3445 lines
		
	
	
		
			138 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			3445 lines
		
	
	
		
			138 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===- MachineBlockPlacement.cpp - Basic Block Code Layout optimization ---===//
 | |
| //
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| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 | |
| // See https://llvm.org/LICENSE.txt for license information.
 | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 | |
| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements basic block placement transformations using the CFG
 | |
| // structure and branch probability estimates.
 | |
| //
 | |
| // The pass strives to preserve the structure of the CFG (that is, retain
 | |
| // a topological ordering of basic blocks) in the absence of a *strong* signal
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| // to the contrary from probabilities. However, within the CFG structure, it
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| // attempts to choose an ordering which favors placing more likely sequences of
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| // blocks adjacent to each other.
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| //
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| // The algorithm works from the inner-most loop within a function outward, and
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| // at each stage walks through the basic blocks, trying to coalesce them into
 | |
| // sequential chains where allowed by the CFG (or demanded by heavy
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| // probabilities). Finally, it walks the blocks in topological order, and the
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| // first time it reaches a chain of basic blocks, it schedules them in the
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| // function in-order.
 | |
| //
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| //===----------------------------------------------------------------------===//
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| 
 | |
| #include "BranchFolding.h"
 | |
| #include "llvm/ADT/ArrayRef.h"
 | |
| #include "llvm/ADT/DenseMap.h"
 | |
| #include "llvm/ADT/STLExtras.h"
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| #include "llvm/ADT/SetVector.h"
 | |
| #include "llvm/ADT/SmallPtrSet.h"
 | |
| #include "llvm/ADT/SmallVector.h"
 | |
| #include "llvm/ADT/Statistic.h"
 | |
| #include "llvm/Analysis/BlockFrequencyInfoImpl.h"
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| #include "llvm/Analysis/ProfileSummaryInfo.h"
 | |
| #include "llvm/CodeGen/MachineBasicBlock.h"
 | |
| #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
 | |
| #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
 | |
| #include "llvm/CodeGen/MachineFunction.h"
 | |
| #include "llvm/CodeGen/MachineFunctionPass.h"
 | |
| #include "llvm/CodeGen/MachineLoopInfo.h"
 | |
| #include "llvm/CodeGen/MachineModuleInfo.h"
 | |
| #include "llvm/CodeGen/MachinePostDominators.h"
 | |
| #include "llvm/CodeGen/MachineSizeOpts.h"
 | |
| #include "llvm/CodeGen/TailDuplicator.h"
 | |
| #include "llvm/CodeGen/TargetInstrInfo.h"
 | |
| #include "llvm/CodeGen/TargetLowering.h"
 | |
| #include "llvm/CodeGen/TargetPassConfig.h"
 | |
| #include "llvm/CodeGen/TargetSubtargetInfo.h"
 | |
| #include "llvm/IR/DebugLoc.h"
 | |
| #include "llvm/IR/Function.h"
 | |
| #include "llvm/InitializePasses.h"
 | |
| #include "llvm/Pass.h"
 | |
| #include "llvm/Support/Allocator.h"
 | |
| #include "llvm/Support/BlockFrequency.h"
 | |
| #include "llvm/Support/BranchProbability.h"
 | |
| #include "llvm/Support/CodeGen.h"
 | |
| #include "llvm/Support/CommandLine.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Support/Debug.h"
 | |
| #include "llvm/Support/raw_ostream.h"
 | |
| #include "llvm/Target/TargetMachine.h"
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| #include <algorithm>
 | |
| #include <cassert>
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| #include <cstdint>
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| #include <iterator>
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| #include <memory>
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| #include <string>
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| #include <tuple>
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| #include <utility>
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| #include <vector>
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| 
 | |
| using namespace llvm;
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| 
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| #define DEBUG_TYPE "block-placement"
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| 
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| STATISTIC(NumCondBranches, "Number of conditional branches");
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| STATISTIC(NumUncondBranches, "Number of unconditional branches");
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| STATISTIC(CondBranchTakenFreq,
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|           "Potential frequency of taking conditional branches");
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| STATISTIC(UncondBranchTakenFreq,
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|           "Potential frequency of taking unconditional branches");
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| 
 | |
| static cl::opt<unsigned> AlignAllBlock(
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|     "align-all-blocks",
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|     cl::desc("Force the alignment of all blocks in the function in log2 format "
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|              "(e.g 4 means align on 16B boundaries)."),
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|     cl::init(0), cl::Hidden);
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| 
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| static cl::opt<unsigned> AlignAllNonFallThruBlocks(
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|     "align-all-nofallthru-blocks",
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|     cl::desc("Force the alignment of all blocks that have no fall-through "
 | |
|              "predecessors (i.e. don't add nops that are executed). In log2 "
 | |
|              "format (e.g 4 means align on 16B boundaries)."),
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|     cl::init(0), cl::Hidden);
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| 
 | |
| // FIXME: Find a good default for this flag and remove the flag.
 | |
| static cl::opt<unsigned> ExitBlockBias(
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|     "block-placement-exit-block-bias",
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|     cl::desc("Block frequency percentage a loop exit block needs "
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|              "over the original exit to be considered the new exit."),
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|     cl::init(0), cl::Hidden);
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| 
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| // Definition:
 | |
| // - Outlining: placement of a basic block outside the chain or hot path.
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| 
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| static cl::opt<unsigned> LoopToColdBlockRatio(
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|     "loop-to-cold-block-ratio",
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|     cl::desc("Outline loop blocks from loop chain if (frequency of loop) / "
 | |
|              "(frequency of block) is greater than this ratio"),
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|     cl::init(5), cl::Hidden);
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| 
 | |
| static cl::opt<bool> ForceLoopColdBlock(
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|     "force-loop-cold-block",
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|     cl::desc("Force outlining cold blocks from loops."),
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|     cl::init(false), cl::Hidden);
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| 
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| static cl::opt<bool>
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|     PreciseRotationCost("precise-rotation-cost",
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|                         cl::desc("Model the cost of loop rotation more "
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|                                  "precisely by using profile data."),
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|                         cl::init(false), cl::Hidden);
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| 
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| static cl::opt<bool>
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|     ForcePreciseRotationCost("force-precise-rotation-cost",
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|                              cl::desc("Force the use of precise cost "
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|                                       "loop rotation strategy."),
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|                              cl::init(false), cl::Hidden);
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| 
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| static cl::opt<unsigned> MisfetchCost(
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|     "misfetch-cost",
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|     cl::desc("Cost that models the probabilistic risk of an instruction "
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|              "misfetch due to a jump comparing to falling through, whose cost "
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|              "is zero."),
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|     cl::init(1), cl::Hidden);
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| 
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| static cl::opt<unsigned> JumpInstCost("jump-inst-cost",
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|                                       cl::desc("Cost of jump instructions."),
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|                                       cl::init(1), cl::Hidden);
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| static cl::opt<bool>
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| TailDupPlacement("tail-dup-placement",
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|               cl::desc("Perform tail duplication during placement. "
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|                        "Creates more fallthrough opportunites in "
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|                        "outline branches."),
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|               cl::init(true), cl::Hidden);
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| 
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| static cl::opt<bool>
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| BranchFoldPlacement("branch-fold-placement",
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|               cl::desc("Perform branch folding during placement. "
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|                        "Reduces code size."),
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|               cl::init(true), cl::Hidden);
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| 
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| // Heuristic for tail duplication.
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| static cl::opt<unsigned> TailDupPlacementThreshold(
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|     "tail-dup-placement-threshold",
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|     cl::desc("Instruction cutoff for tail duplication during layout. "
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|              "Tail merging during layout is forced to have a threshold "
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|              "that won't conflict."), cl::init(2),
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|     cl::Hidden);
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| 
 | |
| // Heuristic for aggressive tail duplication.
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| static cl::opt<unsigned> TailDupPlacementAggressiveThreshold(
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|     "tail-dup-placement-aggressive-threshold",
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|     cl::desc("Instruction cutoff for aggressive tail duplication during "
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|              "layout. Used at -O3. Tail merging during layout is forced to "
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|              "have a threshold that won't conflict."), cl::init(4),
 | |
|     cl::Hidden);
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| 
 | |
| // Heuristic for tail duplication.
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| static cl::opt<unsigned> TailDupPlacementPenalty(
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|     "tail-dup-placement-penalty",
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|     cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. "
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|              "Copying can increase fallthrough, but it also increases icache "
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|              "pressure. This parameter controls the penalty to account for that. "
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|              "Percent as integer."),
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|     cl::init(2),
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|     cl::Hidden);
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| 
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| // Heuristic for triangle chains.
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| static cl::opt<unsigned> TriangleChainCount(
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|     "triangle-chain-count",
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|     cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the "
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|              "triangle tail duplication heuristic to kick in. 0 to disable."),
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|     cl::init(2),
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|     cl::Hidden);
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| 
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| extern cl::opt<unsigned> StaticLikelyProb;
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| extern cl::opt<unsigned> ProfileLikelyProb;
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| 
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| // Internal option used to control BFI display only after MBP pass.
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| // Defined in CodeGen/MachineBlockFrequencyInfo.cpp:
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| // -view-block-layout-with-bfi=
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| extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI;
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| 
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| // Command line option to specify the name of the function for CFG dump
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| // Defined in Analysis/BlockFrequencyInfo.cpp:  -view-bfi-func-name=
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| extern cl::opt<std::string> ViewBlockFreqFuncName;
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| 
 | |
| namespace {
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| 
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| class BlockChain;
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| 
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| /// Type for our function-wide basic block -> block chain mapping.
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| using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>;
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| 
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| /// A chain of blocks which will be laid out contiguously.
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| ///
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| /// This is the datastructure representing a chain of consecutive blocks that
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| /// are profitable to layout together in order to maximize fallthrough
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| /// probabilities and code locality. We also can use a block chain to represent
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| /// a sequence of basic blocks which have some external (correctness)
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| /// requirement for sequential layout.
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| ///
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| /// Chains can be built around a single basic block and can be merged to grow
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| /// them. They participate in a block-to-chain mapping, which is updated
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| /// automatically as chains are merged together.
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| class BlockChain {
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|   /// The sequence of blocks belonging to this chain.
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|   ///
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|   /// This is the sequence of blocks for a particular chain. These will be laid
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|   /// out in-order within the function.
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|   SmallVector<MachineBasicBlock *, 4> Blocks;
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| 
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|   /// A handle to the function-wide basic block to block chain mapping.
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|   ///
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|   /// This is retained in each block chain to simplify the computation of child
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|   /// block chains for SCC-formation and iteration. We store the edges to child
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|   /// basic blocks, and map them back to their associated chains using this
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|   /// structure.
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|   BlockToChainMapType &BlockToChain;
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| 
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| public:
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|   /// Construct a new BlockChain.
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|   ///
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|   /// This builds a new block chain representing a single basic block in the
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|   /// function. It also registers itself as the chain that block participates
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|   /// in with the BlockToChain mapping.
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|   BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
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|       : Blocks(1, BB), BlockToChain(BlockToChain) {
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|     assert(BB && "Cannot create a chain with a null basic block");
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|     BlockToChain[BB] = this;
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|   }
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| 
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|   /// Iterator over blocks within the chain.
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|   using iterator = SmallVectorImpl<MachineBasicBlock *>::iterator;
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|   using const_iterator = SmallVectorImpl<MachineBasicBlock *>::const_iterator;
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| 
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|   /// Beginning of blocks within the chain.
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|   iterator begin() { return Blocks.begin(); }
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|   const_iterator begin() const { return Blocks.begin(); }
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| 
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|   /// End of blocks within the chain.
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|   iterator end() { return Blocks.end(); }
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|   const_iterator end() const { return Blocks.end(); }
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| 
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|   bool remove(MachineBasicBlock* BB) {
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|     for(iterator i = begin(); i != end(); ++i) {
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|       if (*i == BB) {
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|         Blocks.erase(i);
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|         return true;
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|       }
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|     }
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|     return false;
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|   }
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| 
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|   /// Merge a block chain into this one.
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|   ///
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|   /// This routine merges a block chain into this one. It takes care of forming
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|   /// a contiguous sequence of basic blocks, updating the edge list, and
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|   /// updating the block -> chain mapping. It does not free or tear down the
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|   /// old chain, but the old chain's block list is no longer valid.
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|   void merge(MachineBasicBlock *BB, BlockChain *Chain) {
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|     assert(BB && "Can't merge a null block.");
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|     assert(!Blocks.empty() && "Can't merge into an empty chain.");
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| 
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|     // Fast path in case we don't have a chain already.
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|     if (!Chain) {
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|       assert(!BlockToChain[BB] &&
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|              "Passed chain is null, but BB has entry in BlockToChain.");
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|       Blocks.push_back(BB);
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|       BlockToChain[BB] = this;
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|       return;
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|     }
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| 
 | |
|     assert(BB == *Chain->begin() && "Passed BB is not head of Chain.");
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|     assert(Chain->begin() != Chain->end());
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| 
 | |
|     // Update the incoming blocks to point to this chain, and add them to the
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|     // chain structure.
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|     for (MachineBasicBlock *ChainBB : *Chain) {
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|       Blocks.push_back(ChainBB);
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|       assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain.");
 | |
|       BlockToChain[ChainBB] = this;
 | |
|     }
 | |
|   }
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| 
 | |
| #ifndef NDEBUG
 | |
|   /// Dump the blocks in this chain.
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|   LLVM_DUMP_METHOD void dump() {
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|     for (MachineBasicBlock *MBB : *this)
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|       MBB->dump();
 | |
|   }
 | |
| #endif // NDEBUG
 | |
| 
 | |
|   /// Count of predecessors of any block within the chain which have not
 | |
|   /// yet been scheduled.  In general, we will delay scheduling this chain
 | |
|   /// until those predecessors are scheduled (or we find a sufficiently good
 | |
|   /// reason to override this heuristic.)  Note that when forming loop chains,
 | |
|   /// blocks outside the loop are ignored and treated as if they were already
 | |
|   /// scheduled.
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|   ///
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|   /// Note: This field is reinitialized multiple times - once for each loop,
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|   /// and then once for the function as a whole.
 | |
|   unsigned UnscheduledPredecessors = 0;
 | |
| };
 | |
| 
 | |
| class MachineBlockPlacement : public MachineFunctionPass {
 | |
|   /// A type for a block filter set.
 | |
|   using BlockFilterSet = SmallSetVector<const MachineBasicBlock *, 16>;
 | |
| 
 | |
|   /// Pair struct containing basic block and taildup profitability
 | |
|   struct BlockAndTailDupResult {
 | |
|     MachineBasicBlock *BB;
 | |
|     bool ShouldTailDup;
 | |
|   };
 | |
| 
 | |
|   /// Triple struct containing edge weight and the edge.
 | |
|   struct WeightedEdge {
 | |
|     BlockFrequency Weight;
 | |
|     MachineBasicBlock *Src;
 | |
|     MachineBasicBlock *Dest;
 | |
|   };
 | |
| 
 | |
|   /// work lists of blocks that are ready to be laid out
 | |
|   SmallVector<MachineBasicBlock *, 16> BlockWorkList;
 | |
|   SmallVector<MachineBasicBlock *, 16> EHPadWorkList;
 | |
| 
 | |
|   /// Edges that have already been computed as optimal.
 | |
|   DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges;
 | |
| 
 | |
|   /// Machine Function
 | |
|   MachineFunction *F;
 | |
| 
 | |
|   /// A handle to the branch probability pass.
 | |
|   const MachineBranchProbabilityInfo *MBPI;
 | |
| 
 | |
|   /// A handle to the function-wide block frequency pass.
 | |
|   std::unique_ptr<MBFIWrapper> MBFI;
 | |
| 
 | |
|   /// A handle to the loop info.
 | |
|   MachineLoopInfo *MLI;
 | |
| 
 | |
|   /// Preferred loop exit.
 | |
|   /// Member variable for convenience. It may be removed by duplication deep
 | |
|   /// in the call stack.
 | |
|   MachineBasicBlock *PreferredLoopExit;
 | |
| 
 | |
|   /// A handle to the target's instruction info.
 | |
|   const TargetInstrInfo *TII;
 | |
| 
 | |
|   /// A handle to the target's lowering info.
 | |
|   const TargetLoweringBase *TLI;
 | |
| 
 | |
|   /// A handle to the post dominator tree.
 | |
|   MachinePostDominatorTree *MPDT;
 | |
| 
 | |
|   ProfileSummaryInfo *PSI;
 | |
| 
 | |
|   /// Duplicator used to duplicate tails during placement.
 | |
|   ///
 | |
|   /// Placement decisions can open up new tail duplication opportunities, but
 | |
|   /// since tail duplication affects placement decisions of later blocks, it
 | |
|   /// must be done inline.
 | |
|   TailDuplicator TailDup;
 | |
| 
 | |
|   /// Partial tail duplication threshold.
 | |
|   BlockFrequency DupThreshold;
 | |
| 
 | |
|   /// Allocator and owner of BlockChain structures.
 | |
|   ///
 | |
|   /// We build BlockChains lazily while processing the loop structure of
 | |
|   /// a function. To reduce malloc traffic, we allocate them using this
 | |
|   /// slab-like allocator, and destroy them after the pass completes. An
 | |
|   /// important guarantee is that this allocator produces stable pointers to
 | |
|   /// the chains.
 | |
|   SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
 | |
| 
 | |
|   /// Function wide BasicBlock to BlockChain mapping.
 | |
|   ///
 | |
|   /// This mapping allows efficiently moving from any given basic block to the
 | |
|   /// BlockChain it participates in, if any. We use it to, among other things,
 | |
|   /// allow implicitly defining edges between chains as the existing edges
 | |
|   /// between basic blocks.
 | |
|   DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain;
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   /// The set of basic blocks that have terminators that cannot be fully
 | |
|   /// analyzed.  These basic blocks cannot be re-ordered safely by
 | |
|   /// MachineBlockPlacement, and we must preserve physical layout of these
 | |
|   /// blocks and their successors through the pass.
 | |
|   SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits;
 | |
| #endif
 | |
| 
 | |
|   /// Scale the DupThreshold according to basic block size.
 | |
|   BlockFrequency scaleThreshold(MachineBasicBlock *BB);
 | |
|   void initDupThreshold();
 | |
| 
 | |
|   /// Decrease the UnscheduledPredecessors count for all blocks in chain, and
 | |
|   /// if the count goes to 0, add them to the appropriate work list.
 | |
|   void markChainSuccessors(
 | |
|       const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
 | |
|       const BlockFilterSet *BlockFilter = nullptr);
 | |
| 
 | |
|   /// Decrease the UnscheduledPredecessors count for a single block, and
 | |
|   /// if the count goes to 0, add them to the appropriate work list.
 | |
|   void markBlockSuccessors(
 | |
|       const BlockChain &Chain, const MachineBasicBlock *BB,
 | |
|       const MachineBasicBlock *LoopHeaderBB,
 | |
|       const BlockFilterSet *BlockFilter = nullptr);
 | |
| 
 | |
|   BranchProbability
 | |
|   collectViableSuccessors(
 | |
|       const MachineBasicBlock *BB, const BlockChain &Chain,
 | |
|       const BlockFilterSet *BlockFilter,
 | |
|       SmallVector<MachineBasicBlock *, 4> &Successors);
 | |
|   bool shouldPredBlockBeOutlined(
 | |
|       const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | |
|       const BlockChain &Chain, const BlockFilterSet *BlockFilter,
 | |
|       BranchProbability SuccProb, BranchProbability HotProb);
 | |
|   bool isBestSuccessor(MachineBasicBlock *BB, MachineBasicBlock *Pred,
 | |
|                        BlockFilterSet *BlockFilter);
 | |
|   void findDuplicateCandidates(SmallVectorImpl<MachineBasicBlock *> &Candidates,
 | |
|                                MachineBasicBlock *BB,
 | |
|                                BlockFilterSet *BlockFilter);
 | |
|   bool repeatedlyTailDuplicateBlock(
 | |
|       MachineBasicBlock *BB, MachineBasicBlock *&LPred,
 | |
|       const MachineBasicBlock *LoopHeaderBB,
 | |
|       BlockChain &Chain, BlockFilterSet *BlockFilter,
 | |
|       MachineFunction::iterator &PrevUnplacedBlockIt);
 | |
|   bool maybeTailDuplicateBlock(
 | |
|       MachineBasicBlock *BB, MachineBasicBlock *LPred,
 | |
|       BlockChain &Chain, BlockFilterSet *BlockFilter,
 | |
|       MachineFunction::iterator &PrevUnplacedBlockIt,
 | |
|       bool &DuplicatedToLPred);
 | |
|   bool hasBetterLayoutPredecessor(
 | |
|       const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | |
|       const BlockChain &SuccChain, BranchProbability SuccProb,
 | |
|       BranchProbability RealSuccProb, const BlockChain &Chain,
 | |
|       const BlockFilterSet *BlockFilter);
 | |
|   BlockAndTailDupResult selectBestSuccessor(
 | |
|       const MachineBasicBlock *BB, const BlockChain &Chain,
 | |
|       const BlockFilterSet *BlockFilter);
 | |
|   MachineBasicBlock *selectBestCandidateBlock(
 | |
|       const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList);
 | |
|   MachineBasicBlock *getFirstUnplacedBlock(
 | |
|       const BlockChain &PlacedChain,
 | |
|       MachineFunction::iterator &PrevUnplacedBlockIt,
 | |
|       const BlockFilterSet *BlockFilter);
 | |
| 
 | |
|   /// Add a basic block to the work list if it is appropriate.
 | |
|   ///
 | |
|   /// If the optional parameter BlockFilter is provided, only MBB
 | |
|   /// present in the set will be added to the worklist. If nullptr
 | |
|   /// is provided, no filtering occurs.
 | |
|   void fillWorkLists(const MachineBasicBlock *MBB,
 | |
|                      SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
 | |
|                      const BlockFilterSet *BlockFilter);
 | |
| 
 | |
|   void buildChain(const MachineBasicBlock *BB, BlockChain &Chain,
 | |
|                   BlockFilterSet *BlockFilter = nullptr);
 | |
|   bool canMoveBottomBlockToTop(const MachineBasicBlock *BottomBlock,
 | |
|                                const MachineBasicBlock *OldTop);
 | |
|   bool hasViableTopFallthrough(const MachineBasicBlock *Top,
 | |
|                                const BlockFilterSet &LoopBlockSet);
 | |
|   BlockFrequency TopFallThroughFreq(const MachineBasicBlock *Top,
 | |
|                                     const BlockFilterSet &LoopBlockSet);
 | |
|   BlockFrequency FallThroughGains(const MachineBasicBlock *NewTop,
 | |
|                                   const MachineBasicBlock *OldTop,
 | |
|                                   const MachineBasicBlock *ExitBB,
 | |
|                                   const BlockFilterSet &LoopBlockSet);
 | |
|   MachineBasicBlock *findBestLoopTopHelper(MachineBasicBlock *OldTop,
 | |
|       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
 | |
|   MachineBasicBlock *findBestLoopTop(
 | |
|       const MachineLoop &L, const BlockFilterSet &LoopBlockSet);
 | |
|   MachineBasicBlock *findBestLoopExit(
 | |
|       const MachineLoop &L, const BlockFilterSet &LoopBlockSet,
 | |
|       BlockFrequency &ExitFreq);
 | |
|   BlockFilterSet collectLoopBlockSet(const MachineLoop &L);
 | |
|   void buildLoopChains(const MachineLoop &L);
 | |
|   void rotateLoop(
 | |
|       BlockChain &LoopChain, const MachineBasicBlock *ExitingBB,
 | |
|       BlockFrequency ExitFreq, const BlockFilterSet &LoopBlockSet);
 | |
|   void rotateLoopWithProfile(
 | |
|       BlockChain &LoopChain, const MachineLoop &L,
 | |
|       const BlockFilterSet &LoopBlockSet);
 | |
|   void buildCFGChains();
 | |
|   void optimizeBranches();
 | |
|   void alignBlocks();
 | |
|   /// Returns true if a block should be tail-duplicated to increase fallthrough
 | |
|   /// opportunities.
 | |
|   bool shouldTailDuplicate(MachineBasicBlock *BB);
 | |
|   /// Check the edge frequencies to see if tail duplication will increase
 | |
|   /// fallthroughs.
 | |
|   bool isProfitableToTailDup(
 | |
|     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | |
|     BranchProbability QProb,
 | |
|     const BlockChain &Chain, const BlockFilterSet *BlockFilter);
 | |
| 
 | |
|   /// Check for a trellis layout.
 | |
|   bool isTrellis(const MachineBasicBlock *BB,
 | |
|                  const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | |
|                  const BlockChain &Chain, const BlockFilterSet *BlockFilter);
 | |
| 
 | |
|   /// Get the best successor given a trellis layout.
 | |
|   BlockAndTailDupResult getBestTrellisSuccessor(
 | |
|       const MachineBasicBlock *BB,
 | |
|       const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | |
|       BranchProbability AdjustedSumProb, const BlockChain &Chain,
 | |
|       const BlockFilterSet *BlockFilter);
 | |
| 
 | |
|   /// Get the best pair of non-conflicting edges.
 | |
|   static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges(
 | |
|       const MachineBasicBlock *BB,
 | |
|       MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges);
 | |
| 
 | |
|   /// Returns true if a block can tail duplicate into all unplaced
 | |
|   /// predecessors. Filters based on loop.
 | |
|   bool canTailDuplicateUnplacedPreds(
 | |
|       const MachineBasicBlock *BB, MachineBasicBlock *Succ,
 | |
|       const BlockChain &Chain, const BlockFilterSet *BlockFilter);
 | |
| 
 | |
|   /// Find chains of triangles to tail-duplicate where a global analysis works,
 | |
|   /// but a local analysis would not find them.
 | |
|   void precomputeTriangleChains();
 | |
| 
 | |
| public:
 | |
|   static char ID; // Pass identification, replacement for typeid
 | |
| 
 | |
|   MachineBlockPlacement() : MachineFunctionPass(ID) {
 | |
|     initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
 | |
|   }
 | |
| 
 | |
|   bool runOnMachineFunction(MachineFunction &F) override;
 | |
| 
 | |
|   bool allowTailDupPlacement() const {
 | |
|     assert(F);
 | |
|     return TailDupPlacement && !F->getTarget().requiresStructuredCFG();
 | |
|   }
 | |
| 
 | |
|   void getAnalysisUsage(AnalysisUsage &AU) const override {
 | |
|     AU.addRequired<MachineBranchProbabilityInfo>();
 | |
|     AU.addRequired<MachineBlockFrequencyInfo>();
 | |
|     if (TailDupPlacement)
 | |
|       AU.addRequired<MachinePostDominatorTree>();
 | |
|     AU.addRequired<MachineLoopInfo>();
 | |
|     AU.addRequired<ProfileSummaryInfoWrapperPass>();
 | |
|     AU.addRequired<TargetPassConfig>();
 | |
|     MachineFunctionPass::getAnalysisUsage(AU);
 | |
|   }
 | |
| };
 | |
| 
 | |
| } // end anonymous namespace
 | |
| 
 | |
| char MachineBlockPlacement::ID = 0;
 | |
| 
 | |
| char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
 | |
| 
 | |
| INITIALIZE_PASS_BEGIN(MachineBlockPlacement, DEBUG_TYPE,
 | |
|                       "Branch Probability Basic Block Placement", false, false)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
 | |
| INITIALIZE_PASS_DEPENDENCY(ProfileSummaryInfoWrapperPass)
 | |
| INITIALIZE_PASS_END(MachineBlockPlacement, DEBUG_TYPE,
 | |
|                     "Branch Probability Basic Block Placement", false, false)
 | |
| 
 | |
| #ifndef NDEBUG
 | |
| /// Helper to print the name of a MBB.
 | |
| ///
 | |
| /// Only used by debug logging.
 | |
| static std::string getBlockName(const MachineBasicBlock *BB) {
 | |
|   std::string Result;
 | |
|   raw_string_ostream OS(Result);
 | |
|   OS << printMBBReference(*BB);
 | |
|   OS << " ('" << BB->getName() << "')";
 | |
|   OS.flush();
 | |
|   return Result;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /// Mark a chain's successors as having one fewer preds.
 | |
| ///
 | |
| /// When a chain is being merged into the "placed" chain, this routine will
 | |
| /// quickly walk the successors of each block in the chain and mark them as
 | |
| /// having one fewer active predecessor. It also adds any successors of this
 | |
| /// chain which reach the zero-predecessor state to the appropriate worklist.
 | |
| void MachineBlockPlacement::markChainSuccessors(
 | |
|     const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
|   // Walk all the blocks in this chain, marking their successors as having
 | |
|   // a predecessor placed.
 | |
|   for (MachineBasicBlock *MBB : Chain) {
 | |
|     markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter);
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// Mark a single block's successors as having one fewer preds.
 | |
| ///
 | |
| /// Under normal circumstances, this is only called by markChainSuccessors,
 | |
| /// but if a block that was to be placed is completely tail-duplicated away,
 | |
| /// and was duplicated into the chain end, we need to redo markBlockSuccessors
 | |
| /// for just that block.
 | |
| void MachineBlockPlacement::markBlockSuccessors(
 | |
|     const BlockChain &Chain, const MachineBasicBlock *MBB,
 | |
|     const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) {
 | |
|   // Add any successors for which this is the only un-placed in-loop
 | |
|   // predecessor to the worklist as a viable candidate for CFG-neutral
 | |
|   // placement. No subsequent placement of this block will violate the CFG
 | |
|   // shape, so we get to use heuristics to choose a favorable placement.
 | |
|   for (MachineBasicBlock *Succ : MBB->successors()) {
 | |
|     if (BlockFilter && !BlockFilter->count(Succ))
 | |
|       continue;
 | |
|     BlockChain &SuccChain = *BlockToChain[Succ];
 | |
|     // Disregard edges within a fixed chain, or edges to the loop header.
 | |
|     if (&Chain == &SuccChain || Succ == LoopHeaderBB)
 | |
|       continue;
 | |
| 
 | |
|     // This is a cross-chain edge that is within the loop, so decrement the
 | |
|     // loop predecessor count of the destination chain.
 | |
|     if (SuccChain.UnscheduledPredecessors == 0 ||
 | |
|         --SuccChain.UnscheduledPredecessors > 0)
 | |
|       continue;
 | |
| 
 | |
|     auto *NewBB = *SuccChain.begin();
 | |
|     if (NewBB->isEHPad())
 | |
|       EHPadWorkList.push_back(NewBB);
 | |
|     else
 | |
|       BlockWorkList.push_back(NewBB);
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// This helper function collects the set of successors of block
 | |
| /// \p BB that are allowed to be its layout successors, and return
 | |
| /// the total branch probability of edges from \p BB to those
 | |
| /// blocks.
 | |
| BranchProbability MachineBlockPlacement::collectViableSuccessors(
 | |
|     const MachineBasicBlock *BB, const BlockChain &Chain,
 | |
|     const BlockFilterSet *BlockFilter,
 | |
|     SmallVector<MachineBasicBlock *, 4> &Successors) {
 | |
|   // Adjust edge probabilities by excluding edges pointing to blocks that is
 | |
|   // either not in BlockFilter or is already in the current chain. Consider the
 | |
|   // following CFG:
 | |
|   //
 | |
|   //     --->A
 | |
|   //     |  / \
 | |
|   //     | B   C
 | |
|   //     |  \ / \
 | |
|   //     ----D   E
 | |
|   //
 | |
|   // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after
 | |
|   // A->C is chosen as a fall-through, D won't be selected as a successor of C
 | |
|   // due to CFG constraint (the probability of C->D is not greater than
 | |
|   // HotProb to break topo-order). If we exclude E that is not in BlockFilter
 | |
|   // when calculating the probability of C->D, D will be selected and we
 | |
|   // will get A C D B as the layout of this loop.
 | |
|   auto AdjustedSumProb = BranchProbability::getOne();
 | |
|   for (MachineBasicBlock *Succ : BB->successors()) {
 | |
|     bool SkipSucc = false;
 | |
|     if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) {
 | |
|       SkipSucc = true;
 | |
|     } else {
 | |
|       BlockChain *SuccChain = BlockToChain[Succ];
 | |
|       if (SuccChain == &Chain) {
 | |
|         SkipSucc = true;
 | |
|       } else if (Succ != *SuccChain->begin()) {
 | |
|         LLVM_DEBUG(dbgs() << "    " << getBlockName(Succ)
 | |
|                           << " -> Mid chain!\n");
 | |
|         continue;
 | |
|       }
 | |
|     }
 | |
|     if (SkipSucc)
 | |
|       AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ);
 | |
|     else
 | |
|       Successors.push_back(Succ);
 | |
|   }
 | |
| 
 | |
|   return AdjustedSumProb;
 | |
| }
 | |
| 
 | |
| /// The helper function returns the branch probability that is adjusted
 | |
| /// or normalized over the new total \p AdjustedSumProb.
 | |
| static BranchProbability
 | |
| getAdjustedProbability(BranchProbability OrigProb,
 | |
|                        BranchProbability AdjustedSumProb) {
 | |
|   BranchProbability SuccProb;
 | |
|   uint32_t SuccProbN = OrigProb.getNumerator();
 | |
|   uint32_t SuccProbD = AdjustedSumProb.getNumerator();
 | |
|   if (SuccProbN >= SuccProbD)
 | |
|     SuccProb = BranchProbability::getOne();
 | |
|   else
 | |
|     SuccProb = BranchProbability(SuccProbN, SuccProbD);
 | |
| 
 | |
|   return SuccProb;
 | |
| }
 | |
| 
 | |
| /// Check if \p BB has exactly the successors in \p Successors.
 | |
| static bool
 | |
| hasSameSuccessors(MachineBasicBlock &BB,
 | |
|                   SmallPtrSetImpl<const MachineBasicBlock *> &Successors) {
 | |
|   if (BB.succ_size() != Successors.size())
 | |
|     return false;
 | |
|   // We don't want to count self-loops
 | |
|   if (Successors.count(&BB))
 | |
|     return false;
 | |
|   for (MachineBasicBlock *Succ : BB.successors())
 | |
|     if (!Successors.count(Succ))
 | |
|       return false;
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// Check if a block should be tail duplicated to increase fallthrough
 | |
| /// opportunities.
 | |
| /// \p BB Block to check.
 | |
| bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) {
 | |
|   // Blocks with single successors don't create additional fallthrough
 | |
|   // opportunities. Don't duplicate them. TODO: When conditional exits are
 | |
|   // analyzable, allow them to be duplicated.
 | |
|   bool IsSimple = TailDup.isSimpleBB(BB);
 | |
| 
 | |
|   if (BB->succ_size() == 1)
 | |
|     return false;
 | |
|   return TailDup.shouldTailDuplicate(IsSimple, *BB);
 | |
| }
 | |
| 
 | |
| /// Compare 2 BlockFrequency's with a small penalty for \p A.
 | |
| /// In order to be conservative, we apply a X% penalty to account for
 | |
| /// increased icache pressure and static heuristics. For small frequencies
 | |
| /// we use only the numerators to improve accuracy. For simplicity, we assume the
 | |
| /// penalty is less than 100%
 | |
| /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere.
 | |
| static bool greaterWithBias(BlockFrequency A, BlockFrequency B,
 | |
|                             uint64_t EntryFreq) {
 | |
|   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
 | |
|   BlockFrequency Gain = A - B;
 | |
|   return (Gain / ThresholdProb).getFrequency() >= EntryFreq;
 | |
| }
 | |
| 
 | |
| /// Check the edge frequencies to see if tail duplication will increase
 | |
| /// fallthroughs. It only makes sense to call this function when
 | |
| /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is
 | |
| /// always locally profitable if we would have picked \p Succ without
 | |
| /// considering duplication.
 | |
| bool MachineBlockPlacement::isProfitableToTailDup(
 | |
|     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | |
|     BranchProbability QProb,
 | |
|     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
 | |
|   // We need to do a probability calculation to make sure this is profitable.
 | |
|   // First: does succ have a successor that post-dominates? This affects the
 | |
|   // calculation. The 2 relevant cases are:
 | |
|   //    BB         BB
 | |
|   //    | \Qout    | \Qout
 | |
|   //   P|  C       |P C
 | |
|   //    =   C'     =   C'
 | |
|   //    |  /Qin    |  /Qin
 | |
|   //    | /        | /
 | |
|   //    Succ       Succ
 | |
|   //    / \        | \  V
 | |
|   //  U/   =V      |U \
 | |
|   //  /     \      =   D
 | |
|   //  D      E     |  /
 | |
|   //               | /
 | |
|   //               |/
 | |
|   //               PDom
 | |
|   //  '=' : Branch taken for that CFG edge
 | |
|   // In the second case, Placing Succ while duplicating it into C prevents the
 | |
|   // fallthrough of Succ into either D or PDom, because they now have C as an
 | |
|   // unplaced predecessor
 | |
| 
 | |
|   // Start by figuring out which case we fall into
 | |
|   MachineBasicBlock *PDom = nullptr;
 | |
|   SmallVector<MachineBasicBlock *, 4> SuccSuccs;
 | |
|   // Only scan the relevant successors
 | |
|   auto AdjustedSuccSumProb =
 | |
|       collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs);
 | |
|   BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ);
 | |
|   auto BBFreq = MBFI->getBlockFreq(BB);
 | |
|   auto SuccFreq = MBFI->getBlockFreq(Succ);
 | |
|   BlockFrequency P = BBFreq * PProb;
 | |
|   BlockFrequency Qout = BBFreq * QProb;
 | |
|   uint64_t EntryFreq = MBFI->getEntryFreq();
 | |
|   // If there are no more successors, it is profitable to copy, as it strictly
 | |
|   // increases fallthrough.
 | |
|   if (SuccSuccs.size() == 0)
 | |
|     return greaterWithBias(P, Qout, EntryFreq);
 | |
| 
 | |
|   auto BestSuccSucc = BranchProbability::getZero();
 | |
|   // Find the PDom or the best Succ if no PDom exists.
 | |
|   for (MachineBasicBlock *SuccSucc : SuccSuccs) {
 | |
|     auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc);
 | |
|     if (Prob > BestSuccSucc)
 | |
|       BestSuccSucc = Prob;
 | |
|     if (PDom == nullptr)
 | |
|       if (MPDT->dominates(SuccSucc, Succ)) {
 | |
|         PDom = SuccSucc;
 | |
|         break;
 | |
|       }
 | |
|   }
 | |
|   // For the comparisons, we need to know Succ's best incoming edge that isn't
 | |
|   // from BB.
 | |
|   auto SuccBestPred = BlockFrequency(0);
 | |
|   for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
 | |
|     if (SuccPred == Succ || SuccPred == BB
 | |
|         || BlockToChain[SuccPred] == &Chain
 | |
|         || (BlockFilter && !BlockFilter->count(SuccPred)))
 | |
|       continue;
 | |
|     auto Freq = MBFI->getBlockFreq(SuccPred)
 | |
|         * MBPI->getEdgeProbability(SuccPred, Succ);
 | |
|     if (Freq > SuccBestPred)
 | |
|       SuccBestPred = Freq;
 | |
|   }
 | |
|   // Qin is Succ's best unplaced incoming edge that isn't BB
 | |
|   BlockFrequency Qin = SuccBestPred;
 | |
|   // If it doesn't have a post-dominating successor, here is the calculation:
 | |
|   //    BB        BB
 | |
|   //    | \Qout   |  \
 | |
|   //   P|  C      |   =
 | |
|   //    =   C'    |    C
 | |
|   //    |  /Qin   |     |
 | |
|   //    | /       |     C' (+Succ)
 | |
|   //    Succ      Succ /|
 | |
|   //    / \       |  \/ |
 | |
|   //  U/   =V     |  == |
 | |
|   //  /     \     | /  \|
 | |
|   //  D      E    D     E
 | |
|   //  '=' : Branch taken for that CFG edge
 | |
|   //  Cost in the first case is: P + V
 | |
|   //  For this calculation, we always assume P > Qout. If Qout > P
 | |
|   //  The result of this function will be ignored at the caller.
 | |
|   //  Let F = SuccFreq - Qin
 | |
|   //  Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V
 | |
| 
 | |
|   if (PDom == nullptr || !Succ->isSuccessor(PDom)) {
 | |
|     BranchProbability UProb = BestSuccSucc;
 | |
|     BranchProbability VProb = AdjustedSuccSumProb - UProb;
 | |
|     BlockFrequency F = SuccFreq - Qin;
 | |
|     BlockFrequency V = SuccFreq * VProb;
 | |
|     BlockFrequency QinU = std::min(Qin, F) * UProb;
 | |
|     BlockFrequency BaseCost = P + V;
 | |
|     BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb;
 | |
|     return greaterWithBias(BaseCost, DupCost, EntryFreq);
 | |
|   }
 | |
|   BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom);
 | |
|   BranchProbability VProb = AdjustedSuccSumProb - UProb;
 | |
|   BlockFrequency U = SuccFreq * UProb;
 | |
|   BlockFrequency V = SuccFreq * VProb;
 | |
|   BlockFrequency F = SuccFreq - Qin;
 | |
|   // If there is a post-dominating successor, here is the calculation:
 | |
|   // BB         BB                 BB          BB
 | |
|   // | \Qout    |   \               | \Qout     |  \
 | |
|   // |P C       |    =              |P C        |   =
 | |
|   // =   C'     |P    C             =   C'      |P   C
 | |
|   // |  /Qin    |      |            |  /Qin     |     |
 | |
|   // | /        |      C' (+Succ)   | /         |     C' (+Succ)
 | |
|   // Succ       Succ  /|            Succ        Succ /|
 | |
|   // | \  V     |   \/ |            | \  V      |  \/ |
 | |
|   // |U \       |U  /\ =?           |U =        |U /\ |
 | |
|   // =   D      = =  =?|            |   D       | =  =|
 | |
|   // |  /       |/     D            |  /        |/    D
 | |
|   // | /        |     /             | =         |    /
 | |
|   // |/         |    /              |/          |   =
 | |
|   // Dom         Dom                Dom         Dom
 | |
|   //  '=' : Branch taken for that CFG edge
 | |
|   // The cost for taken branches in the first case is P + U
 | |
|   // Let F = SuccFreq - Qin
 | |
|   // The cost in the second case (assuming independence), given the layout:
 | |
|   // BB, Succ, (C+Succ), D, Dom or the layout:
 | |
|   // BB, Succ, D, Dom, (C+Succ)
 | |
|   // is Qout + max(F, Qin) * U + min(F, Qin)
 | |
|   // compare P + U vs Qout + P * U + Qin.
 | |
|   //
 | |
|   // The 3rd and 4th cases cover when Dom would be chosen to follow Succ.
 | |
|   //
 | |
|   // For the 3rd case, the cost is P + 2 * V
 | |
|   // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V
 | |
|   // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V
 | |
|   if (UProb > AdjustedSuccSumProb / 2 &&
 | |
|       !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb,
 | |
|                                   Chain, BlockFilter))
 | |
|     // Cases 3 & 4
 | |
|     return greaterWithBias(
 | |
|         (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb),
 | |
|         EntryFreq);
 | |
|   // Cases 1 & 2
 | |
|   return greaterWithBias((P + U),
 | |
|                          (Qout + std::min(Qin, F) * AdjustedSuccSumProb +
 | |
|                           std::max(Qin, F) * UProb),
 | |
|                          EntryFreq);
 | |
| }
 | |
| 
 | |
| /// Check for a trellis layout. \p BB is the upper part of a trellis if its
 | |
| /// successors form the lower part of a trellis. A successor set S forms the
 | |
| /// lower part of a trellis if all of the predecessors of S are either in S or
 | |
| /// have all of S as successors. We ignore trellises where BB doesn't have 2
 | |
| /// successors because for fewer than 2, it's trivial, and for 3 or greater they
 | |
| /// are very uncommon and complex to compute optimally. Allowing edges within S
 | |
| /// is not strictly a trellis, but the same algorithm works, so we allow it.
 | |
| bool MachineBlockPlacement::isTrellis(
 | |
|     const MachineBasicBlock *BB,
 | |
|     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | |
|     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
 | |
|   // Technically BB could form a trellis with branching factor higher than 2.
 | |
|   // But that's extremely uncommon.
 | |
|   if (BB->succ_size() != 2 || ViableSuccs.size() != 2)
 | |
|     return false;
 | |
| 
 | |
|   SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(),
 | |
|                                                        BB->succ_end());
 | |
|   // To avoid reviewing the same predecessors twice.
 | |
|   SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds;
 | |
| 
 | |
|   for (MachineBasicBlock *Succ : ViableSuccs) {
 | |
|     int PredCount = 0;
 | |
|     for (auto SuccPred : Succ->predecessors()) {
 | |
|       // Allow triangle successors, but don't count them.
 | |
|       if (Successors.count(SuccPred)) {
 | |
|         // Make sure that it is actually a triangle.
 | |
|         for (MachineBasicBlock *CheckSucc : SuccPred->successors())
 | |
|           if (!Successors.count(CheckSucc))
 | |
|             return false;
 | |
|         continue;
 | |
|       }
 | |
|       const BlockChain *PredChain = BlockToChain[SuccPred];
 | |
|       if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) ||
 | |
|           PredChain == &Chain || PredChain == BlockToChain[Succ])
 | |
|         continue;
 | |
|       ++PredCount;
 | |
|       // Perform the successor check only once.
 | |
|       if (!SeenPreds.insert(SuccPred).second)
 | |
|         continue;
 | |
|       if (!hasSameSuccessors(*SuccPred, Successors))
 | |
|         return false;
 | |
|     }
 | |
|     // If one of the successors has only BB as a predecessor, it is not a
 | |
|     // trellis.
 | |
|     if (PredCount < 1)
 | |
|       return false;
 | |
|   }
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// Pick the highest total weight pair of edges that can both be laid out.
 | |
| /// The edges in \p Edges[0] are assumed to have a different destination than
 | |
| /// the edges in \p Edges[1]. Simple counting shows that the best pair is either
 | |
| /// the individual highest weight edges to the 2 different destinations, or in
 | |
| /// case of a conflict, one of them should be replaced with a 2nd best edge.
 | |
| std::pair<MachineBlockPlacement::WeightedEdge,
 | |
|           MachineBlockPlacement::WeightedEdge>
 | |
| MachineBlockPlacement::getBestNonConflictingEdges(
 | |
|     const MachineBasicBlock *BB,
 | |
|     MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>>
 | |
|         Edges) {
 | |
|   // Sort the edges, and then for each successor, find the best incoming
 | |
|   // predecessor. If the best incoming predecessors aren't the same,
 | |
|   // then that is clearly the best layout. If there is a conflict, one of the
 | |
|   // successors will have to fallthrough from the second best predecessor. We
 | |
|   // compare which combination is better overall.
 | |
| 
 | |
|   // Sort for highest frequency.
 | |
|   auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; };
 | |
| 
 | |
|   llvm::stable_sort(Edges[0], Cmp);
 | |
|   llvm::stable_sort(Edges[1], Cmp);
 | |
|   auto BestA = Edges[0].begin();
 | |
|   auto BestB = Edges[1].begin();
 | |
|   // Arrange for the correct answer to be in BestA and BestB
 | |
|   // If the 2 best edges don't conflict, the answer is already there.
 | |
|   if (BestA->Src == BestB->Src) {
 | |
|     // Compare the total fallthrough of (Best + Second Best) for both pairs
 | |
|     auto SecondBestA = std::next(BestA);
 | |
|     auto SecondBestB = std::next(BestB);
 | |
|     BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight;
 | |
|     BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight;
 | |
|     if (BestAScore < BestBScore)
 | |
|       BestA = SecondBestA;
 | |
|     else
 | |
|       BestB = SecondBestB;
 | |
|   }
 | |
|   // Arrange for the BB edge to be in BestA if it exists.
 | |
|   if (BestB->Src == BB)
 | |
|     std::swap(BestA, BestB);
 | |
|   return std::make_pair(*BestA, *BestB);
 | |
| }
 | |
| 
 | |
| /// Get the best successor from \p BB based on \p BB being part of a trellis.
 | |
| /// We only handle trellises with 2 successors, so the algorithm is
 | |
| /// straightforward: Find the best pair of edges that don't conflict. We find
 | |
| /// the best incoming edge for each successor in the trellis. If those conflict,
 | |
| /// we consider which of them should be replaced with the second best.
 | |
| /// Upon return the two best edges will be in \p BestEdges. If one of the edges
 | |
| /// comes from \p BB, it will be in \p BestEdges[0]
 | |
| MachineBlockPlacement::BlockAndTailDupResult
 | |
| MachineBlockPlacement::getBestTrellisSuccessor(
 | |
|     const MachineBasicBlock *BB,
 | |
|     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs,
 | |
|     BranchProbability AdjustedSumProb, const BlockChain &Chain,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
| 
 | |
|   BlockAndTailDupResult Result = {nullptr, false};
 | |
|   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
 | |
|                                                        BB->succ_end());
 | |
| 
 | |
|   // We assume size 2 because it's common. For general n, we would have to do
 | |
|   // the Hungarian algorithm, but it's not worth the complexity because more
 | |
|   // than 2 successors is fairly uncommon, and a trellis even more so.
 | |
|   if (Successors.size() != 2 || ViableSuccs.size() != 2)
 | |
|     return Result;
 | |
| 
 | |
|   // Collect the edge frequencies of all edges that form the trellis.
 | |
|   SmallVector<WeightedEdge, 8> Edges[2];
 | |
|   int SuccIndex = 0;
 | |
|   for (auto Succ : ViableSuccs) {
 | |
|     for (MachineBasicBlock *SuccPred : Succ->predecessors()) {
 | |
|       // Skip any placed predecessors that are not BB
 | |
|       if (SuccPred != BB)
 | |
|         if ((BlockFilter && !BlockFilter->count(SuccPred)) ||
 | |
|             BlockToChain[SuccPred] == &Chain ||
 | |
|             BlockToChain[SuccPred] == BlockToChain[Succ])
 | |
|           continue;
 | |
|       BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) *
 | |
|                                 MBPI->getEdgeProbability(SuccPred, Succ);
 | |
|       Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ});
 | |
|     }
 | |
|     ++SuccIndex;
 | |
|   }
 | |
| 
 | |
|   // Pick the best combination of 2 edges from all the edges in the trellis.
 | |
|   WeightedEdge BestA, BestB;
 | |
|   std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges);
 | |
| 
 | |
|   if (BestA.Src != BB) {
 | |
|     // If we have a trellis, and BB doesn't have the best fallthrough edges,
 | |
|     // we shouldn't choose any successor. We've already looked and there's a
 | |
|     // better fallthrough edge for all the successors.
 | |
|     LLVM_DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n");
 | |
|     return Result;
 | |
|   }
 | |
| 
 | |
|   // Did we pick the triangle edge? If tail-duplication is profitable, do
 | |
|   // that instead. Otherwise merge the triangle edge now while we know it is
 | |
|   // optimal.
 | |
|   if (BestA.Dest == BestB.Src) {
 | |
|     // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2
 | |
|     // would be better.
 | |
|     MachineBasicBlock *Succ1 = BestA.Dest;
 | |
|     MachineBasicBlock *Succ2 = BestB.Dest;
 | |
|     // Check to see if tail-duplication would be profitable.
 | |
|     if (allowTailDupPlacement() && shouldTailDuplicate(Succ2) &&
 | |
|         canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) &&
 | |
|         isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1),
 | |
|                               Chain, BlockFilter)) {
 | |
|       LLVM_DEBUG(BranchProbability Succ2Prob = getAdjustedProbability(
 | |
|                      MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb);
 | |
|                  dbgs() << "    Selected: " << getBlockName(Succ2)
 | |
|                         << ", probability: " << Succ2Prob
 | |
|                         << " (Tail Duplicate)\n");
 | |
|       Result.BB = Succ2;
 | |
|       Result.ShouldTailDup = true;
 | |
|       return Result;
 | |
|     }
 | |
|   }
 | |
|   // We have already computed the optimal edge for the other side of the
 | |
|   // trellis.
 | |
|   ComputedEdges[BestB.Src] = { BestB.Dest, false };
 | |
| 
 | |
|   auto TrellisSucc = BestA.Dest;
 | |
|   LLVM_DEBUG(BranchProbability SuccProb = getAdjustedProbability(
 | |
|                  MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb);
 | |
|              dbgs() << "    Selected: " << getBlockName(TrellisSucc)
 | |
|                     << ", probability: " << SuccProb << " (Trellis)\n");
 | |
|   Result.BB = TrellisSucc;
 | |
|   return Result;
 | |
| }
 | |
| 
 | |
| /// When the option allowTailDupPlacement() is on, this method checks if the
 | |
| /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated
 | |
| /// into all of its unplaced, unfiltered predecessors, that are not BB.
 | |
| bool MachineBlockPlacement::canTailDuplicateUnplacedPreds(
 | |
|     const MachineBasicBlock *BB, MachineBasicBlock *Succ,
 | |
|     const BlockChain &Chain, const BlockFilterSet *BlockFilter) {
 | |
|   if (!shouldTailDuplicate(Succ))
 | |
|     return false;
 | |
| 
 | |
|   // The result of canTailDuplicate.
 | |
|   bool Duplicate = true;
 | |
|   // Number of possible duplication.
 | |
|   unsigned int NumDup = 0;
 | |
| 
 | |
|   // For CFG checking.
 | |
|   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(),
 | |
|                                                        BB->succ_end());
 | |
|   for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | |
|     // Make sure all unplaced and unfiltered predecessors can be
 | |
|     // tail-duplicated into.
 | |
|     // Skip any blocks that are already placed or not in this loop.
 | |
|     if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred))
 | |
|         || BlockToChain[Pred] == &Chain)
 | |
|       continue;
 | |
|     if (!TailDup.canTailDuplicate(Succ, Pred)) {
 | |
|       if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors))
 | |
|         // This will result in a trellis after tail duplication, so we don't
 | |
|         // need to copy Succ into this predecessor. In the presence
 | |
|         // of a trellis tail duplication can continue to be profitable.
 | |
|         // For example:
 | |
|         // A            A
 | |
|         // |\           |\
 | |
|         // | \          | \
 | |
|         // |  C         |  C+BB
 | |
|         // | /          |  |
 | |
|         // |/           |  |
 | |
|         // BB    =>     BB |
 | |
|         // |\           |\/|
 | |
|         // | \          |/\|
 | |
|         // |  D         |  D
 | |
|         // | /          | /
 | |
|         // |/           |/
 | |
|         // Succ         Succ
 | |
|         //
 | |
|         // After BB was duplicated into C, the layout looks like the one on the
 | |
|         // right. BB and C now have the same successors. When considering
 | |
|         // whether Succ can be duplicated into all its unplaced predecessors, we
 | |
|         // ignore C.
 | |
|         // We can do this because C already has a profitable fallthrough, namely
 | |
|         // D. TODO(iteratee): ignore sufficiently cold predecessors for
 | |
|         // duplication and for this test.
 | |
|         //
 | |
|         // This allows trellises to be laid out in 2 separate chains
 | |
|         // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic
 | |
|         // because it allows the creation of 2 fallthrough paths with links
 | |
|         // between them, and we correctly identify the best layout for these
 | |
|         // CFGs. We want to extend trellises that the user created in addition
 | |
|         // to trellises created by tail-duplication, so we just look for the
 | |
|         // CFG.
 | |
|         continue;
 | |
|       Duplicate = false;
 | |
|       continue;
 | |
|     }
 | |
|     NumDup++;
 | |
|   }
 | |
| 
 | |
|   // No possible duplication in current filter set.
 | |
|   if (NumDup == 0)
 | |
|     return false;
 | |
| 
 | |
|   // If profile information is available, findDuplicateCandidates can do more
 | |
|   // precise benefit analysis.
 | |
|   if (F->getFunction().hasProfileData())
 | |
|     return true;
 | |
| 
 | |
|   // This is mainly for function exit BB.
 | |
|   // The integrated tail duplication is really designed for increasing
 | |
|   // fallthrough from predecessors from Succ to its successors. We may need
 | |
|   // other machanism to handle different cases.
 | |
|   if (Succ->succ_size() == 0)
 | |
|     return true;
 | |
| 
 | |
|   // Plus the already placed predecessor.
 | |
|   NumDup++;
 | |
| 
 | |
|   // If the duplication candidate has more unplaced predecessors than
 | |
|   // successors, the extra duplication can't bring more fallthrough.
 | |
|   //
 | |
|   //     Pred1 Pred2 Pred3
 | |
|   //         \   |   /
 | |
|   //          \  |  /
 | |
|   //           \ | /
 | |
|   //            Dup
 | |
|   //            / \
 | |
|   //           /   \
 | |
|   //       Succ1  Succ2
 | |
|   //
 | |
|   // In this example Dup has 2 successors and 3 predecessors, duplication of Dup
 | |
|   // can increase the fallthrough from Pred1 to Succ1 and from Pred2 to Succ2,
 | |
|   // but the duplication into Pred3 can't increase fallthrough.
 | |
|   //
 | |
|   // A small number of extra duplication may not hurt too much. We need a better
 | |
|   // heuristic to handle it.
 | |
|   if ((NumDup > Succ->succ_size()) || !Duplicate)
 | |
|     return false;
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// Find chains of triangles where we believe it would be profitable to
 | |
| /// tail-duplicate them all, but a local analysis would not find them.
 | |
| /// There are 3 ways this can be profitable:
 | |
| /// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with
 | |
| ///    longer chains)
 | |
| /// 2) The chains are statically correlated. Branch probabilities have a very
 | |
| ///    U-shaped distribution.
 | |
| ///    [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805]
 | |
| ///    If the branches in a chain are likely to be from the same side of the
 | |
| ///    distribution as their predecessor, but are independent at runtime, this
 | |
| ///    transformation is profitable. (Because the cost of being wrong is a small
 | |
| ///    fixed cost, unlike the standard triangle layout where the cost of being
 | |
| ///    wrong scales with the # of triangles.)
 | |
| /// 3) The chains are dynamically correlated. If the probability that a previous
 | |
| ///    branch was taken positively influences whether the next branch will be
 | |
| ///    taken
 | |
| /// We believe that 2 and 3 are common enough to justify the small margin in 1.
 | |
| void MachineBlockPlacement::precomputeTriangleChains() {
 | |
|   struct TriangleChain {
 | |
|     std::vector<MachineBasicBlock *> Edges;
 | |
| 
 | |
|     TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst)
 | |
|         : Edges({src, dst}) {}
 | |
| 
 | |
|     void append(MachineBasicBlock *dst) {
 | |
|       assert(getKey()->isSuccessor(dst) &&
 | |
|              "Attempting to append a block that is not a successor.");
 | |
|       Edges.push_back(dst);
 | |
|     }
 | |
| 
 | |
|     unsigned count() const { return Edges.size() - 1; }
 | |
| 
 | |
|     MachineBasicBlock *getKey() const {
 | |
|       return Edges.back();
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   if (TriangleChainCount == 0)
 | |
|     return;
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "Pre-computing triangle chains.\n");
 | |
|   // Map from last block to the chain that contains it. This allows us to extend
 | |
|   // chains as we find new triangles.
 | |
|   DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap;
 | |
|   for (MachineBasicBlock &BB : *F) {
 | |
|     // If BB doesn't have 2 successors, it doesn't start a triangle.
 | |
|     if (BB.succ_size() != 2)
 | |
|       continue;
 | |
|     MachineBasicBlock *PDom = nullptr;
 | |
|     for (MachineBasicBlock *Succ : BB.successors()) {
 | |
|       if (!MPDT->dominates(Succ, &BB))
 | |
|         continue;
 | |
|       PDom = Succ;
 | |
|       break;
 | |
|     }
 | |
|     // If BB doesn't have a post-dominating successor, it doesn't form a
 | |
|     // triangle.
 | |
|     if (PDom == nullptr)
 | |
|       continue;
 | |
|     // If PDom has a hint that it is low probability, skip this triangle.
 | |
|     if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100))
 | |
|       continue;
 | |
|     // If PDom isn't eligible for duplication, this isn't the kind of triangle
 | |
|     // we're looking for.
 | |
|     if (!shouldTailDuplicate(PDom))
 | |
|       continue;
 | |
|     bool CanTailDuplicate = true;
 | |
|     // If PDom can't tail-duplicate into it's non-BB predecessors, then this
 | |
|     // isn't the kind of triangle we're looking for.
 | |
|     for (MachineBasicBlock* Pred : PDom->predecessors()) {
 | |
|       if (Pred == &BB)
 | |
|         continue;
 | |
|       if (!TailDup.canTailDuplicate(PDom, Pred)) {
 | |
|         CanTailDuplicate = false;
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
|     // If we can't tail-duplicate PDom to its predecessors, then skip this
 | |
|     // triangle.
 | |
|     if (!CanTailDuplicate)
 | |
|       continue;
 | |
| 
 | |
|     // Now we have an interesting triangle. Insert it if it's not part of an
 | |
|     // existing chain.
 | |
|     // Note: This cannot be replaced with a call insert() or emplace() because
 | |
|     // the find key is BB, but the insert/emplace key is PDom.
 | |
|     auto Found = TriangleChainMap.find(&BB);
 | |
|     // If it is, remove the chain from the map, grow it, and put it back in the
 | |
|     // map with the end as the new key.
 | |
|     if (Found != TriangleChainMap.end()) {
 | |
|       TriangleChain Chain = std::move(Found->second);
 | |
|       TriangleChainMap.erase(Found);
 | |
|       Chain.append(PDom);
 | |
|       TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain)));
 | |
|     } else {
 | |
|       auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom);
 | |
|       assert(InsertResult.second && "Block seen twice.");
 | |
|       (void)InsertResult;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Iterating over a DenseMap is safe here, because the only thing in the body
 | |
|   // of the loop is inserting into another DenseMap (ComputedEdges).
 | |
|   // ComputedEdges is never iterated, so this doesn't lead to non-determinism.
 | |
|   for (auto &ChainPair : TriangleChainMap) {
 | |
|     TriangleChain &Chain = ChainPair.second;
 | |
|     // Benchmarking has shown that due to branch correlation duplicating 2 or
 | |
|     // more triangles is profitable, despite the calculations assuming
 | |
|     // independence.
 | |
|     if (Chain.count() < TriangleChainCount)
 | |
|       continue;
 | |
|     MachineBasicBlock *dst = Chain.Edges.back();
 | |
|     Chain.Edges.pop_back();
 | |
|     for (MachineBasicBlock *src : reverse(Chain.Edges)) {
 | |
|       LLVM_DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->"
 | |
|                         << getBlockName(dst)
 | |
|                         << " as pre-computed based on triangles.\n");
 | |
| 
 | |
|       auto InsertResult = ComputedEdges.insert({src, {dst, true}});
 | |
|       assert(InsertResult.second && "Block seen twice.");
 | |
|       (void)InsertResult;
 | |
| 
 | |
|       dst = src;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| // When profile is not present, return the StaticLikelyProb.
 | |
| // When profile is available, we need to handle the triangle-shape CFG.
 | |
| static BranchProbability getLayoutSuccessorProbThreshold(
 | |
|       const MachineBasicBlock *BB) {
 | |
|   if (!BB->getParent()->getFunction().hasProfileData())
 | |
|     return BranchProbability(StaticLikelyProb, 100);
 | |
|   if (BB->succ_size() == 2) {
 | |
|     const MachineBasicBlock *Succ1 = *BB->succ_begin();
 | |
|     const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1);
 | |
|     if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) {
 | |
|       /* See case 1 below for the cost analysis. For BB->Succ to
 | |
|        * be taken with smaller cost, the following needs to hold:
 | |
|        *   Prob(BB->Succ) > 2 * Prob(BB->Pred)
 | |
|        *   So the threshold T in the calculation below
 | |
|        *   (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred)
 | |
|        *   So T / (1 - T) = 2, Yielding T = 2/3
 | |
|        * Also adding user specified branch bias, we have
 | |
|        *   T = (2/3)*(ProfileLikelyProb/50)
 | |
|        *     = (2*ProfileLikelyProb)/150)
 | |
|        */
 | |
|       return BranchProbability(2 * ProfileLikelyProb, 150);
 | |
|     }
 | |
|   }
 | |
|   return BranchProbability(ProfileLikelyProb, 100);
 | |
| }
 | |
| 
 | |
| /// Checks to see if the layout candidate block \p Succ has a better layout
 | |
| /// predecessor than \c BB. If yes, returns true.
 | |
| /// \p SuccProb: The probability adjusted for only remaining blocks.
 | |
| ///   Only used for logging
 | |
| /// \p RealSuccProb: The un-adjusted probability.
 | |
| /// \p Chain: The chain that BB belongs to and Succ is being considered for.
 | |
| /// \p BlockFilter: if non-null, the set of blocks that make up the loop being
 | |
| ///    considered
 | |
| bool MachineBlockPlacement::hasBetterLayoutPredecessor(
 | |
|     const MachineBasicBlock *BB, const MachineBasicBlock *Succ,
 | |
|     const BlockChain &SuccChain, BranchProbability SuccProb,
 | |
|     BranchProbability RealSuccProb, const BlockChain &Chain,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
| 
 | |
|   // There isn't a better layout when there are no unscheduled predecessors.
 | |
|   if (SuccChain.UnscheduledPredecessors == 0)
 | |
|     return false;
 | |
| 
 | |
|   // There are two basic scenarios here:
 | |
|   // -------------------------------------
 | |
|   // Case 1: triangular shape CFG (if-then):
 | |
|   //     BB
 | |
|   //     | \
 | |
|   //     |  \
 | |
|   //     |   Pred
 | |
|   //     |   /
 | |
|   //     Succ
 | |
|   // In this case, we are evaluating whether to select edge -> Succ, e.g.
 | |
|   // set Succ as the layout successor of BB. Picking Succ as BB's
 | |
|   // successor breaks the CFG constraints (FIXME: define these constraints).
 | |
|   // With this layout, Pred BB
 | |
|   // is forced to be outlined, so the overall cost will be cost of the
 | |
|   // branch taken from BB to Pred, plus the cost of back taken branch
 | |
|   // from Pred to Succ, as well as the additional cost associated
 | |
|   // with the needed unconditional jump instruction from Pred To Succ.
 | |
| 
 | |
|   // The cost of the topological order layout is the taken branch cost
 | |
|   // from BB to Succ, so to make BB->Succ a viable candidate, the following
 | |
|   // must hold:
 | |
|   //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost
 | |
|   //      < freq(BB->Succ) *  taken_branch_cost.
 | |
|   // Ignoring unconditional jump cost, we get
 | |
|   //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e.,
 | |
|   //    prob(BB->Succ) > 2 * prob(BB->Pred)
 | |
|   //
 | |
|   // When real profile data is available, we can precisely compute the
 | |
|   // probability threshold that is needed for edge BB->Succ to be considered.
 | |
|   // Without profile data, the heuristic requires the branch bias to be
 | |
|   // a lot larger to make sure the signal is very strong (e.g. 80% default).
 | |
|   // -----------------------------------------------------------------
 | |
|   // Case 2: diamond like CFG (if-then-else):
 | |
|   //     S
 | |
|   //    / \
 | |
|   //   |   \
 | |
|   //  BB    Pred
 | |
|   //   \    /
 | |
|   //    Succ
 | |
|   //    ..
 | |
|   //
 | |
|   // The current block is BB and edge BB->Succ is now being evaluated.
 | |
|   // Note that edge S->BB was previously already selected because
 | |
|   // prob(S->BB) > prob(S->Pred).
 | |
|   // At this point, 2 blocks can be placed after BB: Pred or Succ. If we
 | |
|   // choose Pred, we will have a topological ordering as shown on the left
 | |
|   // in the picture below. If we choose Succ, we have the solution as shown
 | |
|   // on the right:
 | |
|   //
 | |
|   //   topo-order:
 | |
|   //
 | |
|   //       S-----                             ---S
 | |
|   //       |    |                             |  |
 | |
|   //    ---BB   |                             |  BB
 | |
|   //    |       |                             |  |
 | |
|   //    |  Pred--                             |  Succ--
 | |
|   //    |  |                                  |       |
 | |
|   //    ---Succ                               ---Pred--
 | |
|   //
 | |
|   // cost = freq(S->Pred) + freq(BB->Succ)    cost = 2 * freq (S->Pred)
 | |
|   //      = freq(S->Pred) + freq(S->BB)
 | |
|   //
 | |
|   // If we have profile data (i.e, branch probabilities can be trusted), the
 | |
|   // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 *
 | |
|   // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB).
 | |
|   // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which
 | |
|   // means the cost of topological order is greater.
 | |
|   // When profile data is not available, however, we need to be more
 | |
|   // conservative. If the branch prediction is wrong, breaking the topo-order
 | |
|   // will actually yield a layout with large cost. For this reason, we need
 | |
|   // strong biased branch at block S with Prob(S->BB) in order to select
 | |
|   // BB->Succ. This is equivalent to looking the CFG backward with backward
 | |
|   // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without
 | |
|   // profile data).
 | |
|   // --------------------------------------------------------------------------
 | |
|   // Case 3: forked diamond
 | |
|   //       S
 | |
|   //      / \
 | |
|   //     /   \
 | |
|   //   BB    Pred
 | |
|   //   | \   / |
 | |
|   //   |  \ /  |
 | |
|   //   |   X   |
 | |
|   //   |  / \  |
 | |
|   //   | /   \ |
 | |
|   //   S1     S2
 | |
|   //
 | |
|   // The current block is BB and edge BB->S1 is now being evaluated.
 | |
|   // As above S->BB was already selected because
 | |
|   // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2).
 | |
|   //
 | |
|   // topo-order:
 | |
|   //
 | |
|   //     S-------|                     ---S
 | |
|   //     |       |                     |  |
 | |
|   //  ---BB      |                     |  BB
 | |
|   //  |          |                     |  |
 | |
|   //  |  Pred----|                     |  S1----
 | |
|   //  |  |                             |       |
 | |
|   //  --(S1 or S2)                     ---Pred--
 | |
|   //                                        |
 | |
|   //                                       S2
 | |
|   //
 | |
|   // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2)
 | |
|   //    + min(freq(Pred->S1), freq(Pred->S2))
 | |
|   // Non-topo-order cost:
 | |
|   // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2).
 | |
|   // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2))
 | |
|   // is 0. Then the non topo layout is better when
 | |
|   // freq(S->Pred) < freq(BB->S1).
 | |
|   // This is exactly what is checked below.
 | |
|   // Note there are other shapes that apply (Pred may not be a single block,
 | |
|   // but they all fit this general pattern.)
 | |
|   BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB);
 | |
| 
 | |
|   // Make sure that a hot successor doesn't have a globally more
 | |
|   // important predecessor.
 | |
|   BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb;
 | |
|   bool BadCFGConflict = false;
 | |
| 
 | |
|   for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | |
|     BlockChain *PredChain = BlockToChain[Pred];
 | |
|     if (Pred == Succ || PredChain == &SuccChain ||
 | |
|         (BlockFilter && !BlockFilter->count(Pred)) ||
 | |
|         PredChain == &Chain || Pred != *std::prev(PredChain->end()) ||
 | |
|         // This check is redundant except for look ahead. This function is
 | |
|         // called for lookahead by isProfitableToTailDup when BB hasn't been
 | |
|         // placed yet.
 | |
|         (Pred == BB))
 | |
|       continue;
 | |
|     // Do backward checking.
 | |
|     // For all cases above, we need a backward checking to filter out edges that
 | |
|     // are not 'strongly' biased.
 | |
|     // BB  Pred
 | |
|     //  \ /
 | |
|     //  Succ
 | |
|     // We select edge BB->Succ if
 | |
|     //      freq(BB->Succ) > freq(Succ) * HotProb
 | |
|     //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) *
 | |
|     //      HotProb
 | |
|     //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb
 | |
|     // Case 1 is covered too, because the first equation reduces to:
 | |
|     // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle)
 | |
|     BlockFrequency PredEdgeFreq =
 | |
|         MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
 | |
|     if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) {
 | |
|       BadCFGConflict = true;
 | |
|       break;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (BadCFGConflict) {
 | |
|     LLVM_DEBUG(dbgs() << "    Not a candidate: " << getBlockName(Succ) << " -> "
 | |
|                       << SuccProb << " (prob) (non-cold CFG conflict)\n");
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| /// Select the best successor for a block.
 | |
| ///
 | |
| /// This looks across all successors of a particular block and attempts to
 | |
| /// select the "best" one to be the layout successor. It only considers direct
 | |
| /// successors which also pass the block filter. It will attempt to avoid
 | |
| /// breaking CFG structure, but cave and break such structures in the case of
 | |
| /// very hot successor edges.
 | |
| ///
 | |
| /// \returns The best successor block found, or null if none are viable, along
 | |
| /// with a boolean indicating if tail duplication is necessary.
 | |
| MachineBlockPlacement::BlockAndTailDupResult
 | |
| MachineBlockPlacement::selectBestSuccessor(
 | |
|     const MachineBasicBlock *BB, const BlockChain &Chain,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
|   const BranchProbability HotProb(StaticLikelyProb, 100);
 | |
| 
 | |
|   BlockAndTailDupResult BestSucc = { nullptr, false };
 | |
|   auto BestProb = BranchProbability::getZero();
 | |
| 
 | |
|   SmallVector<MachineBasicBlock *, 4> Successors;
 | |
|   auto AdjustedSumProb =
 | |
|       collectViableSuccessors(BB, Chain, BlockFilter, Successors);
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB)
 | |
|                     << "\n");
 | |
| 
 | |
|   // if we already precomputed the best successor for BB, return that if still
 | |
|   // applicable.
 | |
|   auto FoundEdge = ComputedEdges.find(BB);
 | |
|   if (FoundEdge != ComputedEdges.end()) {
 | |
|     MachineBasicBlock *Succ = FoundEdge->second.BB;
 | |
|     ComputedEdges.erase(FoundEdge);
 | |
|     BlockChain *SuccChain = BlockToChain[Succ];
 | |
|     if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) &&
 | |
|         SuccChain != &Chain && Succ == *SuccChain->begin())
 | |
|       return FoundEdge->second;
 | |
|   }
 | |
| 
 | |
|   // if BB is part of a trellis, Use the trellis to determine the optimal
 | |
|   // fallthrough edges
 | |
|   if (isTrellis(BB, Successors, Chain, BlockFilter))
 | |
|     return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain,
 | |
|                                    BlockFilter);
 | |
| 
 | |
|   // For blocks with CFG violations, we may be able to lay them out anyway with
 | |
|   // tail-duplication. We keep this vector so we can perform the probability
 | |
|   // calculations the minimum number of times.
 | |
|   SmallVector<std::tuple<BranchProbability, MachineBasicBlock *>, 4>
 | |
|       DupCandidates;
 | |
|   for (MachineBasicBlock *Succ : Successors) {
 | |
|     auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ);
 | |
|     BranchProbability SuccProb =
 | |
|         getAdjustedProbability(RealSuccProb, AdjustedSumProb);
 | |
| 
 | |
|     BlockChain &SuccChain = *BlockToChain[Succ];
 | |
|     // Skip the edge \c BB->Succ if block \c Succ has a better layout
 | |
|     // predecessor that yields lower global cost.
 | |
|     if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb,
 | |
|                                    Chain, BlockFilter)) {
 | |
|       // If tail duplication would make Succ profitable, place it.
 | |
|       if (allowTailDupPlacement() && shouldTailDuplicate(Succ))
 | |
|         DupCandidates.push_back(std::make_tuple(SuccProb, Succ));
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     LLVM_DEBUG(
 | |
|         dbgs() << "    Candidate: " << getBlockName(Succ)
 | |
|                << ", probability: " << SuccProb
 | |
|                << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "")
 | |
|                << "\n");
 | |
| 
 | |
|     if (BestSucc.BB && BestProb >= SuccProb) {
 | |
|       LLVM_DEBUG(dbgs() << "    Not the best candidate, continuing\n");
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     LLVM_DEBUG(dbgs() << "    Setting it as best candidate\n");
 | |
|     BestSucc.BB = Succ;
 | |
|     BestProb = SuccProb;
 | |
|   }
 | |
|   // Handle the tail duplication candidates in order of decreasing probability.
 | |
|   // Stop at the first one that is profitable. Also stop if they are less
 | |
|   // profitable than BestSucc. Position is important because we preserve it and
 | |
|   // prefer first best match. Here we aren't comparing in order, so we capture
 | |
|   // the position instead.
 | |
|   llvm::stable_sort(DupCandidates,
 | |
|                     [](std::tuple<BranchProbability, MachineBasicBlock *> L,
 | |
|                        std::tuple<BranchProbability, MachineBasicBlock *> R) {
 | |
|                       return std::get<0>(L) > std::get<0>(R);
 | |
|                     });
 | |
|   for (auto &Tup : DupCandidates) {
 | |
|     BranchProbability DupProb;
 | |
|     MachineBasicBlock *Succ;
 | |
|     std::tie(DupProb, Succ) = Tup;
 | |
|     if (DupProb < BestProb)
 | |
|       break;
 | |
|     if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter)
 | |
|         && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) {
 | |
|       LLVM_DEBUG(dbgs() << "    Candidate: " << getBlockName(Succ)
 | |
|                         << ", probability: " << DupProb
 | |
|                         << " (Tail Duplicate)\n");
 | |
|       BestSucc.BB = Succ;
 | |
|       BestSucc.ShouldTailDup = true;
 | |
|       break;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (BestSucc.BB)
 | |
|     LLVM_DEBUG(dbgs() << "    Selected: " << getBlockName(BestSucc.BB) << "\n");
 | |
| 
 | |
|   return BestSucc;
 | |
| }
 | |
| 
 | |
| /// Select the best block from a worklist.
 | |
| ///
 | |
| /// This looks through the provided worklist as a list of candidate basic
 | |
| /// blocks and select the most profitable one to place. The definition of
 | |
| /// profitable only really makes sense in the context of a loop. This returns
 | |
| /// the most frequently visited block in the worklist, which in the case of
 | |
| /// a loop, is the one most desirable to be physically close to the rest of the
 | |
| /// loop body in order to improve i-cache behavior.
 | |
| ///
 | |
| /// \returns The best block found, or null if none are viable.
 | |
| MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
 | |
|     const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) {
 | |
|   // Once we need to walk the worklist looking for a candidate, cleanup the
 | |
|   // worklist of already placed entries.
 | |
|   // FIXME: If this shows up on profiles, it could be folded (at the cost of
 | |
|   // some code complexity) into the loop below.
 | |
|   WorkList.erase(llvm::remove_if(WorkList,
 | |
|                                  [&](MachineBasicBlock *BB) {
 | |
|                                    return BlockToChain.lookup(BB) == &Chain;
 | |
|                                  }),
 | |
|                  WorkList.end());
 | |
| 
 | |
|   if (WorkList.empty())
 | |
|     return nullptr;
 | |
| 
 | |
|   bool IsEHPad = WorkList[0]->isEHPad();
 | |
| 
 | |
|   MachineBasicBlock *BestBlock = nullptr;
 | |
|   BlockFrequency BestFreq;
 | |
|   for (MachineBasicBlock *MBB : WorkList) {
 | |
|     assert(MBB->isEHPad() == IsEHPad &&
 | |
|            "EHPad mismatch between block and work list.");
 | |
| 
 | |
|     BlockChain &SuccChain = *BlockToChain[MBB];
 | |
|     if (&SuccChain == &Chain)
 | |
|       continue;
 | |
| 
 | |
|     assert(SuccChain.UnscheduledPredecessors == 0 &&
 | |
|            "Found CFG-violating block");
 | |
| 
 | |
|     BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
 | |
|     LLVM_DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
 | |
|                MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
 | |
| 
 | |
|     // For ehpad, we layout the least probable first as to avoid jumping back
 | |
|     // from least probable landingpads to more probable ones.
 | |
|     //
 | |
|     // FIXME: Using probability is probably (!) not the best way to achieve
 | |
|     // this. We should probably have a more principled approach to layout
 | |
|     // cleanup code.
 | |
|     //
 | |
|     // The goal is to get:
 | |
|     //
 | |
|     //                 +--------------------------+
 | |
|     //                 |                          V
 | |
|     // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume
 | |
|     //
 | |
|     // Rather than:
 | |
|     //
 | |
|     //                 +-------------------------------------+
 | |
|     //                 V                                     |
 | |
|     // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup
 | |
|     if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq)))
 | |
|       continue;
 | |
| 
 | |
|     BestBlock = MBB;
 | |
|     BestFreq = CandidateFreq;
 | |
|   }
 | |
| 
 | |
|   return BestBlock;
 | |
| }
 | |
| 
 | |
| /// Retrieve the first unplaced basic block.
 | |
| ///
 | |
| /// This routine is called when we are unable to use the CFG to walk through
 | |
| /// all of the basic blocks and form a chain due to unnatural loops in the CFG.
 | |
| /// We walk through the function's blocks in order, starting from the
 | |
| /// LastUnplacedBlockIt. We update this iterator on each call to avoid
 | |
| /// re-scanning the entire sequence on repeated calls to this routine.
 | |
| MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
 | |
|     const BlockChain &PlacedChain,
 | |
|     MachineFunction::iterator &PrevUnplacedBlockIt,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
|   for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E;
 | |
|        ++I) {
 | |
|     if (BlockFilter && !BlockFilter->count(&*I))
 | |
|       continue;
 | |
|     if (BlockToChain[&*I] != &PlacedChain) {
 | |
|       PrevUnplacedBlockIt = I;
 | |
|       // Now select the head of the chain to which the unplaced block belongs
 | |
|       // as the block to place. This will force the entire chain to be placed,
 | |
|       // and satisfies the requirements of merging chains.
 | |
|       return *BlockToChain[&*I]->begin();
 | |
|     }
 | |
|   }
 | |
|   return nullptr;
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::fillWorkLists(
 | |
|     const MachineBasicBlock *MBB,
 | |
|     SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
 | |
|     const BlockFilterSet *BlockFilter = nullptr) {
 | |
|   BlockChain &Chain = *BlockToChain[MBB];
 | |
|   if (!UpdatedPreds.insert(&Chain).second)
 | |
|     return;
 | |
| 
 | |
|   assert(
 | |
|       Chain.UnscheduledPredecessors == 0 &&
 | |
|       "Attempting to place block with unscheduled predecessors in worklist.");
 | |
|   for (MachineBasicBlock *ChainBB : Chain) {
 | |
|     assert(BlockToChain[ChainBB] == &Chain &&
 | |
|            "Block in chain doesn't match BlockToChain map.");
 | |
|     for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
 | |
|       if (BlockFilter && !BlockFilter->count(Pred))
 | |
|         continue;
 | |
|       if (BlockToChain[Pred] == &Chain)
 | |
|         continue;
 | |
|       ++Chain.UnscheduledPredecessors;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (Chain.UnscheduledPredecessors != 0)
 | |
|     return;
 | |
| 
 | |
|   MachineBasicBlock *BB = *Chain.begin();
 | |
|   if (BB->isEHPad())
 | |
|     EHPadWorkList.push_back(BB);
 | |
|   else
 | |
|     BlockWorkList.push_back(BB);
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::buildChain(
 | |
|     const MachineBasicBlock *HeadBB, BlockChain &Chain,
 | |
|     BlockFilterSet *BlockFilter) {
 | |
|   assert(HeadBB && "BB must not be null.\n");
 | |
|   assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n");
 | |
|   MachineFunction::iterator PrevUnplacedBlockIt = F->begin();
 | |
| 
 | |
|   const MachineBasicBlock *LoopHeaderBB = HeadBB;
 | |
|   markChainSuccessors(Chain, LoopHeaderBB, BlockFilter);
 | |
|   MachineBasicBlock *BB = *std::prev(Chain.end());
 | |
|   while (true) {
 | |
|     assert(BB && "null block found at end of chain in loop.");
 | |
|     assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop.");
 | |
|     assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain.");
 | |
| 
 | |
| 
 | |
|     // Look for the best viable successor if there is one to place immediately
 | |
|     // after this block.
 | |
|     auto Result = selectBestSuccessor(BB, Chain, BlockFilter);
 | |
|     MachineBasicBlock* BestSucc = Result.BB;
 | |
|     bool ShouldTailDup = Result.ShouldTailDup;
 | |
|     if (allowTailDupPlacement())
 | |
|       ShouldTailDup |= (BestSucc && canTailDuplicateUnplacedPreds(BB, BestSucc,
 | |
|                                                                   Chain,
 | |
|                                                                   BlockFilter));
 | |
| 
 | |
|     // If an immediate successor isn't available, look for the best viable
 | |
|     // block among those we've identified as not violating the loop's CFG at
 | |
|     // this point. This won't be a fallthrough, but it will increase locality.
 | |
|     if (!BestSucc)
 | |
|       BestSucc = selectBestCandidateBlock(Chain, BlockWorkList);
 | |
|     if (!BestSucc)
 | |
|       BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList);
 | |
| 
 | |
|     if (!BestSucc) {
 | |
|       BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter);
 | |
|       if (!BestSucc)
 | |
|         break;
 | |
| 
 | |
|       LLVM_DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
 | |
|                            "layout successor until the CFG reduces\n");
 | |
|     }
 | |
| 
 | |
|     // Placement may have changed tail duplication opportunities.
 | |
|     // Check for that now.
 | |
|     if (allowTailDupPlacement() && BestSucc && ShouldTailDup) {
 | |
|       repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain,
 | |
|                                        BlockFilter, PrevUnplacedBlockIt);
 | |
|       // If the chosen successor was duplicated into BB, don't bother laying
 | |
|       // it out, just go round the loop again with BB as the chain end.
 | |
|       if (!BB->isSuccessor(BestSucc))
 | |
|         continue;
 | |
|     }
 | |
| 
 | |
|     // Place this block, updating the datastructures to reflect its placement.
 | |
|     BlockChain &SuccChain = *BlockToChain[BestSucc];
 | |
|     // Zero out UnscheduledPredecessors for the successor we're about to merge in case
 | |
|     // we selected a successor that didn't fit naturally into the CFG.
 | |
|     SuccChain.UnscheduledPredecessors = 0;
 | |
|     LLVM_DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to "
 | |
|                       << getBlockName(BestSucc) << "\n");
 | |
|     markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter);
 | |
|     Chain.merge(BestSucc, &SuccChain);
 | |
|     BB = *std::prev(Chain.end());
 | |
|   }
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "Finished forming chain for header block "
 | |
|                     << getBlockName(*Chain.begin()) << "\n");
 | |
| }
 | |
| 
 | |
| // If bottom of block BB has only one successor OldTop, in most cases it is
 | |
| // profitable to move it before OldTop, except the following case:
 | |
| //
 | |
| //     -->OldTop<-
 | |
| //     |    .    |
 | |
| //     |    .    |
 | |
| //     |    .    |
 | |
| //     ---Pred   |
 | |
| //          |    |
 | |
| //         BB-----
 | |
| //
 | |
| // If BB is moved before OldTop, Pred needs a taken branch to BB, and it can't
 | |
| // layout the other successor below it, so it can't reduce taken branch.
 | |
| // In this case we keep its original layout.
 | |
| bool
 | |
| MachineBlockPlacement::canMoveBottomBlockToTop(
 | |
|     const MachineBasicBlock *BottomBlock,
 | |
|     const MachineBasicBlock *OldTop) {
 | |
|   if (BottomBlock->pred_size() != 1)
 | |
|     return true;
 | |
|   MachineBasicBlock *Pred = *BottomBlock->pred_begin();
 | |
|   if (Pred->succ_size() != 2)
 | |
|     return true;
 | |
| 
 | |
|   MachineBasicBlock *OtherBB = *Pred->succ_begin();
 | |
|   if (OtherBB == BottomBlock)
 | |
|     OtherBB = *Pred->succ_rbegin();
 | |
|   if (OtherBB == OldTop)
 | |
|     return false;
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // Find out the possible fall through frequence to the top of a loop.
 | |
| BlockFrequency
 | |
| MachineBlockPlacement::TopFallThroughFreq(
 | |
|     const MachineBasicBlock *Top,
 | |
|     const BlockFilterSet &LoopBlockSet) {
 | |
|   BlockFrequency MaxFreq = 0;
 | |
|   for (MachineBasicBlock *Pred : Top->predecessors()) {
 | |
|     BlockChain *PredChain = BlockToChain[Pred];
 | |
|     if (!LoopBlockSet.count(Pred) &&
 | |
|         (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | |
|       // Found a Pred block can be placed before Top.
 | |
|       // Check if Top is the best successor of Pred.
 | |
|       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
 | |
|       bool TopOK = true;
 | |
|       for (MachineBasicBlock *Succ : Pred->successors()) {
 | |
|         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
 | |
|         BlockChain *SuccChain = BlockToChain[Succ];
 | |
|         // Check if Succ can be placed after Pred.
 | |
|         // Succ should not be in any chain, or it is the head of some chain.
 | |
|         if (!LoopBlockSet.count(Succ) && (SuccProb > TopProb) &&
 | |
|             (!SuccChain || Succ == *SuccChain->begin())) {
 | |
|           TopOK = false;
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       if (TopOK) {
 | |
|         BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
 | |
|                                   MBPI->getEdgeProbability(Pred, Top);
 | |
|         if (EdgeFreq > MaxFreq)
 | |
|           MaxFreq = EdgeFreq;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   return MaxFreq;
 | |
| }
 | |
| 
 | |
| // Compute the fall through gains when move NewTop before OldTop.
 | |
| //
 | |
| // In following diagram, edges marked as "-" are reduced fallthrough, edges
 | |
| // marked as "+" are increased fallthrough, this function computes
 | |
| //
 | |
| //      SUM(increased fallthrough) - SUM(decreased fallthrough)
 | |
| //
 | |
| //              |
 | |
| //              | -
 | |
| //              V
 | |
| //        --->OldTop
 | |
| //        |     .
 | |
| //        |     .
 | |
| //       +|     .    +
 | |
| //        |   Pred --->
 | |
| //        |     |-
 | |
| //        |     V
 | |
| //        --- NewTop <---
 | |
| //              |-
 | |
| //              V
 | |
| //
 | |
| BlockFrequency
 | |
| MachineBlockPlacement::FallThroughGains(
 | |
|     const MachineBasicBlock *NewTop,
 | |
|     const MachineBasicBlock *OldTop,
 | |
|     const MachineBasicBlock *ExitBB,
 | |
|     const BlockFilterSet &LoopBlockSet) {
 | |
|   BlockFrequency FallThrough2Top = TopFallThroughFreq(OldTop, LoopBlockSet);
 | |
|   BlockFrequency FallThrough2Exit = 0;
 | |
|   if (ExitBB)
 | |
|     FallThrough2Exit = MBFI->getBlockFreq(NewTop) *
 | |
|         MBPI->getEdgeProbability(NewTop, ExitBB);
 | |
|   BlockFrequency BackEdgeFreq = MBFI->getBlockFreq(NewTop) *
 | |
|       MBPI->getEdgeProbability(NewTop, OldTop);
 | |
| 
 | |
|   // Find the best Pred of NewTop.
 | |
|    MachineBasicBlock *BestPred = nullptr;
 | |
|    BlockFrequency FallThroughFromPred = 0;
 | |
|    for (MachineBasicBlock *Pred : NewTop->predecessors()) {
 | |
|      if (!LoopBlockSet.count(Pred))
 | |
|        continue;
 | |
|      BlockChain *PredChain = BlockToChain[Pred];
 | |
|      if (!PredChain || Pred == *std::prev(PredChain->end())) {
 | |
|        BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) *
 | |
|            MBPI->getEdgeProbability(Pred, NewTop);
 | |
|        if (EdgeFreq > FallThroughFromPred) {
 | |
|          FallThroughFromPred = EdgeFreq;
 | |
|          BestPred = Pred;
 | |
|        }
 | |
|      }
 | |
|    }
 | |
| 
 | |
|    // If NewTop is not placed after Pred, another successor can be placed
 | |
|    // after Pred.
 | |
|    BlockFrequency NewFreq = 0;
 | |
|    if (BestPred) {
 | |
|      for (MachineBasicBlock *Succ : BestPred->successors()) {
 | |
|        if ((Succ == NewTop) || (Succ == BestPred) || !LoopBlockSet.count(Succ))
 | |
|          continue;
 | |
|        if (ComputedEdges.find(Succ) != ComputedEdges.end())
 | |
|          continue;
 | |
|        BlockChain *SuccChain = BlockToChain[Succ];
 | |
|        if ((SuccChain && (Succ != *SuccChain->begin())) ||
 | |
|            (SuccChain == BlockToChain[BestPred]))
 | |
|          continue;
 | |
|        BlockFrequency EdgeFreq = MBFI->getBlockFreq(BestPred) *
 | |
|            MBPI->getEdgeProbability(BestPred, Succ);
 | |
|        if (EdgeFreq > NewFreq)
 | |
|          NewFreq = EdgeFreq;
 | |
|      }
 | |
|      BlockFrequency OrigEdgeFreq = MBFI->getBlockFreq(BestPred) *
 | |
|          MBPI->getEdgeProbability(BestPred, NewTop);
 | |
|      if (NewFreq > OrigEdgeFreq) {
 | |
|        // If NewTop is not the best successor of Pred, then Pred doesn't
 | |
|        // fallthrough to NewTop. So there is no FallThroughFromPred and
 | |
|        // NewFreq.
 | |
|        NewFreq = 0;
 | |
|        FallThroughFromPred = 0;
 | |
|      }
 | |
|    }
 | |
| 
 | |
|    BlockFrequency Result = 0;
 | |
|    BlockFrequency Gains = BackEdgeFreq + NewFreq;
 | |
|    BlockFrequency Lost = FallThrough2Top + FallThrough2Exit +
 | |
|        FallThroughFromPred;
 | |
|    if (Gains > Lost)
 | |
|      Result = Gains - Lost;
 | |
|    return Result;
 | |
| }
 | |
| 
 | |
| /// Helper function of findBestLoopTop. Find the best loop top block
 | |
| /// from predecessors of old top.
 | |
| ///
 | |
| /// Look for a block which is strictly better than the old top for laying
 | |
| /// out before the old top of the loop. This looks for only two patterns:
 | |
| ///
 | |
| ///     1. a block has only one successor, the old loop top
 | |
| ///
 | |
| ///        Because such a block will always result in an unconditional jump,
 | |
| ///        rotating it in front of the old top is always profitable.
 | |
| ///
 | |
| ///     2. a block has two successors, one is old top, another is exit
 | |
| ///        and it has more than one predecessors
 | |
| ///
 | |
| ///        If it is below one of its predecessors P, only P can fall through to
 | |
| ///        it, all other predecessors need a jump to it, and another conditional
 | |
| ///        jump to loop header. If it is moved before loop header, all its
 | |
| ///        predecessors jump to it, then fall through to loop header. So all its
 | |
| ///        predecessors except P can reduce one taken branch.
 | |
| ///        At the same time, move it before old top increases the taken branch
 | |
| ///        to loop exit block, so the reduced taken branch will be compared with
 | |
| ///        the increased taken branch to the loop exit block.
 | |
| MachineBasicBlock *
 | |
| MachineBlockPlacement::findBestLoopTopHelper(
 | |
|     MachineBasicBlock *OldTop,
 | |
|     const MachineLoop &L,
 | |
|     const BlockFilterSet &LoopBlockSet) {
 | |
|   // Check that the header hasn't been fused with a preheader block due to
 | |
|   // crazy branches. If it has, we need to start with the header at the top to
 | |
|   // prevent pulling the preheader into the loop body.
 | |
|   BlockChain &HeaderChain = *BlockToChain[OldTop];
 | |
|   if (!LoopBlockSet.count(*HeaderChain.begin()))
 | |
|     return OldTop;
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(OldTop)
 | |
|                     << "\n");
 | |
| 
 | |
|   BlockFrequency BestGains = 0;
 | |
|   MachineBasicBlock *BestPred = nullptr;
 | |
|   for (MachineBasicBlock *Pred : OldTop->predecessors()) {
 | |
|     if (!LoopBlockSet.count(Pred))
 | |
|       continue;
 | |
|     if (Pred == L.getHeader())
 | |
|       continue;
 | |
|     LLVM_DEBUG(dbgs() << "   old top pred: " << getBlockName(Pred) << ", has "
 | |
|                       << Pred->succ_size() << " successors, ";
 | |
|                MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
 | |
|     if (Pred->succ_size() > 2)
 | |
|       continue;
 | |
| 
 | |
|     MachineBasicBlock *OtherBB = nullptr;
 | |
|     if (Pred->succ_size() == 2) {
 | |
|       OtherBB = *Pred->succ_begin();
 | |
|       if (OtherBB == OldTop)
 | |
|         OtherBB = *Pred->succ_rbegin();
 | |
|     }
 | |
| 
 | |
|     if (!canMoveBottomBlockToTop(Pred, OldTop))
 | |
|       continue;
 | |
| 
 | |
|     BlockFrequency Gains = FallThroughGains(Pred, OldTop, OtherBB,
 | |
|                                             LoopBlockSet);
 | |
|     if ((Gains > 0) && (Gains > BestGains ||
 | |
|         ((Gains == BestGains) && Pred->isLayoutSuccessor(OldTop)))) {
 | |
|       BestPred = Pred;
 | |
|       BestGains = Gains;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // If no direct predecessor is fine, just use the loop header.
 | |
|   if (!BestPred) {
 | |
|     LLVM_DEBUG(dbgs() << "    final top unchanged\n");
 | |
|     return OldTop;
 | |
|   }
 | |
| 
 | |
|   // Walk backwards through any straight line of predecessors.
 | |
|   while (BestPred->pred_size() == 1 &&
 | |
|          (*BestPred->pred_begin())->succ_size() == 1 &&
 | |
|          *BestPred->pred_begin() != L.getHeader())
 | |
|     BestPred = *BestPred->pred_begin();
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
 | |
|   return BestPred;
 | |
| }
 | |
| 
 | |
| /// Find the best loop top block for layout.
 | |
| ///
 | |
| /// This function iteratively calls findBestLoopTopHelper, until no new better
 | |
| /// BB can be found.
 | |
| MachineBasicBlock *
 | |
| MachineBlockPlacement::findBestLoopTop(const MachineLoop &L,
 | |
|                                        const BlockFilterSet &LoopBlockSet) {
 | |
|   // Placing the latch block before the header may introduce an extra branch
 | |
|   // that skips this block the first time the loop is executed, which we want
 | |
|   // to avoid when optimising for size.
 | |
|   // FIXME: in theory there is a case that does not introduce a new branch,
 | |
|   // i.e. when the layout predecessor does not fallthrough to the loop header.
 | |
|   // In practice this never happens though: there always seems to be a preheader
 | |
|   // that can fallthrough and that is also placed before the header.
 | |
|   bool OptForSize = F->getFunction().hasOptSize() ||
 | |
|                     llvm::shouldOptimizeForSize(L.getHeader(), PSI, MBFI.get());
 | |
|   if (OptForSize)
 | |
|     return L.getHeader();
 | |
| 
 | |
|   MachineBasicBlock *OldTop = nullptr;
 | |
|   MachineBasicBlock *NewTop = L.getHeader();
 | |
|   while (NewTop != OldTop) {
 | |
|     OldTop = NewTop;
 | |
|     NewTop = findBestLoopTopHelper(OldTop, L, LoopBlockSet);
 | |
|     if (NewTop != OldTop)
 | |
|       ComputedEdges[NewTop] = { OldTop, false };
 | |
|   }
 | |
|   return NewTop;
 | |
| }
 | |
| 
 | |
| /// Find the best loop exiting block for layout.
 | |
| ///
 | |
| /// This routine implements the logic to analyze the loop looking for the best
 | |
| /// block to layout at the top of the loop. Typically this is done to maximize
 | |
| /// fallthrough opportunities.
 | |
| MachineBasicBlock *
 | |
| MachineBlockPlacement::findBestLoopExit(const MachineLoop &L,
 | |
|                                         const BlockFilterSet &LoopBlockSet,
 | |
|                                         BlockFrequency &ExitFreq) {
 | |
|   // We don't want to layout the loop linearly in all cases. If the loop header
 | |
|   // is just a normal basic block in the loop, we want to look for what block
 | |
|   // within the loop is the best one to layout at the top. However, if the loop
 | |
|   // header has be pre-merged into a chain due to predecessors not having
 | |
|   // analyzable branches, *and* the predecessor it is merged with is *not* part
 | |
|   // of the loop, rotating the header into the middle of the loop will create
 | |
|   // a non-contiguous range of blocks which is Very Bad. So start with the
 | |
|   // header and only rotate if safe.
 | |
|   BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | |
|   if (!LoopBlockSet.count(*HeaderChain.begin()))
 | |
|     return nullptr;
 | |
| 
 | |
|   BlockFrequency BestExitEdgeFreq;
 | |
|   unsigned BestExitLoopDepth = 0;
 | |
|   MachineBasicBlock *ExitingBB = nullptr;
 | |
|   // If there are exits to outer loops, loop rotation can severely limit
 | |
|   // fallthrough opportunities unless it selects such an exit. Keep a set of
 | |
|   // blocks where rotating to exit with that block will reach an outer loop.
 | |
|   SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "Finding best loop exit for: "
 | |
|                     << getBlockName(L.getHeader()) << "\n");
 | |
|   for (MachineBasicBlock *MBB : L.getBlocks()) {
 | |
|     BlockChain &Chain = *BlockToChain[MBB];
 | |
|     // Ensure that this block is at the end of a chain; otherwise it could be
 | |
|     // mid-way through an inner loop or a successor of an unanalyzable branch.
 | |
|     if (MBB != *std::prev(Chain.end()))
 | |
|       continue;
 | |
| 
 | |
|     // Now walk the successors. We need to establish whether this has a viable
 | |
|     // exiting successor and whether it has a viable non-exiting successor.
 | |
|     // We store the old exiting state and restore it if a viable looping
 | |
|     // successor isn't found.
 | |
|     MachineBasicBlock *OldExitingBB = ExitingBB;
 | |
|     BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
 | |
|     bool HasLoopingSucc = false;
 | |
|     for (MachineBasicBlock *Succ : MBB->successors()) {
 | |
|       if (Succ->isEHPad())
 | |
|         continue;
 | |
|       if (Succ == MBB)
 | |
|         continue;
 | |
|       BlockChain &SuccChain = *BlockToChain[Succ];
 | |
|       // Don't split chains, either this chain or the successor's chain.
 | |
|       if (&Chain == &SuccChain) {
 | |
|         LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | |
|                           << getBlockName(Succ) << " (chain conflict)\n");
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       auto SuccProb = MBPI->getEdgeProbability(MBB, Succ);
 | |
|       if (LoopBlockSet.count(Succ)) {
 | |
|         LLVM_DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
 | |
|                           << getBlockName(Succ) << " (" << SuccProb << ")\n");
 | |
|         HasLoopingSucc = true;
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       unsigned SuccLoopDepth = 0;
 | |
|       if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
 | |
|         SuccLoopDepth = ExitLoop->getLoopDepth();
 | |
|         if (ExitLoop->contains(&L))
 | |
|           BlocksExitingToOuterLoop.insert(MBB);
 | |
|       }
 | |
| 
 | |
|       BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
 | |
|       LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | |
|                         << getBlockName(Succ) << " [L:" << SuccLoopDepth
 | |
|                         << "] (";
 | |
|                  MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
 | |
|       // Note that we bias this toward an existing layout successor to retain
 | |
|       // incoming order in the absence of better information. The exit must have
 | |
|       // a frequency higher than the current exit before we consider breaking
 | |
|       // the layout.
 | |
|       BranchProbability Bias(100 - ExitBlockBias, 100);
 | |
|       if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
 | |
|           ExitEdgeFreq > BestExitEdgeFreq ||
 | |
|           (MBB->isLayoutSuccessor(Succ) &&
 | |
|            !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
 | |
|         BestExitEdgeFreq = ExitEdgeFreq;
 | |
|         ExitingBB = MBB;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (!HasLoopingSucc) {
 | |
|       // Restore the old exiting state, no viable looping successor was found.
 | |
|       ExitingBB = OldExitingBB;
 | |
|       BestExitEdgeFreq = OldBestExitEdgeFreq;
 | |
|     }
 | |
|   }
 | |
|   // Without a candidate exiting block or with only a single block in the
 | |
|   // loop, just use the loop header to layout the loop.
 | |
|   if (!ExitingBB) {
 | |
|     LLVM_DEBUG(
 | |
|         dbgs() << "    No other candidate exit blocks, using loop header\n");
 | |
|     return nullptr;
 | |
|   }
 | |
|   if (L.getNumBlocks() == 1) {
 | |
|     LLVM_DEBUG(dbgs() << "    Loop has 1 block, using loop header as exit\n");
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   // Also, if we have exit blocks which lead to outer loops but didn't select
 | |
|   // one of them as the exiting block we are rotating toward, disable loop
 | |
|   // rotation altogether.
 | |
|   if (!BlocksExitingToOuterLoop.empty() &&
 | |
|       !BlocksExitingToOuterLoop.count(ExitingBB))
 | |
|     return nullptr;
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB)
 | |
|                     << "\n");
 | |
|   ExitFreq = BestExitEdgeFreq;
 | |
|   return ExitingBB;
 | |
| }
 | |
| 
 | |
| /// Check if there is a fallthrough to loop header Top.
 | |
| ///
 | |
| ///   1. Look for a Pred that can be layout before Top.
 | |
| ///   2. Check if Top is the most possible successor of Pred.
 | |
| bool
 | |
| MachineBlockPlacement::hasViableTopFallthrough(
 | |
|     const MachineBasicBlock *Top,
 | |
|     const BlockFilterSet &LoopBlockSet) {
 | |
|   for (MachineBasicBlock *Pred : Top->predecessors()) {
 | |
|     BlockChain *PredChain = BlockToChain[Pred];
 | |
|     if (!LoopBlockSet.count(Pred) &&
 | |
|         (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | |
|       // Found a Pred block can be placed before Top.
 | |
|       // Check if Top is the best successor of Pred.
 | |
|       auto TopProb = MBPI->getEdgeProbability(Pred, Top);
 | |
|       bool TopOK = true;
 | |
|       for (MachineBasicBlock *Succ : Pred->successors()) {
 | |
|         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ);
 | |
|         BlockChain *SuccChain = BlockToChain[Succ];
 | |
|         // Check if Succ can be placed after Pred.
 | |
|         // Succ should not be in any chain, or it is the head of some chain.
 | |
|         if ((!SuccChain || Succ == *SuccChain->begin()) && SuccProb > TopProb) {
 | |
|           TopOK = false;
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       if (TopOK)
 | |
|         return true;
 | |
|     }
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| /// Attempt to rotate an exiting block to the bottom of the loop.
 | |
| ///
 | |
| /// Once we have built a chain, try to rotate it to line up the hot exit block
 | |
| /// with fallthrough out of the loop if doing so doesn't introduce unnecessary
 | |
| /// branches. For example, if the loop has fallthrough into its header and out
 | |
| /// of its bottom already, don't rotate it.
 | |
| void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
 | |
|                                        const MachineBasicBlock *ExitingBB,
 | |
|                                        BlockFrequency ExitFreq,
 | |
|                                        const BlockFilterSet &LoopBlockSet) {
 | |
|   if (!ExitingBB)
 | |
|     return;
 | |
| 
 | |
|   MachineBasicBlock *Top = *LoopChain.begin();
 | |
|   MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
 | |
| 
 | |
|   // If ExitingBB is already the last one in a chain then nothing to do.
 | |
|   if (Bottom == ExitingBB)
 | |
|     return;
 | |
| 
 | |
|   bool ViableTopFallthrough = hasViableTopFallthrough(Top, LoopBlockSet);
 | |
| 
 | |
|   // If the header has viable fallthrough, check whether the current loop
 | |
|   // bottom is a viable exiting block. If so, bail out as rotating will
 | |
|   // introduce an unnecessary branch.
 | |
|   if (ViableTopFallthrough) {
 | |
|     for (MachineBasicBlock *Succ : Bottom->successors()) {
 | |
|       BlockChain *SuccChain = BlockToChain[Succ];
 | |
|       if (!LoopBlockSet.count(Succ) &&
 | |
|           (!SuccChain || Succ == *SuccChain->begin()))
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // Rotate will destroy the top fallthrough, we need to ensure the new exit
 | |
|     // frequency is larger than top fallthrough.
 | |
|     BlockFrequency FallThrough2Top = TopFallThroughFreq(Top, LoopBlockSet);
 | |
|     if (FallThrough2Top >= ExitFreq)
 | |
|       return;
 | |
|   }
 | |
| 
 | |
|   BlockChain::iterator ExitIt = llvm::find(LoopChain, ExitingBB);
 | |
|   if (ExitIt == LoopChain.end())
 | |
|     return;
 | |
| 
 | |
|   // Rotating a loop exit to the bottom when there is a fallthrough to top
 | |
|   // trades the entry fallthrough for an exit fallthrough.
 | |
|   // If there is no bottom->top edge, but the chosen exit block does have
 | |
|   // a fallthrough, we break that fallthrough for nothing in return.
 | |
| 
 | |
|   // Let's consider an example. We have a built chain of basic blocks
 | |
|   // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block.
 | |
|   // By doing a rotation we get
 | |
|   // Bk+1, ..., Bn, B1, ..., Bk
 | |
|   // Break of fallthrough to B1 is compensated by a fallthrough from Bk.
 | |
|   // If we had a fallthrough Bk -> Bk+1 it is broken now.
 | |
|   // It might be compensated by fallthrough Bn -> B1.
 | |
|   // So we have a condition to avoid creation of extra branch by loop rotation.
 | |
|   // All below must be true to avoid loop rotation:
 | |
|   //   If there is a fallthrough to top (B1)
 | |
|   //   There was fallthrough from chosen exit block (Bk) to next one (Bk+1)
 | |
|   //   There is no fallthrough from bottom (Bn) to top (B1).
 | |
|   // Please note that there is no exit fallthrough from Bn because we checked it
 | |
|   // above.
 | |
|   if (ViableTopFallthrough) {
 | |
|     assert(std::next(ExitIt) != LoopChain.end() &&
 | |
|            "Exit should not be last BB");
 | |
|     MachineBasicBlock *NextBlockInChain = *std::next(ExitIt);
 | |
|     if (ExitingBB->isSuccessor(NextBlockInChain))
 | |
|       if (!Bottom->isSuccessor(Top))
 | |
|         return;
 | |
|   }
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB)
 | |
|                     << " at bottom\n");
 | |
|   std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
 | |
| }
 | |
| 
 | |
| /// Attempt to rotate a loop based on profile data to reduce branch cost.
 | |
| ///
 | |
| /// With profile data, we can determine the cost in terms of missed fall through
 | |
| /// opportunities when rotating a loop chain and select the best rotation.
 | |
| /// Basically, there are three kinds of cost to consider for each rotation:
 | |
| ///    1. The possibly missed fall through edge (if it exists) from BB out of
 | |
| ///    the loop to the loop header.
 | |
| ///    2. The possibly missed fall through edges (if they exist) from the loop
 | |
| ///    exits to BB out of the loop.
 | |
| ///    3. The missed fall through edge (if it exists) from the last BB to the
 | |
| ///    first BB in the loop chain.
 | |
| ///  Therefore, the cost for a given rotation is the sum of costs listed above.
 | |
| ///  We select the best rotation with the smallest cost.
 | |
| void MachineBlockPlacement::rotateLoopWithProfile(
 | |
|     BlockChain &LoopChain, const MachineLoop &L,
 | |
|     const BlockFilterSet &LoopBlockSet) {
 | |
|   auto RotationPos = LoopChain.end();
 | |
| 
 | |
|   BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency();
 | |
| 
 | |
|   // A utility lambda that scales up a block frequency by dividing it by a
 | |
|   // branch probability which is the reciprocal of the scale.
 | |
|   auto ScaleBlockFrequency = [](BlockFrequency Freq,
 | |
|                                 unsigned Scale) -> BlockFrequency {
 | |
|     if (Scale == 0)
 | |
|       return 0;
 | |
|     // Use operator / between BlockFrequency and BranchProbability to implement
 | |
|     // saturating multiplication.
 | |
|     return Freq / BranchProbability(1, Scale);
 | |
|   };
 | |
| 
 | |
|   // Compute the cost of the missed fall-through edge to the loop header if the
 | |
|   // chain head is not the loop header. As we only consider natural loops with
 | |
|   // single header, this computation can be done only once.
 | |
|   BlockFrequency HeaderFallThroughCost(0);
 | |
|   MachineBasicBlock *ChainHeaderBB = *LoopChain.begin();
 | |
|   for (auto *Pred : ChainHeaderBB->predecessors()) {
 | |
|     BlockChain *PredChain = BlockToChain[Pred];
 | |
|     if (!LoopBlockSet.count(Pred) &&
 | |
|         (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | |
|       auto EdgeFreq = MBFI->getBlockFreq(Pred) *
 | |
|           MBPI->getEdgeProbability(Pred, ChainHeaderBB);
 | |
|       auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost);
 | |
|       // If the predecessor has only an unconditional jump to the header, we
 | |
|       // need to consider the cost of this jump.
 | |
|       if (Pred->succ_size() == 1)
 | |
|         FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost);
 | |
|       HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Here we collect all exit blocks in the loop, and for each exit we find out
 | |
|   // its hottest exit edge. For each loop rotation, we define the loop exit cost
 | |
|   // as the sum of frequencies of exit edges we collect here, excluding the exit
 | |
|   // edge from the tail of the loop chain.
 | |
|   SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq;
 | |
|   for (auto BB : LoopChain) {
 | |
|     auto LargestExitEdgeProb = BranchProbability::getZero();
 | |
|     for (auto *Succ : BB->successors()) {
 | |
|       BlockChain *SuccChain = BlockToChain[Succ];
 | |
|       if (!LoopBlockSet.count(Succ) &&
 | |
|           (!SuccChain || Succ == *SuccChain->begin())) {
 | |
|         auto SuccProb = MBPI->getEdgeProbability(BB, Succ);
 | |
|         LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb);
 | |
|       }
 | |
|     }
 | |
|     if (LargestExitEdgeProb > BranchProbability::getZero()) {
 | |
|       auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb;
 | |
|       ExitsWithFreq.emplace_back(BB, ExitFreq);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // In this loop we iterate every block in the loop chain and calculate the
 | |
|   // cost assuming the block is the head of the loop chain. When the loop ends,
 | |
|   // we should have found the best candidate as the loop chain's head.
 | |
|   for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()),
 | |
|             EndIter = LoopChain.end();
 | |
|        Iter != EndIter; Iter++, TailIter++) {
 | |
|     // TailIter is used to track the tail of the loop chain if the block we are
 | |
|     // checking (pointed by Iter) is the head of the chain.
 | |
|     if (TailIter == LoopChain.end())
 | |
|       TailIter = LoopChain.begin();
 | |
| 
 | |
|     auto TailBB = *TailIter;
 | |
| 
 | |
|     // Calculate the cost by putting this BB to the top.
 | |
|     BlockFrequency Cost = 0;
 | |
| 
 | |
|     // If the current BB is the loop header, we need to take into account the
 | |
|     // cost of the missed fall through edge from outside of the loop to the
 | |
|     // header.
 | |
|     if (Iter != LoopChain.begin())
 | |
|       Cost += HeaderFallThroughCost;
 | |
| 
 | |
|     // Collect the loop exit cost by summing up frequencies of all exit edges
 | |
|     // except the one from the chain tail.
 | |
|     for (auto &ExitWithFreq : ExitsWithFreq)
 | |
|       if (TailBB != ExitWithFreq.first)
 | |
|         Cost += ExitWithFreq.second;
 | |
| 
 | |
|     // The cost of breaking the once fall-through edge from the tail to the top
 | |
|     // of the loop chain. Here we need to consider three cases:
 | |
|     // 1. If the tail node has only one successor, then we will get an
 | |
|     //    additional jmp instruction. So the cost here is (MisfetchCost +
 | |
|     //    JumpInstCost) * tail node frequency.
 | |
|     // 2. If the tail node has two successors, then we may still get an
 | |
|     //    additional jmp instruction if the layout successor after the loop
 | |
|     //    chain is not its CFG successor. Note that the more frequently executed
 | |
|     //    jmp instruction will be put ahead of the other one. Assume the
 | |
|     //    frequency of those two branches are x and y, where x is the frequency
 | |
|     //    of the edge to the chain head, then the cost will be
 | |
|     //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency.
 | |
|     // 3. If the tail node has more than two successors (this rarely happens),
 | |
|     //    we won't consider any additional cost.
 | |
|     if (TailBB->isSuccessor(*Iter)) {
 | |
|       auto TailBBFreq = MBFI->getBlockFreq(TailBB);
 | |
|       if (TailBB->succ_size() == 1)
 | |
|         Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(),
 | |
|                                     MisfetchCost + JumpInstCost);
 | |
|       else if (TailBB->succ_size() == 2) {
 | |
|         auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter);
 | |
|         auto TailToHeadFreq = TailBBFreq * TailToHeadProb;
 | |
|         auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2)
 | |
|                                   ? TailBBFreq * TailToHeadProb.getCompl()
 | |
|                                   : TailToHeadFreq;
 | |
|         Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) +
 | |
|                 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     LLVM_DEBUG(dbgs() << "The cost of loop rotation by making "
 | |
|                       << getBlockName(*Iter)
 | |
|                       << " to the top: " << Cost.getFrequency() << "\n");
 | |
| 
 | |
|     if (Cost < SmallestRotationCost) {
 | |
|       SmallestRotationCost = Cost;
 | |
|       RotationPos = Iter;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (RotationPos != LoopChain.end()) {
 | |
|     LLVM_DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos)
 | |
|                       << " to the top\n");
 | |
|     std::rotate(LoopChain.begin(), RotationPos, LoopChain.end());
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// Collect blocks in the given loop that are to be placed.
 | |
| ///
 | |
| /// When profile data is available, exclude cold blocks from the returned set;
 | |
| /// otherwise, collect all blocks in the loop.
 | |
| MachineBlockPlacement::BlockFilterSet
 | |
| MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) {
 | |
|   BlockFilterSet LoopBlockSet;
 | |
| 
 | |
|   // Filter cold blocks off from LoopBlockSet when profile data is available.
 | |
|   // Collect the sum of frequencies of incoming edges to the loop header from
 | |
|   // outside. If we treat the loop as a super block, this is the frequency of
 | |
|   // the loop. Then for each block in the loop, we calculate the ratio between
 | |
|   // its frequency and the frequency of the loop block. When it is too small,
 | |
|   // don't add it to the loop chain. If there are outer loops, then this block
 | |
|   // will be merged into the first outer loop chain for which this block is not
 | |
|   // cold anymore.
 | |
|   //
 | |
|   // If a block uses static profiling data (e.g. from '__builtin_expect()'),
 | |
|   // then the programmer is explicitly telling us which paths are hot and cold.
 | |
|   // There's no reason for the compiler to believe otherwise, unless
 | |
|   // '-fprofile-use' is specified.
 | |
|   if (F->getFunction().hasProfileData() || ForceLoopColdBlock ||
 | |
|       L.hasStaticProfInfo()) {
 | |
|     BlockFrequency LoopFreq(0);
 | |
|     for (auto LoopPred : L.getHeader()->predecessors())
 | |
|       if (!L.contains(LoopPred))
 | |
|         LoopFreq += MBFI->getBlockFreq(LoopPred) *
 | |
|                     MBPI->getEdgeProbability(LoopPred, L.getHeader());
 | |
| 
 | |
|     for (MachineBasicBlock *LoopBB : L.getBlocks()) {
 | |
|       auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency();
 | |
|       if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio)
 | |
|         continue;
 | |
|       LoopBlockSet.insert(LoopBB);
 | |
|     }
 | |
|   } else
 | |
|     LoopBlockSet.insert(L.block_begin(), L.block_end());
 | |
| 
 | |
|   return LoopBlockSet;
 | |
| }
 | |
| 
 | |
| /// Forms basic block chains from the natural loop structures.
 | |
| ///
 | |
| /// These chains are designed to preserve the existing *structure* of the code
 | |
| /// as much as possible. We can then stitch the chains together in a way which
 | |
| /// both preserves the topological structure and minimizes taken conditional
 | |
| /// branches.
 | |
| void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) {
 | |
|   // First recurse through any nested loops, building chains for those inner
 | |
|   // loops.
 | |
|   for (const MachineLoop *InnerLoop : L)
 | |
|     buildLoopChains(*InnerLoop);
 | |
| 
 | |
|   assert(BlockWorkList.empty() &&
 | |
|          "BlockWorkList not empty when starting to build loop chains.");
 | |
|   assert(EHPadWorkList.empty() &&
 | |
|          "EHPadWorkList not empty when starting to build loop chains.");
 | |
|   BlockFilterSet LoopBlockSet = collectLoopBlockSet(L);
 | |
| 
 | |
|   // Check if we have profile data for this function. If yes, we will rotate
 | |
|   // this loop by modeling costs more precisely which requires the profile data
 | |
|   // for better layout.
 | |
|   bool RotateLoopWithProfile =
 | |
|       ForcePreciseRotationCost ||
 | |
|       (PreciseRotationCost && F->getFunction().hasProfileData());
 | |
| 
 | |
|   // First check to see if there is an obviously preferable top block for the
 | |
|   // loop. This will default to the header, but may end up as one of the
 | |
|   // predecessors to the header if there is one which will result in strictly
 | |
|   // fewer branches in the loop body.
 | |
|   MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
 | |
| 
 | |
|   // If we selected just the header for the loop top, look for a potentially
 | |
|   // profitable exit block in the event that rotating the loop can eliminate
 | |
|   // branches by placing an exit edge at the bottom.
 | |
|   //
 | |
|   // Loops are processed innermost to uttermost, make sure we clear
 | |
|   // PreferredLoopExit before processing a new loop.
 | |
|   PreferredLoopExit = nullptr;
 | |
|   BlockFrequency ExitFreq;
 | |
|   if (!RotateLoopWithProfile && LoopTop == L.getHeader())
 | |
|     PreferredLoopExit = findBestLoopExit(L, LoopBlockSet, ExitFreq);
 | |
| 
 | |
|   BlockChain &LoopChain = *BlockToChain[LoopTop];
 | |
| 
 | |
|   // FIXME: This is a really lame way of walking the chains in the loop: we
 | |
|   // walk the blocks, and use a set to prevent visiting a particular chain
 | |
|   // twice.
 | |
|   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | |
|   assert(LoopChain.UnscheduledPredecessors == 0 &&
 | |
|          "LoopChain should not have unscheduled predecessors.");
 | |
|   UpdatedPreds.insert(&LoopChain);
 | |
| 
 | |
|   for (const MachineBasicBlock *LoopBB : LoopBlockSet)
 | |
|     fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet);
 | |
| 
 | |
|   buildChain(LoopTop, LoopChain, &LoopBlockSet);
 | |
| 
 | |
|   if (RotateLoopWithProfile)
 | |
|     rotateLoopWithProfile(LoopChain, L, LoopBlockSet);
 | |
|   else
 | |
|     rotateLoop(LoopChain, PreferredLoopExit, ExitFreq, LoopBlockSet);
 | |
| 
 | |
|   LLVM_DEBUG({
 | |
|     // Crash at the end so we get all of the debugging output first.
 | |
|     bool BadLoop = false;
 | |
|     if (LoopChain.UnscheduledPredecessors) {
 | |
|       BadLoop = true;
 | |
|       dbgs() << "Loop chain contains a block without its preds placed!\n"
 | |
|              << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | |
|              << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
 | |
|     }
 | |
|     for (MachineBasicBlock *ChainBB : LoopChain) {
 | |
|       dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
 | |
|       if (!LoopBlockSet.remove(ChainBB)) {
 | |
|         // We don't mark the loop as bad here because there are real situations
 | |
|         // where this can occur. For example, with an unanalyzable fallthrough
 | |
|         // from a loop block to a non-loop block or vice versa.
 | |
|         dbgs() << "Loop chain contains a block not contained by the loop!\n"
 | |
|                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | |
|                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | |
|                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (!LoopBlockSet.empty()) {
 | |
|       BadLoop = true;
 | |
|       for (const MachineBasicBlock *LoopBB : LoopBlockSet)
 | |
|         dbgs() << "Loop contains blocks never placed into a chain!\n"
 | |
|                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | |
|                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | |
|                << "  Bad block:    " << getBlockName(LoopBB) << "\n";
 | |
|     }
 | |
|     assert(!BadLoop && "Detected problems with the placement of this loop.");
 | |
|   });
 | |
| 
 | |
|   BlockWorkList.clear();
 | |
|   EHPadWorkList.clear();
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::buildCFGChains() {
 | |
|   // Ensure that every BB in the function has an associated chain to simplify
 | |
|   // the assumptions of the remaining algorithm.
 | |
|   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch.
 | |
|   for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE;
 | |
|        ++FI) {
 | |
|     MachineBasicBlock *BB = &*FI;
 | |
|     BlockChain *Chain =
 | |
|         new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
 | |
|     // Also, merge any blocks which we cannot reason about and must preserve
 | |
|     // the exact fallthrough behavior for.
 | |
|     while (true) {
 | |
|       Cond.clear();
 | |
|       MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
 | |
|       if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
 | |
|         break;
 | |
| 
 | |
|       MachineFunction::iterator NextFI = std::next(FI);
 | |
|       MachineBasicBlock *NextBB = &*NextFI;
 | |
|       // Ensure that the layout successor is a viable block, as we know that
 | |
|       // fallthrough is a possibility.
 | |
|       assert(NextFI != FE && "Can't fallthrough past the last block.");
 | |
|       LLVM_DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
 | |
|                         << getBlockName(BB) << " -> " << getBlockName(NextBB)
 | |
|                         << "\n");
 | |
|       Chain->merge(NextBB, nullptr);
 | |
| #ifndef NDEBUG
 | |
|       BlocksWithUnanalyzableExits.insert(&*BB);
 | |
| #endif
 | |
|       FI = NextFI;
 | |
|       BB = NextBB;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Build any loop-based chains.
 | |
|   PreferredLoopExit = nullptr;
 | |
|   for (MachineLoop *L : *MLI)
 | |
|     buildLoopChains(*L);
 | |
| 
 | |
|   assert(BlockWorkList.empty() &&
 | |
|          "BlockWorkList should be empty before building final chain.");
 | |
|   assert(EHPadWorkList.empty() &&
 | |
|          "EHPadWorkList should be empty before building final chain.");
 | |
| 
 | |
|   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | |
|   for (MachineBasicBlock &MBB : *F)
 | |
|     fillWorkLists(&MBB, UpdatedPreds);
 | |
| 
 | |
|   BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | |
|   buildChain(&F->front(), FunctionChain);
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   using FunctionBlockSetType = SmallPtrSet<MachineBasicBlock *, 16>;
 | |
| #endif
 | |
|   LLVM_DEBUG({
 | |
|     // Crash at the end so we get all of the debugging output first.
 | |
|     bool BadFunc = false;
 | |
|     FunctionBlockSetType FunctionBlockSet;
 | |
|     for (MachineBasicBlock &MBB : *F)
 | |
|       FunctionBlockSet.insert(&MBB);
 | |
| 
 | |
|     for (MachineBasicBlock *ChainBB : FunctionChain)
 | |
|       if (!FunctionBlockSet.erase(ChainBB)) {
 | |
|         BadFunc = true;
 | |
|         dbgs() << "Function chain contains a block not in the function!\n"
 | |
|                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | |
|       }
 | |
| 
 | |
|     if (!FunctionBlockSet.empty()) {
 | |
|       BadFunc = true;
 | |
|       for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
 | |
|         dbgs() << "Function contains blocks never placed into a chain!\n"
 | |
|                << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
 | |
|     }
 | |
|     assert(!BadFunc && "Detected problems with the block placement.");
 | |
|   });
 | |
| 
 | |
|   // Splice the blocks into place.
 | |
|   MachineFunction::iterator InsertPos = F->begin();
 | |
|   LLVM_DEBUG(dbgs() << "[MBP] Function: " << F->getName() << "\n");
 | |
|   for (MachineBasicBlock *ChainBB : FunctionChain) {
 | |
|     LLVM_DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
 | |
|                                                             : "          ... ")
 | |
|                       << getBlockName(ChainBB) << "\n");
 | |
|     if (InsertPos != MachineFunction::iterator(ChainBB))
 | |
|       F->splice(InsertPos, ChainBB);
 | |
|     else
 | |
|       ++InsertPos;
 | |
| 
 | |
|     // Update the terminator of the previous block.
 | |
|     if (ChainBB == *FunctionChain.begin())
 | |
|       continue;
 | |
|     MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB));
 | |
| 
 | |
|     // FIXME: It would be awesome of updateTerminator would just return rather
 | |
|     // than assert when the branch cannot be analyzed in order to remove this
 | |
|     // boiler plate.
 | |
|     Cond.clear();
 | |
|     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|     if (!BlocksWithUnanalyzableExits.count(PrevBB)) {
 | |
|       // Given the exact block placement we chose, we may actually not _need_ to
 | |
|       // be able to edit PrevBB's terminator sequence, but not being _able_ to
 | |
|       // do that at this point is a bug.
 | |
|       assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) ||
 | |
|               !PrevBB->canFallThrough()) &&
 | |
|              "Unexpected block with un-analyzable fallthrough!");
 | |
|       Cond.clear();
 | |
|       TBB = FBB = nullptr;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     // The "PrevBB" is not yet updated to reflect current code layout, so,
 | |
|     //   o. it may fall-through to a block without explicit "goto" instruction
 | |
|     //      before layout, and no longer fall-through it after layout; or
 | |
|     //   o. just opposite.
 | |
|     //
 | |
|     // analyzeBranch() may return erroneous value for FBB when these two
 | |
|     // situations take place. For the first scenario FBB is mistakenly set NULL;
 | |
|     // for the 2nd scenario, the FBB, which is expected to be NULL, is
 | |
|     // mistakenly pointing to "*BI".
 | |
|     // Thus, if the future change needs to use FBB before the layout is set, it
 | |
|     // has to correct FBB first by using the code similar to the following:
 | |
|     //
 | |
|     // if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
 | |
|     //   PrevBB->updateTerminator();
 | |
|     //   Cond.clear();
 | |
|     //   TBB = FBB = nullptr;
 | |
|     //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) {
 | |
|     //     // FIXME: This should never take place.
 | |
|     //     TBB = FBB = nullptr;
 | |
|     //   }
 | |
|     // }
 | |
|     if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond))
 | |
|       PrevBB->updateTerminator();
 | |
|   }
 | |
| 
 | |
|   // Fixup the last block.
 | |
|   Cond.clear();
 | |
|   MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
 | |
|   if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond))
 | |
|     F->back().updateTerminator();
 | |
| 
 | |
|   BlockWorkList.clear();
 | |
|   EHPadWorkList.clear();
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::optimizeBranches() {
 | |
|   BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | |
|   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch.
 | |
| 
 | |
|   // Now that all the basic blocks in the chain have the proper layout,
 | |
|   // make a final call to analyzeBranch with AllowModify set.
 | |
|   // Indeed, the target may be able to optimize the branches in a way we
 | |
|   // cannot because all branches may not be analyzable.
 | |
|   // E.g., the target may be able to remove an unconditional branch to
 | |
|   // a fallthrough when it occurs after predicated terminators.
 | |
|   for (MachineBasicBlock *ChainBB : FunctionChain) {
 | |
|     Cond.clear();
 | |
|     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
 | |
|     if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) {
 | |
|       // If PrevBB has a two-way branch, try to re-order the branches
 | |
|       // such that we branch to the successor with higher probability first.
 | |
|       if (TBB && !Cond.empty() && FBB &&
 | |
|           MBPI->getEdgeProbability(ChainBB, FBB) >
 | |
|               MBPI->getEdgeProbability(ChainBB, TBB) &&
 | |
|           !TII->reverseBranchCondition(Cond)) {
 | |
|         LLVM_DEBUG(dbgs() << "Reverse order of the two branches: "
 | |
|                           << getBlockName(ChainBB) << "\n");
 | |
|         LLVM_DEBUG(dbgs() << "    Edge probability: "
 | |
|                           << MBPI->getEdgeProbability(ChainBB, FBB) << " vs "
 | |
|                           << MBPI->getEdgeProbability(ChainBB, TBB) << "\n");
 | |
|         DebugLoc dl; // FIXME: this is nowhere
 | |
|         TII->removeBranch(*ChainBB);
 | |
|         TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl);
 | |
|         ChainBB->updateTerminator();
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::alignBlocks() {
 | |
|   // Walk through the backedges of the function now that we have fully laid out
 | |
|   // the basic blocks and align the destination of each backedge. We don't rely
 | |
|   // exclusively on the loop info here so that we can align backedges in
 | |
|   // unnatural CFGs and backedges that were introduced purely because of the
 | |
|   // loop rotations done during this layout pass.
 | |
|   if (F->getFunction().hasMinSize() ||
 | |
|       (F->getFunction().hasOptSize() && !TLI->alignLoopsWithOptSize()))
 | |
|     return;
 | |
|   BlockChain &FunctionChain = *BlockToChain[&F->front()];
 | |
|   if (FunctionChain.begin() == FunctionChain.end())
 | |
|     return; // Empty chain.
 | |
| 
 | |
|   const BranchProbability ColdProb(1, 5); // 20%
 | |
|   BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front());
 | |
|   BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
 | |
|   for (MachineBasicBlock *ChainBB : FunctionChain) {
 | |
|     if (ChainBB == *FunctionChain.begin())
 | |
|       continue;
 | |
| 
 | |
|     // Don't align non-looping basic blocks. These are unlikely to execute
 | |
|     // enough times to matter in practice. Note that we'll still handle
 | |
|     // unnatural CFGs inside of a natural outer loop (the common case) and
 | |
|     // rotated loops.
 | |
|     MachineLoop *L = MLI->getLoopFor(ChainBB);
 | |
|     if (!L)
 | |
|       continue;
 | |
| 
 | |
|     const Align Align = TLI->getPrefLoopAlignment(L);
 | |
|     if (Align == 1)
 | |
|       continue; // Don't care about loop alignment.
 | |
| 
 | |
|     // If the block is cold relative to the function entry don't waste space
 | |
|     // aligning it.
 | |
|     BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
 | |
|     if (Freq < WeightedEntryFreq)
 | |
|       continue;
 | |
| 
 | |
|     // If the block is cold relative to its loop header, don't align it
 | |
|     // regardless of what edges into the block exist.
 | |
|     MachineBasicBlock *LoopHeader = L->getHeader();
 | |
|     BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
 | |
|     if (Freq < (LoopHeaderFreq * ColdProb))
 | |
|       continue;
 | |
| 
 | |
|     // If the global profiles indicates so, don't align it.
 | |
|     if (llvm::shouldOptimizeForSize(ChainBB, PSI, MBFI.get()) &&
 | |
|         !TLI->alignLoopsWithOptSize())
 | |
|       continue;
 | |
| 
 | |
|     // Check for the existence of a non-layout predecessor which would benefit
 | |
|     // from aligning this block.
 | |
|     MachineBasicBlock *LayoutPred =
 | |
|         &*std::prev(MachineFunction::iterator(ChainBB));
 | |
| 
 | |
|     // Force alignment if all the predecessors are jumps. We already checked
 | |
|     // that the block isn't cold above.
 | |
|     if (!LayoutPred->isSuccessor(ChainBB)) {
 | |
|       ChainBB->setAlignment(Align);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // Align this block if the layout predecessor's edge into this block is
 | |
|     // cold relative to the block. When this is true, other predecessors make up
 | |
|     // all of the hot entries into the block and thus alignment is likely to be
 | |
|     // important.
 | |
|     BranchProbability LayoutProb =
 | |
|         MBPI->getEdgeProbability(LayoutPred, ChainBB);
 | |
|     BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
 | |
|     if (LayoutEdgeFreq <= (Freq * ColdProb))
 | |
|       ChainBB->setAlignment(Align);
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if
 | |
| /// it was duplicated into its chain predecessor and removed.
 | |
| /// \p BB    - Basic block that may be duplicated.
 | |
| ///
 | |
| /// \p LPred - Chosen layout predecessor of \p BB.
 | |
| ///            Updated to be the chain end if LPred is removed.
 | |
| /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
 | |
| /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
 | |
| ///                  Used to identify which blocks to update predecessor
 | |
| ///                  counts.
 | |
| /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
 | |
| ///                          chosen in the given order due to unnatural CFG
 | |
| ///                          only needed if \p BB is removed and
 | |
| ///                          \p PrevUnplacedBlockIt pointed to \p BB.
 | |
| /// @return true if \p BB was removed.
 | |
| bool MachineBlockPlacement::repeatedlyTailDuplicateBlock(
 | |
|     MachineBasicBlock *BB, MachineBasicBlock *&LPred,
 | |
|     const MachineBasicBlock *LoopHeaderBB,
 | |
|     BlockChain &Chain, BlockFilterSet *BlockFilter,
 | |
|     MachineFunction::iterator &PrevUnplacedBlockIt) {
 | |
|   bool Removed, DuplicatedToLPred;
 | |
|   bool DuplicatedToOriginalLPred;
 | |
|   Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter,
 | |
|                                     PrevUnplacedBlockIt,
 | |
|                                     DuplicatedToLPred);
 | |
|   if (!Removed)
 | |
|     return false;
 | |
|   DuplicatedToOriginalLPred = DuplicatedToLPred;
 | |
|   // Iteratively try to duplicate again. It can happen that a block that is
 | |
|   // duplicated into is still small enough to be duplicated again.
 | |
|   // No need to call markBlockSuccessors in this case, as the blocks being
 | |
|   // duplicated from here on are already scheduled.
 | |
|   // Note that DuplicatedToLPred always implies Removed.
 | |
|   while (DuplicatedToLPred) {
 | |
|     assert(Removed && "Block must have been removed to be duplicated into its "
 | |
|            "layout predecessor.");
 | |
|     MachineBasicBlock *DupBB, *DupPred;
 | |
|     // The removal callback causes Chain.end() to be updated when a block is
 | |
|     // removed. On the first pass through the loop, the chain end should be the
 | |
|     // same as it was on function entry. On subsequent passes, because we are
 | |
|     // duplicating the block at the end of the chain, if it is removed the
 | |
|     // chain will have shrunk by one block.
 | |
|     BlockChain::iterator ChainEnd = Chain.end();
 | |
|     DupBB = *(--ChainEnd);
 | |
|     // Now try to duplicate again.
 | |
|     if (ChainEnd == Chain.begin())
 | |
|       break;
 | |
|     DupPred = *std::prev(ChainEnd);
 | |
|     Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter,
 | |
|                                       PrevUnplacedBlockIt,
 | |
|                                       DuplicatedToLPred);
 | |
|   }
 | |
|   // If BB was duplicated into LPred, it is now scheduled. But because it was
 | |
|   // removed, markChainSuccessors won't be called for its chain. Instead we
 | |
|   // call markBlockSuccessors for LPred to achieve the same effect. This must go
 | |
|   // at the end because repeating the tail duplication can increase the number
 | |
|   // of unscheduled predecessors.
 | |
|   LPred = *std::prev(Chain.end());
 | |
|   if (DuplicatedToOriginalLPred)
 | |
|     markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter);
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// Tail duplicate \p BB into (some) predecessors if profitable.
 | |
| /// \p BB    - Basic block that may be duplicated
 | |
| /// \p LPred - Chosen layout predecessor of \p BB
 | |
| /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
 | |
| /// \p BlockFilter - Set of blocks that belong to the loop being laid out.
 | |
| ///                  Used to identify which blocks to update predecessor
 | |
| ///                  counts.
 | |
| /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
 | |
| ///                          chosen in the given order due to unnatural CFG
 | |
| ///                          only needed if \p BB is removed and
 | |
| ///                          \p PrevUnplacedBlockIt pointed to \p BB.
 | |
| /// \p DuplicatedToLPred - True if the block was duplicated into LPred. Will
 | |
| ///                        only be true if the block was removed.
 | |
| /// \return  - True if the block was duplicated into all preds and removed.
 | |
| bool MachineBlockPlacement::maybeTailDuplicateBlock(
 | |
|     MachineBasicBlock *BB, MachineBasicBlock *LPred,
 | |
|     BlockChain &Chain, BlockFilterSet *BlockFilter,
 | |
|     MachineFunction::iterator &PrevUnplacedBlockIt,
 | |
|     bool &DuplicatedToLPred) {
 | |
|   DuplicatedToLPred = false;
 | |
|   if (!shouldTailDuplicate(BB))
 | |
|     return false;
 | |
| 
 | |
|   LLVM_DEBUG(dbgs() << "Redoing tail duplication for Succ#" << BB->getNumber()
 | |
|                     << "\n");
 | |
| 
 | |
|   // This has to be a callback because none of it can be done after
 | |
|   // BB is deleted.
 | |
|   bool Removed = false;
 | |
|   auto RemovalCallback =
 | |
|       [&](MachineBasicBlock *RemBB) {
 | |
|         // Signal to outer function
 | |
|         Removed = true;
 | |
| 
 | |
|         // Conservative default.
 | |
|         bool InWorkList = true;
 | |
|         // Remove from the Chain and Chain Map
 | |
|         if (BlockToChain.count(RemBB)) {
 | |
|           BlockChain *Chain = BlockToChain[RemBB];
 | |
|           InWorkList = Chain->UnscheduledPredecessors == 0;
 | |
|           Chain->remove(RemBB);
 | |
|           BlockToChain.erase(RemBB);
 | |
|         }
 | |
| 
 | |
|         // Handle the unplaced block iterator
 | |
|         if (&(*PrevUnplacedBlockIt) == RemBB) {
 | |
|           PrevUnplacedBlockIt++;
 | |
|         }
 | |
| 
 | |
|         // Handle the Work Lists
 | |
|         if (InWorkList) {
 | |
|           SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList;
 | |
|           if (RemBB->isEHPad())
 | |
|             RemoveList = EHPadWorkList;
 | |
|           RemoveList.erase(
 | |
|               llvm::remove_if(RemoveList,
 | |
|                               [RemBB](MachineBasicBlock *BB) {
 | |
|                                 return BB == RemBB;
 | |
|                               }),
 | |
|               RemoveList.end());
 | |
|         }
 | |
| 
 | |
|         // Handle the filter set
 | |
|         if (BlockFilter) {
 | |
|           BlockFilter->remove(RemBB);
 | |
|         }
 | |
| 
 | |
|         // Remove the block from loop info.
 | |
|         MLI->removeBlock(RemBB);
 | |
|         if (RemBB == PreferredLoopExit)
 | |
|           PreferredLoopExit = nullptr;
 | |
| 
 | |
|         LLVM_DEBUG(dbgs() << "TailDuplicator deleted block: "
 | |
|                           << getBlockName(RemBB) << "\n");
 | |
|       };
 | |
|   auto RemovalCallbackRef =
 | |
|       function_ref<void(MachineBasicBlock*)>(RemovalCallback);
 | |
| 
 | |
|   SmallVector<MachineBasicBlock *, 8> DuplicatedPreds;
 | |
|   bool IsSimple = TailDup.isSimpleBB(BB);
 | |
|   SmallVector<MachineBasicBlock *, 8> CandidatePreds;
 | |
|   SmallVectorImpl<MachineBasicBlock *> *CandidatePtr = nullptr;
 | |
|   if (F->getFunction().hasProfileData()) {
 | |
|     // We can do partial duplication with precise profile information.
 | |
|     findDuplicateCandidates(CandidatePreds, BB, BlockFilter);
 | |
|     if (CandidatePreds.size() == 0)
 | |
|       return false;
 | |
|     if (CandidatePreds.size() < BB->pred_size())
 | |
|       CandidatePtr = &CandidatePreds;
 | |
|   }
 | |
|   TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred, &DuplicatedPreds,
 | |
|                                  &RemovalCallbackRef, CandidatePtr);
 | |
| 
 | |
|   // Update UnscheduledPredecessors to reflect tail-duplication.
 | |
|   DuplicatedToLPred = false;
 | |
|   for (MachineBasicBlock *Pred : DuplicatedPreds) {
 | |
|     // We're only looking for unscheduled predecessors that match the filter.
 | |
|     BlockChain* PredChain = BlockToChain[Pred];
 | |
|     if (Pred == LPred)
 | |
|       DuplicatedToLPred = true;
 | |
|     if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred))
 | |
|         || PredChain == &Chain)
 | |
|       continue;
 | |
|     for (MachineBasicBlock *NewSucc : Pred->successors()) {
 | |
|       if (BlockFilter && !BlockFilter->count(NewSucc))
 | |
|         continue;
 | |
|       BlockChain *NewChain = BlockToChain[NewSucc];
 | |
|       if (NewChain != &Chain && NewChain != PredChain)
 | |
|         NewChain->UnscheduledPredecessors++;
 | |
|     }
 | |
|   }
 | |
|   return Removed;
 | |
| }
 | |
| 
 | |
| // Count the number of actual machine instructions.
 | |
| static uint64_t countMBBInstruction(MachineBasicBlock *MBB) {
 | |
|   uint64_t InstrCount = 0;
 | |
|   for (MachineInstr &MI : *MBB) {
 | |
|     if (!MI.isPHI() && !MI.isMetaInstruction())
 | |
|       InstrCount += 1;
 | |
|   }
 | |
|   return InstrCount;
 | |
| }
 | |
| 
 | |
| // The size cost of duplication is the instruction size of the duplicated block.
 | |
| // So we should scale the threshold accordingly. But the instruction size is not
 | |
| // available on all targets, so we use the number of instructions instead.
 | |
| BlockFrequency MachineBlockPlacement::scaleThreshold(MachineBasicBlock *BB) {
 | |
|   return DupThreshold.getFrequency() * countMBBInstruction(BB);
 | |
| }
 | |
| 
 | |
| // Returns true if BB is Pred's best successor.
 | |
| bool MachineBlockPlacement::isBestSuccessor(MachineBasicBlock *BB,
 | |
|                                             MachineBasicBlock *Pred,
 | |
|                                             BlockFilterSet *BlockFilter) {
 | |
|   if (BB == Pred)
 | |
|     return false;
 | |
|   if (BlockFilter && !BlockFilter->count(Pred))
 | |
|     return false;
 | |
|   BlockChain *PredChain = BlockToChain[Pred];
 | |
|   if (PredChain && (Pred != *std::prev(PredChain->end())))
 | |
|     return false;
 | |
| 
 | |
|   // Find the successor with largest probability excluding BB.
 | |
|   BranchProbability BestProb = BranchProbability::getZero();
 | |
|   for (MachineBasicBlock *Succ : Pred->successors())
 | |
|     if (Succ != BB) {
 | |
|       if (BlockFilter && !BlockFilter->count(Succ))
 | |
|         continue;
 | |
|       BlockChain *SuccChain = BlockToChain[Succ];
 | |
|       if (SuccChain && (Succ != *SuccChain->begin()))
 | |
|         continue;
 | |
|       BranchProbability SuccProb = MBPI->getEdgeProbability(Pred, Succ);
 | |
|       if (SuccProb > BestProb)
 | |
|         BestProb = SuccProb;
 | |
|     }
 | |
| 
 | |
|   BranchProbability BBProb = MBPI->getEdgeProbability(Pred, BB);
 | |
|   if (BBProb <= BestProb)
 | |
|     return false;
 | |
| 
 | |
|   // Compute the number of reduced taken branches if Pred falls through to BB
 | |
|   // instead of another successor. Then compare it with threshold.
 | |
|   BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
 | |
|   BlockFrequency Gain = PredFreq * (BBProb - BestProb);
 | |
|   return Gain > scaleThreshold(BB);
 | |
| }
 | |
| 
 | |
| // Find out the predecessors of BB and BB can be beneficially duplicated into
 | |
| // them.
 | |
| void MachineBlockPlacement::findDuplicateCandidates(
 | |
|     SmallVectorImpl<MachineBasicBlock *> &Candidates,
 | |
|     MachineBasicBlock *BB,
 | |
|     BlockFilterSet *BlockFilter) {
 | |
|   MachineBasicBlock *Fallthrough = nullptr;
 | |
|   BranchProbability DefaultBranchProb = BranchProbability::getZero();
 | |
|   BlockFrequency BBDupThreshold(scaleThreshold(BB));
 | |
|   SmallVector<MachineBasicBlock *, 8> Preds(BB->pred_begin(), BB->pred_end());
 | |
|   SmallVector<MachineBasicBlock *, 8> Succs(BB->succ_begin(), BB->succ_end());
 | |
| 
 | |
|   // Sort for highest frequency.
 | |
|   auto CmpSucc = [&](MachineBasicBlock *A, MachineBasicBlock *B) {
 | |
|     return MBPI->getEdgeProbability(BB, A) > MBPI->getEdgeProbability(BB, B);
 | |
|   };
 | |
|   auto CmpPred = [&](MachineBasicBlock *A, MachineBasicBlock *B) {
 | |
|     return MBFI->getBlockFreq(A) > MBFI->getBlockFreq(B);
 | |
|   };
 | |
|   llvm::stable_sort(Succs, CmpSucc);
 | |
|   llvm::stable_sort(Preds, CmpPred);
 | |
| 
 | |
|   auto SuccIt = Succs.begin();
 | |
|   if (SuccIt != Succs.end()) {
 | |
|     DefaultBranchProb = MBPI->getEdgeProbability(BB, *SuccIt).getCompl();
 | |
|   }
 | |
| 
 | |
|   // For each predecessors of BB, compute the benefit of duplicating BB,
 | |
|   // if it is larger than the threshold, add it into Candidates.
 | |
|   //
 | |
|   // If we have following control flow.
 | |
|   //
 | |
|   //     PB1 PB2 PB3 PB4
 | |
|   //      \   |  /    /\
 | |
|   //       \  | /    /  \
 | |
|   //        \ |/    /    \
 | |
|   //         BB----/     OB
 | |
|   //         /\
 | |
|   //        /  \
 | |
|   //      SB1 SB2
 | |
|   //
 | |
|   // And it can be partially duplicated as
 | |
|   //
 | |
|   //   PB2+BB
 | |
|   //      |  PB1 PB3 PB4
 | |
|   //      |   |  /    /\
 | |
|   //      |   | /    /  \
 | |
|   //      |   |/    /    \
 | |
|   //      |  BB----/     OB
 | |
|   //      |\ /|
 | |
|   //      | X |
 | |
|   //      |/ \|
 | |
|   //     SB2 SB1
 | |
|   //
 | |
|   // The benefit of duplicating into a predecessor is defined as
 | |
|   //         Orig_taken_branch - Duplicated_taken_branch
 | |
|   //
 | |
|   // The Orig_taken_branch is computed with the assumption that predecessor
 | |
|   // jumps to BB and the most possible successor is laid out after BB.
 | |
|   //
 | |
|   // The Duplicated_taken_branch is computed with the assumption that BB is
 | |
|   // duplicated into PB, and one successor is layout after it (SB1 for PB1 and
 | |
|   // SB2 for PB2 in our case). If there is no available successor, the combined
 | |
|   // block jumps to all BB's successor, like PB3 in this example.
 | |
|   //
 | |
|   // If a predecessor has multiple successors, so BB can't be duplicated into
 | |
|   // it. But it can beneficially fall through to BB, and duplicate BB into other
 | |
|   // predecessors.
 | |
|   for (MachineBasicBlock *Pred : Preds) {
 | |
|     BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
 | |
| 
 | |
|     if (!TailDup.canTailDuplicate(BB, Pred)) {
 | |
|       // BB can't be duplicated into Pred, but it is possible to be layout
 | |
|       // below Pred.
 | |
|       if (!Fallthrough && isBestSuccessor(BB, Pred, BlockFilter)) {
 | |
|         Fallthrough = Pred;
 | |
|         if (SuccIt != Succs.end())
 | |
|           SuccIt++;
 | |
|       }
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     BlockFrequency OrigCost = PredFreq + PredFreq * DefaultBranchProb;
 | |
|     BlockFrequency DupCost;
 | |
|     if (SuccIt == Succs.end()) {
 | |
|       // Jump to all successors;
 | |
|       if (Succs.size() > 0)
 | |
|         DupCost += PredFreq;
 | |
|     } else {
 | |
|       // Fallthrough to *SuccIt, jump to all other successors;
 | |
|       DupCost += PredFreq;
 | |
|       DupCost -= PredFreq * MBPI->getEdgeProbability(BB, *SuccIt);
 | |
|     }
 | |
| 
 | |
|     assert(OrigCost >= DupCost);
 | |
|     OrigCost -= DupCost;
 | |
|     if (OrigCost > BBDupThreshold) {
 | |
|       Candidates.push_back(Pred);
 | |
|       if (SuccIt != Succs.end())
 | |
|         SuccIt++;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // No predecessors can optimally fallthrough to BB.
 | |
|   // So we can change one duplication into fallthrough.
 | |
|   if (!Fallthrough) {
 | |
|     if ((Candidates.size() < Preds.size()) && (Candidates.size() > 0)) {
 | |
|       Candidates[0] = Candidates.back();
 | |
|       Candidates.pop_back();
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::initDupThreshold() {
 | |
|   DupThreshold = 0;
 | |
|   if (!F->getFunction().hasProfileData())
 | |
|     return;
 | |
| 
 | |
|   BlockFrequency MaxFreq = 0;
 | |
|   for (MachineBasicBlock &MBB : *F) {
 | |
|     BlockFrequency Freq = MBFI->getBlockFreq(&MBB);
 | |
|     if (Freq > MaxFreq)
 | |
|       MaxFreq = Freq;
 | |
|   }
 | |
| 
 | |
|   // FIXME: we may use profile count instead of frequency,
 | |
|   // and need more fine tuning.
 | |
|   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100);
 | |
|   DupThreshold = MaxFreq * ThresholdProb;
 | |
| }
 | |
| 
 | |
| bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
 | |
|   if (skipFunction(MF.getFunction()))
 | |
|     return false;
 | |
| 
 | |
|   // Check for single-block functions and skip them.
 | |
|   if (std::next(MF.begin()) == MF.end())
 | |
|     return false;
 | |
| 
 | |
|   F = &MF;
 | |
|   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | |
|   MBFI = std::make_unique<MBFIWrapper>(
 | |
|       getAnalysis<MachineBlockFrequencyInfo>());
 | |
|   MLI = &getAnalysis<MachineLoopInfo>();
 | |
|   TII = MF.getSubtarget().getInstrInfo();
 | |
|   TLI = MF.getSubtarget().getTargetLowering();
 | |
|   MPDT = nullptr;
 | |
|   PSI = &getAnalysis<ProfileSummaryInfoWrapperPass>().getPSI();
 | |
| 
 | |
|   initDupThreshold();
 | |
| 
 | |
|   // Initialize PreferredLoopExit to nullptr here since it may never be set if
 | |
|   // there are no MachineLoops.
 | |
|   PreferredLoopExit = nullptr;
 | |
| 
 | |
|   assert(BlockToChain.empty() &&
 | |
|          "BlockToChain map should be empty before starting placement.");
 | |
|   assert(ComputedEdges.empty() &&
 | |
|          "Computed Edge map should be empty before starting placement.");
 | |
| 
 | |
|   unsigned TailDupSize = TailDupPlacementThreshold;
 | |
|   // If only the aggressive threshold is explicitly set, use it.
 | |
|   if (TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0 &&
 | |
|       TailDupPlacementThreshold.getNumOccurrences() == 0)
 | |
|     TailDupSize = TailDupPlacementAggressiveThreshold;
 | |
| 
 | |
|   TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>();
 | |
|   // For aggressive optimization, we can adjust some thresholds to be less
 | |
|   // conservative.
 | |
|   if (PassConfig->getOptLevel() >= CodeGenOpt::Aggressive) {
 | |
|     // At O3 we should be more willing to copy blocks for tail duplication. This
 | |
|     // increases size pressure, so we only do it at O3
 | |
|     // Do this unless only the regular threshold is explicitly set.
 | |
|     if (TailDupPlacementThreshold.getNumOccurrences() == 0 ||
 | |
|         TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0)
 | |
|       TailDupSize = TailDupPlacementAggressiveThreshold;
 | |
|   }
 | |
| 
 | |
|   if (allowTailDupPlacement()) {
 | |
|     MPDT = &getAnalysis<MachinePostDominatorTree>();
 | |
|     bool OptForSize = MF.getFunction().hasOptSize() ||
 | |
|                       llvm::shouldOptimizeForSize(&MF, PSI, &MBFI->getMBFI());
 | |
|     if (OptForSize)
 | |
|       TailDupSize = 1;
 | |
|     bool PreRegAlloc = false;
 | |
|     TailDup.initMF(MF, PreRegAlloc, MBPI, MBFI.get(), PSI,
 | |
|                    /* LayoutMode */ true, TailDupSize);
 | |
|     precomputeTriangleChains();
 | |
|   }
 | |
| 
 | |
|   buildCFGChains();
 | |
| 
 | |
|   // Changing the layout can create new tail merging opportunities.
 | |
|   // TailMerge can create jump into if branches that make CFG irreducible for
 | |
|   // HW that requires structured CFG.
 | |
|   bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() &&
 | |
|                          PassConfig->getEnableTailMerge() &&
 | |
|                          BranchFoldPlacement;
 | |
|   // No tail merging opportunities if the block number is less than four.
 | |
|   if (MF.size() > 3 && EnableTailMerge) {
 | |
|     unsigned TailMergeSize = TailDupSize + 1;
 | |
|     BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI,
 | |
|                     *MBPI, PSI, TailMergeSize);
 | |
| 
 | |
|     auto *MMIWP = getAnalysisIfAvailable<MachineModuleInfoWrapperPass>();
 | |
|     if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(),
 | |
|                             MMIWP ? &MMIWP->getMMI() : nullptr, MLI,
 | |
|                             /*AfterPlacement=*/true)) {
 | |
|       // Redo the layout if tail merging creates/removes/moves blocks.
 | |
|       BlockToChain.clear();
 | |
|       ComputedEdges.clear();
 | |
|       // Must redo the post-dominator tree if blocks were changed.
 | |
|       if (MPDT)
 | |
|         MPDT->runOnMachineFunction(MF);
 | |
|       ChainAllocator.DestroyAll();
 | |
|       buildCFGChains();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   optimizeBranches();
 | |
|   alignBlocks();
 | |
| 
 | |
|   BlockToChain.clear();
 | |
|   ComputedEdges.clear();
 | |
|   ChainAllocator.DestroyAll();
 | |
| 
 | |
|   if (AlignAllBlock)
 | |
|     // Align all of the blocks in the function to a specific alignment.
 | |
|     for (MachineBasicBlock &MBB : MF)
 | |
|       MBB.setAlignment(Align(1ULL << AlignAllBlock));
 | |
|   else if (AlignAllNonFallThruBlocks) {
 | |
|     // Align all of the blocks that have no fall-through predecessors to a
 | |
|     // specific alignment.
 | |
|     for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) {
 | |
|       auto LayoutPred = std::prev(MBI);
 | |
|       if (!LayoutPred->isSuccessor(&*MBI))
 | |
|         MBI->setAlignment(Align(1ULL << AlignAllNonFallThruBlocks));
 | |
|     }
 | |
|   }
 | |
|   if (ViewBlockLayoutWithBFI != GVDT_None &&
 | |
|       (ViewBlockFreqFuncName.empty() ||
 | |
|        F->getFunction().getName().equals(ViewBlockFreqFuncName))) {
 | |
|     MBFI->view("MBP." + MF.getName(), false);
 | |
|   }
 | |
| 
 | |
| 
 | |
|   // We always return true as we have no way to track whether the final order
 | |
|   // differs from the original order.
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| namespace {
 | |
| 
 | |
| /// A pass to compute block placement statistics.
 | |
| ///
 | |
| /// A separate pass to compute interesting statistics for evaluating block
 | |
| /// placement. This is separate from the actual placement pass so that they can
 | |
| /// be computed in the absence of any placement transformations or when using
 | |
| /// alternative placement strategies.
 | |
| class MachineBlockPlacementStats : public MachineFunctionPass {
 | |
|   /// A handle to the branch probability pass.
 | |
|   const MachineBranchProbabilityInfo *MBPI;
 | |
| 
 | |
|   /// A handle to the function-wide block frequency pass.
 | |
|   const MachineBlockFrequencyInfo *MBFI;
 | |
| 
 | |
| public:
 | |
|   static char ID; // Pass identification, replacement for typeid
 | |
| 
 | |
|   MachineBlockPlacementStats() : MachineFunctionPass(ID) {
 | |
|     initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
 | |
|   }
 | |
| 
 | |
|   bool runOnMachineFunction(MachineFunction &F) override;
 | |
| 
 | |
|   void getAnalysisUsage(AnalysisUsage &AU) const override {
 | |
|     AU.addRequired<MachineBranchProbabilityInfo>();
 | |
|     AU.addRequired<MachineBlockFrequencyInfo>();
 | |
|     AU.setPreservesAll();
 | |
|     MachineFunctionPass::getAnalysisUsage(AU);
 | |
|   }
 | |
| };
 | |
| 
 | |
| } // end anonymous namespace
 | |
| 
 | |
| char MachineBlockPlacementStats::ID = 0;
 | |
| 
 | |
| char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
 | |
| 
 | |
| INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
 | |
|                       "Basic Block Placement Stats", false, false)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | |
| INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
 | |
|                     "Basic Block Placement Stats", false, false)
 | |
| 
 | |
| bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
 | |
|   // Check for single-block functions and skip them.
 | |
|   if (std::next(F.begin()) == F.end())
 | |
|     return false;
 | |
| 
 | |
|   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | |
|   MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | |
| 
 | |
|   for (MachineBasicBlock &MBB : F) {
 | |
|     BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
 | |
|     Statistic &NumBranches =
 | |
|         (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
 | |
|     Statistic &BranchTakenFreq =
 | |
|         (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
 | |
|     for (MachineBasicBlock *Succ : MBB.successors()) {
 | |
|       // Skip if this successor is a fallthrough.
 | |
|       if (MBB.isLayoutSuccessor(Succ))
 | |
|         continue;
 | |
| 
 | |
|       BlockFrequency EdgeFreq =
 | |
|           BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
 | |
|       ++NumBranches;
 | |
|       BranchTakenFreq += EdgeFreq.getFrequency();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return false;
 | |
| }
 |