127 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			LLVM
		
	
	
	
| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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| ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
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| ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
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| ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
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| 
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| ; ===================================================================================
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| ; V_OR3_B32
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| ; ===================================================================================
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| 
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| define amdgpu_ps float @or3(i32 %a, i32 %b, i32 %c) {
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| ; VI-LABEL: or3:
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| ; VI:       ; %bb.0:
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| ; VI-NEXT:    v_or_b32_e32 v0, v0, v1
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| ; VI-NEXT:    v_or_b32_e32 v0, v0, v2
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| ; VI-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX9-LABEL: or3:
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| ; GFX9:       ; %bb.0:
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| ; GFX9-NEXT:    v_or3_b32 v0, v0, v1, v2
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| ; GFX9-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX10-LABEL: or3:
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| ; GFX10:       ; %bb.0:
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| ; GFX10-NEXT:    v_or3_b32 v0, v0, v1, v2
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| ; GFX10-NEXT:    ; implicit-def: $vcc_hi
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| ; GFX10-NEXT:    ; return to shader part epilog
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|   %x = or i32 %a, %b
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|   %result = or i32 %x, %c
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|   %bc = bitcast i32 %result to float
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|   ret float %bc
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| }
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| 
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| ; ThreeOp instruction variant not used due to Constant Bus Limitations
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| ; TODO: with reassociation it is possible to replace a v_or_b32_e32 with an s_or_b32
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| define amdgpu_ps float @or3_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) {
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| ; VI-LABEL: or3_vgpr_a:
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| ; VI:       ; %bb.0:
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| ; VI-NEXT:    v_or_b32_e32 v0, s2, v0
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| ; VI-NEXT:    v_or_b32_e32 v0, s3, v0
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| ; VI-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX9-LABEL: or3_vgpr_a:
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| ; GFX9:       ; %bb.0:
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| ; GFX9-NEXT:    v_or_b32_e32 v0, s2, v0
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| ; GFX9-NEXT:    v_or_b32_e32 v0, s3, v0
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| ; GFX9-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX10-LABEL: or3_vgpr_a:
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| ; GFX10:       ; %bb.0:
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| ; GFX10-NEXT:    v_or3_b32 v0, v0, s2, s3
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| ; GFX10-NEXT:    ; implicit-def: $vcc_hi
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| ; GFX10-NEXT:    ; return to shader part epilog
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|   %x = or i32 %a, %b
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|   %result = or i32 %x, %c
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|   %bc = bitcast i32 %result to float
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|   ret float %bc
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| }
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| 
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| define amdgpu_ps float @or3_vgpr_all2(i32 %a, i32 %b, i32 %c) {
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| ; VI-LABEL: or3_vgpr_all2:
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| ; VI:       ; %bb.0:
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| ; VI-NEXT:    v_or_b32_e32 v1, v1, v2
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| ; VI-NEXT:    v_or_b32_e32 v0, v0, v1
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| ; VI-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX9-LABEL: or3_vgpr_all2:
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| ; GFX9:       ; %bb.0:
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| ; GFX9-NEXT:    v_or3_b32 v0, v1, v2, v0
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| ; GFX9-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX10-LABEL: or3_vgpr_all2:
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| ; GFX10:       ; %bb.0:
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| ; GFX10-NEXT:    v_or3_b32 v0, v1, v2, v0
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| ; GFX10-NEXT:    ; implicit-def: $vcc_hi
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| ; GFX10-NEXT:    ; return to shader part epilog
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|   %x = or i32 %b, %c
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|   %result = or i32 %a, %x
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|   %bc = bitcast i32 %result to float
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|   ret float %bc
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| }
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| 
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| define amdgpu_ps float @or3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) {
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| ; VI-LABEL: or3_vgpr_bc:
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| ; VI:       ; %bb.0:
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| ; VI-NEXT:    v_or_b32_e32 v0, s2, v0
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| ; VI-NEXT:    v_or_b32_e32 v0, v0, v1
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| ; VI-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX9-LABEL: or3_vgpr_bc:
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| ; GFX9:       ; %bb.0:
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| ; GFX9-NEXT:    v_or3_b32 v0, s2, v0, v1
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| ; GFX9-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX10-LABEL: or3_vgpr_bc:
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| ; GFX10:       ; %bb.0:
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| ; GFX10-NEXT:    v_or3_b32 v0, s2, v0, v1
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| ; GFX10-NEXT:    ; implicit-def: $vcc_hi
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| ; GFX10-NEXT:    ; return to shader part epilog
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|   %x = or i32 %a, %b
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|   %result = or i32 %x, %c
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|   %bc = bitcast i32 %result to float
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|   ret float %bc
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| }
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| 
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| define amdgpu_ps float @or3_vgpr_const(i32 %a, i32 %b) {
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| ; VI-LABEL: or3_vgpr_const:
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| ; VI:       ; %bb.0:
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| ; VI-NEXT:    v_or_b32_e32 v0, v1, v0
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| ; VI-NEXT:    v_or_b32_e32 v0, 64, v0
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| ; VI-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX9-LABEL: or3_vgpr_const:
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| ; GFX9:       ; %bb.0:
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| ; GFX9-NEXT:    v_or3_b32 v0, v1, v0, 64
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| ; GFX9-NEXT:    ; return to shader part epilog
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| ;
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| ; GFX10-LABEL: or3_vgpr_const:
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| ; GFX10:       ; %bb.0:
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| ; GFX10-NEXT:    v_or3_b32 v0, v1, v0, 64
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| ; GFX10-NEXT:    ; implicit-def: $vcc_hi
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| ; GFX10-NEXT:    ; return to shader part epilog
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|   %x = or i32 64, %b
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|   %result = or i32 %x, %a
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|   %bc = bitcast i32 %result to float
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|   ret float %bc
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| }
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