72 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
//===--- ScratchBuffer.cpp - Scratch space for forming tokens -------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file implements the ScratchBuffer interface.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Lex/ScratchBuffer.h"
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#include "clang/Basic/SourceManager.h"
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#include "llvm/Support/MemoryBuffer.h"
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using namespace clang;
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// ScratchBufSize - The size of each chunk of scratch memory.  Slightly less
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//than a page, almost certainly enough for anything. :)
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static const unsigned ScratchBufSize = 4060;
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ScratchBuffer::ScratchBuffer(SourceManager &SM) : SourceMgr(SM), CurBuffer(0) {
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  // Set BytesUsed so that the first call to getToken will require an alloc.
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  BytesUsed = ScratchBufSize;
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  FileID = 0;
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}
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/// getToken - Splat the specified text into a temporary MemoryBuffer and
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/// return a SourceLocation that refers to the token.  This is just like the
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/// method below, but returns a location that indicates the physloc of the
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/// token.
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SourceLocation ScratchBuffer::getToken(const char *Buf, unsigned Len) {
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  if (BytesUsed+Len > ScratchBufSize)
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    AllocScratchBuffer(Len);
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  // Copy the token data into the buffer.
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  memcpy(CurBuffer+BytesUsed, Buf, Len);
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  // Remember that we used these bytes.
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  BytesUsed += Len;
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  assert(BytesUsed-Len < (1 << SourceLocation::FilePosBits) &&
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         "Out of range file position!");
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  return SourceLocation::getFileLoc(FileID, BytesUsed-Len);
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}
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/// getToken - Splat the specified text into a temporary MemoryBuffer and
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/// return a SourceLocation that refers to the token.  The SourceLoc value
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/// gives a virtual location that the token will appear to be from.
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SourceLocation ScratchBuffer::getToken(const char *Buf, unsigned Len,
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                                       SourceLocation SourceLoc) {
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  // Map the physloc to the specified sourceloc.
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  return SourceMgr.getInstantiationLoc(getToken(Buf, Len), SourceLoc);
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}
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void ScratchBuffer::AllocScratchBuffer(unsigned RequestLen) {
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  // Only pay attention to the requested length if it is larger than our default
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  // page size.  If it is, we allocate an entire chunk for it.  This is to
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  // support gigantic tokens, which almost certainly won't happen. :)
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  if (RequestLen < ScratchBufSize)
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    RequestLen = ScratchBufSize;
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  llvm::MemoryBuffer *Buf = 
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    llvm::MemoryBuffer::getNewMemBuffer(RequestLen, "<scratch space>");
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  FileID = SourceMgr.createFileIDForMemBuffer(Buf);
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  CurBuffer = const_cast<char*>(Buf->getBufferStart());
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  BytesUsed = 0;
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}
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