1021 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			1021 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- DAGISelMatcherGen.cpp - Matcher generator --------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "DAGISelMatcher.h"
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#include "CodeGenDAGPatterns.h"
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#include "CodeGenRegisters.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/TableGen/Error.h"
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#include "llvm/TableGen/Record.h"
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#include <utility>
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using namespace llvm;
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/// getRegisterValueType - Look up and return the ValueType of the specified
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/// register. If the register is a member of multiple register classes which
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/// have different associated types, return MVT::Other.
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static MVT::SimpleValueType getRegisterValueType(Record *R,
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                                                 const CodeGenTarget &T) {
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  bool FoundRC = false;
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  MVT::SimpleValueType VT = MVT::Other;
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  const CodeGenRegister *Reg = T.getRegBank().getReg(R);
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  for (const auto &RC : T.getRegBank().getRegClasses()) {
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    if (!RC.contains(Reg))
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      continue;
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    if (!FoundRC) {
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      FoundRC = true;
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      VT = RC.getValueTypeNum(0);
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      continue;
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    }
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    // If this occurs in multiple register classes, they all have to agree.
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    assert(VT == RC.getValueTypeNum(0));
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  }
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  return VT;
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}
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namespace {
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  class MatcherGen {
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    const PatternToMatch &Pattern;
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    const CodeGenDAGPatterns &CGP;
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    /// PatWithNoTypes - This is a clone of Pattern.getSrcPattern() that starts
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    /// out with all of the types removed.  This allows us to insert type checks
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    /// as we scan the tree.
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    TreePatternNode *PatWithNoTypes;
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    /// VariableMap - A map from variable names ('$dst') to the recorded operand
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    /// number that they were captured as.  These are biased by 1 to make
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    /// insertion easier.
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    StringMap<unsigned> VariableMap;
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    /// This maintains the recorded operand number that OPC_CheckComplexPattern
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    /// drops each sub-operand into. We don't want to insert these into
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    /// VariableMap because that leads to identity checking if they are
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    /// encountered multiple times. Biased by 1 like VariableMap for
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    /// consistency.
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    StringMap<unsigned> NamedComplexPatternOperands;
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    /// NextRecordedOperandNo - As we emit opcodes to record matched values in
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    /// the RecordedNodes array, this keeps track of which slot will be next to
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    /// record into.
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    unsigned NextRecordedOperandNo;
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    /// MatchedChainNodes - This maintains the position in the recorded nodes
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    /// array of all of the recorded input nodes that have chains.
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    SmallVector<unsigned, 2> MatchedChainNodes;
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    /// MatchedGlueResultNodes - This maintains the position in the recorded
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    /// nodes array of all of the recorded input nodes that have glue results.
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    SmallVector<unsigned, 2> MatchedGlueResultNodes;
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    /// MatchedComplexPatterns - This maintains a list of all of the
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    /// ComplexPatterns that we need to check. The second element of each pair
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    /// is the recorded operand number of the input node.
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    SmallVector<std::pair<const TreePatternNode*,
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                          unsigned>, 2> MatchedComplexPatterns;
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    /// PhysRegInputs - List list has an entry for each explicitly specified
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    /// physreg input to the pattern.  The first elt is the Register node, the
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    /// second is the recorded slot number the input pattern match saved it in.
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    SmallVector<std::pair<Record*, unsigned>, 2> PhysRegInputs;
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    /// Matcher - This is the top level of the generated matcher, the result.
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    Matcher *TheMatcher;
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    /// CurPredicate - As we emit matcher nodes, this points to the latest check
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    /// which should have future checks stuck into its Next position.
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    Matcher *CurPredicate;
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  public:
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    MatcherGen(const PatternToMatch &pattern, const CodeGenDAGPatterns &cgp);
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    ~MatcherGen() {
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      delete PatWithNoTypes;
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    }
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    bool EmitMatcherCode(unsigned Variant);
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    void EmitResultCode();
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    Matcher *GetMatcher() const { return TheMatcher; }
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  private:
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    void AddMatcher(Matcher *NewNode);
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    void InferPossibleTypes();
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    // Matcher Generation.
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    void EmitMatchCode(const TreePatternNode *N, TreePatternNode *NodeNoTypes);
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    void EmitLeafMatchCode(const TreePatternNode *N);
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    void EmitOperatorMatchCode(const TreePatternNode *N,
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                               TreePatternNode *NodeNoTypes);
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    /// If this is the first time a node with unique identifier Name has been
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    /// seen, record it. Otherwise, emit a check to make sure this is the same
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    /// node. Returns true if this is the first encounter.
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    bool recordUniqueNode(std::string Name);
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    // Result Code Generation.
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    unsigned getNamedArgumentSlot(StringRef Name) {
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      unsigned VarMapEntry = VariableMap[Name];
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      assert(VarMapEntry != 0 &&
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             "Variable referenced but not defined and not caught earlier!");
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      return VarMapEntry-1;
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    }
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    /// GetInstPatternNode - Get the pattern for an instruction.
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    const TreePatternNode *GetInstPatternNode(const DAGInstruction &Ins,
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                                              const TreePatternNode *N);
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    void EmitResultOperand(const TreePatternNode *N,
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                           SmallVectorImpl<unsigned> &ResultOps);
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    void EmitResultOfNamedOperand(const TreePatternNode *N,
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                                  SmallVectorImpl<unsigned> &ResultOps);
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    void EmitResultLeafAsOperand(const TreePatternNode *N,
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                                 SmallVectorImpl<unsigned> &ResultOps);
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    void EmitResultInstructionAsOperand(const TreePatternNode *N,
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                                        SmallVectorImpl<unsigned> &ResultOps);
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    void EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
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                                        SmallVectorImpl<unsigned> &ResultOps);
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    };
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} // end anon namespace.
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MatcherGen::MatcherGen(const PatternToMatch &pattern,
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                       const CodeGenDAGPatterns &cgp)
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: Pattern(pattern), CGP(cgp), NextRecordedOperandNo(0),
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  TheMatcher(nullptr), CurPredicate(nullptr) {
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  // We need to produce the matcher tree for the patterns source pattern.  To do
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  // this we need to match the structure as well as the types.  To do the type
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  // matching, we want to figure out the fewest number of type checks we need to
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  // emit.  For example, if there is only one integer type supported by a
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  // target, there should be no type comparisons at all for integer patterns!
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  //
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  // To figure out the fewest number of type checks needed, clone the pattern,
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  // remove the types, then perform type inference on the pattern as a whole.
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  // If there are unresolved types, emit an explicit check for those types,
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  // apply the type to the tree, then rerun type inference.  Iterate until all
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  // types are resolved.
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  //
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  PatWithNoTypes = Pattern.getSrcPattern()->clone();
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  PatWithNoTypes->RemoveAllTypes();
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  // If there are types that are manifestly known, infer them.
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  InferPossibleTypes();
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}
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/// InferPossibleTypes - As we emit the pattern, we end up generating type
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/// checks and applying them to the 'PatWithNoTypes' tree.  As we do this, we
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/// want to propagate implied types as far throughout the tree as possible so
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/// that we avoid doing redundant type checks.  This does the type propagation.
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void MatcherGen::InferPossibleTypes() {
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  // TP - Get *SOME* tree pattern, we don't care which.  It is only used for
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  // diagnostics, which we know are impossible at this point.
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  TreePattern &TP = *CGP.pf_begin()->second;
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  bool MadeChange = true;
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  while (MadeChange)
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    MadeChange = PatWithNoTypes->ApplyTypeConstraints(TP,
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                                              true/*Ignore reg constraints*/);
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}
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/// AddMatcher - Add a matcher node to the current graph we're building.
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void MatcherGen::AddMatcher(Matcher *NewNode) {
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  if (CurPredicate)
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    CurPredicate->setNext(NewNode);
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  else
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    TheMatcher = NewNode;
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  CurPredicate = NewNode;
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}
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//===----------------------------------------------------------------------===//
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// Pattern Match Generation
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//===----------------------------------------------------------------------===//
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/// EmitLeafMatchCode - Generate matching code for leaf nodes.
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void MatcherGen::EmitLeafMatchCode(const TreePatternNode *N) {
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  assert(N->isLeaf() && "Not a leaf?");
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  // Direct match against an integer constant.
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  if (IntInit *II = dyn_cast<IntInit>(N->getLeafValue())) {
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    // If this is the root of the dag we're matching, we emit a redundant opcode
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    // check to ensure that this gets folded into the normal top-level
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    // OpcodeSwitch.
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    if (N == Pattern.getSrcPattern()) {
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      const SDNodeInfo &NI = CGP.getSDNodeInfo(CGP.getSDNodeNamed("imm"));
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      AddMatcher(new CheckOpcodeMatcher(NI));
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    }
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    return AddMatcher(new CheckIntegerMatcher(II->getValue()));
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  }
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  // An UnsetInit represents a named node without any constraints.
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  if (N->getLeafValue() == UnsetInit::get()) {
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    assert(N->hasName() && "Unnamed ? leaf");
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    return;
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  }
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  DefInit *DI = dyn_cast<DefInit>(N->getLeafValue());
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  if (!DI) {
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    errs() << "Unknown leaf kind: " << *N << "\n";
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    abort();
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  }
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  Record *LeafRec = DI->getDef();
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  // A ValueType leaf node can represent a register when named, or itself when
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  // unnamed.
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  if (LeafRec->isSubClassOf("ValueType")) {
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    // A named ValueType leaf always matches: (add i32:$a, i32:$b).
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    if (N->hasName())
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      return;
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    // An unnamed ValueType as in (sext_inreg GPR:$foo, i8).
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    return AddMatcher(new CheckValueTypeMatcher(LeafRec->getName()));
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  }
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  if (// Handle register references.  Nothing to do here, they always match.
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      LeafRec->isSubClassOf("RegisterClass") ||
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      LeafRec->isSubClassOf("RegisterOperand") ||
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      LeafRec->isSubClassOf("PointerLikeRegClass") ||
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      LeafRec->isSubClassOf("SubRegIndex") ||
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      // Place holder for SRCVALUE nodes. Nothing to do here.
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      LeafRec->getName() == "srcvalue")
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    return;
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  // If we have a physreg reference like (mul gpr:$src, EAX) then we need to
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  // record the register
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  if (LeafRec->isSubClassOf("Register")) {
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    AddMatcher(new RecordMatcher("physreg input "+LeafRec->getName(),
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                                 NextRecordedOperandNo));
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    PhysRegInputs.push_back(std::make_pair(LeafRec, NextRecordedOperandNo++));
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    return;
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  }
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  if (LeafRec->isSubClassOf("CondCode"))
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    return AddMatcher(new CheckCondCodeMatcher(LeafRec->getName()));
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  if (LeafRec->isSubClassOf("ComplexPattern")) {
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    // We can't model ComplexPattern uses that don't have their name taken yet.
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    // The OPC_CheckComplexPattern operation implicitly records the results.
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    if (N->getName().empty()) {
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      errs() << "We expect complex pattern uses to have names: " << *N << "\n";
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      exit(1);
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    }
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    // Remember this ComplexPattern so that we can emit it after all the other
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    // structural matches are done.
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    unsigned InputOperand = VariableMap[N->getName()] - 1;
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    MatchedComplexPatterns.push_back(std::make_pair(N, InputOperand));
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    return;
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  }
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  errs() << "Unknown leaf kind: " << *N << "\n";
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  abort();
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}
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void MatcherGen::EmitOperatorMatchCode(const TreePatternNode *N,
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                                       TreePatternNode *NodeNoTypes) {
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  assert(!N->isLeaf() && "Not an operator?");
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  if (N->getOperator()->isSubClassOf("ComplexPattern")) {
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    // The "name" of a non-leaf complex pattern (MY_PAT $op1, $op2) is
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    // "MY_PAT:op1:op2". We should already have validated that the uses are
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    // consistent.
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    std::string PatternName = N->getOperator()->getName();
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    for (unsigned i = 0; i < N->getNumChildren(); ++i) {
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      PatternName += ":";
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      PatternName += N->getChild(i)->getName();
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    }
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    if (recordUniqueNode(PatternName)) {
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      auto NodeAndOpNum = std::make_pair(N, NextRecordedOperandNo - 1);
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      MatchedComplexPatterns.push_back(NodeAndOpNum);
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    }
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    return;
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  }
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  const SDNodeInfo &CInfo = CGP.getSDNodeInfo(N->getOperator());
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  // If this is an 'and R, 1234' where the operation is AND/OR and the RHS is
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  // a constant without a predicate fn that has more that one bit set, handle
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  // this as a special case.  This is usually for targets that have special
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  // handling of certain large constants (e.g. alpha with it's 8/16/32-bit
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  // handling stuff).  Using these instructions is often far more efficient
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  // than materializing the constant.  Unfortunately, both the instcombiner
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  // and the dag combiner can often infer that bits are dead, and thus drop
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  // them from the mask in the dag.  For example, it might turn 'AND X, 255'
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  // into 'AND X, 254' if it knows the low bit is set.  Emit code that checks
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  // to handle this.
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  if ((N->getOperator()->getName() == "and" ||
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       N->getOperator()->getName() == "or") &&
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      N->getChild(1)->isLeaf() && N->getChild(1)->getPredicateFns().empty() &&
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      N->getPredicateFns().empty()) {
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    if (IntInit *II = dyn_cast<IntInit>(N->getChild(1)->getLeafValue())) {
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      if (!isPowerOf2_32(II->getValue())) {  // Don't bother with single bits.
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        // If this is at the root of the pattern, we emit a redundant
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        // CheckOpcode so that the following checks get factored properly under
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        // a single opcode check.
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        if (N == Pattern.getSrcPattern())
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          AddMatcher(new CheckOpcodeMatcher(CInfo));
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        // Emit the CheckAndImm/CheckOrImm node.
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        if (N->getOperator()->getName() == "and")
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          AddMatcher(new CheckAndImmMatcher(II->getValue()));
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        else
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          AddMatcher(new CheckOrImmMatcher(II->getValue()));
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        // Match the LHS of the AND as appropriate.
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        AddMatcher(new MoveChildMatcher(0));
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        EmitMatchCode(N->getChild(0), NodeNoTypes->getChild(0));
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        AddMatcher(new MoveParentMatcher());
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        return;
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      }
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    }
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  }
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  // Check that the current opcode lines up.
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  AddMatcher(new CheckOpcodeMatcher(CInfo));
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  // If this node has memory references (i.e. is a load or store), tell the
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  // interpreter to capture them in the memref array.
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  if (N->NodeHasProperty(SDNPMemOperand, CGP))
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    AddMatcher(new RecordMemRefMatcher());
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  // If this node has a chain, then the chain is operand #0 is the SDNode, and
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  // the child numbers of the node are all offset by one.
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  unsigned OpNo = 0;
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  if (N->NodeHasProperty(SDNPHasChain, CGP)) {
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    // Record the node and remember it in our chained nodes list.
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    AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
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                                         "' chained node",
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                                 NextRecordedOperandNo));
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    // Remember all of the input chains our pattern will match.
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    MatchedChainNodes.push_back(NextRecordedOperandNo++);
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    // Don't look at the input chain when matching the tree pattern to the
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    // SDNode.
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    OpNo = 1;
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    // If this node is not the root and the subtree underneath it produces a
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    // chain, then the result of matching the node is also produce a chain.
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    // Beyond that, this means that we're also folding (at least) the root node
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    // into the node that produce the chain (for example, matching
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    // "(add reg, (load ptr))" as a add_with_memory on X86).  This is
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    // problematic, if the 'reg' node also uses the load (say, its chain).
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    // Graphically:
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    //
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    //         [LD]
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    //         ^  ^
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    //         |  \                              DAG's like cheese.
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    //        /    |
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    //       /    [YY]
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    //       |     ^
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    //      [XX]--/
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    //
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    // It would be invalid to fold XX and LD.  In this case, folding the two
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    // nodes together would induce a cycle in the DAG, making it a 'cyclic DAG'
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    // To prevent this, we emit a dynamic check for legality before allowing
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    // this to be folded.
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    //
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    const TreePatternNode *Root = Pattern.getSrcPattern();
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    if (N != Root) {                             // Not the root of the pattern.
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      // If there is a node between the root and this node, then we definitely
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      // need to emit the check.
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      bool NeedCheck = !Root->hasChild(N);
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      // If it *is* an immediate child of the root, we can still need a check if
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      // the root SDNode has multiple inputs.  For us, this means that it is an
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      // intrinsic, has multiple operands, or has other inputs like chain or
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      // glue).
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      if (!NeedCheck) {
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        const SDNodeInfo &PInfo = CGP.getSDNodeInfo(Root->getOperator());
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        NeedCheck =
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          Root->getOperator() == CGP.get_intrinsic_void_sdnode() ||
 | 
						|
          Root->getOperator() == CGP.get_intrinsic_w_chain_sdnode() ||
 | 
						|
          Root->getOperator() == CGP.get_intrinsic_wo_chain_sdnode() ||
 | 
						|
          PInfo.getNumOperands() > 1 ||
 | 
						|
          PInfo.hasProperty(SDNPHasChain) ||
 | 
						|
          PInfo.hasProperty(SDNPInGlue) ||
 | 
						|
          PInfo.hasProperty(SDNPOptInGlue);
 | 
						|
      }
 | 
						|
 | 
						|
      if (NeedCheck)
 | 
						|
        AddMatcher(new CheckFoldableChainNodeMatcher());
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If this node has an output glue and isn't the root, remember it.
 | 
						|
  if (N->NodeHasProperty(SDNPOutGlue, CGP) &&
 | 
						|
      N != Pattern.getSrcPattern()) {
 | 
						|
    // TODO: This redundantly records nodes with both glues and chains.
 | 
						|
 | 
						|
    // Record the node and remember it in our chained nodes list.
 | 
						|
    AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
 | 
						|
                                         "' glue output node",
 | 
						|
                                 NextRecordedOperandNo));
 | 
						|
    // Remember all of the nodes with output glue our pattern will match.
 | 
						|
    MatchedGlueResultNodes.push_back(NextRecordedOperandNo++);
 | 
						|
  }
 | 
						|
 | 
						|
  // If this node is known to have an input glue or if it *might* have an input
 | 
						|
  // glue, capture it as the glue input of the pattern.
 | 
						|
  if (N->NodeHasProperty(SDNPOptInGlue, CGP) ||
 | 
						|
      N->NodeHasProperty(SDNPInGlue, CGP))
 | 
						|
    AddMatcher(new CaptureGlueInputMatcher());
 | 
						|
 | 
						|
  for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i, ++OpNo) {
 | 
						|
    // Get the code suitable for matching this child.  Move to the child, check
 | 
						|
    // it then move back to the parent.
 | 
						|
    AddMatcher(new MoveChildMatcher(OpNo));
 | 
						|
    EmitMatchCode(N->getChild(i), NodeNoTypes->getChild(i));
 | 
						|
    AddMatcher(new MoveParentMatcher());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool MatcherGen::recordUniqueNode(std::string Name) {
 | 
						|
  unsigned &VarMapEntry = VariableMap[Name];
 | 
						|
  if (VarMapEntry == 0) {
 | 
						|
    // If it is a named node, we must emit a 'Record' opcode.
 | 
						|
    AddMatcher(new RecordMatcher("$" + Name, NextRecordedOperandNo));
 | 
						|
    VarMapEntry = ++NextRecordedOperandNo;
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // If we get here, this is a second reference to a specific name.  Since
 | 
						|
  // we already have checked that the first reference is valid, we don't
 | 
						|
  // have to recursively match it, just check that it's the same as the
 | 
						|
  // previously named thing.
 | 
						|
  AddMatcher(new CheckSameMatcher(VarMapEntry-1));
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
void MatcherGen::EmitMatchCode(const TreePatternNode *N,
 | 
						|
                               TreePatternNode *NodeNoTypes) {
 | 
						|
  // If N and NodeNoTypes don't agree on a type, then this is a case where we
 | 
						|
  // need to do a type check.  Emit the check, apply the type to NodeNoTypes and
 | 
						|
  // reinfer any correlated types.
 | 
						|
  SmallVector<unsigned, 2> ResultsToTypeCheck;
 | 
						|
 | 
						|
  for (unsigned i = 0, e = NodeNoTypes->getNumTypes(); i != e; ++i) {
 | 
						|
    if (NodeNoTypes->getExtType(i) == N->getExtType(i)) continue;
 | 
						|
    NodeNoTypes->setType(i, N->getExtType(i));
 | 
						|
    InferPossibleTypes();
 | 
						|
    ResultsToTypeCheck.push_back(i);
 | 
						|
  }
 | 
						|
 | 
						|
  // If this node has a name associated with it, capture it in VariableMap. If
 | 
						|
  // we already saw this in the pattern, emit code to verify dagness.
 | 
						|
  if (!N->getName().empty())
 | 
						|
    if (!recordUniqueNode(N->getName()))
 | 
						|
      return;
 | 
						|
 | 
						|
  if (N->isLeaf())
 | 
						|
    EmitLeafMatchCode(N);
 | 
						|
  else
 | 
						|
    EmitOperatorMatchCode(N, NodeNoTypes);
 | 
						|
 | 
						|
  // If there are node predicates for this node, generate their checks.
 | 
						|
  for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
 | 
						|
    AddMatcher(new CheckPredicateMatcher(N->getPredicateFns()[i]));
 | 
						|
 | 
						|
  for (unsigned i = 0, e = ResultsToTypeCheck.size(); i != e; ++i)
 | 
						|
    AddMatcher(new CheckTypeMatcher(N->getType(ResultsToTypeCheck[i]),
 | 
						|
                                    ResultsToTypeCheck[i]));
 | 
						|
}
 | 
						|
 | 
						|
/// EmitMatcherCode - Generate the code that matches the predicate of this
 | 
						|
/// pattern for the specified Variant.  If the variant is invalid this returns
 | 
						|
/// true and does not generate code, if it is valid, it returns false.
 | 
						|
bool MatcherGen::EmitMatcherCode(unsigned Variant) {
 | 
						|
  // If the root of the pattern is a ComplexPattern and if it is specified to
 | 
						|
  // match some number of root opcodes, these are considered to be our variants.
 | 
						|
  // Depending on which variant we're generating code for, emit the root opcode
 | 
						|
  // check.
 | 
						|
  if (const ComplexPattern *CP =
 | 
						|
                   Pattern.getSrcPattern()->getComplexPatternInfo(CGP)) {
 | 
						|
    const std::vector<Record*> &OpNodes = CP->getRootNodes();
 | 
						|
    assert(!OpNodes.empty() &&"Complex Pattern must specify what it can match");
 | 
						|
    if (Variant >= OpNodes.size()) return true;
 | 
						|
 | 
						|
    AddMatcher(new CheckOpcodeMatcher(CGP.getSDNodeInfo(OpNodes[Variant])));
 | 
						|
  } else {
 | 
						|
    if (Variant != 0) return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // Emit the matcher for the pattern structure and types.
 | 
						|
  EmitMatchCode(Pattern.getSrcPattern(), PatWithNoTypes);
 | 
						|
 | 
						|
  // If the pattern has a predicate on it (e.g. only enabled when a subtarget
 | 
						|
  // feature is around, do the check).
 | 
						|
  if (!Pattern.getPredicateCheck().empty())
 | 
						|
    AddMatcher(new CheckPatternPredicateMatcher(Pattern.getPredicateCheck()));
 | 
						|
 | 
						|
  // Now that we've completed the structural type match, emit any ComplexPattern
 | 
						|
  // checks (e.g. addrmode matches).  We emit this after the structural match
 | 
						|
  // because they are generally more expensive to evaluate and more difficult to
 | 
						|
  // factor.
 | 
						|
  for (unsigned i = 0, e = MatchedComplexPatterns.size(); i != e; ++i) {
 | 
						|
    const TreePatternNode *N = MatchedComplexPatterns[i].first;
 | 
						|
 | 
						|
    // Remember where the results of this match get stuck.
 | 
						|
    if (N->isLeaf()) {
 | 
						|
      NamedComplexPatternOperands[N->getName()] = NextRecordedOperandNo + 1;
 | 
						|
    } else {
 | 
						|
      unsigned CurOp = NextRecordedOperandNo;
 | 
						|
      for (unsigned i = 0; i < N->getNumChildren(); ++i) {
 | 
						|
        NamedComplexPatternOperands[N->getChild(i)->getName()] = CurOp + 1;
 | 
						|
        CurOp += N->getChild(i)->getNumMIResults(CGP);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Get the slot we recorded the value in from the name on the node.
 | 
						|
    unsigned RecNodeEntry = MatchedComplexPatterns[i].second;
 | 
						|
 | 
						|
    const ComplexPattern &CP = *N->getComplexPatternInfo(CGP);
 | 
						|
 | 
						|
    // Emit a CheckComplexPat operation, which does the match (aborting if it
 | 
						|
    // fails) and pushes the matched operands onto the recorded nodes list.
 | 
						|
    AddMatcher(new CheckComplexPatMatcher(CP, RecNodeEntry,
 | 
						|
                                          N->getName(), NextRecordedOperandNo));
 | 
						|
 | 
						|
    // Record the right number of operands.
 | 
						|
    NextRecordedOperandNo += CP.getNumOperands();
 | 
						|
    if (CP.hasProperty(SDNPHasChain)) {
 | 
						|
      // If the complex pattern has a chain, then we need to keep track of the
 | 
						|
      // fact that we just recorded a chain input.  The chain input will be
 | 
						|
      // matched as the last operand of the predicate if it was successful.
 | 
						|
      ++NextRecordedOperandNo; // Chained node operand.
 | 
						|
 | 
						|
      // It is the last operand recorded.
 | 
						|
      assert(NextRecordedOperandNo > 1 &&
 | 
						|
             "Should have recorded input/result chains at least!");
 | 
						|
      MatchedChainNodes.push_back(NextRecordedOperandNo-1);
 | 
						|
    }
 | 
						|
 | 
						|
    // TODO: Complex patterns can't have output glues, if they did, we'd want
 | 
						|
    // to record them.
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Node Result Generation
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
void MatcherGen::EmitResultOfNamedOperand(const TreePatternNode *N,
 | 
						|
                                          SmallVectorImpl<unsigned> &ResultOps){
 | 
						|
  assert(!N->getName().empty() && "Operand not named!");
 | 
						|
 | 
						|
  if (unsigned SlotNo = NamedComplexPatternOperands[N->getName()]) {
 | 
						|
    // Complex operands have already been completely selected, just find the
 | 
						|
    // right slot ant add the arguments directly.
 | 
						|
    for (unsigned i = 0; i < N->getNumMIResults(CGP); ++i)
 | 
						|
      ResultOps.push_back(SlotNo - 1 + i);
 | 
						|
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  unsigned SlotNo = getNamedArgumentSlot(N->getName());
 | 
						|
 | 
						|
  // If this is an 'imm' or 'fpimm' node, make sure to convert it to the target
 | 
						|
  // version of the immediate so that it doesn't get selected due to some other
 | 
						|
  // node use.
 | 
						|
  if (!N->isLeaf()) {
 | 
						|
    StringRef OperatorName = N->getOperator()->getName();
 | 
						|
    if (OperatorName == "imm" || OperatorName == "fpimm") {
 | 
						|
      AddMatcher(new EmitConvertToTargetMatcher(SlotNo));
 | 
						|
      ResultOps.push_back(NextRecordedOperandNo++);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  for (unsigned i = 0; i < N->getNumMIResults(CGP); ++i)
 | 
						|
    ResultOps.push_back(SlotNo + i);
 | 
						|
}
 | 
						|
 | 
						|
void MatcherGen::EmitResultLeafAsOperand(const TreePatternNode *N,
 | 
						|
                                         SmallVectorImpl<unsigned> &ResultOps) {
 | 
						|
  assert(N->isLeaf() && "Must be a leaf");
 | 
						|
 | 
						|
  if (IntInit *II = dyn_cast<IntInit>(N->getLeafValue())) {
 | 
						|
    AddMatcher(new EmitIntegerMatcher(II->getValue(), N->getType(0)));
 | 
						|
    ResultOps.push_back(NextRecordedOperandNo++);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // If this is an explicit register reference, handle it.
 | 
						|
  if (DefInit *DI = dyn_cast<DefInit>(N->getLeafValue())) {
 | 
						|
    Record *Def = DI->getDef();
 | 
						|
    if (Def->isSubClassOf("Register")) {
 | 
						|
      const CodeGenRegister *Reg =
 | 
						|
        CGP.getTargetInfo().getRegBank().getReg(Def);
 | 
						|
      AddMatcher(new EmitRegisterMatcher(Reg, N->getType(0)));
 | 
						|
      ResultOps.push_back(NextRecordedOperandNo++);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (Def->getName() == "zero_reg") {
 | 
						|
      AddMatcher(new EmitRegisterMatcher(nullptr, N->getType(0)));
 | 
						|
      ResultOps.push_back(NextRecordedOperandNo++);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Handle a reference to a register class. This is used
 | 
						|
    // in COPY_TO_SUBREG instructions.
 | 
						|
    if (Def->isSubClassOf("RegisterOperand"))
 | 
						|
      Def = Def->getValueAsDef("RegClass");
 | 
						|
    if (Def->isSubClassOf("RegisterClass")) {
 | 
						|
      std::string Value = getQualifiedName(Def) + "RegClassID";
 | 
						|
      AddMatcher(new EmitStringIntegerMatcher(Value, MVT::i32));
 | 
						|
      ResultOps.push_back(NextRecordedOperandNo++);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Handle a subregister index. This is used for INSERT_SUBREG etc.
 | 
						|
    if (Def->isSubClassOf("SubRegIndex")) {
 | 
						|
      std::string Value = getQualifiedName(Def);
 | 
						|
      AddMatcher(new EmitStringIntegerMatcher(Value, MVT::i32));
 | 
						|
      ResultOps.push_back(NextRecordedOperandNo++);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  errs() << "unhandled leaf node: \n";
 | 
						|
  N->dump();
 | 
						|
}
 | 
						|
 | 
						|
/// GetInstPatternNode - Get the pattern for an instruction.
 | 
						|
///
 | 
						|
const TreePatternNode *MatcherGen::
 | 
						|
GetInstPatternNode(const DAGInstruction &Inst, const TreePatternNode *N) {
 | 
						|
  const TreePattern *InstPat = Inst.getPattern();
 | 
						|
 | 
						|
  // FIXME2?: Assume actual pattern comes before "implicit".
 | 
						|
  TreePatternNode *InstPatNode;
 | 
						|
  if (InstPat)
 | 
						|
    InstPatNode = InstPat->getTree(0);
 | 
						|
  else if (/*isRoot*/ N == Pattern.getDstPattern())
 | 
						|
    InstPatNode = Pattern.getSrcPattern();
 | 
						|
  else
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  if (InstPatNode && !InstPatNode->isLeaf() &&
 | 
						|
      InstPatNode->getOperator()->getName() == "set")
 | 
						|
    InstPatNode = InstPatNode->getChild(InstPatNode->getNumChildren()-1);
 | 
						|
 | 
						|
  return InstPatNode;
 | 
						|
}
 | 
						|
 | 
						|
static bool
 | 
						|
mayInstNodeLoadOrStore(const TreePatternNode *N,
 | 
						|
                       const CodeGenDAGPatterns &CGP) {
 | 
						|
  Record *Op = N->getOperator();
 | 
						|
  const CodeGenTarget &CGT = CGP.getTargetInfo();
 | 
						|
  CodeGenInstruction &II = CGT.getInstruction(Op);
 | 
						|
  return II.mayLoad || II.mayStore;
 | 
						|
}
 | 
						|
 | 
						|
static unsigned
 | 
						|
numNodesThatMayLoadOrStore(const TreePatternNode *N,
 | 
						|
                           const CodeGenDAGPatterns &CGP) {
 | 
						|
  if (N->isLeaf())
 | 
						|
    return 0;
 | 
						|
 | 
						|
  Record *OpRec = N->getOperator();
 | 
						|
  if (!OpRec->isSubClassOf("Instruction"))
 | 
						|
    return 0;
 | 
						|
 | 
						|
  unsigned Count = 0;
 | 
						|
  if (mayInstNodeLoadOrStore(N, CGP))
 | 
						|
    ++Count;
 | 
						|
 | 
						|
  for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i)
 | 
						|
    Count += numNodesThatMayLoadOrStore(N->getChild(i), CGP);
 | 
						|
 | 
						|
  return Count;
 | 
						|
}
 | 
						|
 | 
						|
void MatcherGen::
 | 
						|
EmitResultInstructionAsOperand(const TreePatternNode *N,
 | 
						|
                               SmallVectorImpl<unsigned> &OutputOps) {
 | 
						|
  Record *Op = N->getOperator();
 | 
						|
  const CodeGenTarget &CGT = CGP.getTargetInfo();
 | 
						|
  CodeGenInstruction &II = CGT.getInstruction(Op);
 | 
						|
  const DAGInstruction &Inst = CGP.getInstruction(Op);
 | 
						|
 | 
						|
  // If we can, get the pattern for the instruction we're generating. We derive
 | 
						|
  // a variety of information from this pattern, such as whether it has a chain.
 | 
						|
  //
 | 
						|
  // FIXME2: This is extremely dubious for several reasons, not the least of
 | 
						|
  // which it gives special status to instructions with patterns that Pat<>
 | 
						|
  // nodes can't duplicate.
 | 
						|
  const TreePatternNode *InstPatNode = GetInstPatternNode(Inst, N);
 | 
						|
 | 
						|
  // NodeHasChain - Whether the instruction node we're creating takes chains.
 | 
						|
  bool NodeHasChain = InstPatNode &&
 | 
						|
                      InstPatNode->TreeHasProperty(SDNPHasChain, CGP);
 | 
						|
 | 
						|
  // Instructions which load and store from memory should have a chain,
 | 
						|
  // regardless of whether they happen to have an internal pattern saying so.
 | 
						|
  if (Pattern.getSrcPattern()->TreeHasProperty(SDNPHasChain, CGP)
 | 
						|
      && (II.hasCtrlDep || II.mayLoad || II.mayStore || II.canFoldAsLoad ||
 | 
						|
          II.hasSideEffects))
 | 
						|
      NodeHasChain = true;
 | 
						|
 | 
						|
  bool isRoot = N == Pattern.getDstPattern();
 | 
						|
 | 
						|
  // TreeHasOutGlue - True if this tree has glue.
 | 
						|
  bool TreeHasInGlue = false, TreeHasOutGlue = false;
 | 
						|
  if (isRoot) {
 | 
						|
    const TreePatternNode *SrcPat = Pattern.getSrcPattern();
 | 
						|
    TreeHasInGlue = SrcPat->TreeHasProperty(SDNPOptInGlue, CGP) ||
 | 
						|
                    SrcPat->TreeHasProperty(SDNPInGlue, CGP);
 | 
						|
 | 
						|
    // FIXME2: this is checking the entire pattern, not just the node in
 | 
						|
    // question, doing this just for the root seems like a total hack.
 | 
						|
    TreeHasOutGlue = SrcPat->TreeHasProperty(SDNPOutGlue, CGP);
 | 
						|
  }
 | 
						|
 | 
						|
  // NumResults - This is the number of results produced by the instruction in
 | 
						|
  // the "outs" list.
 | 
						|
  unsigned NumResults = Inst.getNumResults();
 | 
						|
 | 
						|
  // Number of operands we know the output instruction must have. If it is
 | 
						|
  // variadic, we could have more operands.
 | 
						|
  unsigned NumFixedOperands = II.Operands.size();
 | 
						|
 | 
						|
  SmallVector<unsigned, 8> InstOps;
 | 
						|
 | 
						|
  // Loop over all of the fixed operands of the instruction pattern, emitting
 | 
						|
  // code to fill them all in. The node 'N' usually has number children equal to
 | 
						|
  // the number of input operands of the instruction.  However, in cases where
 | 
						|
  // there are predicate operands for an instruction, we need to fill in the
 | 
						|
  // 'execute always' values. Match up the node operands to the instruction
 | 
						|
  // operands to do this.
 | 
						|
  unsigned ChildNo = 0;
 | 
						|
  for (unsigned InstOpNo = NumResults, e = NumFixedOperands;
 | 
						|
       InstOpNo != e; ++InstOpNo) {
 | 
						|
    // Determine what to emit for this operand.
 | 
						|
    Record *OperandNode = II.Operands[InstOpNo].Rec;
 | 
						|
    if (OperandNode->isSubClassOf("OperandWithDefaultOps") &&
 | 
						|
        !CGP.getDefaultOperand(OperandNode).DefaultOps.empty()) {
 | 
						|
      // This is a predicate or optional def operand; emit the
 | 
						|
      // 'default ops' operands.
 | 
						|
      const DAGDefaultOperand &DefaultOp
 | 
						|
        = CGP.getDefaultOperand(OperandNode);
 | 
						|
      for (unsigned i = 0, e = DefaultOp.DefaultOps.size(); i != e; ++i)
 | 
						|
        EmitResultOperand(DefaultOp.DefaultOps[i], InstOps);
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // Otherwise this is a normal operand or a predicate operand without
 | 
						|
    // 'execute always'; emit it.
 | 
						|
 | 
						|
    // For operands with multiple sub-operands we may need to emit
 | 
						|
    // multiple child patterns to cover them all.  However, ComplexPattern
 | 
						|
    // children may themselves emit multiple MI operands.
 | 
						|
    unsigned NumSubOps = 1;
 | 
						|
    if (OperandNode->isSubClassOf("Operand")) {
 | 
						|
      DagInit *MIOpInfo = OperandNode->getValueAsDag("MIOperandInfo");
 | 
						|
      if (unsigned NumArgs = MIOpInfo->getNumArgs())
 | 
						|
        NumSubOps = NumArgs;
 | 
						|
    }
 | 
						|
 | 
						|
    unsigned FinalNumOps = InstOps.size() + NumSubOps;
 | 
						|
    while (InstOps.size() < FinalNumOps) {
 | 
						|
      const TreePatternNode *Child = N->getChild(ChildNo);
 | 
						|
      unsigned BeforeAddingNumOps = InstOps.size();
 | 
						|
      EmitResultOperand(Child, InstOps);
 | 
						|
      assert(InstOps.size() > BeforeAddingNumOps && "Didn't add any operands");
 | 
						|
 | 
						|
      // If the operand is an instruction and it produced multiple results, just
 | 
						|
      // take the first one.
 | 
						|
      if (!Child->isLeaf() && Child->getOperator()->isSubClassOf("Instruction"))
 | 
						|
        InstOps.resize(BeforeAddingNumOps+1);
 | 
						|
 | 
						|
      ++ChildNo;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If this is a variadic output instruction (i.e. REG_SEQUENCE), we can't
 | 
						|
  // expand suboperands, use default operands, or other features determined from
 | 
						|
  // the CodeGenInstruction after the fixed operands, which were handled
 | 
						|
  // above. Emit the remaining instructions implicitly added by the use for
 | 
						|
  // variable_ops.
 | 
						|
  if (II.Operands.isVariadic) {
 | 
						|
    for (unsigned I = ChildNo, E = N->getNumChildren(); I < E; ++I)
 | 
						|
      EmitResultOperand(N->getChild(I), InstOps);
 | 
						|
  }
 | 
						|
 | 
						|
  // If this node has input glue or explicitly specified input physregs, we
 | 
						|
  // need to add chained and glued copyfromreg nodes and materialize the glue
 | 
						|
  // input.
 | 
						|
  if (isRoot && !PhysRegInputs.empty()) {
 | 
						|
    // Emit all of the CopyToReg nodes for the input physical registers.  These
 | 
						|
    // occur in patterns like (mul:i8 AL:i8, GR8:i8:$src).
 | 
						|
    for (unsigned i = 0, e = PhysRegInputs.size(); i != e; ++i)
 | 
						|
      AddMatcher(new EmitCopyToRegMatcher(PhysRegInputs[i].second,
 | 
						|
                                          PhysRegInputs[i].first));
 | 
						|
    // Even if the node has no other glue inputs, the resultant node must be
 | 
						|
    // glued to the CopyFromReg nodes we just generated.
 | 
						|
    TreeHasInGlue = true;
 | 
						|
  }
 | 
						|
 | 
						|
  // Result order: node results, chain, glue
 | 
						|
 | 
						|
  // Determine the result types.
 | 
						|
  SmallVector<MVT::SimpleValueType, 4> ResultVTs;
 | 
						|
  for (unsigned i = 0, e = N->getNumTypes(); i != e; ++i)
 | 
						|
    ResultVTs.push_back(N->getType(i));
 | 
						|
 | 
						|
  // If this is the root instruction of a pattern that has physical registers in
 | 
						|
  // its result pattern, add output VTs for them.  For example, X86 has:
 | 
						|
  //   (set AL, (mul ...))
 | 
						|
  // This also handles implicit results like:
 | 
						|
  //   (implicit EFLAGS)
 | 
						|
  if (isRoot && !Pattern.getDstRegs().empty()) {
 | 
						|
    // If the root came from an implicit def in the instruction handling stuff,
 | 
						|
    // don't re-add it.
 | 
						|
    Record *HandledReg = nullptr;
 | 
						|
    if (II.HasOneImplicitDefWithKnownVT(CGT) != MVT::Other)
 | 
						|
      HandledReg = II.ImplicitDefs[0];
 | 
						|
 | 
						|
    for (unsigned i = 0; i != Pattern.getDstRegs().size(); ++i) {
 | 
						|
      Record *Reg = Pattern.getDstRegs()[i];
 | 
						|
      if (!Reg->isSubClassOf("Register") || Reg == HandledReg) continue;
 | 
						|
      ResultVTs.push_back(getRegisterValueType(Reg, CGT));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If this is the root of the pattern and the pattern we're matching includes
 | 
						|
  // a node that is variadic, mark the generated node as variadic so that it
 | 
						|
  // gets the excess operands from the input DAG.
 | 
						|
  int NumFixedArityOperands = -1;
 | 
						|
  if (isRoot &&
 | 
						|
      Pattern.getSrcPattern()->NodeHasProperty(SDNPVariadic, CGP))
 | 
						|
    NumFixedArityOperands = Pattern.getSrcPattern()->getNumChildren();
 | 
						|
 | 
						|
  // If this is the root node and multiple matched nodes in the input pattern
 | 
						|
  // have MemRefs in them, have the interpreter collect them and plop them onto
 | 
						|
  // this node. If there is just one node with MemRefs, leave them on that node
 | 
						|
  // even if it is not the root.
 | 
						|
  //
 | 
						|
  // FIXME3: This is actively incorrect for result patterns with multiple
 | 
						|
  // memory-referencing instructions.
 | 
						|
  bool PatternHasMemOperands =
 | 
						|
    Pattern.getSrcPattern()->TreeHasProperty(SDNPMemOperand, CGP);
 | 
						|
 | 
						|
  bool NodeHasMemRefs = false;
 | 
						|
  if (PatternHasMemOperands) {
 | 
						|
    unsigned NumNodesThatLoadOrStore =
 | 
						|
      numNodesThatMayLoadOrStore(Pattern.getDstPattern(), CGP);
 | 
						|
    bool NodeIsUniqueLoadOrStore = mayInstNodeLoadOrStore(N, CGP) &&
 | 
						|
                                   NumNodesThatLoadOrStore == 1;
 | 
						|
    NodeHasMemRefs =
 | 
						|
      NodeIsUniqueLoadOrStore || (isRoot && (mayInstNodeLoadOrStore(N, CGP) ||
 | 
						|
                                             NumNodesThatLoadOrStore != 1));
 | 
						|
  }
 | 
						|
 | 
						|
  assert((!ResultVTs.empty() || TreeHasOutGlue || NodeHasChain) &&
 | 
						|
         "Node has no result");
 | 
						|
 | 
						|
  AddMatcher(new EmitNodeMatcher(II.Namespace+"::"+II.TheDef->getName(),
 | 
						|
                                 ResultVTs, InstOps,
 | 
						|
                                 NodeHasChain, TreeHasInGlue, TreeHasOutGlue,
 | 
						|
                                 NodeHasMemRefs, NumFixedArityOperands,
 | 
						|
                                 NextRecordedOperandNo));
 | 
						|
 | 
						|
  // The non-chain and non-glue results of the newly emitted node get recorded.
 | 
						|
  for (unsigned i = 0, e = ResultVTs.size(); i != e; ++i) {
 | 
						|
    if (ResultVTs[i] == MVT::Other || ResultVTs[i] == MVT::Glue) break;
 | 
						|
    OutputOps.push_back(NextRecordedOperandNo++);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MatcherGen::
 | 
						|
EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
 | 
						|
                               SmallVectorImpl<unsigned> &ResultOps) {
 | 
						|
  assert(N->getOperator()->isSubClassOf("SDNodeXForm") && "Not SDNodeXForm?");
 | 
						|
 | 
						|
  // Emit the operand.
 | 
						|
  SmallVector<unsigned, 8> InputOps;
 | 
						|
 | 
						|
  // FIXME2: Could easily generalize this to support multiple inputs and outputs
 | 
						|
  // to the SDNodeXForm.  For now we just support one input and one output like
 | 
						|
  // the old instruction selector.
 | 
						|
  assert(N->getNumChildren() == 1);
 | 
						|
  EmitResultOperand(N->getChild(0), InputOps);
 | 
						|
 | 
						|
  // The input currently must have produced exactly one result.
 | 
						|
  assert(InputOps.size() == 1 && "Unexpected input to SDNodeXForm");
 | 
						|
 | 
						|
  AddMatcher(new EmitNodeXFormMatcher(InputOps[0], N->getOperator()));
 | 
						|
  ResultOps.push_back(NextRecordedOperandNo++);
 | 
						|
}
 | 
						|
 | 
						|
void MatcherGen::EmitResultOperand(const TreePatternNode *N,
 | 
						|
                                   SmallVectorImpl<unsigned> &ResultOps) {
 | 
						|
  // This is something selected from the pattern we matched.
 | 
						|
  if (!N->getName().empty())
 | 
						|
    return EmitResultOfNamedOperand(N, ResultOps);
 | 
						|
 | 
						|
  if (N->isLeaf())
 | 
						|
    return EmitResultLeafAsOperand(N, ResultOps);
 | 
						|
 | 
						|
  Record *OpRec = N->getOperator();
 | 
						|
  if (OpRec->isSubClassOf("Instruction"))
 | 
						|
    return EmitResultInstructionAsOperand(N, ResultOps);
 | 
						|
  if (OpRec->isSubClassOf("SDNodeXForm"))
 | 
						|
    return EmitResultSDNodeXFormAsOperand(N, ResultOps);
 | 
						|
  errs() << "Unknown result node to emit code for: " << *N << '\n';
 | 
						|
  PrintFatalError("Unknown node in result pattern!");
 | 
						|
}
 | 
						|
 | 
						|
void MatcherGen::EmitResultCode() {
 | 
						|
  // Patterns that match nodes with (potentially multiple) chain inputs have to
 | 
						|
  // merge them together into a token factor.  This informs the generated code
 | 
						|
  // what all the chained nodes are.
 | 
						|
  if (!MatchedChainNodes.empty())
 | 
						|
    AddMatcher(new EmitMergeInputChainsMatcher(MatchedChainNodes));
 | 
						|
 | 
						|
  // Codegen the root of the result pattern, capturing the resulting values.
 | 
						|
  SmallVector<unsigned, 8> Ops;
 | 
						|
  EmitResultOperand(Pattern.getDstPattern(), Ops);
 | 
						|
 | 
						|
  // At this point, we have however many values the result pattern produces.
 | 
						|
  // However, the input pattern might not need all of these.  If there are
 | 
						|
  // excess values at the end (such as implicit defs of condition codes etc)
 | 
						|
  // just lop them off.  This doesn't need to worry about glue or chains, just
 | 
						|
  // explicit results.
 | 
						|
  //
 | 
						|
  unsigned NumSrcResults = Pattern.getSrcPattern()->getNumTypes();
 | 
						|
 | 
						|
  // If the pattern also has (implicit) results, count them as well.
 | 
						|
  if (!Pattern.getDstRegs().empty()) {
 | 
						|
    // If the root came from an implicit def in the instruction handling stuff,
 | 
						|
    // don't re-add it.
 | 
						|
    Record *HandledReg = nullptr;
 | 
						|
    const TreePatternNode *DstPat = Pattern.getDstPattern();
 | 
						|
    if (!DstPat->isLeaf() &&DstPat->getOperator()->isSubClassOf("Instruction")){
 | 
						|
      const CodeGenTarget &CGT = CGP.getTargetInfo();
 | 
						|
      CodeGenInstruction &II = CGT.getInstruction(DstPat->getOperator());
 | 
						|
 | 
						|
      if (II.HasOneImplicitDefWithKnownVT(CGT) != MVT::Other)
 | 
						|
        HandledReg = II.ImplicitDefs[0];
 | 
						|
    }
 | 
						|
 | 
						|
    for (unsigned i = 0; i != Pattern.getDstRegs().size(); ++i) {
 | 
						|
      Record *Reg = Pattern.getDstRegs()[i];
 | 
						|
      if (!Reg->isSubClassOf("Register") || Reg == HandledReg) continue;
 | 
						|
      ++NumSrcResults;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  assert(Ops.size() >= NumSrcResults && "Didn't provide enough results");
 | 
						|
  Ops.resize(NumSrcResults);
 | 
						|
 | 
						|
  // If the matched pattern covers nodes which define a glue result, emit a node
 | 
						|
  // that tells the matcher about them so that it can update their results.
 | 
						|
  if (!MatchedGlueResultNodes.empty())
 | 
						|
    AddMatcher(new MarkGlueResultsMatcher(MatchedGlueResultNodes));
 | 
						|
 | 
						|
  AddMatcher(new CompleteMatchMatcher(Ops, Pattern));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// ConvertPatternToMatcher - Create the matcher for the specified pattern with
 | 
						|
/// the specified variant.  If the variant number is invalid, this returns null.
 | 
						|
Matcher *llvm::ConvertPatternToMatcher(const PatternToMatch &Pattern,
 | 
						|
                                       unsigned Variant,
 | 
						|
                                       const CodeGenDAGPatterns &CGP) {
 | 
						|
  MatcherGen Gen(Pattern, CGP);
 | 
						|
 | 
						|
  // Generate the code for the matcher.
 | 
						|
  if (Gen.EmitMatcherCode(Variant))
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  // FIXME2: Kill extra MoveParent commands at the end of the matcher sequence.
 | 
						|
  // FIXME2: Split result code out to another table, and make the matcher end
 | 
						|
  // with an "Emit <index>" command.  This allows result generation stuff to be
 | 
						|
  // shared and factored?
 | 
						|
 | 
						|
  // If the match succeeds, then we generate Pattern.
 | 
						|
  Gen.EmitResultCode();
 | 
						|
 | 
						|
  // Unconditional match.
 | 
						|
  return Gen.GetMatcher();
 | 
						|
}
 |