183 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			LLVM
		
	
	
	
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -slp-vectorizer -vector-library=Accelerate -S %s | FileCheck %s
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; RUN: opt -slp-vectorizer -S %s | FileCheck --check-prefix NOACCELERATE %s
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target datalayout = "e-m:o-i64:64-i128:128-n32:64-S128"
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target triple = "arm64-apple-ios14.0.0"
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declare float @llvm.sin.f32(float) #1
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; Accelerate provides sin() for <4 x float>
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define <4 x float> @sin_4x(<4 x float>* %a) {
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; CHECK-LABEL: @sin_4x(
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; CHECK-NEXT:  entry:
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; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; CHECK-NEXT:    [[TMP1:%.*]] = call fast <4 x float> @vsinf(<4 x float> [[TMP0]])
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; CHECK-NEXT:    [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP2]], i32 0
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; CHECK-NEXT:    [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; CHECK-NEXT:    [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; CHECK-NEXT:    [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
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;
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; NOACCELERATE-LABEL: @sin_4x(
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; NOACCELERATE-NEXT:  entry:
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; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
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; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
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; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
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; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
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; NOACCELERATE-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_2]])
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; NOACCELERATE-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
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; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
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; NOACCELERATE-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
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; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
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; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
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;
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entry:
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  %0 = load <4 x float>, <4 x float>* %a, align 16
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  %vecext = extractelement <4 x float> %0, i32 0
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  %1 = tail call fast float @llvm.sin.f32(float %vecext)
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  %vecins = insertelement <4 x float> undef, float %1, i32 0
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  %vecext.1 = extractelement <4 x float> %0, i32 1
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  %2 = tail call fast float @llvm.sin.f32(float %vecext.1)
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  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
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  %vecext.2 = extractelement <4 x float> %0, i32 2
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  %3 = tail call fast float @llvm.sin.f32(float %vecext.2)
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  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
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  %vecext.3 = extractelement <4 x float> %0, i32 3
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  %4 = tail call fast float @llvm.sin.f32(float %vecext.3)
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  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
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  ret <4 x float> %vecins.3
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}
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; Accelerate *does not* provide sin() for <2 x float>.
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define <2 x float> @sin_2x(<2 x float>* %a) {
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; CHECK-LABEL: @sin_2x(
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; CHECK-NEXT:  entry:
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; CHECK-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
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; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
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; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]]) #1
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; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
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; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
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; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]]) #1
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; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
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; CHECK-NEXT:    ret <2 x float> [[VECINS_1]]
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;
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; NOACCELERATE-LABEL: @sin_2x(
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; NOACCELERATE-NEXT:  entry:
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; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
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; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
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; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
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; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT:    ret <2 x float> [[VECINS_1]]
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;
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entry:
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  %0 = load <2 x float>, <2 x float>* %a, align 16
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  %vecext = extractelement <2 x float> %0, i32 0
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  %1 = tail call fast float @llvm.sin.f32(float %vecext)
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  %vecins = insertelement <2 x float> undef, float %1, i32 0
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  %vecext.1 = extractelement <2 x float> %0, i32 1
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  %2 = tail call fast float @llvm.sin.f32(float %vecext.1)
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  %vecins.1 = insertelement <2 x float> %vecins, float %2, i32 1
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  ret <2 x float> %vecins.1
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}
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declare float @llvm.cos.f32(float) #1
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; Accelerate provides cos() for <4 x float>
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define <4 x float> @cos_4x(<4 x float>* %a) {
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; CHECK-LABEL: @cos_4x(
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; CHECK-NEXT:  entry:
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; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; CHECK-NEXT:    [[TMP1:%.*]] = call fast <4 x float> @vcosf(<4 x float> [[TMP0]])
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; CHECK-NEXT:    [[TMP2:%.*]] = extractelement <4 x float> [[TMP1]], i32 0
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; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP2]], i32 0
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; CHECK-NEXT:    [[TMP3:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP3]], i32 1
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; CHECK-NEXT:    [[TMP4:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP4]], i32 2
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; CHECK-NEXT:    [[TMP5:%.*]] = extractelement <4 x float> [[TMP1]], i32 3
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; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP5]], i32 3
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; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
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;
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; NOACCELERATE-LABEL: @cos_4x(
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; NOACCELERATE-NEXT:  entry:
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; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <4 x float>, <4 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
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; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
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; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
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; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
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; NOACCELERATE-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_2]])
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; NOACCELERATE-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
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; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
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; NOACCELERATE-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
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; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
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; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
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;
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entry:
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  %0 = load <4 x float>, <4 x float>* %a, align 16
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  %vecext = extractelement <4 x float> %0, i32 0
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  %1 = tail call fast float @llvm.cos.f32(float %vecext)
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  %vecins = insertelement <4 x float> undef, float %1, i32 0
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  %vecext.1 = extractelement <4 x float> %0, i32 1
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  %2 = tail call fast float @llvm.cos.f32(float %vecext.1)
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  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
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  %vecext.2 = extractelement <4 x float> %0, i32 2
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  %3 = tail call fast float @llvm.cos.f32(float %vecext.2)
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  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
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  %vecext.3 = extractelement <4 x float> %0, i32 3
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  %4 = tail call fast float @llvm.cos.f32(float %vecext.3)
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  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
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  ret <4 x float> %vecins.3
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}
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; Accelerate *does not* provide cos() for <2 x float>.
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define <2 x float> @cos_2x(<2 x float>* %a) {
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; CHECK-LABEL: @cos_2x(
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; CHECK-NEXT:  entry:
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; CHECK-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
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; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
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; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]]) #2
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; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
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; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
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; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]]) #2
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; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
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; CHECK-NEXT:    ret <2 x float> [[VECINS_1]]
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;
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; NOACCELERATE-LABEL: @cos_2x(
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; NOACCELERATE-NEXT:  entry:
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; NOACCELERATE-NEXT:    [[TMP0:%.*]] = load <2 x float>, <2 x float>* [[A:%.*]], align 16
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; NOACCELERATE-NEXT:    [[VECEXT:%.*]] = extractelement <2 x float> [[TMP0]], i32 0
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; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
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; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <2 x float> undef, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <2 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
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; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <2 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT:    ret <2 x float> [[VECINS_1]]
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;
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entry:
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  %0 = load <2 x float>, <2 x float>* %a, align 16
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  %vecext = extractelement <2 x float> %0, i32 0
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  %1 = tail call fast float @llvm.cos.f32(float %vecext)
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  %vecins = insertelement <2 x float> undef, float %1, i32 0
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  %vecext.1 = extractelement <2 x float> %0, i32 1
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  %2 = tail call fast float @llvm.cos.f32(float %vecext.1)
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  %vecins.1 = insertelement <2 x float> %vecins, float %2, i32 1
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  ret <2 x float> %vecins.1
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}
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