61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- Win32/Win32.h - Common Win32 Include File ----------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines things specific to Win32 implementations.
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//
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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//=== WARNING: Implementation here must contain only generic Win32 code that
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//===          is guaranteed to work on *all* Win32 variants.
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//===----------------------------------------------------------------------===//
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// Require at least Windows 2000 API.
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#define _WIN32_WINNT 0x0500
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#define _WIN32_IE    0x0500 // MinGW at it again.
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#define WIN32_LEAN_AND_MEAN
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#include "llvm/Config/config.h" // Get build system configuration settings
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#include <Windows.h>
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#include <ShlObj.h>
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#include <cassert>
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#include <string>
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inline bool MakeErrMsg(std::string* ErrMsg, const std::string& prefix) {
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  if (!ErrMsg)
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    return true;
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  char *buffer = NULL;
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  FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM,
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      NULL, GetLastError(), 0, (LPSTR)&buffer, 1, NULL);
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  *ErrMsg = prefix + buffer;
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  LocalFree(buffer);
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  return true;
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}
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class AutoHandle {
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  HANDLE handle;
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public:
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  AutoHandle(HANDLE h) : handle(h) {}
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  ~AutoHandle() {
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    if (handle)
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      CloseHandle(handle);
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  }
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  operator HANDLE() {
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    return handle;
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  }
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  AutoHandle &operator=(HANDLE h) {
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    handle = h;
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    return *this;
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  }
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};
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