69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
template<typename T>
 | 
						|
int foo(T t1) {
 | 
						|
        return int(t1);
 | 
						|
}
 | 
						|
 | 
						|
// Some cases to cover ADL, we have two cases:
 | 
						|
//
 | 
						|
// - f which will have a overload in the global namespace if unqualified lookup
 | 
						|
// find f(int) and f(T) is found via ADL.
 | 
						|
//
 | 
						|
// - g which does not have an overload in the global namespace.
 | 
						|
namespace A {
 | 
						|
struct C {};
 | 
						|
 | 
						|
template <typename T> int f(T) { return 4; }
 | 
						|
 | 
						|
template <typename T> int g(T) { return 4; }
 | 
						|
} // namespace A
 | 
						|
 | 
						|
// Meant to overload A::f(T) which may be found via ADL
 | 
						|
int f(int) { return 1; }
 | 
						|
 | 
						|
// Regular overloaded functions case h(T) and h(double).
 | 
						|
template <class T> int h(T x) { return x; }
 | 
						|
int h(double d) { return 5; }
 | 
						|
 | 
						|
template <class... Us> int var(Us... pargs) { return 10; }
 | 
						|
 | 
						|
// Having the templated overloaded operators in a namespace effects the
 | 
						|
// mangled name generated in the IR e.g. _ZltRK1BS1_ Vs _ZN1AltERKNS_1BES2_
 | 
						|
// One will be in the symbol table but the other won't. This results in a
 | 
						|
// different code path that will result in CPlusPlusNameParser being used.
 | 
						|
// This allows us to cover that code as well.
 | 
						|
namespace A {
 | 
						|
template <typename T> bool operator<(const T &, const T &) { return true; }
 | 
						|
 | 
						|
template <typename T> bool operator>(const T &, const T &) { return true; }
 | 
						|
 | 
						|
template <typename T> bool operator<<(const T &, const T &) { return true; }
 | 
						|
 | 
						|
template <typename T> bool operator>>(const T &, const T &) { return true; }
 | 
						|
 | 
						|
template <typename T> bool operator==(const T &, const T &) { return true; }
 | 
						|
 | 
						|
struct B {};
 | 
						|
} // namespace A
 | 
						|
 | 
						|
struct D {};
 | 
						|
 | 
						|
// Make sure we cover more straight forward cases as well.
 | 
						|
bool operator<(const D &, const D &) { return true; }
 | 
						|
bool operator>(const D &, const D &) { return true; }
 | 
						|
bool operator>>(const D &, const D &) { return true; }
 | 
						|
bool operator<<(const D &, const D &) { return true; }
 | 
						|
bool operator==(const D &, const D &) { return true; }
 | 
						|
 | 
						|
int main() {
 | 
						|
  A::B b1;
 | 
						|
  A::B b2;
 | 
						|
  D d1;
 | 
						|
  D d2;
 | 
						|
 | 
						|
  bool result_b = b1 < b2 && b1 << b2 && b1 == b2 && b1 > b2 && b1 >> b2;
 | 
						|
  bool result_c = d1 < d2 && d1 << d2 && d1 == d2 && d1 > d2 && d1 >> d2;
 | 
						|
 | 
						|
  return foo(42) + result_b + result_c + f(A::C{}) + g(A::C{}) + h(10) + h(1.) +
 | 
						|
         var(1) + var(1, 2); // break here
 | 
						|
}
 |