The existing cost model for fixed-order recurrences models the phi as an
extract shuffle of a v1 vector. The shuffle produced should be a splice,
as they take two vectors inputs are extracting from a subset of the
lanes. On certain architectures the existing cost model can drastically
under-estimate the correct cost for the shuffle, so this changes it to a
SK_Splice and passes a correct Mask through to the getShuffleCost call.
I believe this might be the first use of a SK_Splice shuffle cost model
outside of scalable vectors, and some targets may require additions to
the cost-model to correctly account for them. In tree targets appear to
all have been updated where needed.
Differential Revision: https://reviews.llvm.org/D132308