447 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			447 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
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| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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| // See https://llvm.org/LICENSE.txt for license information.
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| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This pass assigns local frame indices to stack slots relative to one another
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| // and allocates additional base registers to access them when the target
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| // estimates they are likely to be out of range of stack pointer and frame
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| // pointer relative addressing.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/ADT/SetVector.h"
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| #include "llvm/ADT/SmallSet.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/CodeGen/MachineBasicBlock.h"
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| #include "llvm/CodeGen/MachineFrameInfo.h"
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| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineInstr.h"
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| #include "llvm/CodeGen/MachineOperand.h"
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| #include "llvm/CodeGen/MachineRegisterInfo.h"
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| #include "llvm/CodeGen/TargetFrameLowering.h"
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| #include "llvm/CodeGen/TargetOpcodes.h"
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| #include "llvm/CodeGen/TargetRegisterInfo.h"
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| #include "llvm/CodeGen/TargetSubtargetInfo.h"
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| #include "llvm/InitializePasses.h"
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| #include "llvm/Pass.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/ErrorHandling.h"
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| #include "llvm/Support/raw_ostream.h"
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| #include <algorithm>
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| #include <cassert>
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| #include <cstdint>
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| #include <tuple>
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| 
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| using namespace llvm;
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| 
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| #define DEBUG_TYPE "localstackalloc"
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| 
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| STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
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| STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
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| STATISTIC(NumReplacements, "Number of frame indices references replaced");
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| 
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| namespace {
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| 
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|   class FrameRef {
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|     MachineBasicBlock::iterator MI; // Instr referencing the frame
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|     int64_t LocalOffset;            // Local offset of the frame idx referenced
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|     int FrameIdx;                   // The frame index
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| 
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|     // Order reference instruction appears in program. Used to ensure
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|     // deterministic order when multiple instructions may reference the same
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|     // location.
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|     unsigned Order;
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| 
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|   public:
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|     FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
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|       MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
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| 
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|     bool operator<(const FrameRef &RHS) const {
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|       return std::tie(LocalOffset, FrameIdx, Order) <
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|              std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
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|     }
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| 
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|     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
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|     int64_t getLocalOffset() const { return LocalOffset; }
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|     int getFrameIndex() const { return FrameIdx; }
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|   };
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| 
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|   class LocalStackSlotPass: public MachineFunctionPass {
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|     SmallVector<int64_t, 16> LocalOffsets;
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| 
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|     /// StackObjSet - A set of stack object indexes
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|     using StackObjSet = SmallSetVector<int, 8>;
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| 
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|     void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
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|                            bool StackGrowsDown, unsigned &MaxAlign);
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|     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
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|                                SmallSet<int, 16> &ProtectedObjs,
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|                                MachineFrameInfo &MFI, bool StackGrowsDown,
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|                                int64_t &Offset, unsigned &MaxAlign);
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|     void calculateFrameObjectOffsets(MachineFunction &Fn);
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|     bool insertFrameReferenceRegisters(MachineFunction &Fn);
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| 
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|   public:
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|     static char ID; // Pass identification, replacement for typeid
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| 
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|     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
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|       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
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|     }
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| 
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|     bool runOnMachineFunction(MachineFunction &MF) override;
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| 
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|     void getAnalysisUsage(AnalysisUsage &AU) const override {
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|       AU.setPreservesCFG();
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|       MachineFunctionPass::getAnalysisUsage(AU);
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|     }
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|   };
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| 
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| } // end anonymous namespace
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| 
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| char LocalStackSlotPass::ID = 0;
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| 
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| char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
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| INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
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|                 "Local Stack Slot Allocation", false, false)
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| 
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| bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
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|   MachineFrameInfo &MFI = MF.getFrameInfo();
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|   const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
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|   unsigned LocalObjectCount = MFI.getObjectIndexEnd();
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| 
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|   // If the target doesn't want/need this pass, or if there are no locals
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|   // to consider, early exit.
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|   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
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|     return true;
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| 
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|   // Make sure we have enough space to store the local offsets.
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|   LocalOffsets.resize(MFI.getObjectIndexEnd());
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| 
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|   // Lay out the local blob.
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|   calculateFrameObjectOffsets(MF);
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| 
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|   // Insert virtual base registers to resolve frame index references.
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|   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
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| 
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|   // Tell MFI whether any base registers were allocated. PEI will only
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|   // want to use the local block allocations from this pass if there were any.
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|   // Otherwise, PEI can do a bit better job of getting the alignment right
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|   // without a hole at the start since it knows the alignment of the stack
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|   // at the start of local allocation, and this pass doesn't.
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|   MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
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| 
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|   return true;
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| }
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| 
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| /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
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| void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI,
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|                                            int FrameIdx, int64_t &Offset,
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|                                            bool StackGrowsDown,
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|                                            unsigned &MaxAlign) {
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|   // If the stack grows down, add the object size to find the lowest address.
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|   if (StackGrowsDown)
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|     Offset += MFI.getObjectSize(FrameIdx);
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| 
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|   unsigned Align = MFI.getObjectAlignment(FrameIdx);
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| 
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|   // If the alignment of this object is greater than that of the stack, then
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|   // increase the stack alignment to match.
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|   MaxAlign = std::max(MaxAlign, Align);
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| 
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|   // Adjust to alignment boundary.
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|   Offset = (Offset + Align - 1) / Align * Align;
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| 
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|   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
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|   LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
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|                     << LocalOffset << "\n");
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|   // Keep the offset available for base register allocation
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|   LocalOffsets[FrameIdx] = LocalOffset;
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|   // And tell MFI about it for PEI to use later
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|   MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
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| 
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|   if (!StackGrowsDown)
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|     Offset += MFI.getObjectSize(FrameIdx);
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| 
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|   ++NumAllocations;
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| }
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| 
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| /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
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| /// those required to be close to the Stack Protector) to stack offsets.
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| void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
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|                                            SmallSet<int, 16> &ProtectedObjs,
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|                                            MachineFrameInfo &MFI,
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|                                            bool StackGrowsDown, int64_t &Offset,
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|                                            unsigned &MaxAlign) {
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|   for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
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|         E = UnassignedObjs.end(); I != E; ++I) {
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|     int i = *I;
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|     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
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|     ProtectedObjs.insert(i);
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|   }
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| }
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| 
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| /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
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| /// abstract stack objects.
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| void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
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|   // Loop over all of the stack objects, assigning sequential addresses...
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|   MachineFrameInfo &MFI = Fn.getFrameInfo();
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|   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
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|   bool StackGrowsDown =
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|     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
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|   int64_t Offset = 0;
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|   unsigned MaxAlign = 0;
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| 
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|   // Make sure that the stack protector comes before the local variables on the
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|   // stack.
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|   SmallSet<int, 16> ProtectedObjs;
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|   if (MFI.hasStackProtectorIndex()) {
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|     int StackProtectorFI = MFI.getStackProtectorIndex();
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| 
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|     // We need to make sure we didn't pre-allocate the stack protector when
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|     // doing this.
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|     // If we already have a stack protector, this will re-assign it to a slot
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|     // that is **not** covering the protected objects.
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|     assert(!MFI.isObjectPreAllocated(StackProtectorFI) &&
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|            "Stack protector pre-allocated in LocalStackSlotAllocation");
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| 
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|     StackObjSet LargeArrayObjs;
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|     StackObjSet SmallArrayObjs;
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|     StackObjSet AddrOfObjs;
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| 
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|     AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown, MaxAlign);
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| 
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|     // Assign large stack objects first.
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|     for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
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|       if (MFI.isDeadObjectIndex(i))
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|         continue;
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|       if (StackProtectorFI == (int)i)
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|         continue;
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| 
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|       switch (MFI.getObjectSSPLayout(i)) {
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|       case MachineFrameInfo::SSPLK_None:
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|         continue;
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|       case MachineFrameInfo::SSPLK_SmallArray:
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|         SmallArrayObjs.insert(i);
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|         continue;
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|       case MachineFrameInfo::SSPLK_AddrOf:
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|         AddrOfObjs.insert(i);
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|         continue;
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|       case MachineFrameInfo::SSPLK_LargeArray:
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|         LargeArrayObjs.insert(i);
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|         continue;
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|       }
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|       llvm_unreachable("Unexpected SSPLayoutKind.");
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|     }
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| 
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|     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
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|                           Offset, MaxAlign);
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|     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
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|                           Offset, MaxAlign);
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|     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
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|                           Offset, MaxAlign);
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|   }
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| 
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|   // Then assign frame offsets to stack objects that are not used to spill
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|   // callee saved registers.
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|   for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
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|     if (MFI.isDeadObjectIndex(i))
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|       continue;
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|     if (MFI.getStackProtectorIndex() == (int)i)
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|       continue;
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|     if (ProtectedObjs.count(i))
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|       continue;
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| 
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|     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
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|   }
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| 
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|   // Remember how big this blob of stack space is
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|   MFI.setLocalFrameSize(Offset);
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|   MFI.setLocalFrameMaxAlign(assumeAligned(MaxAlign));
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| }
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| 
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| static inline bool
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| lookupCandidateBaseReg(unsigned BaseReg,
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|                        int64_t BaseOffset,
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|                        int64_t FrameSizeAdjust,
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|                        int64_t LocalFrameOffset,
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|                        const MachineInstr &MI,
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|                        const TargetRegisterInfo *TRI) {
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|   // Check if the relative offset from the where the base register references
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|   // to the target address is in range for the instruction.
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|   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
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|   return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
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| }
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| 
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| bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
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|   // Scan the function's instructions looking for frame index references.
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|   // For each, ask the target if it wants a virtual base register for it
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|   // based on what we can tell it about where the local will end up in the
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|   // stack frame. If it wants one, re-use a suitable one we've previously
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|   // allocated, or if there isn't one that fits the bill, allocate a new one
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|   // and ask the target to create a defining instruction for it.
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|   bool UsedBaseReg = false;
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| 
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|   MachineFrameInfo &MFI = Fn.getFrameInfo();
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|   const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
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|   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
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|   bool StackGrowsDown =
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|     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
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| 
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|   // Collect all of the instructions in the block that reference
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|   // a frame index. Also store the frame index referenced to ease later
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|   // lookup. (For any insn that has more than one FI reference, we arbitrarily
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|   // choose the first one).
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|   SmallVector<FrameRef, 64> FrameReferenceInsns;
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| 
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|   unsigned Order = 0;
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| 
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|   for (MachineBasicBlock &BB : Fn) {
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|     for (MachineInstr &MI : BB) {
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|       // Debug value, stackmap and patchpoint instructions can't be out of
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|       // range, so they don't need any updates.
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|       if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
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|           MI.getOpcode() == TargetOpcode::STACKMAP ||
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|           MI.getOpcode() == TargetOpcode::PATCHPOINT)
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|         continue;
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| 
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|       // For now, allocate the base register(s) within the basic block
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|       // where they're used, and don't try to keep them around outside
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|       // of that. It may be beneficial to try sharing them more broadly
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|       // than that, but the increased register pressure makes that a
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|       // tricky thing to balance. Investigate if re-materializing these
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|       // becomes an issue.
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|       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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|         // Consider replacing all frame index operands that reference
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|         // an object allocated in the local block.
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|         if (MI.getOperand(i).isFI()) {
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|           // Don't try this with values not in the local block.
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|           if (!MFI.isObjectPreAllocated(MI.getOperand(i).getIndex()))
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|             break;
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|           int Idx = MI.getOperand(i).getIndex();
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|           int64_t LocalOffset = LocalOffsets[Idx];
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|           if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
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|             break;
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|           FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
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|           break;
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|         }
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|       }
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|     }
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|   }
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| 
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|   // Sort the frame references by local offset.
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|   // Use frame index as a tie-breaker in case MI's have the same offset.
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|   llvm::sort(FrameReferenceInsns);
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| 
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|   MachineBasicBlock *Entry = &Fn.front();
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| 
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|   unsigned BaseReg = 0;
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|   int64_t BaseOffset = 0;
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| 
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|   // Loop through the frame references and allocate for them as necessary.
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|   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
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|     FrameRef &FR = FrameReferenceInsns[ref];
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|     MachineInstr &MI = *FR.getMachineInstr();
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|     int64_t LocalOffset = FR.getLocalOffset();
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|     int FrameIdx = FR.getFrameIndex();
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|     assert(MFI.isObjectPreAllocated(FrameIdx) &&
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|            "Only pre-allocated locals expected!");
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| 
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|     // We need to keep the references to the stack protector slot through frame
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|     // index operands so that it gets resolved by PEI rather than this pass.
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|     // This avoids accesses to the stack protector though virtual base
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|     // registers, and forces PEI to address it using fp/sp/bp.
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|     if (MFI.hasStackProtectorIndex() &&
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|         FrameIdx == MFI.getStackProtectorIndex())
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|       continue;
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| 
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|     LLVM_DEBUG(dbgs() << "Considering: " << MI);
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| 
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|     unsigned idx = 0;
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|     for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
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|       if (!MI.getOperand(idx).isFI())
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|         continue;
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| 
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|       if (FrameIdx == MI.getOperand(idx).getIndex())
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|         break;
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|     }
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| 
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|     assert(idx < MI.getNumOperands() && "Cannot find FI operand");
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| 
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|     int64_t Offset = 0;
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|     int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
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| 
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|     LLVM_DEBUG(dbgs() << "  Replacing FI in: " << MI);
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| 
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|     // If we have a suitable base register available, use it; otherwise
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|     // create a new one. Note that any offset encoded in the
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|     // instruction itself will be taken into account by the target,
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|     // so we don't have to adjust for it here when reusing a base
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|     // register.
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|     if (UsedBaseReg &&
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|         lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
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|                                LocalOffset, MI, TRI)) {
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|       LLVM_DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
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|       // We found a register to reuse.
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|       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
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|     } else {
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|       // No previously defined register was in range, so create a new one.
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|       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
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| 
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|       int64_t PrevBaseOffset = BaseOffset;
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|       BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
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| 
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|       // We'd like to avoid creating single-use virtual base registers.
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|       // Because the FrameRefs are in sorted order, and we've already
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|       // processed all FrameRefs before this one, just check whether or not
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|       // the next FrameRef will be able to reuse this new register. If not,
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|       // then don't bother creating it.
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|       if (ref + 1 >= e ||
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|           !lookupCandidateBaseReg(
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|               BaseReg, BaseOffset, FrameSizeAdjust,
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|               FrameReferenceInsns[ref + 1].getLocalOffset(),
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|               *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
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|         BaseOffset = PrevBaseOffset;
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|         continue;
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|       }
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| 
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|       const MachineFunction *MF = MI.getMF();
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|       const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
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|       BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
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| 
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|       LLVM_DEBUG(dbgs() << "  Materializing base register " << BaseReg
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|                         << " at frame local offset "
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|                         << LocalOffset + InstrOffset << "\n");
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| 
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|       // Tell the target to insert the instruction to initialize
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|       // the base register.
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|       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
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|       TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
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|                                         InstrOffset);
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| 
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|       // The base register already includes any offset specified
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|       // by the instruction, so account for that so it doesn't get
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|       // applied twice.
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|       Offset = -InstrOffset;
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| 
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|       ++NumBaseRegisters;
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|       UsedBaseReg = true;
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|     }
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|     assert(BaseReg != 0 && "Unable to allocate virtual base register!");
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| 
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|     // Modify the instruction to use the new base register rather
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|     // than the frame index operand.
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|     TRI->resolveFrameIndex(MI, BaseReg, Offset);
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|     LLVM_DEBUG(dbgs() << "Resolved: " << MI);
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| 
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|     ++NumReplacements;
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|   }
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| 
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|   return UsedBaseReg;
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| }
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