335 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			335 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
| //=== X86CallingConv.cpp - X86 Custom Calling Convention Impl   -*- C++ -*-===//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file contains the implementation of custom routines for the X86
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| // Calling Convention that aren't done by tablegen.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "X86CallingConv.h"
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| #include "X86Subtarget.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/CodeGen/CallingConvLower.h"
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| #include "llvm/IR/CallingConv.h"
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| 
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| using namespace llvm;
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| 
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| /// When regcall calling convention compiled to 32 bit arch, special treatment
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| /// is required for 64 bit masks.
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| /// The value should be assigned to two GPRs.
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| /// \return true if registers were allocated and false otherwise.
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| static bool CC_X86_32_RegCall_Assign2Regs(unsigned &ValNo, MVT &ValVT,
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|                                           MVT &LocVT,
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|                                           CCValAssign::LocInfo &LocInfo,
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|                                           ISD::ArgFlagsTy &ArgFlags,
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|                                           CCState &State) {
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|   // List of GPR registers that are available to store values in regcall
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|   // calling convention.
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|   static const MCPhysReg RegList[] = {X86::EAX, X86::ECX, X86::EDX, X86::EDI,
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|                                       X86::ESI};
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| 
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|   // The vector will save all the available registers for allocation.
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|   SmallVector<unsigned, 5> AvailableRegs;
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| 
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|   // searching for the available registers.
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|   for (auto Reg : RegList) {
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|     if (!State.isAllocated(Reg))
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|       AvailableRegs.push_back(Reg);
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|   }
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| 
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|   const size_t RequiredGprsUponSplit = 2;
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|   if (AvailableRegs.size() < RequiredGprsUponSplit)
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|     return false; // Not enough free registers - continue the search.
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| 
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|   // Allocating the available registers.
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|   for (unsigned I = 0; I < RequiredGprsUponSplit; I++) {
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| 
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|     // Marking the register as located.
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|     unsigned Reg = State.AllocateReg(AvailableRegs[I]);
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| 
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|     // Since we previously made sure that 2 registers are available
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|     // we expect that a real register number will be returned.
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|     assert(Reg && "Expecting a register will be available");
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| 
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|     // Assign the value to the allocated register
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|     State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
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|   }
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| 
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|   // Successful in allocating regsiters - stop scanning next rules.
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|   return true;
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| }
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| 
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| static ArrayRef<MCPhysReg> CC_X86_VectorCallGetSSEs(const MVT &ValVT) {
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|   if (ValVT.is512BitVector()) {
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|     static const MCPhysReg RegListZMM[] = {X86::ZMM0, X86::ZMM1, X86::ZMM2,
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|                                            X86::ZMM3, X86::ZMM4, X86::ZMM5};
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|     return makeArrayRef(std::begin(RegListZMM), std::end(RegListZMM));
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|   }
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| 
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|   if (ValVT.is256BitVector()) {
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|     static const MCPhysReg RegListYMM[] = {X86::YMM0, X86::YMM1, X86::YMM2,
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|                                            X86::YMM3, X86::YMM4, X86::YMM5};
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|     return makeArrayRef(std::begin(RegListYMM), std::end(RegListYMM));
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|   }
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| 
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|   static const MCPhysReg RegListXMM[] = {X86::XMM0, X86::XMM1, X86::XMM2,
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|                                          X86::XMM3, X86::XMM4, X86::XMM5};
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|   return makeArrayRef(std::begin(RegListXMM), std::end(RegListXMM));
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| }
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| 
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| static ArrayRef<MCPhysReg> CC_X86_64_VectorCallGetGPRs() {
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|   static const MCPhysReg RegListGPR[] = {X86::RCX, X86::RDX, X86::R8, X86::R9};
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|   return makeArrayRef(std::begin(RegListGPR), std::end(RegListGPR));
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| }
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| 
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| static bool CC_X86_VectorCallAssignRegister(unsigned &ValNo, MVT &ValVT,
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|                                             MVT &LocVT,
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|                                             CCValAssign::LocInfo &LocInfo,
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|                                             ISD::ArgFlagsTy &ArgFlags,
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|                                             CCState &State) {
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| 
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|   ArrayRef<MCPhysReg> RegList = CC_X86_VectorCallGetSSEs(ValVT);
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|   bool Is64bit = static_cast<const X86Subtarget &>(
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|                      State.getMachineFunction().getSubtarget())
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|                      .is64Bit();
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| 
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|   for (auto Reg : RegList) {
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|     // If the register is not marked as allocated - assign to it.
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|     if (!State.isAllocated(Reg)) {
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|       unsigned AssigedReg = State.AllocateReg(Reg);
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|       assert(AssigedReg == Reg && "Expecting a valid register allocation");
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|       State.addLoc(
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|           CCValAssign::getReg(ValNo, ValVT, AssigedReg, LocVT, LocInfo));
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|       return true;
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|     }
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|     // If the register is marked as shadow allocated - assign to it.
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|     if (Is64bit && State.IsShadowAllocatedReg(Reg)) {
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|       State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
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|       return true;
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|     }
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|   }
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| 
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|   llvm_unreachable("Clang should ensure that hva marked vectors will have "
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|                    "an available register.");
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|   return false;
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| }
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| 
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| /// Vectorcall calling convention has special handling for vector types or
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| /// HVA for 64 bit arch.
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| /// For HVAs shadow registers might be allocated on the first pass
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| /// and actual XMM registers are allocated on the second pass.
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| /// For vector types, actual XMM registers are allocated on the first pass.
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| /// \return true if registers were allocated and false otherwise.
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| static bool CC_X86_64_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
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|                                  CCValAssign::LocInfo &LocInfo,
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|                                  ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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|   // On the second pass, go through the HVAs only.
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|   if (ArgFlags.isSecArgPass()) {
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|     if (ArgFlags.isHva())
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|       return CC_X86_VectorCallAssignRegister(ValNo, ValVT, LocVT, LocInfo,
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|                                              ArgFlags, State);
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|     return true;
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|   }
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| 
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|   // Process only vector types as defined by vectorcall spec:
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|   // "A vector type is either a floating-point type, for example,
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|   //  a float or double, or an SIMD vector type, for example, __m128 or __m256".
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|   if (!(ValVT.isFloatingPoint() ||
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|         (ValVT.isVector() && ValVT.getSizeInBits() >= 128))) {
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|     // If R9 was already assigned it means that we are after the fourth element
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|     // and because this is not an HVA / Vector type, we need to allocate
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|     // shadow XMM register.
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|     if (State.isAllocated(X86::R9)) {
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|       // Assign shadow XMM register.
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|       (void)State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT));
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|     }
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| 
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|     return false;
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|   }
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| 
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|   if (!ArgFlags.isHva() || ArgFlags.isHvaStart()) {
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|     // Assign shadow GPR register.
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|     (void)State.AllocateReg(CC_X86_64_VectorCallGetGPRs());
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| 
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|     // Assign XMM register - (shadow for HVA and non-shadow for non HVA).
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|     if (unsigned Reg = State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT))) {
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|       // In Vectorcall Calling convention, additional shadow stack can be
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|       // created on top of the basic 32 bytes of win64.
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|       // It can happen if the fifth or sixth argument is vector type or HVA.
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|       // At that case for each argument a shadow stack of 8 bytes is allocated.
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|       const TargetRegisterInfo *TRI =
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|           State.getMachineFunction().getSubtarget().getRegisterInfo();
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|       if (TRI->regsOverlap(Reg, X86::XMM4) ||
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|           TRI->regsOverlap(Reg, X86::XMM5))
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|         State.AllocateStack(8, 8);
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| 
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|       if (!ArgFlags.isHva()) {
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|         State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
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|         return true; // Allocated a register - Stop the search.
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|       }
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|     }
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|   }
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| 
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|   // If this is an HVA - Stop the search,
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|   // otherwise continue the search.
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|   return ArgFlags.isHva();
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| }
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| 
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| /// Vectorcall calling convention has special handling for vector types or
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| /// HVA for 32 bit arch.
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| /// For HVAs actual XMM registers are allocated on the second pass.
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| /// For vector types, actual XMM registers are allocated on the first pass.
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| /// \return true if registers were allocated and false otherwise.
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| static bool CC_X86_32_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
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|                                  CCValAssign::LocInfo &LocInfo,
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|                                  ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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|   // On the second pass, go through the HVAs only.
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|   if (ArgFlags.isSecArgPass()) {
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|     if (ArgFlags.isHva())
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|       return CC_X86_VectorCallAssignRegister(ValNo, ValVT, LocVT, LocInfo,
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|                                              ArgFlags, State);
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|     return true;
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|   }
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| 
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|   // Process only vector types as defined by vectorcall spec:
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|   // "A vector type is either a floating point type, for example,
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|   //  a float or double, or an SIMD vector type, for example, __m128 or __m256".
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|   if (!(ValVT.isFloatingPoint() ||
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|         (ValVT.isVector() && ValVT.getSizeInBits() >= 128))) {
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|     return false;
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|   }
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| 
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|   if (ArgFlags.isHva())
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|     return true; // If this is an HVA - Stop the search.
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| 
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|   // Assign XMM register.
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|   if (unsigned Reg = State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT))) {
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|     State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
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|     return true;
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|   }
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| 
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|   // In case we did not find an available XMM register for a vector -
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|   // pass it indirectly.
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|   // It is similar to CCPassIndirect, with the addition of inreg.
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|   if (!ValVT.isFloatingPoint()) {
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|     LocVT = MVT::i32;
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|     LocInfo = CCValAssign::Indirect;
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|     ArgFlags.setInReg();
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|   }
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| 
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|   return false; // No register was assigned - Continue the search.
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| }
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| 
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| static bool CC_X86_AnyReg_Error(unsigned &, MVT &, MVT &,
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|                                 CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
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|                                 CCState &) {
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|   llvm_unreachable("The AnyReg calling convention is only supported by the "
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|                    "stackmap and patchpoint intrinsics.");
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|   // gracefully fallback to X86 C calling convention on Release builds.
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|   return false;
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| }
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| 
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| static bool CC_X86_32_MCUInReg(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
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|                                CCValAssign::LocInfo &LocInfo,
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|                                ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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|   // This is similar to CCAssignToReg<[EAX, EDX, ECX]>, but makes sure
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|   // not to split i64 and double between a register and stack
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|   static const MCPhysReg RegList[] = {X86::EAX, X86::EDX, X86::ECX};
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|   static const unsigned NumRegs = sizeof(RegList) / sizeof(RegList[0]);
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| 
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|   SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
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| 
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|   // If this is the first part of an double/i64/i128, or if we're already
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|   // in the middle of a split, add to the pending list. If this is not
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|   // the end of the split, return, otherwise go on to process the pending
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|   // list
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|   if (ArgFlags.isSplit() || !PendingMembers.empty()) {
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|     PendingMembers.push_back(
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|         CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo));
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|     if (!ArgFlags.isSplitEnd())
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|       return true;
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|   }
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| 
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|   // If there are no pending members, we are not in the middle of a split,
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|   // so do the usual inreg stuff.
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|   if (PendingMembers.empty()) {
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|     if (unsigned Reg = State.AllocateReg(RegList)) {
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|       State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
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|       return true;
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|     }
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|     return false;
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|   }
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| 
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|   assert(ArgFlags.isSplitEnd());
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| 
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|   // We now have the entire original argument in PendingMembers, so decide
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|   // whether to use registers or the stack.
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|   // Per the MCU ABI:
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|   // a) To use registers, we need to have enough of them free to contain
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|   // the entire argument.
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|   // b) We never want to use more than 2 registers for a single argument.
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| 
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|   unsigned FirstFree = State.getFirstUnallocated(RegList);
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|   bool UseRegs = PendingMembers.size() <= std::min(2U, NumRegs - FirstFree);
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| 
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|   for (auto &It : PendingMembers) {
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|     if (UseRegs)
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|       It.convertToReg(State.AllocateReg(RegList[FirstFree++]));
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|     else
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|       It.convertToMem(State.AllocateStack(4, 4));
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|     State.addLoc(It);
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|   }
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| 
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|   PendingMembers.clear();
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| 
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|   return true;
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| }
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| 
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| /// X86 interrupt handlers can only take one or two stack arguments, but if
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| /// there are two arguments, they are in the opposite order from the standard
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| /// convention. Therefore, we have to look at the argument count up front before
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| /// allocating stack for each argument.
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| static bool CC_X86_Intr(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
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|                         CCValAssign::LocInfo &LocInfo,
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|                         ISD::ArgFlagsTy &ArgFlags, CCState &State) {
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|   const MachineFunction &MF = State.getMachineFunction();
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|   size_t ArgCount = State.getMachineFunction().getFunction().arg_size();
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|   bool Is64Bit = static_cast<const X86Subtarget &>(MF.getSubtarget()).is64Bit();
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|   unsigned SlotSize = Is64Bit ? 8 : 4;
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|   unsigned Offset;
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|   if (ArgCount == 1 && ValNo == 0) {
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|     // If we have one argument, the argument is five stack slots big, at fixed
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|     // offset zero.
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|     Offset = State.AllocateStack(5 * SlotSize, 4);
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|   } else if (ArgCount == 2 && ValNo == 0) {
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|     // If we have two arguments, the stack slot is *after* the error code
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|     // argument. Pretend it doesn't consume stack space, and account for it when
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|     // we assign the second argument.
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|     Offset = SlotSize;
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|   } else if (ArgCount == 2 && ValNo == 1) {
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|     // If this is the second of two arguments, it must be the error code. It
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|     // appears first on the stack, and is then followed by the five slot
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|     // interrupt struct.
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|     Offset = 0;
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|     (void)State.AllocateStack(6 * SlotSize, 4);
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|   } else {
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|     report_fatal_error("unsupported x86 interrupt prototype");
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|   }
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| 
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|   // FIXME: This should be accounted for in
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|   // X86FrameLowering::getFrameIndexReference, not here.
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|   if (Is64Bit && ArgCount == 2)
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|     Offset += SlotSize;
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| 
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|   State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset, LocVT, LocInfo));
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|   return true;
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| }
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| 
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| // Provides entry points of CC_X86 and RetCC_X86.
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| #include "X86GenCallingConv.inc"
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