llvm-project/lldb/source/Plugins/Process/Windows/DynamicLoaderWindows.cpp

100 lines
2.1 KiB
C++

//===-- DynamicLoaderWindows.cpp --------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "DynamicLoaderWindows.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
#include "llvm/ADT/Triple.h"
using namespace lldb;
using namespace lldb_private;
DynamicLoaderWindows::DynamicLoaderWindows(Process *process)
: DynamicLoader(process)
{
}
DynamicLoaderWindows::~DynamicLoaderWindows()
{
}
void DynamicLoaderWindows::Initialize()
{
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
CreateInstance);
}
void DynamicLoaderWindows::Terminate()
{
}
ConstString DynamicLoaderWindows::GetPluginNameStatic()
{
static ConstString g_plugin_name("windows-dyld");
return g_plugin_name;
}
const char *DynamicLoaderWindows::GetPluginDescriptionStatic()
{
return "Dynamic loader plug-in that watches for shared library "
"loads/unloads in Windows processes.";
}
DynamicLoader *DynamicLoaderWindows::CreateInstance(Process *process, bool force)
{
bool should_create = force;
if (!should_create)
{
const llvm::Triple &triple_ref = process->GetTarget().GetArchitecture().GetTriple();
if (triple_ref.getOS() == llvm::Triple::Win32)
should_create = true;
}
if (should_create)
return new DynamicLoaderWindows (process);
return nullptr;
}
void DynamicLoaderWindows::DidAttach()
{
}
void DynamicLoaderWindows::DidLaunch()
{
}
Error DynamicLoaderWindows::CanLoadImage()
{
return Error();
}
ConstString DynamicLoaderWindows::GetPluginName()
{
return GetPluginNameStatic();
}
uint32_t DynamicLoaderWindows::GetPluginVersion()
{
return 1;
}
ThreadPlanSP
DynamicLoaderWindows::GetStepThroughTrampolinePlan(Thread &thread, bool stop)
{
return ThreadPlanSP();
}