145 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			LLVM
		
	
	
	
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
 | 
						|
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
 | 
						|
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
 | 
						|
 | 
						|
; ===================================================================================
 | 
						|
; V_LSHL_OR_B32
 | 
						|
; ===================================================================================
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or(i32 %a, i32 %b, i32 %c) {
 | 
						|
; VI-LABEL: shl_or:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    v_lshlrev_b32_e32 v0, v1, v0
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, v0, v2
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    v_lshl_or_b32 v0, v0, v1, v2
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, %b
 | 
						|
  %result = or i32 %x, %c
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) {
 | 
						|
; VI-LABEL: shl_or_vgpr_c:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    s_lshl_b32 s0, s2, s3
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, s0, v0
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or_vgpr_c:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    s_lshl_b32 s0, s2, s3
 | 
						|
; GFX9-NEXT:    v_or_b32_e32 v0, s0, v0
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, %b
 | 
						|
  %result = or i32 %x, %c
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or_vgpr_all2(i32 %a, i32 %b, i32 %c) {
 | 
						|
; VI-LABEL: shl_or_vgpr_all2:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    v_lshlrev_b32_e32 v0, v1, v0
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, v2, v0
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or_vgpr_all2:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    v_lshl_or_b32 v0, v0, v1, v2
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, %b
 | 
						|
  %result = or i32 %c, %x
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) {
 | 
						|
; VI-LABEL: shl_or_vgpr_ac:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    v_lshlrev_b32_e32 v0, s2, v0
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, v0, v1
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or_vgpr_ac:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    v_lshl_or_b32 v0, v0, s2, v1
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, %b
 | 
						|
  %result = or i32 %x, %c
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or_vgpr_const(i32 %a, i32 %b) {
 | 
						|
; VI-LABEL: shl_or_vgpr_const:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    v_lshlrev_b32_e32 v0, v1, v0
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, 6, v0
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or_vgpr_const:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    v_lshl_or_b32 v0, v0, v1, 6
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, %b
 | 
						|
  %result = or i32 %x, 6
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or_vgpr_const2(i32 %a, i32 %b) {
 | 
						|
; VI-LABEL: shl_or_vgpr_const2:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    v_lshlrev_b32_e32 v0, 6, v0
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, v0, v1
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or_vgpr_const2:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    v_lshl_or_b32 v0, v0, 6, v1
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, 6
 | 
						|
  %result = or i32 %x, %b
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or_vgpr_const_scalar1(i32 inreg %a, i32 %b) {
 | 
						|
; VI-LABEL: shl_or_vgpr_const_scalar1:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    s_lshl_b32 s0, s2, 6
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, s0, v0
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or_vgpr_const_scalar1:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    v_lshl_or_b32 v0, s2, 6, v0
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, 6
 | 
						|
  %result = or i32 %x, %b
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 | 
						|
 | 
						|
define amdgpu_ps float @shl_or_vgpr_const_scalar2(i32 %a, i32 inreg %b) {
 | 
						|
; VI-LABEL: shl_or_vgpr_const_scalar2:
 | 
						|
; VI:       ; %bb.0:
 | 
						|
; VI-NEXT:    v_lshlrev_b32_e32 v0, 6, v0
 | 
						|
; VI-NEXT:    v_or_b32_e32 v0, s2, v0
 | 
						|
; VI-NEXT:    ; return to shader part epilog
 | 
						|
;
 | 
						|
; GFX9-LABEL: shl_or_vgpr_const_scalar2:
 | 
						|
; GFX9:       ; %bb.0:
 | 
						|
; GFX9-NEXT:    v_lshl_or_b32 v0, v0, 6, s2
 | 
						|
; GFX9-NEXT:    ; return to shader part epilog
 | 
						|
  %x = shl i32 %a, 6
 | 
						|
  %result = or i32 %x, %b
 | 
						|
  %bc = bitcast i32 %result to float
 | 
						|
  ret float %bc
 | 
						|
}
 |