242 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===- ScoreboardHazardRecognizer.cpp - Scheduler Support -----------------===//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the ScoreboardHazardRecognizer class, which
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| // encapsultes hazard-avoidance heuristics for scheduling, based on the
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| // scheduling itineraries specified for the target.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/CodeGen/ScoreboardHazardRecognizer.h"
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| #include "llvm/CodeGen/ScheduleDAG.h"
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| #include "llvm/CodeGen/TargetInstrInfo.h"
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| #include "llvm/Config/llvm-config.h"
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| #include "llvm/MC/MCInstrDesc.h"
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| #include "llvm/MC/MCInstrItineraries.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/raw_ostream.h"
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| #include <cassert>
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| 
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| using namespace llvm;
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| 
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| #define DEBUG_TYPE DebugType
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| 
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| ScoreboardHazardRecognizer::ScoreboardHazardRecognizer(
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|     const InstrItineraryData *II, const ScheduleDAG *SchedDAG,
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|     const char *ParentDebugType)
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|     : ScheduleHazardRecognizer(), DebugType(ParentDebugType), ItinData(II),
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|       DAG(SchedDAG) {
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|   (void)DebugType;
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|   // Determine the maximum depth of any itinerary. This determines the depth of
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|   // the scoreboard. We always make the scoreboard at least 1 cycle deep to
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|   // avoid dealing with the boundary condition.
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|   unsigned ScoreboardDepth = 1;
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|   if (ItinData && !ItinData->isEmpty()) {
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|     for (unsigned idx = 0; ; ++idx) {
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|       if (ItinData->isEndMarker(idx))
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|         break;
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| 
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|       const InstrStage *IS = ItinData->beginStage(idx);
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|       const InstrStage *E = ItinData->endStage(idx);
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|       unsigned CurCycle = 0;
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|       unsigned ItinDepth = 0;
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|       for (; IS != E; ++IS) {
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|         unsigned StageDepth = CurCycle + IS->getCycles();
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|         if (ItinDepth < StageDepth) ItinDepth = StageDepth;
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|         CurCycle += IS->getNextCycles();
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|       }
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| 
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|       // Find the next power-of-2 >= ItinDepth
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|       while (ItinDepth > ScoreboardDepth) {
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|         ScoreboardDepth *= 2;
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|         // Don't set MaxLookAhead until we find at least one nonzero stage.
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|         // This way, an itinerary with no stages has MaxLookAhead==0, which
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|         // completely bypasses the scoreboard hazard logic.
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|         MaxLookAhead = ScoreboardDepth;
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|       }
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|     }
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|   }
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| 
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|   ReservedScoreboard.reset(ScoreboardDepth);
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|   RequiredScoreboard.reset(ScoreboardDepth);
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| 
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|   // If MaxLookAhead is not set above, then we are not enabled.
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|   if (!isEnabled())
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|     LLVM_DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
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|   else {
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|     // A nonempty itinerary must have a SchedModel.
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|     IssueWidth = ItinData->SchedModel.IssueWidth;
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|     LLVM_DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
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|                       << ScoreboardDepth << '\n');
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|   }
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| }
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| 
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| void ScoreboardHazardRecognizer::Reset() {
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|   IssueCount = 0;
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|   RequiredScoreboard.reset();
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|   ReservedScoreboard.reset();
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| }
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| 
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| #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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| LLVM_DUMP_METHOD void ScoreboardHazardRecognizer::Scoreboard::dump() const {
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|   dbgs() << "Scoreboard:\n";
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| 
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|   unsigned last = Depth - 1;
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|   while ((last > 0) && ((*this)[last] == 0))
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|     last--;
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| 
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|   for (unsigned i = 0; i <= last; i++) {
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|     unsigned FUs = (*this)[i];
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|     dbgs() << "\t";
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|     for (int j = 31; j >= 0; j--)
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|       dbgs() << ((FUs & (1 << j)) ? '1' : '0');
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|     dbgs() << '\n';
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|   }
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| }
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| #endif
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| 
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| bool ScoreboardHazardRecognizer::atIssueLimit() const {
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|   if (IssueWidth == 0)
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|     return false;
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| 
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|   return IssueCount == IssueWidth;
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| }
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| 
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| ScheduleHazardRecognizer::HazardType
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| ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) {
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|   if (!ItinData || ItinData->isEmpty())
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|     return NoHazard;
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| 
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|   // Note that stalls will be negative for bottom-up scheduling.
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|   int cycle = Stalls;
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| 
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|   // Use the itinerary for the underlying instruction to check for
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|   // free FU's in the scoreboard at the appropriate future cycles.
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| 
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|   const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
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|   if (!MCID) {
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|     // Don't check hazards for non-machineinstr Nodes.
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|     return NoHazard;
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|   }
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|   unsigned idx = MCID->getSchedClass();
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|   for (const InstrStage *IS = ItinData->beginStage(idx),
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|          *E = ItinData->endStage(idx); IS != E; ++IS) {
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|     // We must find one of the stage's units free for every cycle the
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|     // stage is occupied. FIXME it would be more accurate to find the
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|     // same unit free in all the cycles.
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|     for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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|       int StageCycle = cycle + (int)i;
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|       if (StageCycle < 0)
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|         continue;
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| 
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|       if (StageCycle >= (int)RequiredScoreboard.getDepth()) {
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|         assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() &&
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|                "Scoreboard depth exceeded!");
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|         // This stage was stalled beyond pipeline depth, so cannot conflict.
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|         break;
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|       }
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| 
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|       unsigned freeUnits = IS->getUnits();
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|       switch (IS->getReservationKind()) {
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|       case InstrStage::Required:
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|         // Required FUs conflict with both reserved and required ones
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|         freeUnits &= ~ReservedScoreboard[StageCycle];
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|         LLVM_FALLTHROUGH;
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|       case InstrStage::Reserved:
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|         // Reserved FUs can conflict only with required ones.
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|         freeUnits &= ~RequiredScoreboard[StageCycle];
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|         break;
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|       }
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| 
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|       if (!freeUnits) {
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|         LLVM_DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", ");
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|         LLVM_DEBUG(DAG->dumpNode(*SU));
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|         return Hazard;
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|       }
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|     }
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| 
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|     // Advance the cycle to the next stage.
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|     cycle += IS->getNextCycles();
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|   }
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| 
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|   return NoHazard;
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| }
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| 
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| void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) {
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|   if (!ItinData || ItinData->isEmpty())
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|     return;
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| 
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|   // Use the itinerary for the underlying instruction to reserve FU's
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|   // in the scoreboard at the appropriate future cycles.
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|   const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
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|   assert(MCID && "The scheduler must filter non-machineinstrs");
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|   if (DAG->TII->isZeroCost(MCID->Opcode))
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|     return;
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| 
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|   ++IssueCount;
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| 
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|   unsigned cycle = 0;
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| 
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|   unsigned idx = MCID->getSchedClass();
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|   for (const InstrStage *IS = ItinData->beginStage(idx),
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|          *E = ItinData->endStage(idx); IS != E; ++IS) {
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|     // We must reserve one of the stage's units for every cycle the
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|     // stage is occupied. FIXME it would be more accurate to reserve
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|     // the same unit free in all the cycles.
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|     for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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|       assert(((cycle + i) < RequiredScoreboard.getDepth()) &&
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|              "Scoreboard depth exceeded!");
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| 
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|       unsigned freeUnits = IS->getUnits();
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|       switch (IS->getReservationKind()) {
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|       case InstrStage::Required:
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|         // Required FUs conflict with both reserved and required ones
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|         freeUnits &= ~ReservedScoreboard[cycle + i];
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|         LLVM_FALLTHROUGH;
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|       case InstrStage::Reserved:
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|         // Reserved FUs can conflict only with required ones.
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|         freeUnits &= ~RequiredScoreboard[cycle + i];
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|         break;
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|       }
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| 
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|       // reduce to a single unit
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|       unsigned freeUnit = 0;
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|       do {
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|         freeUnit = freeUnits;
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|         freeUnits = freeUnit & (freeUnit - 1);
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|       } while (freeUnits);
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| 
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|       if (IS->getReservationKind() == InstrStage::Required)
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|         RequiredScoreboard[cycle + i] |= freeUnit;
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|       else
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|         ReservedScoreboard[cycle + i] |= freeUnit;
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|     }
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| 
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|     // Advance the cycle to the next stage.
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|     cycle += IS->getNextCycles();
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|   }
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| 
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|   LLVM_DEBUG(ReservedScoreboard.dump());
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|   LLVM_DEBUG(RequiredScoreboard.dump());
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| }
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| 
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| void ScoreboardHazardRecognizer::AdvanceCycle() {
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|   IssueCount = 0;
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|   ReservedScoreboard[0] = 0; ReservedScoreboard.advance();
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|   RequiredScoreboard[0] = 0; RequiredScoreboard.advance();
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| }
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| 
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| void ScoreboardHazardRecognizer::RecedeCycle() {
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|   IssueCount = 0;
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|   ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0;
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|   ReservedScoreboard.recede();
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|   RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0;
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|   RequiredScoreboard.recede();
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| }
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