529 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			529 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- DebuggerThread.cpp ------------------------------------------------===//
 | |
| //
 | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 | |
| // See https://llvm.org/LICENSE.txt for license information.
 | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #include "DebuggerThread.h"
 | |
| #include "ExceptionRecord.h"
 | |
| #include "IDebugDelegate.h"
 | |
| 
 | |
| #include "lldb/Core/ModuleSpec.h"
 | |
| #include "lldb/Host/ProcessLaunchInfo.h"
 | |
| #include "lldb/Host/ThreadLauncher.h"
 | |
| #include "lldb/Host/windows/HostProcessWindows.h"
 | |
| #include "lldb/Host/windows/HostThreadWindows.h"
 | |
| #include "lldb/Host/windows/ProcessLauncherWindows.h"
 | |
| #include "lldb/Target/Process.h"
 | |
| #include "lldb/Utility/FileSpec.h"
 | |
| #include "lldb/Utility/Log.h"
 | |
| #include "lldb/Utility/Predicate.h"
 | |
| #include "lldb/Utility/Status.h"
 | |
| 
 | |
| #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
 | |
| 
 | |
| #include "llvm/ADT/STLExtras.h"
 | |
| #include "llvm/Support/ConvertUTF.h"
 | |
| #include "llvm/Support/Threading.h"
 | |
| #include "llvm/Support/raw_ostream.h"
 | |
| 
 | |
| #ifndef STATUS_WX86_BREAKPOINT
 | |
| #define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64
 | |
| #endif
 | |
| 
 | |
| using namespace lldb;
 | |
| using namespace lldb_private;
 | |
| 
 | |
| namespace {
 | |
| struct DebugLaunchContext {
 | |
|   DebugLaunchContext(DebuggerThread *thread,
 | |
|                      const ProcessLaunchInfo &launch_info)
 | |
|       : m_thread(thread), m_launch_info(launch_info) {}
 | |
|   DebuggerThread *m_thread;
 | |
|   ProcessLaunchInfo m_launch_info;
 | |
| };
 | |
| 
 | |
| struct DebugAttachContext {
 | |
|   DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
 | |
|                      const ProcessAttachInfo &attach_info)
 | |
|       : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
 | |
|   DebuggerThread *m_thread;
 | |
|   lldb::pid_t m_pid;
 | |
|   ProcessAttachInfo m_attach_info;
 | |
| };
 | |
| } // namespace
 | |
| 
 | |
| DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
 | |
|     : m_debug_delegate(debug_delegate), m_pid_to_detach(0),
 | |
|       m_is_shutting_down(false) {
 | |
|   m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
 | |
| }
 | |
| 
 | |
| DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
 | |
| 
 | |
| Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
 | |
|   LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
 | |
| 
 | |
|   Status result;
 | |
|   DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
 | |
| 
 | |
|   llvm::Expected<HostThread> secondary_thread =
 | |
|       ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
 | |
|                                    DebuggerThreadLaunchRoutine, context);
 | |
|   if (!secondary_thread) {
 | |
|     result = Status(secondary_thread.takeError());
 | |
|     LLDB_LOG(log, "couldn't launch debugger thread. {0}", result);
 | |
|   }
 | |
| 
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| Status DebuggerThread::DebugAttach(lldb::pid_t pid,
 | |
|                                    const ProcessAttachInfo &attach_info) {
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
 | |
|   LLDB_LOG(log, "attaching to '{0}'", pid);
 | |
| 
 | |
|   Status result;
 | |
|   DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
 | |
| 
 | |
|   llvm::Expected<HostThread> secondary_thread =
 | |
|       ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
 | |
|                                    DebuggerThreadAttachRoutine, context);
 | |
|   if (!secondary_thread) {
 | |
|     result = Status(secondary_thread.takeError());
 | |
|     LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result);
 | |
|   }
 | |
| 
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
 | |
|   DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
 | |
|   lldb::thread_result_t result =
 | |
|       context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
 | |
|   delete context;
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
 | |
|   DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
 | |
|   lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
 | |
|       context->m_pid, context->m_attach_info);
 | |
|   delete context;
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
 | |
|     const ProcessLaunchInfo &launch_info) {
 | |
|   // Grab a shared_ptr reference to this so that we know it won't get deleted
 | |
|   // until after the thread routine has exited.
 | |
|   std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
 | |
| 
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
 | |
|   LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
 | |
|            launch_info.GetExecutableFile().GetPath());
 | |
| 
 | |
|   Status error;
 | |
|   ProcessLauncherWindows launcher;
 | |
|   HostProcess process(launcher.LaunchProcess(launch_info, error));
 | |
|   // If we couldn't create the process, notify waiters immediately.  Otherwise
 | |
|   // enter the debug loop and wait until we get the create process debug
 | |
|   // notification.  Note that if the process was created successfully, we can
 | |
|   // throw away the process handle we got from CreateProcess because Windows
 | |
|   // will give us another (potentially more useful?) handle when it sends us
 | |
|   // the CREATE_PROCESS_DEBUG_EVENT.
 | |
|   if (error.Success())
 | |
|     DebugLoop();
 | |
|   else
 | |
|     m_debug_delegate->OnDebuggerError(error, 0);
 | |
| 
 | |
|   return {};
 | |
| }
 | |
| 
 | |
| lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
 | |
|     lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
 | |
|   // Grab a shared_ptr reference to this so that we know it won't get deleted
 | |
|   // until after the thread routine has exited.
 | |
|   std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
 | |
| 
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
 | |
|   LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
 | |
|            pid);
 | |
| 
 | |
|   if (!DebugActiveProcess((DWORD)pid)) {
 | |
|     Status error(::GetLastError(), eErrorTypeWin32);
 | |
|     m_debug_delegate->OnDebuggerError(error, 0);
 | |
|     return {};
 | |
|   }
 | |
| 
 | |
|   // The attach was successful, enter the debug loop.  From here on out, this
 | |
|   // is no different than a create process operation, so all the same comments
 | |
|   // in DebugLaunch should apply from this point out.
 | |
|   DebugLoop();
 | |
| 
 | |
|   return {};
 | |
| }
 | |
| 
 | |
| Status DebuggerThread::StopDebugging(bool terminate) {
 | |
|   Status error;
 | |
| 
 | |
|   lldb::pid_t pid = m_process.GetProcessId();
 | |
| 
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
 | |
|   LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
 | |
| 
 | |
|   // Set m_is_shutting_down to true if it was false.  Return if it was already
 | |
|   // true.
 | |
|   bool expected = false;
 | |
|   if (!m_is_shutting_down.compare_exchange_strong(expected, true))
 | |
|     return error;
 | |
| 
 | |
|   // Make a copy of the process, since the termination sequence will reset
 | |
|   // DebuggerThread's internal copy and it needs to remain open for the Wait
 | |
|   // operation.
 | |
|   HostProcess process_copy = m_process;
 | |
|   lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
 | |
| 
 | |
|   if (terminate) {
 | |
|     if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
 | |
|       // Initiate the termination before continuing the exception, so that the
 | |
|       // next debug event we get is the exit process event, and not some other
 | |
|       // event.
 | |
|       BOOL terminate_suceeded = TerminateProcess(handle, 0);
 | |
|       LLDB_LOG(log,
 | |
|                "calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
 | |
|                handle, pid, terminate_suceeded);
 | |
|     } else {
 | |
|       LLDB_LOG(log,
 | |
|                "NOT calling TerminateProcess because the inferior is not valid "
 | |
|                "({0}, 0) (inferior={1})",
 | |
|                handle, pid);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // If we're stuck waiting for an exception to continue (e.g. the user is at a
 | |
|   // breakpoint messing around in the debugger), continue it now.  But only
 | |
|   // AFTER calling TerminateProcess to make sure that the very next call to
 | |
|   // WaitForDebugEvent is an exit process event.
 | |
|   if (m_active_exception.get()) {
 | |
|     LLDB_LOG(log, "masking active exception");
 | |
|     ContinueAsyncException(ExceptionResult::MaskException);
 | |
|   }
 | |
| 
 | |
|   if (!terminate) {
 | |
|     // Indicate that we want to detach.
 | |
|     m_pid_to_detach = GetProcess().GetProcessId();
 | |
| 
 | |
|     // Force a fresh break so that the detach can happen from the debugger
 | |
|     // thread.
 | |
|     if (!::DebugBreakProcess(
 | |
|             GetProcess().GetNativeProcess().GetSystemHandle())) {
 | |
|       error.SetError(::GetLastError(), eErrorTypeWin32);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
 | |
| 
 | |
|   DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
 | |
|   if (wait_result != WAIT_OBJECT_0) {
 | |
|     error.SetError(GetLastError(), eErrorTypeWin32);
 | |
|     LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
 | |
|              m_debugging_ended_event, wait_result);
 | |
|   } else
 | |
|     LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
 | |
| 
 | |
|   if (!error.Success()) {
 | |
|     LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
 | |
|              pid, error);
 | |
|   }
 | |
|   return error;
 | |
| }
 | |
| 
 | |
| void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
 | |
|   if (!m_active_exception.get())
 | |
|     return;
 | |
| 
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
 | |
|                                             WINDOWS_LOG_EXCEPTION);
 | |
|   LLDB_LOG(log, "broadcasting for inferior process {0}.",
 | |
|            m_process.GetProcessId());
 | |
| 
 | |
|   m_active_exception.reset();
 | |
|   m_exception_pred.SetValue(result, eBroadcastAlways);
 | |
| }
 | |
| 
 | |
| void DebuggerThread::FreeProcessHandles() {
 | |
|   m_process = HostProcess();
 | |
|   m_main_thread = HostThread();
 | |
|   if (m_image_file) {
 | |
|     ::CloseHandle(m_image_file);
 | |
|     m_image_file = nullptr;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void DebuggerThread::DebugLoop() {
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
 | |
|   DEBUG_EVENT dbe = {};
 | |
|   bool should_debug = true;
 | |
|   LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
 | |
|   while (should_debug) {
 | |
|     LLDB_LOGV(log, "Calling WaitForDebugEvent");
 | |
|     BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
 | |
|     if (wait_result) {
 | |
|       DWORD continue_status = DBG_CONTINUE;
 | |
|       switch (dbe.dwDebugEventCode) {
 | |
|       default:
 | |
|         llvm_unreachable("Unhandle debug event code!");
 | |
|       case EXCEPTION_DEBUG_EVENT: {
 | |
|         ExceptionResult status =
 | |
|             HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
 | |
| 
 | |
|         if (status == ExceptionResult::MaskException)
 | |
|           continue_status = DBG_CONTINUE;
 | |
|         else if (status == ExceptionResult::SendToApplication)
 | |
|           continue_status = DBG_EXCEPTION_NOT_HANDLED;
 | |
| 
 | |
|         break;
 | |
|       }
 | |
|       case CREATE_THREAD_DEBUG_EVENT:
 | |
|         continue_status =
 | |
|             HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
 | |
|         break;
 | |
|       case CREATE_PROCESS_DEBUG_EVENT:
 | |
|         continue_status =
 | |
|             HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
 | |
|         break;
 | |
|       case EXIT_THREAD_DEBUG_EVENT:
 | |
|         continue_status =
 | |
|             HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
 | |
|         break;
 | |
|       case EXIT_PROCESS_DEBUG_EVENT:
 | |
|         continue_status =
 | |
|             HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
 | |
|         should_debug = false;
 | |
|         break;
 | |
|       case LOAD_DLL_DEBUG_EVENT:
 | |
|         continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
 | |
|         break;
 | |
|       case UNLOAD_DLL_DEBUG_EVENT:
 | |
|         continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
 | |
|         break;
 | |
|       case OUTPUT_DEBUG_STRING_EVENT:
 | |
|         continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
 | |
|         break;
 | |
|       case RIP_EVENT:
 | |
|         continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
 | |
|         if (dbe.u.RipInfo.dwType == SLE_ERROR)
 | |
|           should_debug = false;
 | |
|         break;
 | |
|       }
 | |
| 
 | |
|       LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
 | |
|                 dbe.dwProcessId, dbe.dwThreadId, continue_status,
 | |
|                 ::GetCurrentThreadId());
 | |
| 
 | |
|       ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
 | |
| 
 | |
|       if (m_detached) {
 | |
|         should_debug = false;
 | |
|       }
 | |
|     } else {
 | |
|       LLDB_LOG(log, "returned FALSE from WaitForDebugEvent.  Error = {0}",
 | |
|                ::GetLastError());
 | |
| 
 | |
|       should_debug = false;
 | |
|     }
 | |
|   }
 | |
|   FreeProcessHandles();
 | |
| 
 | |
|   LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
 | |
|   ::SetEvent(m_debugging_ended_event);
 | |
| }
 | |
| 
 | |
| ExceptionResult
 | |
| DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
 | |
|                                      DWORD thread_id) {
 | |
|   Log *log =
 | |
|       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
 | |
|   if (m_is_shutting_down) {
 | |
|     // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
 | |
|     // exception that
 | |
|     // we use simply to wake up the DebuggerThread so that we can close out the
 | |
|     // debug loop.
 | |
|     if (m_pid_to_detach != 0 &&
 | |
|         (info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT ||
 | |
|          info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) {
 | |
|       LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
 | |
|                m_pid_to_detach.load());
 | |
|       ::DebugActiveProcessStop(m_pid_to_detach);
 | |
|       m_detached = true;
 | |
|     }
 | |
| 
 | |
|     // Don't perform any blocking operations while we're shutting down.  That
 | |
|     // will cause TerminateProcess -> WaitForSingleObject to time out.
 | |
|     return ExceptionResult::SendToApplication;
 | |
|   }
 | |
| 
 | |
|   bool first_chance = (info.dwFirstChance != 0);
 | |
| 
 | |
|   m_active_exception.reset(
 | |
|       new ExceptionRecord(info.ExceptionRecord, thread_id));
 | |
|   LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
 | |
|            first_chance ? "first" : "second",
 | |
|            info.ExceptionRecord.ExceptionCode, thread_id);
 | |
| 
 | |
|   ExceptionResult result =
 | |
|       m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
 | |
|   m_exception_pred.SetValue(result, eBroadcastNever);
 | |
| 
 | |
|   LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
 | |
|   result = *m_exception_pred.WaitForValueNotEqualTo(
 | |
|       ExceptionResult::BreakInDebugger);
 | |
| 
 | |
|   LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
 | |
|                                         DWORD thread_id) {
 | |
|   Log *log =
 | |
|       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
 | |
|   LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
 | |
|            m_process.GetProcessId());
 | |
|   HostThread thread(info.hThread);
 | |
|   thread.GetNativeThread().SetOwnsHandle(false);
 | |
|   m_debug_delegate->OnCreateThread(thread);
 | |
|   return DBG_CONTINUE;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
 | |
|                                          DWORD thread_id) {
 | |
|   Log *log =
 | |
|       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
 | |
|   uint32_t process_id = ::GetProcessId(info.hProcess);
 | |
| 
 | |
|   LLDB_LOG(log, "process {0} spawned", process_id);
 | |
| 
 | |
|   std::string thread_name;
 | |
|   llvm::raw_string_ostream name_stream(thread_name);
 | |
|   name_stream << "lldb.plugin.process-windows.secondary[" << process_id << "]";
 | |
|   name_stream.flush();
 | |
|   llvm::set_thread_name(thread_name);
 | |
| 
 | |
|   // info.hProcess and info.hThread are closed automatically by Windows when
 | |
|   // EXIT_PROCESS_DEBUG_EVENT is received.
 | |
|   m_process = HostProcess(info.hProcess);
 | |
|   ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
 | |
|   m_main_thread = HostThread(info.hThread);
 | |
|   m_main_thread.GetNativeThread().SetOwnsHandle(false);
 | |
|   m_image_file = info.hFile;
 | |
| 
 | |
|   lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
 | |
|   m_debug_delegate->OnDebuggerConnected(load_addr);
 | |
| 
 | |
|   return DBG_CONTINUE;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
 | |
|                                       DWORD thread_id) {
 | |
|   Log *log =
 | |
|       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
 | |
|   LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
 | |
|            info.dwExitCode, m_process.GetProcessId());
 | |
|   m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
 | |
|   return DBG_CONTINUE;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
 | |
|                                        DWORD thread_id) {
 | |
|   Log *log =
 | |
|       ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
 | |
|   LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
 | |
|            info.dwExitCode);
 | |
| 
 | |
|   m_debug_delegate->OnExitProcess(info.dwExitCode);
 | |
| 
 | |
|   return DBG_CONTINUE;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
 | |
|                                    DWORD thread_id) {
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
 | |
|   if (info.hFile == nullptr) {
 | |
|     // Not sure what this is, so just ignore it.
 | |
|     LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
 | |
|              m_process.GetProcessId());
 | |
|     return DBG_CONTINUE;
 | |
|   }
 | |
| 
 | |
|   std::vector<wchar_t> buffer(1);
 | |
|   DWORD required_size =
 | |
|       GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
 | |
|   if (required_size > 0) {
 | |
|     buffer.resize(required_size + 1);
 | |
|     required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
 | |
|                                               required_size, VOLUME_NAME_DOS);
 | |
|     std::string path_str_utf8;
 | |
|     llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
 | |
|     llvm::StringRef path_str = path_str_utf8;
 | |
|     const char *path = path_str.data();
 | |
|     if (path_str.startswith("\\\\?\\"))
 | |
|       path += 4;
 | |
| 
 | |
|     FileSpec file_spec(path);
 | |
|     ModuleSpec module_spec(file_spec);
 | |
|     lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
 | |
| 
 | |
|     LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
 | |
|              m_process.GetProcessId(), path, info.lpBaseOfDll);
 | |
| 
 | |
|     m_debug_delegate->OnLoadDll(module_spec, load_addr);
 | |
|   } else {
 | |
|     LLDB_LOG(
 | |
|         log,
 | |
|         "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
 | |
|         m_process.GetProcessId(), ::GetLastError());
 | |
|   }
 | |
|   // Windows does not automatically close info.hFile, so we need to do it.
 | |
|   ::CloseHandle(info.hFile);
 | |
|   return DBG_CONTINUE;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
 | |
|                                      DWORD thread_id) {
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
 | |
|   LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
 | |
|            m_process.GetProcessId(), info.lpBaseOfDll);
 | |
| 
 | |
|   m_debug_delegate->OnUnloadDll(
 | |
|       reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
 | |
|   return DBG_CONTINUE;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
 | |
|                                DWORD thread_id) {
 | |
|   return DBG_CONTINUE;
 | |
| }
 | |
| 
 | |
| DWORD
 | |
| DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
 | |
|   Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
 | |
|   LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
 | |
|            info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
 | |
| 
 | |
|   Status error(info.dwError, eErrorTypeWin32);
 | |
|   m_debug_delegate->OnDebuggerError(error, info.dwType);
 | |
| 
 | |
|   return DBG_CONTINUE;
 | |
| }
 |