133 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
//= lib/fp_trunc_impl.inc - high precision -> low precision conversion *-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a fairly generic conversion from a wider to a narrower
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// IEEE-754 floating-point type in the default (round to nearest, ties to even)
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// rounding mode.  The constants and types defined following the includes below
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// parameterize the conversion.
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//
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// This routine can be trivially adapted to support conversions to
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// half-precision or from quad-precision. It does not support types that don't
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// use the usual IEEE-754 interchange formats; specifically, some work would be
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// needed to adapt it to (for example) the Intel 80-bit format or PowerPC
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// double-double format.
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//
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// Note please, however, that this implementation is only intended to support
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// *narrowing* operations; if you need to convert to a *wider* floating-point
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// type (e.g. float -> double), then this routine will not do what you want it
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// to.
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//
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// It also requires that integer types at least as large as both formats
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// are available on the target platform; this may pose a problem when trying
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// to add support for quad on some 32-bit systems, for example.
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//
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// Finally, the following assumptions are made:
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//
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// 1. Floating-point types and integer types have the same endianness on the
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//    target platform.
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//
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// 2. Quiet NaNs, if supported, are indicated by the leading bit of the
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//    significand field being set.
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//
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//===----------------------------------------------------------------------===//
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#include "fp_trunc.h"
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static __inline dst_t __truncXfYf2__(src_t a) {
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  // Various constants whose values follow from the type parameters.
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  // Any reasonable optimizer will fold and propagate all of these.
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  const int srcBits = sizeof(src_t) * CHAR_BIT;
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  const int srcExpBits = srcBits - srcSigBits - 1;
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  const int srcInfExp = (1 << srcExpBits) - 1;
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  const int srcExpBias = srcInfExp >> 1;
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  const src_rep_t srcMinNormal = SRC_REP_C(1) << srcSigBits;
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  const src_rep_t srcSignificandMask = srcMinNormal - 1;
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  const src_rep_t srcInfinity = (src_rep_t)srcInfExp << srcSigBits;
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  const src_rep_t srcSignMask = SRC_REP_C(1) << (srcSigBits + srcExpBits);
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  const src_rep_t srcAbsMask = srcSignMask - 1;
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  const src_rep_t roundMask = (SRC_REP_C(1) << (srcSigBits - dstSigBits)) - 1;
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  const src_rep_t halfway = SRC_REP_C(1) << (srcSigBits - dstSigBits - 1);
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  const src_rep_t srcQNaN = SRC_REP_C(1) << (srcSigBits - 1);
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  const src_rep_t srcNaNCode = srcQNaN - 1;
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  const int dstBits = sizeof(dst_t) * CHAR_BIT;
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  const int dstExpBits = dstBits - dstSigBits - 1;
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  const int dstInfExp = (1 << dstExpBits) - 1;
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  const int dstExpBias = dstInfExp >> 1;
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  const int underflowExponent = srcExpBias + 1 - dstExpBias;
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  const int overflowExponent = srcExpBias + dstInfExp - dstExpBias;
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  const src_rep_t underflow = (src_rep_t)underflowExponent << srcSigBits;
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  const src_rep_t overflow = (src_rep_t)overflowExponent << srcSigBits;
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  const dst_rep_t dstQNaN = DST_REP_C(1) << (dstSigBits - 1);
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  const dst_rep_t dstNaNCode = dstQNaN - 1;
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  // Break a into a sign and representation of the absolute value.
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  const src_rep_t aRep = srcToRep(a);
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  const src_rep_t aAbs = aRep & srcAbsMask;
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  const src_rep_t sign = aRep & srcSignMask;
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  dst_rep_t absResult;
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  if (aAbs - underflow < aAbs - overflow) {
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    // The exponent of a is within the range of normal numbers in the
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    // destination format.  We can convert by simply right-shifting with
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    // rounding and adjusting the exponent.
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    absResult = aAbs >> (srcSigBits - dstSigBits);
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    absResult -= (dst_rep_t)(srcExpBias - dstExpBias) << dstSigBits;
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    const src_rep_t roundBits = aAbs & roundMask;
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    // Round to nearest.
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    if (roundBits > halfway)
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      absResult++;
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    // Tie to even.
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    else if (roundBits == halfway)
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      absResult += absResult & 1;
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  } else if (aAbs > srcInfinity) {
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    // a is NaN.
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    // Conjure the result by beginning with infinity, setting the qNaN
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    // bit and inserting the (truncated) trailing NaN field.
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    absResult = (dst_rep_t)dstInfExp << dstSigBits;
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    absResult |= dstQNaN;
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    absResult |=
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        ((aAbs & srcNaNCode) >> (srcSigBits - dstSigBits)) & dstNaNCode;
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  } else if (aAbs >= overflow) {
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    // a overflows to infinity.
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    absResult = (dst_rep_t)dstInfExp << dstSigBits;
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  } else {
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    // a underflows on conversion to the destination type or is an exact
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    // zero.  The result may be a denormal or zero.  Extract the exponent
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    // to get the shift amount for the denormalization.
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    const int aExp = aAbs >> srcSigBits;
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    const int shift = srcExpBias - dstExpBias - aExp + 1;
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    const src_rep_t significand = (aRep & srcSignificandMask) | srcMinNormal;
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    // Right shift by the denormalization amount with sticky.
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    if (shift > srcSigBits) {
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      absResult = 0;
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    } else {
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      const bool sticky = significand << (srcBits - shift);
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      src_rep_t denormalizedSignificand = significand >> shift | sticky;
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      absResult = denormalizedSignificand >> (srcSigBits - dstSigBits);
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      const src_rep_t roundBits = denormalizedSignificand & roundMask;
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      // Round to nearest
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      if (roundBits > halfway)
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        absResult++;
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      // Ties to even
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      else if (roundBits == halfway)
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        absResult += absResult & 1;
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    }
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  }
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  // Apply the signbit to the absolute value.
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  const dst_rep_t result = absResult | sign >> (srcBits - dstBits);
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  return dstFromRep(result);
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}
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