161 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
// SValuator.cpp - Basic class for all SValuator implementations --*- C++ -*--//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defines SValuator, the base class for all (complete) SValuator
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//  implementations.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/SValuator.h"
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#include "clang/Analysis/PathSensitive/GRState.h"
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using namespace clang;
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SVal SValuator::EvalBinOp(const GRState *ST, BinaryOperator::Opcode Op,
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                          SVal L, SVal R, QualType T) {
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  if (L.isUndef() || R.isUndef())
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    return UndefinedVal();
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  if (L.isUnknown() || R.isUnknown())
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    return UnknownVal();
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  if (isa<Loc>(L)) {
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    if (isa<Loc>(R))
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      return EvalBinOpLL(Op, cast<Loc>(L), cast<Loc>(R), T);
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    return EvalBinOpLN(ST, Op, cast<Loc>(L), cast<NonLoc>(R), T);
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  }
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  if (isa<Loc>(R)) {
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    // Support pointer arithmetic where the increment/decrement operand
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    // is on the left and the pointer on the right.
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    assert(Op == BinaryOperator::Add || Op == BinaryOperator::Sub);
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    // Commute the operands.
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    return EvalBinOpLN(ST, Op, cast<Loc>(R), cast<NonLoc>(L), T);
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  }
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  return EvalBinOpNN(ST, Op, cast<NonLoc>(L), cast<NonLoc>(R), T);
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}
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DefinedOrUnknownSVal SValuator::EvalEQ(const GRState *ST,
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                                       DefinedOrUnknownSVal L,
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                                       DefinedOrUnknownSVal R) {
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  return cast<DefinedOrUnknownSVal>(EvalBinOp(ST, BinaryOperator::EQ, L, R,
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                                              ValMgr.getContext().IntTy));
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}
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SValuator::CastResult SValuator::EvalCast(SVal val, const GRState *state,
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                                          QualType castTy, QualType originalTy){
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  if (val.isUnknownOrUndef() || castTy == originalTy)
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    return CastResult(state, val);
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  ASTContext &C = ValMgr.getContext();
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  // For const casts, just propagate the value.
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  if (C.hasSameUnqualifiedType(castTy, originalTy))
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    return CastResult(state, val);
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  // Check for casts from pointers to integers.
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  if (castTy->isIntegerType() && Loc::IsLocType(originalTy))
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    return CastResult(state, EvalCastL(cast<Loc>(val), castTy));
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  // Check for casts from integers to pointers.
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  if (Loc::IsLocType(castTy) && originalTy->isIntegerType()) {
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    if (nonloc::LocAsInteger *LV = dyn_cast<nonloc::LocAsInteger>(&val)) {
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      if (const MemRegion *R = LV->getLoc().getAsRegion()) {
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        StoreManager &storeMgr = ValMgr.getStateManager().getStoreManager();
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        R = storeMgr.CastRegion(R, castTy);
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        return R ? CastResult(state, loc::MemRegionVal(R))
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                 : CastResult(state, UnknownVal());
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      }
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      return CastResult(state, LV->getLoc());
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    }
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    goto DispatchCast;
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  }
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  // Just pass through function and block pointers.
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  if (originalTy->isBlockPointerType() || originalTy->isFunctionPointerType()) {
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    assert(Loc::IsLocType(castTy));
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    return CastResult(state, val);
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  }
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  // Check for casts from array type to another type.
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  if (originalTy->isArrayType()) {
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    // We will always decay to a pointer.
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    val = ValMgr.getStateManager().ArrayToPointer(cast<Loc>(val));
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    // Are we casting from an array to a pointer?  If so just pass on
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    // the decayed value.
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    if (castTy->isPointerType())
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      return CastResult(state, val);
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    // Are we casting from an array to an integer?  If so, cast the decayed
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    // pointer value to an integer.
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    assert(castTy->isIntegerType());
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    // FIXME: Keep these here for now in case we decide soon that we
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    // need the original decayed type.
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    //    QualType elemTy = cast<ArrayType>(originalTy)->getElementType();
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    //    QualType pointerTy = C.getPointerType(elemTy);
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    return CastResult(state, EvalCastL(cast<Loc>(val), castTy));
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  }
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  // Check for casts from a region to a specific type.
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  if (const MemRegion *R = val.getAsRegion()) {
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    // FIXME: We should handle the case where we strip off view layers to get
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    //  to a desugared type.
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    assert(Loc::IsLocType(castTy));
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    // We get a symbolic function pointer for a dereference of a function
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    // pointer, but it is of function type. Example:
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    //  struct FPRec {
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    //    void (*my_func)(int * x);
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    //  };
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    //
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    //  int bar(int x);
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    //
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    //  int f1_a(struct FPRec* foo) {
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    //    int x;
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    //    (*foo->my_func)(&x);
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    //    return bar(x)+1; // no-warning
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    //  }
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    assert(Loc::IsLocType(originalTy) || originalTy->isFunctionType() ||
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           originalTy->isBlockPointerType());
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    StoreManager &storeMgr = ValMgr.getStateManager().getStoreManager();
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    // Delegate to store manager to get the result of casting a region to a
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    // different type.  If the MemRegion* returned is NULL, this expression
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    // evaluates to UnknownVal.
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    R = storeMgr.CastRegion(R, castTy);
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    return R ? CastResult(state, loc::MemRegionVal(R))
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             : CastResult(state, UnknownVal());
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  }
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DispatchCast:
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  // All other cases.
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  return CastResult(state,
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                    isa<Loc>(val) ? EvalCastL(cast<Loc>(val), castTy)
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                                  : EvalCastNL(cast<NonLoc>(val), castTy));
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}
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SValuator::DefinedOrUnknownCastResult
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SValuator::EvalCast(DefinedOrUnknownSVal V, const GRState *ST,
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                    QualType castTy, QualType originalType) {
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  SValuator::CastResult X = EvalCast((SVal) V, ST, castTy, originalType);
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  return DefinedOrUnknownCastResult(X.getState(),
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                                    cast<DefinedOrUnknownSVal>(X.getSVal()));
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}
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