llvm-project/lldb/source/Plugins/Process/Windows/ProcessWindows.cpp

625 lines
19 KiB
C++

//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// Windows includes
#include "lldb/Host/windows/windows.h"
// C++ Includes
#include <list>
#include <vector>
// Other libraries and framework includes
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/Section.h"
#include "lldb/Core/State.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostProcess.h"
#include "lldb/Host/HostNativeProcessBase.h"
#include "lldb/Host/HostNativeThreadBase.h"
#include "lldb/Host/MonitoringProcessLauncher.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/DynamicLoader.h"
#include "lldb/Target/FileAction.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "LocalDebugDelegate.h"
#include "ProcessWindows.h"
#include "TargetThreadWindows.h"
#include "llvm/Support/raw_ostream.h"
using namespace lldb;
using namespace lldb_private;
namespace lldb_private
{
// We store a pointer to this class in the ProcessWindows, so that we don't expose Windows
// OS specific types and implementation details from a public header file.
class ProcessWindowsData
{
public:
ProcessWindowsData(const ProcessLaunchInfo &launch_info)
: m_initial_stop_event(nullptr)
, m_launch_info(launch_info)
, m_initial_stop_received(false)
{
m_initial_stop_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}
~ProcessWindowsData() { ::CloseHandle(m_initial_stop_event); }
ProcessLaunchInfo m_launch_info;
lldb_private::Error m_launch_error;
lldb_private::DebuggerThreadSP m_debugger;
StopInfoSP m_pending_stop_info;
HANDLE m_initial_stop_event;
bool m_initial_stop_received;
std::map<lldb::tid_t, HostThread> m_new_threads;
std::map<lldb::tid_t, HostThread> m_exited_threads;
};
}
//------------------------------------------------------------------------------
// Static functions.
ProcessSP
ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
{
return ProcessSP(new ProcessWindows(target, listener));
}
void
ProcessWindows::Initialize()
{
static bool g_initialized = false;
if (!g_initialized)
{
g_initialized = true;
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
CreateInstance);
}
}
//------------------------------------------------------------------------------
// Constructors and destructors.
ProcessWindows::ProcessWindows(Target &target, Listener &listener)
: lldb_private::Process(target, listener)
{
}
ProcessWindows::~ProcessWindows()
{
}
void
ProcessWindows::Terminate()
{
}
lldb_private::ConstString
ProcessWindows::GetPluginNameStatic()
{
static ConstString g_name("windows");
return g_name;
}
const char *
ProcessWindows::GetPluginDescriptionStatic()
{
return "Process plugin for Windows";
}
size_t
ProcessWindows::GetSTDOUT(char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("GetSTDOUT unsupported on Windows");
return 0;
}
size_t
ProcessWindows::GetSTDERR(char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("GetSTDERR unsupported on Windows");
return 0;
}
size_t
ProcessWindows::PutSTDIN(const char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("PutSTDIN unsupported on Windows");
return 0;
}
Error
ProcessWindows::EnableBreakpointSite(BreakpointSite *bp_site)
{
return EnableSoftwareBreakpoint(bp_site);
}
Error
ProcessWindows::DisableBreakpointSite(BreakpointSite *bp_site)
{
return DisableSoftwareBreakpoint(bp_site);
}
bool
ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
{
// Add all the threads that were previously running and for which we did not detect a thread
// exited event.
int new_size = 0;
for (ThreadSP old_thread : old_thread_list.Threads())
{
lldb::tid_t old_thread_id = old_thread->GetID();
auto exited_thread_iter = m_session_data->m_exited_threads.find(old_thread_id);
if (exited_thread_iter == m_session_data->m_exited_threads.end())
{
new_thread_list.AddThread(old_thread);
++new_size;
}
}
// Also add all the threads that are new since the last time we broke into the debugger.
for (auto iter = m_session_data->m_new_threads.begin(); iter != m_session_data->m_new_threads.end(); ++iter)
{
ThreadSP thread(new TargetThreadWindows(*this, iter->second));
thread->SetID(iter->first);
new_thread_list.AddThread(thread);
++new_size;
}
m_session_data->m_new_threads.clear();
m_session_data->m_exited_threads.clear();
return new_size > 0;
}
Error
ProcessWindows::DoLaunch(Module *exe_module,
ProcessLaunchInfo &launch_info)
{
// Even though m_session_data is accessed here, it is before a debugger thread has been
// kicked off. So there's no race conditions, and it shouldn't be necessary to acquire
// the mutex.
Error result;
if (!launch_info.GetFlags().Test(eLaunchFlagDebug))
{
result.SetErrorString("ProcessWindows can only be used to launch processes for debugging.");
return result;
}
m_session_data.reset(new ProcessWindowsData(launch_info));
SetPrivateState(eStateLaunching);
DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
m_session_data->m_debugger.reset(new DebuggerThread(delegate));
DebuggerThreadSP debugger = m_session_data->m_debugger;
// Kick off the DebugLaunch asynchronously and wait for it to complete.
result = debugger->DebugLaunch(launch_info);
HostProcess process;
if (result.Success())
{
// Block this function until we receive the initial stop from the process.
if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) == WAIT_OBJECT_0)
process = debugger->GetProcess();
else
result.SetError(::GetLastError(), eErrorTypeWin32);
}
if (!result.Success())
return result;
// We've hit the initial stop. The private state should already be set to stopped as a result
// of encountering the breakpoint exception in ProcessWindows::OnDebugException.
launch_info.SetProcessID(process.GetProcessId());
SetID(process.GetProcessId());
return result;
}
Error
ProcessWindows::DoResume()
{
llvm::sys::ScopedLock lock(m_mutex);
Error error;
if (GetPrivateState() == eStateStopped || GetPrivateState() == eStateCrashed)
{
ExceptionRecordSP active_exception = m_session_data->m_debugger->GetActiveException().lock();
if (active_exception)
{
// Resume the process and continue processing debug events. Mask the exception so that
// from the process's view, there is no indication that anything happened.
m_session_data->m_debugger->ContinueAsyncException(ExceptionResult::MaskException);
}
SetPrivateState(eStateRunning);
}
return error;
}
//------------------------------------------------------------------------------
// ProcessInterface protocol.
lldb_private::ConstString
ProcessWindows::GetPluginName()
{
return GetPluginNameStatic();
}
uint32_t
ProcessWindows::GetPluginVersion()
{
return 1;
}
Error
ProcessWindows::DoDetach(bool keep_stopped)
{
Error error;
return error;
}
Error
ProcessWindows::DoDestroy()
{
llvm::sys::ScopedLock lock(m_mutex);
Error error;
if (GetPrivateState() != eStateExited && GetPrivateState() != eStateDetached && m_session_data)
{
DebuggerThread &debugger = *m_session_data->m_debugger;
error = debugger.StopDebugging(true);
}
m_session_data.reset();
return error;
}
void
ProcessWindows::RefreshStateAfterStop()
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data)
return;
m_thread_list.RefreshStateAfterStop();
std::weak_ptr<ExceptionRecord> exception_record = m_session_data->m_debugger->GetActiveException();
ExceptionRecordSP active_exception = exception_record.lock();
if (!active_exception)
return;
StopInfoSP stop_info;
ThreadSP stop_thread = m_thread_list.GetSelectedThread();
RegisterContextSP register_context = stop_thread->GetRegisterContext();
uint64_t pc = register_context->GetPC();
if (active_exception->GetExceptionCode() == EXCEPTION_BREAKPOINT)
{
// TODO(zturner): The current EIP is AFTER the BP opcode, which is one byte. So
// to find the breakpoint, move the PC back. A better way to do this is probably
// to ask the Platform how big a breakpoint opcode is.
--pc;
BreakpointSiteSP site(GetBreakpointSiteList().FindByAddress(pc));
lldb::break_id_t break_id = LLDB_INVALID_BREAK_ID;
bool should_stop = true;
if (site)
{
should_stop = site->ValidForThisThread(stop_thread.get());
break_id = site->GetID();
}
stop_info = StopInfo::CreateStopReasonWithBreakpointSiteID(*stop_thread, break_id, should_stop);
stop_thread->SetStopInfo(stop_info);
}
else
{
std::string desc;
llvm::raw_string_ostream desc_stream(desc);
desc_stream << "Exception " << active_exception->GetExceptionCode() << " encountered at address " << pc;
stop_info = StopInfo::CreateStopReasonWithException(*stop_thread, desc_stream.str().c_str());
stop_thread->SetStopInfo(stop_info);
}
}
bool
ProcessWindows::IsAlive()
{
StateType state = GetPrivateState();
switch (state)
{
case eStateCrashed:
case eStateDetached:
case eStateUnloaded:
case eStateExited:
case eStateInvalid:
return false;
default:
return true;
}
}
Error
ProcessWindows::DoHalt(bool &caused_stop)
{
Error error;
StateType state = GetPrivateState();
if (state == eStateStopped)
caused_stop = false;
else
{
llvm::sys::ScopedLock lock(m_mutex);
caused_stop = ::DebugBreakProcess(m_session_data->m_debugger->GetProcess().GetNativeProcess().GetSystemHandle());
if (!caused_stop)
error.SetError(GetLastError(), eErrorTypeWin32);
}
return error;
}
void ProcessWindows::DidLaunch()
{
llvm::sys::ScopedLock lock(m_mutex);
StateType state = GetPrivateState();
// The initial stop won't broadcast the state change event, so account for that here.
if (m_session_data && GetPrivateState() == eStateStopped &&
m_session_data->m_launch_info.GetFlags().Test(eLaunchFlagStopAtEntry))
RefreshStateAfterStop();
}
size_t
ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error)
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data)
return 0;
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_read = 0;
if (!ReadProcessMemory(process.GetNativeProcess().GetSystemHandle(), addr, buf, size, &bytes_read))
error.SetError(GetLastError(), eErrorTypeWin32);
return bytes_read;
}
size_t
ProcessWindows::DoWriteMemory(lldb::addr_t vm_addr, const void *buf, size_t size, Error &error)
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data)
return 0;
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_written = 0;
lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
if (WriteProcessMemory(handle, addr, buf, size, &bytes_written))
FlushInstructionCache(handle, addr, bytes_written);
else
error.SetError(GetLastError(), eErrorTypeWin32);
return bytes_written;
}
lldb::addr_t
ProcessWindows::GetImageInfoAddress()
{
Target &target = GetTarget();
ObjectFile *obj_file = target.GetExecutableModule()->GetObjectFile();
Address addr = obj_file->GetImageInfoAddress(&target);
if (addr.IsValid())
return addr.GetLoadAddress(&target);
else
return LLDB_INVALID_ADDRESS;
}
bool
ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
{
if (plugin_specified_by_name)
return true;
// For now we are just making sure the file exists for a given module
ModuleSP exe_module_sp(target.GetExecutableModule());
if (exe_module_sp.get())
return exe_module_sp->GetFileSpec().Exists();
return false;
}
void
ProcessWindows::OnExitProcess(uint32_t exit_code)
{
// No need to acquire the lock since m_session_data isn't accessed.
ModuleSP executable_module = GetTarget().GetExecutableModule();
ModuleList unloaded_modules;
unloaded_modules.Append(executable_module);
GetTarget().ModulesDidUnload(unloaded_modules, true);
SetProcessExitStatus(nullptr, GetID(), true, 0, exit_code);
SetPrivateState(eStateExited);
}
void
ProcessWindows::OnDebuggerConnected(lldb::addr_t image_base)
{
// Either we successfully attached to an existing process, or we successfully launched a new
// process under the debugger.
ModuleSP module = GetTarget().GetExecutableModule();
bool load_addr_changed;
module->SetLoadAddress(GetTarget(), image_base, false, load_addr_changed);
// Notify the target that the executable module has loaded. This will cause any pending
// breakpoints to be resolved to explicit brekapoint sites.
ModuleList loaded_modules;
loaded_modules.Append(module);
GetTarget().ModulesDidLoad(loaded_modules);
llvm::sys::ScopedLock lock(m_mutex);
DebuggerThreadSP debugger = m_session_data->m_debugger;
const HostThreadWindows &wmain_thread = debugger->GetMainThread().GetNativeThread();
m_session_data->m_new_threads[wmain_thread.GetThreadId()] = debugger->GetMainThread();
}
ExceptionResult
ProcessWindows::OnDebugException(bool first_chance, const ExceptionRecord &record)
{
llvm::sys::ScopedLock lock(m_mutex);
// FIXME: Without this check, occasionally when running the test suite there is
// an issue where m_session_data can be null. It's not clear how this could happen
// but it only surfaces while running the test suite. In order to properly diagnose
// this, we probably need to first figure allow the test suite to print out full
// lldb logs, and then add logging to the process plugin.
if (!m_session_data)
return ExceptionResult::SendToApplication;
ExceptionResult result = ExceptionResult::SendToApplication;
switch (record.GetExceptionCode())
{
case EXCEPTION_BREAKPOINT:
// Handle breakpoints at the first chance.
result = ExceptionResult::BreakInDebugger;
if (!m_session_data->m_initial_stop_received)
{
m_session_data->m_initial_stop_received = true;
::SetEvent(m_session_data->m_initial_stop_event);
}
break;
default:
// For non-breakpoints, give the application a chance to handle the exception first.
if (first_chance)
result = ExceptionResult::SendToApplication;
else
result = ExceptionResult::BreakInDebugger;
}
if (!first_chance)
{
// Any second chance exception is an application crash by definition.
SetPrivateState(eStateCrashed);
}
else if (result == ExceptionResult::BreakInDebugger)
{
// For first chance exceptions that we can handle, the process is stopped so the user
// can interact with the debugger.
SetPrivateState(eStateStopped);
}
else
{
// For first chance exceptions that we either eat or send back to the application, don't
// modify the state of the application.
}
return result;
}
void
ProcessWindows::OnCreateThread(const HostThread &new_thread)
{
llvm::sys::ScopedLock lock(m_mutex);
const HostThreadWindows &wnew_thread = new_thread.GetNativeThread();
m_session_data->m_new_threads[wnew_thread.GetThreadId()] = new_thread;
}
void
ProcessWindows::OnExitThread(const HostThread &exited_thread)
{
llvm::sys::ScopedLock lock(m_mutex);
// A thread may have started and exited before the debugger stopped allowing a refresh.
// Just remove it from the new threads list in that case.
const HostThreadWindows &wexited_thread = exited_thread.GetNativeThread();
auto iter = m_session_data->m_new_threads.find(wexited_thread.GetThreadId());
if (iter != m_session_data->m_new_threads.end())
m_session_data->m_new_threads.erase(iter);
else
m_session_data->m_exited_threads[wexited_thread.GetThreadId()] = exited_thread;
}
void
ProcessWindows::OnLoadDll(const ModuleSpec &module_spec, lldb::addr_t module_addr)
{
// Confusingly, there is no Target::AddSharedModule. Instead, calling GetSharedModule() with
// a new module will add it to the module list and return a corresponding ModuleSP.
Error error;
ModuleSP module = GetTarget().GetSharedModule(module_spec, &error);
bool load_addr_changed = false;
module->SetLoadAddress(GetTarget(), module_addr, false, load_addr_changed);
ModuleList loaded_modules;
loaded_modules.Append(module);
GetTarget().ModulesDidLoad(loaded_modules);
}
void
ProcessWindows::OnUnloadDll(lldb::addr_t module_addr)
{
Address resolved_addr;
if (GetTarget().ResolveLoadAddress(module_addr, resolved_addr))
{
ModuleSP module = resolved_addr.GetModule();
if (module)
{
ModuleList unloaded_modules;
unloaded_modules.Append(module);
GetTarget().ModulesDidUnload(unloaded_modules, false);
}
}
}
void
ProcessWindows::OnDebugString(const std::string &string)
{
}
void
ProcessWindows::OnDebuggerError(const Error &error, uint32_t type)
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data->m_initial_stop_received)
{
// If we haven't actually launched the process yet, this was an error launching the
// process. Set the internal error and signal the initial stop event so that the DoLaunch
// method wakes up and returns a failure.
m_session_data->m_launch_error = error;
::SetEvent(m_session_data->m_initial_stop_event);
return;
}
// This happened while debugging. Do we shutdown the debugging session, try to continue,
// or do something else?
}