getIntrinsicInstrCost takes a IntrinsicCostAttributes holding various
parameters of the intrinsic being costed. It can either be called with a
scalar intrinsic (RetTy==Scalar, VF==1), with a vector instruction
(RetTy==Vector, VF==1) or from the vectorizer with a scalar type and
vector width (RetTy==Scalar, VF>1). A RetTy==Vector, VF>1 is considered
an error. Both of the vector modes are expected to be treated the same,
but because this is confusing many backends end up getting it wrong.
Instead of trying work with those two values separately this removes the
VF parameter, widening the RetTy/ArgTys by VF used called from the
vectorizer. This keeps things simpler, but does require some other
modifications to keep things consistent.
Most backends look like this will be an improvement (or were not using
getIntrinsicInstrCost). AMDGPU needed the most changes to keep the code
from c230965ccf working. ARM removed the fix in
dfac521da1, webassembly happens to get a fixup for an SLP cost
issue and both X86 and AArch64 seem to now be using better costs from
the vectorizer.
Differential Revision: https://reviews.llvm.org/D95291