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| =====================
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| LLVM Developer Policy
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| =====================
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| 
 | |
| .. contents::
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|    :local:
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| 
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| Introduction
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| ============
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| 
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| This document contains the LLVM Developer Policy which defines the project's
 | |
| policy towards developers and their contributions. The intent of this policy is
 | |
| to eliminate miscommunication, rework, and confusion that might arise from the
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| distributed nature of LLVM's development.  By stating the policy in clear terms,
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| we hope each developer can know ahead of time what to expect when making LLVM
 | |
| contributions.  This policy covers all llvm.org subprojects, including Clang,
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| LLDB, libc++, etc.
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| 
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| This policy is also designed to accomplish the following objectives:
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| 
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| #. Attract both users and developers to the LLVM project.
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| 
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| #. Make life as simple and easy for contributors as possible.
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| 
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| #. Keep the top of tree as stable as possible.
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| 
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| #. Establish awareness of the project's :ref:`copyright, license, and patent
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|    policies <copyright-license-patents>` with contributors to the project.
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| 
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| This policy is aimed at frequent contributors to LLVM. People interested in
 | |
| contributing one-off patches can do so in an informal way by sending them to the
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| `llvm-commits mailing list
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| <http://lists.llvm.org/mailman/listinfo/llvm-commits>`_ and engaging another
 | |
| developer to see it through the process.
 | |
| 
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| Developer Policies
 | |
| ==================
 | |
| 
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| This section contains policies that pertain to frequent LLVM developers.  We
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| always welcome `one-off patches`_ from people who do not routinely contribute to
 | |
| LLVM, but we expect more from frequent contributors to keep the system as
 | |
| efficient as possible for everyone.  Frequent LLVM contributors are expected to
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| meet the following requirements in order for LLVM to maintain a high standard of
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| quality.
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| 
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| Stay Informed
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| -------------
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| 
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| Developers should stay informed by reading at least the "dev" mailing list for
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| the projects you are interested in, such as `llvm-dev
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| <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ for LLVM, `cfe-dev
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| <http://lists.llvm.org/mailman/listinfo/cfe-dev>`_ for Clang, or `lldb-dev
 | |
| <http://lists.llvm.org/mailman/listinfo/lldb-dev>`_ for LLDB.  If you are
 | |
| doing anything more than just casual work on LLVM, it is suggested that you also
 | |
| subscribe to the "commits" mailing list for the subproject you're interested in,
 | |
| such as `llvm-commits
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| <http://lists.llvm.org/mailman/listinfo/llvm-commits>`_, `cfe-commits
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| <http://lists.llvm.org/mailman/listinfo/cfe-commits>`_, or `lldb-commits
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| <http://lists.llvm.org/mailman/listinfo/lldb-commits>`_.  Reading the
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| "commits" list and paying attention to changes being made by others is a good
 | |
| way to see what other people are interested in and watching the flow of the
 | |
| project as a whole.
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| 
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| We recommend that active developers register an email account with `LLVM
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| Bugzilla <https://bugs.llvm.org/>`_ and preferably subscribe to the `llvm-bugs
 | |
| <http://lists.llvm.org/mailman/listinfo/llvm-bugs>`_ email list to keep track
 | |
| of bugs and enhancements occurring in LLVM.  We really appreciate people who are
 | |
| proactive at catching incoming bugs in their components and dealing with them
 | |
| promptly.
 | |
| 
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| Please be aware that all public LLVM mailing lists are public and archived, and
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| that notices of confidentiality or non-disclosure cannot be respected.
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| 
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| .. _patch:
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| .. _one-off patches:
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| 
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| Making and Submitting a Patch
 | |
| -----------------------------
 | |
| 
 | |
| When making a patch for review, the goal is to make it as easy for the reviewer
 | |
| to read it as possible.  As such, we recommend that you:
 | |
| 
 | |
| #. Make your patch against git master, not a branch, and not an old version
 | |
|    of LLVM.  This makes it easy to apply the patch.  For information on how to
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|    clone from git, please see the :ref:`Getting Started Guide
 | |
|    <checkout>`.
 | |
| 
 | |
| #. Similarly, patches should be submitted soon after they are generated.  Old
 | |
|    patches may not apply correctly if the underlying code changes between the
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|    time the patch was created and the time it is applied.
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| 
 | |
| #. Patches should be made with ``git format-patch``, or similar. If you use a
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|    different tool, make sure it uses the ``diff -u`` format and that it
 | |
|    doesn't contain clutter which makes it hard to read.
 | |
| 
 | |
| Once your patch is ready, submit it by emailing it to the appropriate project's
 | |
| commit mailing list (or commit it directly if applicable). Alternatively, some
 | |
| patches get sent to the project's development list or component of the LLVM bug
 | |
| tracker, but the commit list is the primary place for reviews and should
 | |
| generally be preferred.
 | |
| 
 | |
| When sending a patch to a mailing list, it is a good idea to send it as an
 | |
| *attachment* to the message, not embedded into the text of the message.  This
 | |
| ensures that your mailer will not mangle the patch when it sends it (e.g. by
 | |
| making whitespace changes or by wrapping lines).
 | |
| 
 | |
| *For Thunderbird users:* Before submitting a patch, please open *Preferences >
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| Advanced > General > Config Editor*, find the key
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| ``mail.content_disposition_type``, and set its value to ``1``. Without this
 | |
| setting, Thunderbird sends your attachment using ``Content-Disposition: inline``
 | |
| rather than ``Content-Disposition: attachment``. Apple Mail gamely displays such
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| a file inline, making it difficult to work with for reviewers using that
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| program.
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| 
 | |
| When submitting patches, please do not add confidentiality or non-disclosure
 | |
| notices to the patches themselves.  These notices conflict with the LLVM
 | |
| licensing terms and may result in your contribution being excluded.
 | |
| 
 | |
| .. _code review:
 | |
| 
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| Code Reviews
 | |
| ------------
 | |
| 
 | |
| LLVM has a code review policy. Code review is one way to increase the quality of
 | |
| software. We generally follow these policies:
 | |
| 
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| #. All developers are required to have significant changes reviewed before they
 | |
|    are committed to the repository.
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| 
 | |
| #. Code reviews are conducted by email on the relevant project's commit mailing
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|    list, or alternatively on the project's development list or bug tracker.
 | |
| 
 | |
| #. Code can be reviewed either before it is committed or after.  We expect major
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|    changes to be reviewed before being committed, but smaller changes (or
 | |
|    changes where the developer owns the component) can be reviewed after commit.
 | |
| 
 | |
| #. The developer responsible for a code change is also responsible for making
 | |
|    all necessary review-related changes.
 | |
| 
 | |
| #. Code review can be an iterative process, which continues until the patch is
 | |
|    ready to be committed. Specifically, once a patch is sent out for review, it
 | |
|    needs an explicit "looks good" before it is submitted. Do not assume silent
 | |
|    approval, or request active objections to the patch with a deadline.
 | |
| 
 | |
| Sometimes code reviews will take longer than you would hope for, especially for
 | |
| larger features. Accepted ways to speed up review times for your patches are:
 | |
| 
 | |
| * Review other people's patches. If you help out, everybody will be more
 | |
|   willing to do the same for you; goodwill is our currency.
 | |
| * Ping the patch. If it is urgent, provide reasons why it is important to you to
 | |
|   get this patch landed and ping it every couple of days. If it is
 | |
|   not urgent, the common courtesy ping rate is one week. Remember that you're
 | |
|   asking for valuable time from other professional developers.
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| * Ask for help on IRC. Developers on IRC will be able to either help you
 | |
|   directly, or tell you who might be a good reviewer.
 | |
| * Split your patch into multiple smaller patches that build on each other. The
 | |
|   smaller your patch, the higher the probability that somebody will take a quick
 | |
|   look at it.
 | |
| 
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| Developers should participate in code reviews as both reviewers and
 | |
| reviewees. If someone is kind enough to review your code, you should return the
 | |
| favor for someone else.  Note that anyone is welcome to review and give feedback
 | |
| on a patch, but only people with Subversion write access can approve it.
 | |
| 
 | |
| There is a web based code review tool that can optionally be used
 | |
| for code reviews. See :doc:`Phabricator`.
 | |
| 
 | |
| .. _code owners:
 | |
| 
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| Code Owners
 | |
| -----------
 | |
| 
 | |
| The LLVM Project relies on two features of its process to maintain rapid
 | |
| development in addition to the high quality of its source base: the combination
 | |
| of code review plus post-commit review for trusted maintainers.  Having both is
 | |
| a great way for the project to take advantage of the fact that most people do
 | |
| the right thing most of the time, and only commit patches without pre-commit
 | |
| review when they are confident they are right.
 | |
| 
 | |
| The trick to this is that the project has to guarantee that all patches that are
 | |
| committed are reviewed after they go in: you don't want everyone to assume
 | |
| someone else will review it, allowing the patch to go unreviewed.  To solve this
 | |
| problem, we have a notion of an 'owner' for a piece of the code.  The sole
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| responsibility of a code owner is to ensure that a commit to their area of the
 | |
| code is appropriately reviewed, either by themself or by someone else.  The list
 | |
| of current code owners can be found in the file `CODE_OWNERS.TXT
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| <https://github.com/llvm/llvm-project/blob/master/llvm/CODE_OWNERS.TXT>`_ in the
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| root of the LLVM source tree.
 | |
| 
 | |
| Note that code ownership is completely different than reviewers: anyone can
 | |
| review a piece of code, and we welcome code review from anyone who is
 | |
| interested.  Code owners are the "last line of defense" to guarantee that all
 | |
| patches that are committed are actually reviewed.
 | |
| 
 | |
| Being a code owner is a somewhat unglamorous position, but it is incredibly
 | |
| important for the ongoing success of the project.  Because people get busy,
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| interests change, and unexpected things happen, code ownership is purely opt-in,
 | |
| and anyone can choose to resign their "title" at any time. For now, we do not
 | |
| have an official policy on how one gets elected to be a code owner.
 | |
| 
 | |
| .. _include a testcase:
 | |
| 
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| Test Cases
 | |
| ----------
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| 
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| Developers are required to create test cases for any bugs fixed and any new
 | |
| features added.  Some tips for getting your testcase approved:
 | |
| 
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| * All feature and regression test cases are added to the ``llvm/test``
 | |
|   directory. The appropriate sub-directory should be selected (see the
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|   :doc:`Testing Guide <TestingGuide>` for details).
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| 
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| * Test cases should be written in :doc:`LLVM assembly language <LangRef>`.
 | |
| 
 | |
| * Test cases, especially for regressions, should be reduced as much as possible,
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|   by :doc:`bugpoint <Bugpoint>` or manually. It is unacceptable to place an
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|   entire failing program into ``llvm/test`` as this creates a *time-to-test*
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|   burden on all developers. Please keep them short.
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| 
 | |
| Note that llvm/test and clang/test are designed for regression and small feature
 | |
| tests only. More extensive test cases (e.g., entire applications, benchmarks,
 | |
| etc) should be added to the ``llvm-test`` test suite.  The llvm-test suite is
 | |
| for coverage (correctness, performance, etc) testing, not feature or regression
 | |
| testing.
 | |
| 
 | |
| Quality
 | |
| -------
 | |
| 
 | |
| The minimum quality standards that any change must satisfy before being
 | |
| committed to the main development branch are:
 | |
| 
 | |
| #. Code must adhere to the `LLVM Coding Standards <CodingStandards.html>`_.
 | |
| 
 | |
| #. Code must compile cleanly (no errors, no warnings) on at least one platform.
 | |
| 
 | |
| #. Bug fixes and new features should `include a testcase`_ so we know if the
 | |
|    fix/feature ever regresses in the future.
 | |
| 
 | |
| #. Code must pass the ``llvm/test`` test suite.
 | |
| 
 | |
| #. The code must not cause regressions on a reasonable subset of llvm-test,
 | |
|    where "reasonable" depends on the contributor's judgement and the scope of
 | |
|    the change (more invasive changes require more testing). A reasonable subset
 | |
|    might be something like "``llvm-test/MultiSource/Benchmarks``".
 | |
| 
 | |
| Additionally, the committer is responsible for addressing any problems found in
 | |
| the future that the change is responsible for.  For example:
 | |
| 
 | |
| * The code should compile cleanly on all supported platforms.
 | |
| 
 | |
| * The changes should not cause any correctness regressions in the ``llvm-test``
 | |
|   suite and must not cause any major performance regressions.
 | |
| 
 | |
| * The change set should not cause performance or correctness regressions for the
 | |
|   LLVM tools.
 | |
| 
 | |
| * The changes should not cause performance or correctness regressions in code
 | |
|   compiled by LLVM on all applicable targets.
 | |
| 
 | |
| * You are expected to address any `Bugzilla bugs <https://bugs.llvm.org/>`_ that
 | |
|   result from your change.
 | |
| 
 | |
| We prefer for this to be handled before submission but understand that it isn't
 | |
| possible to test all of this for every submission.  Our build bots and nightly
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| testing infrastructure normally finds these problems.  A good rule of thumb is
 | |
| to check the nightly testers for regressions the day after your change.  Build
 | |
| bots will directly email you if a group of commits that included yours caused a
 | |
| failure.  You are expected to check the build bot messages to see if they are
 | |
| your fault and, if so, fix the breakage.
 | |
| 
 | |
| Commits that violate these quality standards (e.g. are very broken) may be
 | |
| reverted. This is necessary when the change blocks other developers from making
 | |
| progress. The developer is welcome to re-commit the change after the problem has
 | |
| been fixed.
 | |
| 
 | |
| .. _commit messages:
 | |
| 
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| Commit messages
 | |
| ---------------
 | |
| 
 | |
| Although we don't enforce the format of commit messages, we prefer that
 | |
| you follow these guidelines to help review, search in logs, email formatting
 | |
| and so on. These guidelines are very similar to rules used by other open source
 | |
| projects.
 | |
| 
 | |
| Most importantly, the contents of the message should be carefully written to
 | |
| convey the rationale of the change (without delving too much in detail). It
 | |
| also should avoid being vague or overly specific. For example, "bits were not
 | |
| set right" will leave the reviewer wondering about which bits, and why they
 | |
| weren't right, while "Correctly set overflow bits in TargetInfo" conveys almost
 | |
| all there is to the change.
 | |
| 
 | |
| Below are some guidelines about the format of the message itself:
 | |
| 
 | |
| * Separate the commit message into title, body and, if you're not the original
 | |
|   author, a "Patch by" attribution line (see below).
 | |
| 
 | |
| * The title should be concise. Because all commits are emailed to the list with
 | |
|   the first line as the subject, long titles are frowned upon.  Short titles
 | |
|   also look better in `git log`.
 | |
| 
 | |
| * When the changes are restricted to a specific part of the code (e.g. a
 | |
|   back-end or optimization pass), it is customary to add a tag to the
 | |
|   beginning of the line in square brackets.  For example, "[SCEV] ..."
 | |
|   or "[OpenMP] ...". This helps email filters and searches for post-commit
 | |
|   reviews.
 | |
| 
 | |
| * The body, if it exists, should be separated from the title by an empty line.
 | |
| 
 | |
| * The body should be concise, but explanatory, including a complete
 | |
|   reasoning.  Unless it is required to understand the change, examples,
 | |
|   code snippets and gory details should be left to bug comments, web
 | |
|   review or the mailing list.
 | |
| 
 | |
| * If the patch fixes a bug in bugzilla, please include the PR# in the message.
 | |
| 
 | |
| * `Attribution of Changes`_ should be in a separate line, after the end of
 | |
|   the body, as simple as "Patch by John Doe.". This is how we officially
 | |
|   handle attribution, and there are automated processes that rely on this
 | |
|   format.
 | |
| 
 | |
| * Text formatting and spelling should follow the same rules as documentation
 | |
|   and in-code comments, ex. capitalization, full stop, etc.
 | |
| 
 | |
| * If the commit is a bug fix on top of another recently committed patch, or a
 | |
|   revert or reapply of a patch, include the svn revision number of the prior
 | |
|   related commit. This could be as simple as "Revert rNNNN because it caused
 | |
|   PR#".
 | |
| 
 | |
| For minor violations of these recommendations, the community normally favors
 | |
| reminding the contributor of this policy over reverting. Minor corrections and
 | |
| omissions can be handled by sending a reply to the commits mailing list.
 | |
| 
 | |
| Obtaining Commit Access
 | |
| -----------------------
 | |
| 
 | |
| We grant commit access to contributors with a track record of submitting high
 | |
| quality patches.  If you would like commit access, please send an email to
 | |
| `Chris <mailto:clattner@llvm.org>`_ with the following information:
 | |
| 
 | |
| #. The user name you want to commit with, e.g. "hacker".
 | |
| 
 | |
| #. The full name and email address you want message to llvm-commits to come
 | |
|    from, e.g. "J. Random Hacker <hacker@yoyodyne.com>".
 | |
| 
 | |
| #. A "password hash" of the password you want to use, e.g. "``2ACR96qjUqsyM``".
 | |
|    Note that you don't ever tell us what your password is; you just give it to
 | |
|    us in an encrypted form.  To get this, run "``htpasswd``" (a utility that
 | |
|    comes with apache) in *crypt* mode (often enabled with "``-d``"), or find a web
 | |
|    page that will do it for you.  Note that our system does not work with MD5
 | |
|    hashes.  These are significantly longer than a crypt hash - e.g.
 | |
|    "``$apr1$vea6bBV2$Z8IFx.AfeD8LhqlZFqJer0``", we only accept the shorter crypt hash.
 | |
| 
 | |
| Once you've been granted commit access, you should be able to check out an LLVM
 | |
| tree with an SVN URL of "https://username@llvm.org/..." instead of the normal
 | |
| anonymous URL of "http://llvm.org/...".  The first time you commit you'll have
 | |
| to type in your password.  Note that you may get a warning from SVN about an
 | |
| untrusted key; you can ignore this.  To verify that your commit access works,
 | |
| please do a test commit (e.g. change a comment or add a blank line).  Your first
 | |
| commit to a repository may require the autogenerated email to be approved by a
 | |
| moderator of the mailing list.
 | |
| This is normal and will be done when the mailing list owner has time.
 | |
| 
 | |
| If you have recently been granted commit access, these policies apply:
 | |
| 
 | |
| #. You are granted *commit-after-approval* to all parts of LLVM.  To get
 | |
|    approval, submit a `patch`_ to `llvm-commits
 | |
|    <http://lists.llvm.org/mailman/listinfo/llvm-commits>`_. When approved,
 | |
|    you may commit it yourself.
 | |
| 
 | |
| #. You are allowed to commit patches without approval which you think are
 | |
|    obvious. This is clearly a subjective decision --- we simply expect you to
 | |
|    use good judgement.  Examples include: fixing build breakage, reverting
 | |
|    obviously broken patches, documentation/comment changes, any other minor
 | |
|    changes. Avoid committing formatting- or whitespace-only changes outside of
 | |
|    code you plan to make subsequent changes to. Also, try to separate
 | |
|    formatting or whitespace changes from functional changes, either by
 | |
|    correcting the format first (ideally) or afterward. Such changes should be
 | |
|    highly localized and the commit message should clearly state that the commit
 | |
|    is not intended to change functionality, usually by stating it is
 | |
|    :ref:`NFC <nfc>`.
 | |
| 
 | |
| #. You are allowed to commit patches without approval to those portions of LLVM
 | |
|    that you have contributed or maintain (i.e., have been assigned
 | |
|    responsibility for), with the proviso that such commits must not break the
 | |
|    build.  This is a "trust but verify" policy, and commits of this nature are
 | |
|    reviewed after they are committed.
 | |
| 
 | |
| #. Multiple violations of these policies or a single egregious violation may
 | |
|    cause commit access to be revoked.
 | |
| 
 | |
| In any case, your changes are still subject to `code review`_ (either before or
 | |
| after they are committed, depending on the nature of the change).  You are
 | |
| encouraged to review other peoples' patches as well, but you aren't required
 | |
| to do so.
 | |
| 
 | |
| .. _discuss the change/gather consensus:
 | |
| 
 | |
| Making a Major Change
 | |
| ---------------------
 | |
| 
 | |
| When a developer begins a major new project with the aim of contributing it back
 | |
| to LLVM, they should inform the community with an email to the `llvm-dev
 | |
| <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ email list, to the extent
 | |
| possible. The reason for this is to:
 | |
| 
 | |
| #. keep the community informed about future changes to LLVM,
 | |
| 
 | |
| #. avoid duplication of effort by preventing multiple parties working on the
 | |
|    same thing and not knowing about it, and
 | |
| 
 | |
| #. ensure that any technical issues around the proposed work are discussed and
 | |
|    resolved before any significant work is done.
 | |
| 
 | |
| The design of LLVM is carefully controlled to ensure that all the pieces fit
 | |
| together well and are as consistent as possible. If you plan to make a major
 | |
| change to the way LLVM works or want to add a major new extension, it is a good
 | |
| idea to get consensus with the development community before you start working on
 | |
| it.
 | |
| 
 | |
| Once the design of the new feature is finalized, the work itself should be done
 | |
| as a series of `incremental changes`_, not as a long-term development branch.
 | |
| 
 | |
| .. _incremental changes:
 | |
| 
 | |
| Incremental Development
 | |
| -----------------------
 | |
| 
 | |
| In the LLVM project, we do all significant changes as a series of incremental
 | |
| patches.  We have a strong dislike for huge changes or long-term development
 | |
| branches.  Long-term development branches have a number of drawbacks:
 | |
| 
 | |
| #. Branches must have mainline merged into them periodically.  If the branch
 | |
|    development and mainline development occur in the same pieces of code,
 | |
|    resolving merge conflicts can take a lot of time.
 | |
| 
 | |
| #. Other people in the community tend to ignore work on branches.
 | |
| 
 | |
| #. Huge changes (produced when a branch is merged back onto mainline) are
 | |
|    extremely difficult to `code review`_.
 | |
| 
 | |
| #. Branches are not routinely tested by our nightly tester infrastructure.
 | |
| 
 | |
| #. Changes developed as monolithic large changes often don't work until the
 | |
|    entire set of changes is done.  Breaking it down into a set of smaller
 | |
|    changes increases the odds that any of the work will be committed to the main
 | |
|    repository.
 | |
| 
 | |
| To address these problems, LLVM uses an incremental development style and we
 | |
| require contributors to follow this practice when making a large/invasive
 | |
| change.  Some tips:
 | |
| 
 | |
| * Large/invasive changes usually have a number of secondary changes that are
 | |
|   required before the big change can be made (e.g. API cleanup, etc).  These
 | |
|   sorts of changes can often be done before the major change is done,
 | |
|   independently of that work.
 | |
| 
 | |
| * The remaining inter-related work should be decomposed into unrelated sets of
 | |
|   changes if possible.  Once this is done, define the first increment and get
 | |
|   consensus on what the end goal of the change is.
 | |
| 
 | |
| * Each change in the set can be stand alone (e.g. to fix a bug), or part of a
 | |
|   planned series of changes that works towards the development goal.
 | |
| 
 | |
| * Each change should be kept as small as possible. This simplifies your work
 | |
|   (into a logical progression), simplifies code review and reduces the chance
 | |
|   that you will get negative feedback on the change. Small increments also
 | |
|   facilitate the maintenance of a high quality code base.
 | |
| 
 | |
| * Often, an independent precursor to a big change is to add a new API and slowly
 | |
|   migrate clients to use the new API.  Each change to use the new API is often
 | |
|   "obvious" and can be committed without review.  Once the new API is in place
 | |
|   and used, it is much easier to replace the underlying implementation of the
 | |
|   API.  This implementation change is logically separate from the API
 | |
|   change.
 | |
| 
 | |
| If you are interested in making a large change, and this scares you, please make
 | |
| sure to first `discuss the change/gather consensus`_ then ask about the best way
 | |
| to go about making the change.
 | |
| 
 | |
| Attribution of Changes
 | |
| ----------------------
 | |
| 
 | |
| When contributors submit a patch to an LLVM project, other developers with
 | |
| commit access may commit it for the author once appropriate (based on the
 | |
| progression of code review, etc.). When doing so, it is important to retain
 | |
| correct attribution of contributions to their contributors. However, we do not
 | |
| want the source code to be littered with random attributions "this code written
 | |
| by J. Random Hacker" (this is noisy and distracting). In practice, the revision
 | |
| control system keeps a perfect history of who changed what, and the CREDITS.txt
 | |
| file describes higher-level contributions. If you commit a patch for someone
 | |
| else, please follow the attribution of changes in the simple manner as outlined
 | |
| by the `commit messages`_ section. Overall, please do not add contributor names
 | |
| to the source code.
 | |
| 
 | |
| Also, don't commit patches authored by others unless they have submitted the
 | |
| patch to the project or you have been authorized to submit them on their behalf
 | |
| (you work together and your company authorized you to contribute the patches,
 | |
| etc.). The author should first submit them to the relevant project's commit
 | |
| list, development list, or LLVM bug tracker component. If someone sends you
 | |
| a patch privately, encourage them to submit it to the appropriate list first.
 | |
| 
 | |
| 
 | |
| .. _IR backwards compatibility:
 | |
| 
 | |
| IR Backwards Compatibility
 | |
| --------------------------
 | |
| 
 | |
| When the IR format has to be changed, keep in mind that we try to maintain some
 | |
| backwards compatibility. The rules are intended as a balance between convenience
 | |
| for llvm users and not imposing a big burden on llvm developers:
 | |
| 
 | |
| * The textual format is not backwards compatible. We don't change it too often,
 | |
|   but there are no specific promises.
 | |
| 
 | |
| * Additions and changes to the IR should be reflected in
 | |
|   ``test/Bitcode/compatibility.ll``.
 | |
| 
 | |
| * The current LLVM version supports loading any bitcode since version 3.0.
 | |
| 
 | |
| * After each X.Y release, ``compatibility.ll`` must be copied to
 | |
|   ``compatibility-X.Y.ll``. The corresponding bitcode file should be assembled
 | |
|   using the X.Y build and committed as ``compatibility-X.Y.ll.bc``.
 | |
| 
 | |
| * Newer releases can ignore features from older releases, but they cannot
 | |
|   miscompile them. For example, if nsw is ever replaced with something else,
 | |
|   dropping it would be a valid way to upgrade the IR.
 | |
| 
 | |
| * Debug metadata is special in that it is currently dropped during upgrades.
 | |
| 
 | |
| * Non-debug metadata is defined to be safe to drop, so a valid way to upgrade
 | |
|   it is to drop it. That is not very user friendly and a bit more effort is
 | |
|   expected, but no promises are made.
 | |
| 
 | |
| C API Changes
 | |
| ----------------
 | |
| 
 | |
| * Stability Guarantees: The C API is, in general, a "best effort" for stability.
 | |
|   This means that we make every attempt to keep the C API stable, but that
 | |
|   stability will be limited by the abstractness of the interface and the
 | |
|   stability of the C++ API that it wraps. In practice, this means that things
 | |
|   like "create debug info" or "create this type of instruction" are likely to be
 | |
|   less stable than "take this IR file and JIT it for my current machine".
 | |
| 
 | |
| * Release stability: We won't break the C API on the release branch with patches
 | |
|   that go on that branch, with the exception that we will fix an unintentional
 | |
|   C API break that will keep the release consistent with both the previous and
 | |
|   next release.
 | |
| 
 | |
| * Testing: Patches to the C API are expected to come with tests just like any
 | |
|   other patch.
 | |
| 
 | |
| * Including new things into the API: If an LLVM subcomponent has a C API already
 | |
|   included, then expanding that C API is acceptable. Adding C API for
 | |
|   subcomponents that don't currently have one needs to be discussed on the
 | |
|   mailing list for design and maintainability feedback prior to implementation.
 | |
| 
 | |
| * Documentation: Any changes to the C API are required to be documented in the
 | |
|   release notes so that it's clear to external users who do not follow the
 | |
|   project how the C API is changing and evolving.
 | |
| 
 | |
| New Targets
 | |
| -----------
 | |
| 
 | |
| LLVM is very receptive to new targets, even experimental ones, but a number of
 | |
| problems can appear when adding new large portions of code, and back-ends are
 | |
| normally added in bulk.  We have found that landing large pieces of new code 
 | |
| and then trying to fix emergent problems in-tree is problematic for a variety 
 | |
| of reasons.
 | |
| 
 | |
| For these reasons, new targets are *always* added as *experimental* until
 | |
| they can be proven stable, and later moved to non-experimental. The difference
 | |
| between both classes is that experimental targets are not built by default
 | |
| (need to be added to -DLLVM_TARGETS_TO_BUILD at CMake time).
 | |
| 
 | |
| The basic rules for a back-end to be upstreamed in **experimental** mode are:
 | |
| 
 | |
| * Every target must have a :ref:`code owner<code owners>`. The `CODE_OWNERS.TXT`
 | |
|   file has to be updated as part of the first merge. The code owner makes sure
 | |
|   that changes to the target get reviewed and steers the overall effort.
 | |
| 
 | |
| * There must be an active community behind the target. This community
 | |
|   will help maintain the target by providing buildbots, fixing
 | |
|   bugs, answering the LLVM community's questions and making sure the new
 | |
|   target doesn't break any of the other targets, or generic code. This
 | |
|   behavior is expected to continue throughout the lifetime of the
 | |
|   target's code.
 | |
| 
 | |
| * The code must be free of contentious issues, for example, large
 | |
|   changes in how the IR behaves or should be formed by the front-ends,
 | |
|   unless agreed by the majority of the community via refactoring of the
 | |
|   (:doc:`IR standard<LangRef>`) **before** the merge of the new target changes,
 | |
|   following the :ref:`IR backwards compatibility`.
 | |
| 
 | |
| * The code conforms to all of the policies laid out in this developer policy
 | |
|   document, including license, patent, and coding standards.
 | |
| 
 | |
| * The target should have either reasonable documentation on how it
 | |
|   works (ISA, ABI, etc.) or a publicly available simulator/hardware
 | |
|   (either free or cheap enough) - preferably both.  This allows
 | |
|   developers to validate assumptions, understand constraints and review code 
 | |
|   that can affect the target. 
 | |
| 
 | |
| In addition, the rules for a back-end to be promoted to **official** are:
 | |
| 
 | |
| * The target must have addressed every other minimum requirement and
 | |
|   have been stable in tree for at least 3 months. This cool down
 | |
|   period is to make sure that the back-end and the target community can
 | |
|   endure continuous upstream development for the foreseeable future.
 | |
| 
 | |
| * The target's code must have been completely adapted to this policy
 | |
|   as well as the :doc:`coding standards<CodingStandards>`. Any exceptions that
 | |
|   were made to move into experimental mode must have been fixed **before**
 | |
|   becoming official.
 | |
| 
 | |
| * The test coverage needs to be broad and well written (small tests,
 | |
|   well documented). The build target ``check-all`` must pass with the
 | |
|   new target built, and where applicable, the ``test-suite`` must also
 | |
|   pass without errors, in at least one configuration (publicly
 | |
|   demonstrated, for example, via buildbots).
 | |
| 
 | |
| * Public buildbots need to be created and actively maintained, unless
 | |
|   the target requires no additional buildbots (ex. ``check-all`` covers
 | |
|   all tests). The more relevant and public the new target's CI infrastructure
 | |
|   is, the more the LLVM community will embrace it.
 | |
| 
 | |
| To **continue** as a supported and official target:
 | |
| 
 | |
| * The maintainer(s) must continue following these rules throughout the lifetime
 | |
|   of the target. Continuous violations of aforementioned rules and policies
 | |
|   could lead to complete removal of the target from the code base.
 | |
| 
 | |
| * Degradation in support, documentation or test coverage will make the target as
 | |
|   nuisance to other targets and be considered a candidate for deprecation and
 | |
|   ultimately removed.
 | |
| 
 | |
| In essences, these rules are necessary for targets to gain and retain their
 | |
| status, but also markers to define bit-rot, and will be used to clean up the
 | |
| tree from unmaintained targets.
 | |
| 
 | |
| .. _toolchain:
 | |
| 
 | |
| Updating Toolchain Requirements
 | |
| -------------------------------
 | |
| 
 | |
| We intend to require newer toolchains as time goes by. This means LLVM's
 | |
| codebase can use newer versions of C++ as they get standardized. Requiring newer
 | |
| toolchains to build LLVM can be painful for those building LLVM; therefore, it
 | |
| will only be done through the following process:
 | |
| 
 | |
|   * Generally, try to support LLVM and GCC versions from the last 3 years at a
 | |
|     minimum. This time-based guideline is not strict: we may support much older
 | |
|     compilers, or decide to support fewer versions.
 | |
| 
 | |
|   * An RFC is sent to the `llvm-dev mailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_
 | |
| 
 | |
|     - Detail upsides of the version increase (e.g. which newer C++ language or
 | |
|       library features LLVM should use; avoid miscompiles in particular compiler
 | |
|       versions, etc).
 | |
|     - Detail downsides on important platforms (e.g. Ubuntu LTS status).
 | |
| 
 | |
|   * Once the RFC reaches consensus, update the CMake toolchain version checks as
 | |
|     well as the :doc:`getting started<GettingStarted>` guide. We want to
 | |
|     soft-error when developers compile LLVM. We say "soft-error" because the
 | |
|     error can be turned into a warning using a CMake flag. This is an important
 | |
|     step: LLVM still doesn't have code which requires the new toolchains, but it
 | |
|     soon will. If you compile LLVM but don't read the mailing list, we should
 | |
|     tell you!
 | |
| 
 | |
|   * Ensure that at least one LLVM release has had this soft-error. Not all
 | |
|     developers compile LLVM top-of-tree. These release-bound developers should
 | |
|     also be told about upcoming changes.
 | |
| 
 | |
|   * Turn the soft-error into a hard-error after said LLVM release has branched.
 | |
| 
 | |
|   * Update the :doc:`coding standards<CodingStandards>` to allow the new
 | |
|     features we've explicitly approved in the RFC.
 | |
| 
 | |
|   * Start using the new features in LLVM's codebase.
 | |
| 
 | |
| Here's a `sample RFC
 | |
| <http://lists.llvm.org/pipermail/llvm-dev/2019-January/129452.html>`_ and the
 | |
| `corresponding change <https://reviews.llvm.org/D57264>`_.
 | |
| 
 | |
| .. _copyright-license-patents:
 | |
| 
 | |
| Copyright, License, and Patents
 | |
| ===============================
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|    This section deals with legal matters but does not provide legal advice.  We
 | |
|    are not lawyers --- please seek legal counsel from a licensed attorney.
 | |
| 
 | |
| This section addresses the issues of copyright, license and patents for the LLVM
 | |
| project.  The copyright for the code is held by the contributors of
 | |
| the code.  The code is licensed under permissive `open source licensing terms`_,
 | |
| namely the Apache 2 license, which includes a copyright and `patent license`_.
 | |
| When you contribute code to the LLVM project, you license it under these terms.
 | |
| 
 | |
| If you have questions or comments about these topics, please contact the
 | |
| `LLVM Developer's Mailing List <mailto:llvm-dev@lists.llvm.org>`_.  However,
 | |
| please realize that most compiler developers are not lawyers, and therefore you
 | |
| will not be getting official legal advice.
 | |
| 
 | |
| Copyright
 | |
| ---------
 | |
| 
 | |
| The LLVM project does not collect copyright assignments, which means that the
 | |
| copyright for the code in the project is held by the respective contributors.
 | |
| Because you (or your company)
 | |
| retain ownership of the code you contribute, you know it may only be used under
 | |
| the terms of the open source license you contributed it under: the license for
 | |
| your contributions cannot be changed in the future without your approval.
 | |
| 
 | |
| Because the LLVM project does not require copyright assignments, changing the
 | |
| LLVM license requires tracking down the
 | |
| contributors to LLVM and getting them to agree that a license change is
 | |
| acceptable for their contributions.  We feel that a high burden for relicensing
 | |
| is good for the project, because contributors do not have to fear that their
 | |
| code will be used in a way with which they disagree.
 | |
| 
 | |
| Relicensing
 | |
| -----------
 | |
| 
 | |
| The last paragraph notwithstanding, the LLVM Project is in the middle of a large
 | |
| effort to change licenses, which aims to solve several problems:
 | |
| 
 | |
| * The old licenses made it difficult to move code from (e.g.) the compiler to
 | |
|   runtime libraries, because runtime libraries used a different license from the
 | |
|   rest of the compiler.
 | |
| * Some contributions were not submitted to LLVM due to concerns that
 | |
|   the patent grant required by the project was overly broad.
 | |
| * The patent grant was unique to the LLVM Project, not written by a lawyer, and
 | |
|   was difficult to determine what was protection was provided (if any).
 | |
| 
 | |
| The scope of relicensing is all code that is considered part of the LLVM
 | |
| project, including the main LLVM repository, runtime libraries (compiler_rt,
 | |
| OpenMP, etc), Polly, and all other subprojects.  There are a few exceptions:
 | |
| 
 | |
| * Code imported from other projects (e.g. Google Test, Autoconf, etc) will
 | |
|   remain as it is.  This code isn't developed as part of the LLVM project, it
 | |
|   is used by LLVM.
 | |
| * Some subprojects are impractical or uninteresting to relicense (e.g. llvm-gcc
 | |
|   and dragonegg). These will be split off from the LLVM project (e.g. to
 | |
|   separate Github projects), allowing interested people to continue their
 | |
|   development elsewhere.
 | |
| 
 | |
| To relicense LLVM, we will be seeking approval from all of the copyright holders
 | |
| of code in the repository, or potentially remove/rewrite code if we cannot.
 | |
| This is a large
 | |
| and challenging project which will take a significant amount of time to
 | |
| complete.  In the interim, **all contributions to the project will be made under
 | |
| the terms of both the new license and the legacy license scheme** (each of which
 | |
| is described below).  The exception to this is the legacy patent grant, which
 | |
| will not be required for new contributions.
 | |
| 
 | |
| When all of the code in the project has been converted to the new license or
 | |
| removed, we will drop the requirement to contribute under the legacy license.
 | |
| This will achieve the goal of having
 | |
| a single standardized license for the entire codebase.
 | |
| 
 | |
| If you are a prior contributor to LLVM and have not done so already, please do
 | |
| *TODO* to allow us to use your code. *Add a link to a separate page here, which
 | |
| is probably a click through web form or something like that.  Details to be
 | |
| determined later*.
 | |
| 
 | |
| 
 | |
| .. _open source licensing terms:
 | |
| 
 | |
| New LLVM Project License Framework
 | |
| ----------------------------------
 | |
| 
 | |
| Contributions to LLVM are licensed under the `Apache License, Version 2.0
 | |
| <https://www.apache.org/licenses/LICENSE-2.0>`_, with two limited
 | |
| exceptions intended to ensure that LLVM is very permissively licensed.
 | |
| Collectively, the name of this license is "Apache 2.0 License with LLVM
 | |
| exceptions".  The exceptions read:
 | |
| 
 | |
| ::
 | |
| 
 | |
|    ---- LLVM Exceptions to the Apache 2.0 License ----
 | |
| 
 | |
|    As an exception, if, as a result of your compiling your source code, portions
 | |
|    of this Software are embedded into an Object form of such source code, you
 | |
|    may redistribute such embedded portions in such Object form without complying
 | |
|    with the conditions of Sections 4(a), 4(b) and 4(d) of the License.
 | |
| 
 | |
|    In addition, if you combine or link compiled forms of this Software with
 | |
|    software that is licensed under the GPLv2 ("Combined Software") and if a
 | |
|    court of competent jurisdiction determines that the patent provision (Section
 | |
|    3), the indemnity provision (Section 9) or other Section of the License
 | |
|    conflicts with the conditions of the GPLv2, you may retroactively and
 | |
|    prospectively choose to deem waived or otherwise exclude such Section(s) of
 | |
|    the License, but only in their entirety and only with respect to the Combined
 | |
|    Software.
 | |
| 
 | |
| 
 | |
| We intend to keep LLVM perpetually open source and available under a permissive
 | |
| license - this fosters the widest adoption of LLVM by
 | |
| **allowing commercial products to be derived from LLVM** with few restrictions
 | |
| and without a requirement for making any derived works also open source.  In
 | |
| particular, LLVM's license is not a "copyleft" license like the GPL.
 | |
| 
 | |
| The "Apache 2.0 License with LLVM exceptions" allows you to:
 | |
| 
 | |
| * freely download and use LLVM (in whole or in part) for personal, internal, or
 | |
|   commercial purposes.
 | |
| * include LLVM in packages or distributions you create.
 | |
| * combine LLVM with code licensed under every other major open source
 | |
|   license (including BSD, MIT, GPLv2, GPLv3...).
 | |
| * make changes to LLVM code without being required to contribute it back
 | |
|   to the project - contributions are appreciated though!
 | |
| 
 | |
| However, it imposes these limitations on you:
 | |
| 
 | |
| * You must retain the copyright notice if you redistribute LLVM: You cannot
 | |
|   strip the copyright headers off or replace them with your own.
 | |
| * Binaries that include LLVM must reproduce the copyright notice (e.g. in an
 | |
|   included README file or in an "About" box), unless the LLVM code was added as
 | |
|   a by-product of compilation.  For example, if an LLVM runtime library like
 | |
|   compiler_rt or libc++ was automatically included into your application by the
 | |
|   compiler, you do not need to attribute it.
 | |
| * You can't use our names to promote your products (LLVM derived or not) -
 | |
|   though you can make truthful statements about your use of the LLVM code,
 | |
|   without implying our sponsorship.
 | |
| * There's no warranty on LLVM at all.
 | |
| 
 | |
| We want LLVM code to be widely used, and believe that this provides a model that
 | |
| is great for contributors and users of the project.  For more information about
 | |
| the Apache 2.0 License, please see the `Apache License FAQ
 | |
| <http://www.apache.org/foundation/license-faq.html>`_, maintained by the
 | |
| Apache Project.
 | |
| 
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|    The LLVM Project includes some really old subprojects (dragonegg,
 | |
|    llvm-gcc-4.0, and llvm-gcc-4.2), which are licensed under **GPL
 | |
|    licenses**.  This code is not actively maintained - it does not even
 | |
|    build successfully.  This code is cleanly separated into distinct SVN
 | |
|    repositories from the rest of LLVM, and the LICENSE.txt files specifically
 | |
|    indicate that they contain GPL code.  When LLVM transitions from SVN to Git,
 | |
|    we plan to drop these code bases from the new repository structure.
 | |
| 
 | |
| 
 | |
| .. _patent license:
 | |
| 
 | |
| Patents
 | |
| -------
 | |
| 
 | |
| Section 3 of the Apache 2.0 license is a patent grant under which
 | |
| contributors of code to the project contribute the rights to use any of
 | |
| their patents that would otherwise be infringed by that code contribution
 | |
| (protecting uses of that code).  Further, the patent grant is revoked
 | |
| from anyone who files a patent lawsuit about code in LLVM - this protects the
 | |
| community by providing a "patent commons" for the code base and reducing the
 | |
| odds of patent lawsuits in general.
 | |
| 
 | |
| The license specifically scopes which patents are included with code
 | |
| contributions.  To help explain this, the `Apache License FAQ
 | |
| <http://www.apache.org/foundation/license-faq.html>`_ explains this scope using
 | |
| some questions and answers, which we reproduce here for your convenience (for
 | |
| reference, the "ASF" is the Apache Software Foundation, the guidance still
 | |
| holds though)::
 | |
| 
 | |
|    Q1: If I own a patent and contribute to a Work, and, at the time my
 | |
|    contribution is included in that Work, none of my patent's claims are subject
 | |
|    to Apache's Grant of Patent License, is there a way any of those claims would
 | |
|    later become subject to the Grant of Patent License solely due to subsequent
 | |
|    contributions by other parties who are not licensees of that patent.
 | |
| 
 | |
|    A1: No.
 | |
| 
 | |
|    Q2: If at any time after my contribution, I am able to license other patent
 | |
|    claims that would have been subject to Apache's Grant of Patent License if
 | |
|    they were licenseable by me at the time of my contribution, do those other
 | |
|    claims become subject to the Grant of Patent License?
 | |
| 
 | |
|    A2: Yes.
 | |
| 
 | |
|    Q3: If I own or control a licensable patent and contribute code to a specific
 | |
|    Apache product, which of my patent claims are subject to Apache's Grant of
 | |
|    Patent License?
 | |
| 
 | |
|    A3:  The only patent claims that are licensed to the ASF are those you own or
 | |
|    have the right to license that read on your contribution or on the
 | |
|    combination of your contribution with the specific Apache product to which
 | |
|    you contributed as it existed at the time of your contribution. No additional
 | |
|    patent claims become licensed as a result of subsequent combinations of your
 | |
|    contribution with any other software. Note, however, that licensable patent
 | |
|    claims include those that you acquire in the future, as long as they read on
 | |
|    your original contribution as made at the original time. Once a patent claim
 | |
|    is subject to Apache's Grant of Patent License, it is licensed under the
 | |
|    terms of that Grant to the ASF and to recipients of any software distributed
 | |
|    by the ASF for any Apache software product whatsoever.
 | |
| 
 | |
| .. _legacy:
 | |
| 
 | |
| Legacy License Structure
 | |
| ------------------------
 | |
| 
 | |
| .. note::
 | |
|    The code base was previously licensed under the Terms described here.
 | |
|    We are in the middle of relicensing to a new approach (described above), but
 | |
|    until this effort is complete, the code is also still available under these
 | |
|    terms.  Once we finish the relicensing project, new versions of the code will
 | |
|    not be available under these terms.  However, nothing takes away your right
 | |
|    to use old versions under the licensing terms under which they were
 | |
|    originally released.
 | |
| 
 | |
| We intend to keep LLVM perpetually open source and to use a permissive open
 | |
| source license.  The code in
 | |
| LLVM is available under the `University of Illinois/NCSA Open Source License
 | |
| <http://www.opensource.org/licenses/UoI-NCSA.php>`_, which boils down to
 | |
| this:
 | |
| 
 | |
| * You can freely distribute LLVM.
 | |
| * You must retain the copyright notice if you redistribute LLVM.
 | |
| * Binaries derived from LLVM must reproduce the copyright notice (e.g. in an
 | |
|   included README file).
 | |
| * You can't use our names to promote your LLVM derived products.
 | |
| * There's no warranty on LLVM at all.
 | |
| 
 | |
| We believe this fosters the widest adoption of LLVM because it **allows
 | |
| commercial products to be derived from LLVM** with few restrictions and without
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| a requirement for making any derived works also open source (i.e. LLVM's
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| license is not a "copyleft" license like the GPL). We suggest that you read the
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| `License <http://www.opensource.org/licenses/UoI-NCSA.php>`_ if further
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| clarification is needed.
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| 
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| In addition to the UIUC license, the runtime library components of LLVM
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| (**compiler_rt, libc++, and libclc**) are also licensed under the `MIT License
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| <http://www.opensource.org/licenses/mit-license.php>`_, which does not contain
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| the binary redistribution clause.  As a user of these runtime libraries, it
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| means that you can choose to use the code under either license (and thus don't
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| need the binary redistribution clause), and as a contributor to the code that
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| you agree that any contributions to these libraries be licensed under both
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| licenses.  We feel that this is important for runtime libraries, because they
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| are implicitly linked into applications and therefore should not subject those
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| applications to the binary redistribution clause. This also means that it is ok
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| to move code from (e.g.)  libc++ to the LLVM core without concern, but that code
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| cannot be moved from the LLVM core to libc++ without the copyright owner's
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| permission.
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