_front();
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|     Task();
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|   }
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| }
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| 
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| void ThreadPool::wait(ThreadPoolTaskGroup &) {
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|   // Simply wait for all, this works even if recursive (the running task
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|   // is already removed from the queue).
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|   wait();
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| }
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| 
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| bool ThreadPool::isWorkerThread() const {
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|   report_fatal_error("LLVM compiled without multithreading");
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| }
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| 
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| ThreadPool::~ThreadPool() { wait(); }
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| 
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| #endif
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