453 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			453 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- gccld.cpp - LLVM 'ld' compatible linker ----------------------------===//
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//
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// This utility is intended to be compatible with GCC, and follows standard
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// system 'ld' conventions.  As such, the default output file is ./a.out.
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// Additionally, this program outputs a shell script that is used to invoke LLI
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// to execute the program.  In this manner, the generated executable (a.out for
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// example), is directly executable, whereas the bytecode file actually lives in
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// the a.out.bc file generated by this program.  Also, Force is on by default.
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//
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// Note that if someone (or a script) deletes the executable program generated,
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// the .bc file will be left around.  Considering that this is a temporary hack,
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// I'm not too worried about this.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/Linker.h"
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#include "llvm/Module.h"
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#include "llvm/PassManager.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Bytecode/WriteBytecodePass.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Transforms/Scalar.h"
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#include "Support/FileUtilities.h"
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#include "Support/CommandLine.h"
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#include "Support/Signals.h"
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#include "Config/unistd.h"
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#include <fstream>
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#include <memory>
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#include <set>
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#include <algorithm>
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namespace {
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  cl::list<std::string> 
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  InputFilenames(cl::Positional, cl::desc("<input bytecode files>"),
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                 cl::OneOrMore);
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  cl::opt<std::string> 
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  OutputFilename("o", cl::desc("Override output filename"), cl::init("a.out"),
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                 cl::value_desc("filename"));
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  cl::opt<bool>    
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  Verbose("v", cl::desc("Print information about actions taken"));
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  cl::list<std::string> 
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  LibPaths("L", cl::desc("Specify a library search path"), cl::Prefix,
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           cl::value_desc("directory"));
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  cl::list<std::string> 
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  Libraries("l", cl::desc("Specify libraries to link to"), cl::Prefix,
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            cl::value_desc("library prefix"));
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  cl::opt<bool>
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  Strip("s", cl::desc("Strip symbol info from executable"));
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  cl::opt<bool>
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  NoInternalize("disable-internalize",
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                cl::desc("Do not mark all symbols as internal"));
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  static cl::alias
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  ExportDynamic("export-dynamic", cl::desc("Alias for -disable-internalize"),
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                cl::aliasopt(NoInternalize));
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  cl::opt<bool>
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  LinkAsLibrary("link-as-library", cl::desc("Link the .bc files together as a"
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                                            " library, not an executable"));
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  // Compatibility options that are ignored, but support by LD
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  cl::opt<std::string>
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  CO3("soname", cl::Hidden, cl::desc("Compatibility option: ignored"));
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  cl::opt<std::string>
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  CO4("version-script", cl::Hidden, cl::desc("Compatibility option: ignored"));
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  cl::opt<bool>
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  CO5("eh-frame-hdr", cl::Hidden, cl::desc("Compatibility option: ignored"));
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  cl::opt<bool>
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  CO6("r", cl::Hidden, cl::desc("Compatibility option: ignored"));
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}
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// FileExists - Return true if the specified string is an openable file...
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static inline bool FileExists(const std::string &FN) {
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  return access(FN.c_str(), F_OK) != -1;
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}
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// LoadObject - Read the specified "object file", which should not search the
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// library path to find it.
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static inline std::auto_ptr<Module> LoadObject(std::string FN,
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                                               std::string &OutErrorMessage) {
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  if (Verbose) std::cerr << "Loading '" << FN << "'\n";
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  if (!FileExists(FN)) {
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    // Attempt to load from the LLVM_LIB_SEARCH_PATH directory... if we would
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    // otherwise fail.  This is used to locate objects like crtend.o.
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    //
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    char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
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    if (SearchPath && FileExists(std::string(SearchPath)+"/"+FN))
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      FN = std::string(SearchPath)+"/"+FN;
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    else {
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      OutErrorMessage = "could not find input file '" + FN + "'!";
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      return std::auto_ptr<Module>();
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    }
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  }
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  std::string ErrorMessage;
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  Module *Result = ParseBytecodeFile(FN, &ErrorMessage);
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  if (Result) return std::auto_ptr<Module>(Result);
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  OutErrorMessage = "Bytecode file '" + FN + "' corrupt!";
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  if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage;
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  return std::auto_ptr<Module>();
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}
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static Module *LoadSingleLibraryObject(const std::string &Filename) {
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  std::string ErrorMessage;
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  std::auto_ptr<Module> M = LoadObject(Filename, ErrorMessage);
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  if (M.get() == 0 && Verbose) {
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    std::cerr << "Error loading '" + Filename + "'";
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    if (!ErrorMessage.empty()) std::cerr << ": " << ErrorMessage;
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    std::cerr << "\n";
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  }
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  return M.release();
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}
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// IsArchive -  Returns true iff FILENAME appears to be the name of an ar
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// archive file. It determines this by checking the magic string at the
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// beginning of the file.
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static bool IsArchive(const std::string &filename) {
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  std::string ArchiveMagic("!<arch>\012");
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  char buf[1 + ArchiveMagic.size()];
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  std::ifstream f(filename.c_str());
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  f.read(buf, ArchiveMagic.size());
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  buf[ArchiveMagic.size()] = '\0';
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  return ArchiveMagic == buf;
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}
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// LoadLibraryExactName - This looks for a file with a known name and tries to
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// load it, similarly to LoadLibraryFromDirectory(). 
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static inline bool LoadLibraryExactName(const std::string &FileName,
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    std::vector<Module*> &Objects, bool &isArchive) {
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  if (Verbose) std::cerr << "  Considering '" << FileName << "'\n";
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  if (FileExists(FileName)) {
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	if (IsArchive(FileName)) {
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      std::string ErrorMessage;
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      if (Verbose) std::cerr << "  Loading '" << FileName << "'\n";
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      if (!ReadArchiveFile(FileName, Objects, &ErrorMessage)) {
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        isArchive = true;
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        return false;           // Success!
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      }
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      if (Verbose) {
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        std::cerr << "  Error loading archive '" + FileName + "'";
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        if (!ErrorMessage.empty()) std::cerr << ": " << ErrorMessage;
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        std::cerr << "\n";
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      }
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    } else {
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      if (Module *M = LoadSingleLibraryObject(FileName)) {
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        isArchive = false;
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        Objects.push_back(M);
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        return false;
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      }
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    }
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  }
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  return true;
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}
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// LoadLibrary - Try to load a library named LIBNAME that contains
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// LLVM bytecode. If SEARCH is true, then search for a file named
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// libLIBNAME.{a,so,bc} in the current library search path.  Otherwise,
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// assume LIBNAME is the real name of the library file.  This method puts
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// the loaded modules into the Objects list, and sets isArchive to true if
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// a .a file was loaded. It returns true if no library is found or if an
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// error occurs; otherwise it returns false.
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//
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static inline bool LoadLibrary(const std::string &LibName,
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                               std::vector<Module*> &Objects, bool &isArchive,
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                               bool search, std::string &ErrorMessage) {
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  if (search) {
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    // First, try the current directory. Then, iterate over the
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    // directories in LibPaths, looking for a suitable match for LibName
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    // in each one.
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    for (unsigned NextLibPathIdx = 0; NextLibPathIdx != LibPaths.size();
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         ++NextLibPathIdx) {
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      std::string Directory = LibPaths[NextLibPathIdx] + "/";
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      if (!LoadLibraryExactName(Directory + "lib" + LibName + ".a",
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        Objects, isArchive))
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          return false;
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      if (!LoadLibraryExactName(Directory + "lib" + LibName + ".so",
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        Objects, isArchive))
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          return false;
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      if (!LoadLibraryExactName(Directory + "lib" + LibName + ".bc",
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        Objects, isArchive))
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          return false;
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    }
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  } else {
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    // If they said no searching, then assume LibName is the real name.
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    if (!LoadLibraryExactName(LibName, Objects, isArchive))
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      return false;
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  }
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  ErrorMessage = "error linking library '-l" + LibName+ "': library not found!";
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  return true;
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}
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static void GetAllDefinedSymbols(Module *M, 
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                                 std::set<std::string> &DefinedSymbols) {
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  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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    if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
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      DefinedSymbols.insert(I->getName());
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  for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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    if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
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      DefinedSymbols.insert(I->getName());
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}
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// GetAllUndefinedSymbols - This calculates the set of undefined symbols that
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// still exist in an LLVM module.  This is a bit tricky because there may be two
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// symbols with the same name, but different LLVM types that will be resolved to
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// each other, but aren't currently (thus we need to treat it as resolved).
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//
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static void GetAllUndefinedSymbols(Module *M, 
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                                   std::set<std::string> &UndefinedSymbols) {
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  std::set<std::string> DefinedSymbols;
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  UndefinedSymbols.clear();   // Start out empty
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  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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    if (I->hasName()) {
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      if (I->isExternal())
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        UndefinedSymbols.insert(I->getName());
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      else if (!I->hasInternalLinkage())
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        DefinedSymbols.insert(I->getName());
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    }
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  for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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    if (I->hasName()) {
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      if (I->isExternal())
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        UndefinedSymbols.insert(I->getName());
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      else if (!I->hasInternalLinkage())
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        DefinedSymbols.insert(I->getName());
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    }
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  // Prune out any defined symbols from the undefined symbols set...
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  for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
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       I != UndefinedSymbols.end(); )
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    if (DefinedSymbols.count(*I))
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      UndefinedSymbols.erase(I++);  // This symbol really is defined!
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    else
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      ++I; // Keep this symbol in the undefined symbols list
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}
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static bool LinkLibrary(Module *M, const std::string &LibName,
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                        bool search, std::string &ErrorMessage) {
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  std::set<std::string> UndefinedSymbols;
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  GetAllUndefinedSymbols(M, UndefinedSymbols);
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  if (UndefinedSymbols.empty()) {
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    if (Verbose) std::cerr << "  No symbols undefined, don't link library!\n";
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    return false;  // No need to link anything in!
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  }
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  std::vector<Module*> Objects;
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  bool isArchive;
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  if (LoadLibrary(LibName, Objects, isArchive, search, ErrorMessage))
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    return true;
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  // Figure out which symbols are defined by all of the modules in the .a file
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  std::vector<std::set<std::string> > DefinedSymbols;
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  DefinedSymbols.resize(Objects.size());
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  for (unsigned i = 0; i != Objects.size(); ++i)
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    GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]);
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  bool Linked = true;
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  while (Linked) {     // While we are linking in object files, loop.
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    Linked = false;
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    for (unsigned i = 0; i != Objects.size(); ++i) {
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      // Consider whether we need to link in this module...  we only need to
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      // link it in if it defines some symbol which is so far undefined.
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      //
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      const std::set<std::string> &DefSymbols = DefinedSymbols[i];
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      bool ObjectRequired = false;
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      for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
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             E = UndefinedSymbols.end(); I != E; ++I)
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        if (DefSymbols.count(*I)) {
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          if (Verbose)
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            std::cerr << "  Found object providing symbol '" << *I << "'...\n";
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          ObjectRequired = true;
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          break;
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        }
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      // We DO need to link this object into the program...
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      if (ObjectRequired) {
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        if (LinkModules(M, Objects[i], &ErrorMessage))
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          return true;   // Couldn't link in the right object file...        
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        // Since we have linked in this object, delete it from the list of
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        // objects to consider in this archive file.
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        std::swap(Objects[i], Objects.back());
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        std::swap(DefinedSymbols[i], DefinedSymbols.back());
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        Objects.pop_back();
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        DefinedSymbols.pop_back();
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        --i;   // Do not skip an entry
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        // The undefined symbols set should have shrunk.
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        GetAllUndefinedSymbols(M, UndefinedSymbols);
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        Linked = true;  // We have linked something in!
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      }
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    }
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  }
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  return false;
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}
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static int PrintAndReturn(const char *progname, const std::string &Message,
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                          const std::string &Extra = "") {
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  std::cerr << progname << Extra << ": " << Message << "\n";
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  return 1;
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}
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int main(int argc, char **argv) {
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  cl::ParseCommandLineOptions(argc, argv, " llvm linker for GCC\n");
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  std::string ErrorMessage;
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  std::auto_ptr<Module> Composite(LoadObject(InputFilenames[0], ErrorMessage));
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  if (Composite.get() == 0)
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    return PrintAndReturn(argv[0], ErrorMessage);
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  // We always look first in the current directory when searching for libraries.
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  LibPaths.insert(LibPaths.begin(), ".");
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  // If the user specied an extra search path in their environment, respect it.
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  if (char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"))
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    LibPaths.push_back(SearchPath);
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  for (unsigned i = 1; i < InputFilenames.size(); ++i) {
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    // A user may specify an ar archive without -l, perhaps because it
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    // is not installed as a library. Detect that and link the library.
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    if (IsArchive(InputFilenames[i])) {
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      if (Verbose) std::cerr << "Linking archive '" << InputFilenames[i]
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                             << "'\n";
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      if (LinkLibrary(Composite.get(), InputFilenames[i], false, ErrorMessage))
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        return PrintAndReturn(argv[0], ErrorMessage,
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                              ": error linking in '" + InputFilenames[i] + "'");
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      continue;
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    }
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    std::auto_ptr<Module> M(LoadObject(InputFilenames[i], ErrorMessage));
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    if (M.get() == 0)
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      return PrintAndReturn(argv[0], ErrorMessage);
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    if (Verbose) std::cerr << "Linking in '" << InputFilenames[i] << "'\n";
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    if (LinkModules(Composite.get(), M.get(), &ErrorMessage))
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      return PrintAndReturn(argv[0], ErrorMessage,
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                            ": error linking in '" + InputFilenames[i] + "'");
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  }
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  // Remove any consecutive duplicates of the same library...
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  Libraries.erase(std::unique(Libraries.begin(), Libraries.end()),
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                  Libraries.end());
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  // Link in all of the libraries next...
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  for (unsigned i = 0; i != Libraries.size(); ++i) {
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    if (Verbose) std::cerr << "Linking in library: -l" << Libraries[i] << "\n";
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    if (LinkLibrary(Composite.get(), Libraries[i], true, ErrorMessage))
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      return PrintAndReturn(argv[0], ErrorMessage);
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  }
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  // In addition to just linking the input from GCC, we also want to spiff it up
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  // a little bit.  Do this now.
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  //
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  PassManager Passes;
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  // Add an appropriate TargetData instance for this module...
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  Passes.add(new TargetData("gccld", Composite.get()));
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  // Linking modules together can lead to duplicated global constants, only keep
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  // one copy of each constant...
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  //
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  Passes.add(createConstantMergePass());
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  // If the -s command line option was specified, strip the symbols out of the
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  // resulting program to make it smaller.  -s is a GCC option that we are
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  // supporting.
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  //
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  if (Strip)
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    Passes.add(createSymbolStrippingPass());
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  // Often if the programmer does not specify proper prototypes for the
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  // functions they are calling, they end up calling a vararg version of the
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  // function that does not get a body filled in (the real function has typed
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  // arguments).  This pass merges the two functions.
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  //
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  Passes.add(createFunctionResolvingPass());
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  if (!NoInternalize) {
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    // Now that composite has been compiled, scan through the module, looking
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    // for a main function.  If main is defined, mark all other functions
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    // internal.
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    //
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    Passes.add(createInternalizePass());
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  }
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  // Remove unused arguments from functions...
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  //
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  Passes.add(createDeadArgEliminationPass());
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 | 
						|
  // The FuncResolve pass may leave cruft around if functions were prototyped
 | 
						|
  // differently than they were defined.  Remove this cruft.
 | 
						|
  //
 | 
						|
  Passes.add(createInstructionCombiningPass());
 | 
						|
 | 
						|
  // Delete basic blocks, which optimization passes may have killed...
 | 
						|
  //
 | 
						|
  Passes.add(createCFGSimplificationPass());
 | 
						|
 | 
						|
  // Now that we have optimized the program, discard unreachable functions...
 | 
						|
  //
 | 
						|
  Passes.add(createGlobalDCEPass());
 | 
						|
 | 
						|
  // Add the pass that writes bytecode to the output file...
 | 
						|
  std::string RealBytecodeOutput = OutputFilename;
 | 
						|
  if (!LinkAsLibrary) RealBytecodeOutput += ".bc";
 | 
						|
  std::ofstream Out(RealBytecodeOutput.c_str());
 | 
						|
  if (!Out.good())
 | 
						|
    return PrintAndReturn(argv[0], "error opening '" + RealBytecodeOutput +
 | 
						|
                                   "' for writing!");
 | 
						|
  Passes.add(new WriteBytecodePass(&Out));        // Write bytecode to file...
 | 
						|
 | 
						|
  // Make sure that the Out file gets unlink'd from the disk if we get a SIGINT
 | 
						|
  RemoveFileOnSignal(RealBytecodeOutput);
 | 
						|
 | 
						|
  // Run our queue of passes all at once now, efficiently.
 | 
						|
  Passes.run(*Composite.get());
 | 
						|
  Out.close();
 | 
						|
 | 
						|
  if (!LinkAsLibrary) {
 | 
						|
    // Output the script to start the program...
 | 
						|
    std::ofstream Out2(OutputFilename.c_str());
 | 
						|
    if (!Out2.good())
 | 
						|
      return PrintAndReturn(argv[0], "error opening '" + OutputFilename +
 | 
						|
                                     "' for writing!");
 | 
						|
    Out2 << "#!/bin/sh\nlli -q -abort-on-exception $0.bc $*\n";
 | 
						|
    Out2.close();
 | 
						|
  
 | 
						|
    // Make the script executable...
 | 
						|
    MakeFileExecutable (OutputFilename);
 | 
						|
 | 
						|
    // Make the bytecode file readable and directly executable in LLEE as well
 | 
						|
    MakeFileExecutable (RealBytecodeOutput);
 | 
						|
    MakeFileReadable   (RealBytecodeOutput);
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 |