112 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the PassManager class.  This class is used to hold,
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// maintain, and optimize execution of Passes.  The PassManager class ensures
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// that analysis results are available before a pass runs, and that Pass's are
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// destroyed when the PassManager is destroyed.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASSMANAGER_H
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#define LLVM_PASSMANAGER_H
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#include "llvm/Pass.h"
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namespace llvm {
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class Pass;
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class Module;
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class PassManagerImpl;
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class FunctionPassManagerImpl;
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/// PassManagerBase - An abstract interface to allow code to add passes to
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/// a pass manager without having to hard-code what kind of pass manager
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/// it is.
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class PassManagerBase {
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public:
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  virtual ~PassManagerBase();
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  /// add - Add a pass to the queue of passes to run.  This passes ownership of
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  /// the Pass to the PassManager.  When the PassManager is destroyed, the pass
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  /// will be destroyed as well, so there is no need to delete the pass.  This
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  /// implies that all passes MUST be allocated with 'new'.
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  virtual void add(Pass *P) = 0;
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};
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/// PassManager manages ModulePassManagers
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class PassManager : public PassManagerBase {
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public:
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  PassManager();
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  ~PassManager();
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  /// add - Add a pass to the queue of passes to run.  This passes ownership of
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  /// the Pass to the PassManager.  When the PassManager is destroyed, the pass
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  /// will be destroyed as well, so there is no need to delete the pass.  This
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  /// implies that all passes MUST be allocated with 'new'.
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  void add(Pass *P);
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  /// run - Execute all of the passes scheduled for execution.  Keep track of
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  /// whether any of the passes modifies the module, and if so, return true.
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  bool run(Module &M);
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private:
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  /// addImpl - Add a pass to the queue of passes to run, without
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  /// checking whether to add a printer pass.
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  void addImpl(Pass *P);
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  /// PassManagerImpl_New is the actual class. PassManager is just the 
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  /// wraper to publish simple pass manager interface
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  PassManagerImpl *PM;
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};
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/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
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class FunctionPassManager : public PassManagerBase {
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public:
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  /// FunctionPassManager ctor - This initializes the pass manager.  It needs,
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  /// but does not take ownership of, the specified Module.
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  explicit FunctionPassManager(Module *M);
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  ~FunctionPassManager();
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  /// add - Add a pass to the queue of passes to run.  This passes
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  /// ownership of the Pass to the PassManager.  When the
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  /// PassManager_X is destroyed, the pass will be destroyed as well, so
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  /// there is no need to delete the pass. (TODO delete passes.)
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  /// This implies that all passes MUST be allocated with 'new'.
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  void add(Pass *P);
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  /// run - Execute all of the passes scheduled for execution.  Keep
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  /// track of whether any of the passes modifies the function, and if
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  /// so, return true.
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  ///
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  bool run(Function &F);
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  /// doInitialization - Run all of the initializers for the function passes.
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  ///
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  bool doInitialization();
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  /// doFinalization - Run all of the finalizers for the function passes.
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  ///
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  bool doFinalization();
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private:
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  /// addImpl - Add a pass to the queue of passes to run, without
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  /// checking whether to add a printer pass.
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  void addImpl(Pass *P);
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  FunctionPassManagerImpl *FPM;
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  Module *M;
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};
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} // End llvm namespace
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#endif
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