251 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- llvm/unittest/ADT/TestGraph.h - Graph for testing ------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Common graph data structure for testing.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_UNITTESTS_ADT_TEST_GRAPH_H
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#define LLVM_UNITTESTS_ADT_TEST_GRAPH_H
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#include "llvm/ADT/GraphTraits.h"
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#include <cassert>
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#include <climits>
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#include <utility>
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namespace llvm {
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/// Graph<N> - A graph with N nodes.  Note that N can be at most 8.
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template <unsigned N>
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class Graph {
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private:
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  // Disable copying.
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  Graph(const Graph&);
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  Graph& operator=(const Graph&);
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  static void ValidateIndex(unsigned Idx) {
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    assert(Idx < N && "Invalid node index!");
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  }
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public:
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  /// NodeSubset - A subset of the graph's nodes.
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  class NodeSubset {
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    typedef unsigned char BitVector; // Where the limitation N <= 8 comes from.
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    BitVector Elements;
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    NodeSubset(BitVector e) : Elements(e) {}
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  public:
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    /// NodeSubset - Default constructor, creates an empty subset.
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    NodeSubset() : Elements(0) {
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      assert(N <= sizeof(BitVector)*CHAR_BIT && "Graph too big!");
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    }
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    /// Comparison operators.
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    bool operator==(const NodeSubset &other) const {
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      return other.Elements == this->Elements;
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    }
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    bool operator!=(const NodeSubset &other) const {
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      return !(*this == other);
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    }
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    /// AddNode - Add the node with the given index to the subset.
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    void AddNode(unsigned Idx) {
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      ValidateIndex(Idx);
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      Elements |= 1U << Idx;
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    }
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    /// DeleteNode - Remove the node with the given index from the subset.
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    void DeleteNode(unsigned Idx) {
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      ValidateIndex(Idx);
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      Elements &= ~(1U << Idx);
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    }
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    /// count - Return true if the node with the given index is in the subset.
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    bool count(unsigned Idx) {
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      ValidateIndex(Idx);
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      return (Elements & (1U << Idx)) != 0;
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    }
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    /// isEmpty - Return true if this is the empty set.
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    bool isEmpty() const {
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      return Elements == 0;
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    }
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    /// isSubsetOf - Return true if this set is a subset of the given one.
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    bool isSubsetOf(const NodeSubset &other) const {
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      return (this->Elements | other.Elements) == other.Elements;
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    }
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    /// Complement - Return the complement of this subset.
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    NodeSubset Complement() const {
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      return ~(unsigned)this->Elements & ((1U << N) - 1);
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    }
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    /// Join - Return the union of this subset and the given one.
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    NodeSubset Join(const NodeSubset &other) const {
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      return this->Elements | other.Elements;
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    }
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    /// Meet - Return the intersection of this subset and the given one.
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    NodeSubset Meet(const NodeSubset &other) const {
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      return this->Elements & other.Elements;
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    }
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  };
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  /// NodeType - Node index and set of children of the node.
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  typedef std::pair<unsigned, NodeSubset> NodeType;
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private:
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  /// Nodes - The list of nodes for this graph.
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  NodeType Nodes[N];
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public:
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  /// Graph - Default constructor.  Creates an empty graph.
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  Graph() {
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    // Let each node know which node it is.  This allows us to find the start of
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    // the Nodes array given a pointer to any element of it.
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    for (unsigned i = 0; i != N; ++i)
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      Nodes[i].first = i;
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  }
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  /// AddEdge - Add an edge from the node with index FromIdx to the node with
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  /// index ToIdx.
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  void AddEdge(unsigned FromIdx, unsigned ToIdx) {
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    ValidateIndex(FromIdx);
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    Nodes[FromIdx].second.AddNode(ToIdx);
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  }
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  /// DeleteEdge - Remove the edge (if any) from the node with index FromIdx to
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  /// the node with index ToIdx.
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  void DeleteEdge(unsigned FromIdx, unsigned ToIdx) {
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    ValidateIndex(FromIdx);
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    Nodes[FromIdx].second.DeleteNode(ToIdx);
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  }
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  /// AccessNode - Get a pointer to the node with the given index.
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  NodeType *AccessNode(unsigned Idx) const {
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    ValidateIndex(Idx);
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    // The constant cast is needed when working with GraphTraits, which insists
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    // on taking a constant Graph.
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    return const_cast<NodeType *>(&Nodes[Idx]);
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  }
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  /// NodesReachableFrom - Return the set of all nodes reachable from the given
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  /// node.
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  NodeSubset NodesReachableFrom(unsigned Idx) const {
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    // This algorithm doesn't scale, but that doesn't matter given the small
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    // size of our graphs.
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    NodeSubset Reachable;
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    // The initial node is reachable.
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    Reachable.AddNode(Idx);
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    do {
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      NodeSubset Previous(Reachable);
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      // Add in all nodes which are children of a reachable node.
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      for (unsigned i = 0; i != N; ++i)
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        if (Previous.count(i))
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          Reachable = Reachable.Join(Nodes[i].second);
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      // If nothing changed then we have found all reachable nodes.
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      if (Reachable == Previous)
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        return Reachable;
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      // Rinse and repeat.
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    } while (1);
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  }
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  /// ChildIterator - Visit all children of a node.
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  class ChildIterator {
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    friend class Graph;
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    /// FirstNode - Pointer to first node in the graph's Nodes array.
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    NodeType *FirstNode;
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    /// Children - Set of nodes which are children of this one and that haven't
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    /// yet been visited.
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    NodeSubset Children;
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    ChildIterator(); // Disable default constructor.
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  protected:
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    ChildIterator(NodeType *F, NodeSubset C) : FirstNode(F), Children(C) {}
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  public:
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    /// ChildIterator - Copy constructor.
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    ChildIterator(const ChildIterator &other) = default;
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    ChildIterator &operator=(const ChildIterator &other) = default;
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    /// Comparison operators.
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    bool operator==(const ChildIterator &other) const {
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      return other.FirstNode == this->FirstNode &&
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        other.Children == this->Children;
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    }
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    bool operator!=(const ChildIterator &other) const {
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      return !(*this == other);
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    }
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    /// Prefix increment operator.
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    ChildIterator& operator++() {
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      // Find the next unvisited child node.
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      for (unsigned i = 0; i != N; ++i)
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        if (Children.count(i)) {
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          // Remove that child - it has been visited.  This is the increment!
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          Children.DeleteNode(i);
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          return *this;
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        }
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      assert(false && "Incrementing end iterator!");
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      return *this; // Avoid compiler warnings.
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    }
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    /// Postfix increment operator.
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    ChildIterator operator++(int) {
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      ChildIterator Result(*this);
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      ++(*this);
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      return Result;
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    }
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    /// Dereference operator.
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    NodeType *operator*() {
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      // Find the next unvisited child node.
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      for (unsigned i = 0; i != N; ++i)
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        if (Children.count(i))
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          // Return a pointer to it.
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          return FirstNode + i;
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      assert(false && "Dereferencing end iterator!");
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      return nullptr; // Avoid compiler warning.
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    }
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  };
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  /// child_begin - Return an iterator pointing to the first child of the given
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  /// node.
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  static ChildIterator child_begin(NodeType *Parent) {
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    return ChildIterator(Parent - Parent->first, Parent->second);
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  }
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  /// child_end - Return the end iterator for children of the given node.
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  static ChildIterator child_end(NodeType *Parent) {
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    return ChildIterator(Parent - Parent->first, NodeSubset());
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  }
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};
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template <unsigned N>
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struct GraphTraits<Graph<N> > {
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  typedef typename Graph<N>::NodeType *NodeRef;
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  typedef typename Graph<N>::ChildIterator ChildIteratorType;
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  static NodeRef getEntryNode(const Graph<N> &G) { return G.AccessNode(0); }
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  static ChildIteratorType child_begin(NodeRef Node) {
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    return Graph<N>::child_begin(Node);
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  }
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  static ChildIteratorType child_end(NodeRef Node) {
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    return Graph<N>::child_end(Node);
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  }
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};
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} // End namespace llvm
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#endif
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