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			1696 lines
		
	
	
		
			62 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| =====================
 | |
| LLVM Coding Standards
 | |
| =====================
 | |
| 
 | |
| .. contents::
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|    :local:
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| 
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| Introduction
 | |
| ============
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| 
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| This document describes coding standards that are used in the LLVM project.
 | |
| Although no coding standards should be regarded as absolute requirements to be
 | |
| followed in all instances, coding standards are
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| particularly important for large-scale code bases that follow a library-based
 | |
| design (like LLVM).
 | |
| 
 | |
| While this document may provide guidance for some mechanical formatting issues,
 | |
| whitespace, or other "microscopic details", these are not fixed standards.
 | |
| Always follow the golden rule:
 | |
| 
 | |
| .. _Golden Rule:
 | |
| 
 | |
|     **If you are extending, enhancing, or bug fixing already implemented code,
 | |
|     use the style that is already being used so that the source is uniform and
 | |
|     easy to follow.**
 | |
| 
 | |
| Note that some code bases (e.g. ``libc++``) have special reasons to deviate
 | |
| from the coding standards.  For example, in the case of ``libc++``, this is
 | |
| because the naming and other conventions are dictated by the C++ standard.
 | |
| 
 | |
| There are some conventions that are not uniformly followed in the code base
 | |
| (e.g. the naming convention).  This is because they are relatively new, and a
 | |
| lot of code was written before they were put in place.  Our long term goal is
 | |
| for the entire codebase to follow the convention, but we explicitly *do not*
 | |
| want patches that do large-scale reformatting of existing code.  On the other
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| hand, it is reasonable to rename the methods of a class if you're about to
 | |
| change it in some other way.  Please commit such changes separately to
 | |
| make code review easier.
 | |
| 
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| The ultimate goal of these guidelines is to increase the readability and
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| maintainability of our common source base.
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| 
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| Languages, Libraries, and Standards
 | |
| ===================================
 | |
| 
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| Most source code in LLVM and other LLVM projects using these coding standards
 | |
| is C++ code. There are some places where C code is used either due to
 | |
| environment restrictions, historical restrictions, or due to third-party source
 | |
| code imported into the tree. Generally, our preference is for standards
 | |
| conforming, modern, and portable C++ code as the implementation language of
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| choice.
 | |
| 
 | |
| C++ Standard Versions
 | |
| ---------------------
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| 
 | |
| Unless otherwise documented, LLVM subprojects are written using standard C++14
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| code and avoid unnecessary vendor-specific extensions.
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| 
 | |
| Nevertheless, we restrict ourselves to features which are available in the
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| major toolchains supported as host compilers (see :doc:`GettingStarted` page,
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| section `Software`).
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| 
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| Each toolchain provides a good reference for what it accepts:
 | |
| 
 | |
| * Clang: https://clang.llvm.org/cxx_status.html
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| * GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14
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| * MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
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| 
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| 
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| C++ Standard Library
 | |
| --------------------
 | |
| 
 | |
| Instead of implementing custom data structures, we encourage the use of C++
 | |
| standard library facilities or LLVM support libraries whenever they are
 | |
| available for a particular task. LLVM and related projects emphasize and rely
 | |
| on the standard library facilities and the LLVM support libraries as much as
 | |
| possible.
 | |
| 
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| LLVM support libraries (for example, `ADT
 | |
| <https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT>`_)
 | |
| implement specialized data structures or functionality missing in the standard
 | |
| library. Such libraries are usually implemented in the ``llvm`` namespace and
 | |
| follow the expected standard interface, when there is one.
 | |
| 
 | |
| When both C++ and the LLVM support libraries provide similar functionality, and
 | |
| there isn't a specific reason to favor the C++ implementation, it is generally
 | |
| preferable to use the LLVM library. For example, ``llvm::DenseMap`` should
 | |
| almost always be used instead of ``std::map`` or ``std::unordered_map``, and
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| ``llvm::SmallVector`` should usually be used instead of ``std::vector``.
 | |
| 
 | |
| We explicitly avoid some standard facilities, like the I/O streams, and instead
 | |
| use LLVM's streams library (raw_ostream_). More detailed information on these
 | |
| subjects is available in the :doc:`ProgrammersManual`.
 | |
| 
 | |
| For more information about LLVM's data structures and the tradeoffs they make,
 | |
| please consult `that section of the programmer's manual
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| <https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task>`_.
 | |
| 
 | |
| Guidelines for Go code
 | |
| ----------------------
 | |
| 
 | |
| Any code written in the Go programming language is not subject to the
 | |
| formatting rules below. Instead, we adopt the formatting rules enforced by
 | |
| the `gofmt`_ tool.
 | |
| 
 | |
| Go code should strive to be idiomatic. Two good sets of guidelines for what
 | |
| this means are `Effective Go`_ and `Go Code Review Comments`_.
 | |
| 
 | |
| .. _gofmt:
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|   https://golang.org/cmd/gofmt/
 | |
| 
 | |
| .. _Effective Go:
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|   https://golang.org/doc/effective_go.html
 | |
| 
 | |
| .. _Go Code Review Comments:
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|   https://github.com/golang/go/wiki/CodeReviewComments
 | |
| 
 | |
| Mechanical Source Issues
 | |
| ========================
 | |
| 
 | |
| Source Code Formatting
 | |
| ----------------------
 | |
| 
 | |
| Commenting
 | |
| ^^^^^^^^^^
 | |
| 
 | |
| Comments are important for readability and maintainability. When writing comments,
 | |
| write them as English prose, using proper capitalization, punctuation, etc.
 | |
| Aim to describe what the code is trying to do and why, not *how* it does it at
 | |
| a micro level. Here are a few important things to document:
 | |
| 
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| .. _header file comment:
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| 
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| File Headers
 | |
| """"""""""""
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| 
 | |
| Every source file should have a header on it that describes the basic purpose of
 | |
| the file. The standard header looks like this:
 | |
| 
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| .. code-block:: c++
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| 
 | |
|   //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
 | |
|   //
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|   // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 | |
|   // See https://llvm.org/LICENSE.txt for license information.
 | |
|   // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 | |
|   //
 | |
|   //===----------------------------------------------------------------------===//
 | |
|   ///
 | |
|   /// \file
 | |
|   /// This file contains the declaration of the Instruction class, which is the
 | |
|   /// base class for all of the VM instructions.
 | |
|   ///
 | |
|   //===----------------------------------------------------------------------===//
 | |
| 
 | |
| A few things to note about this particular format: The "``-*- C++ -*-``" string
 | |
| on the first line is there to tell Emacs that the source file is a C++ file, not
 | |
| a C file (Emacs assumes ``.h`` files are C files by default).
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     This tag is not necessary in ``.cpp`` files.  The name of the file is also
 | |
|     on the first line, along with a very short description of the purpose of the
 | |
|     file.
 | |
| 
 | |
| The next section in the file is a concise note that defines the license that the
 | |
| file is released under.  This makes it perfectly clear what terms the source
 | |
| code can be distributed under and should not be modified in any way.
 | |
| 
 | |
| The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
 | |
| the ``///`` comment marker instead of the usual ``//``) describing the purpose
 | |
| of the file.  The first sentence (or a passage beginning with ``\brief``) is
 | |
| used as an abstract.  Any additional information should be separated by a blank
 | |
| line.  If an algorithm is based on a paper or is described in another source,
 | |
| provide a reference.
 | |
| 
 | |
| Header Guard
 | |
| """"""""""""
 | |
| 
 | |
| The header file's guard should be the all-caps path that a user of this header
 | |
| would #include, using '_' instead of path separator and extension marker.
 | |
| For example, the header file
 | |
| ``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as
 | |
| ``#include "llvm/Analysis/Utils/Local.h"``, so its guard is
 | |
| ``LLVM_ANALYSIS_UTILS_LOCAL_H``.
 | |
| 
 | |
| Class overviews
 | |
| """""""""""""""
 | |
| 
 | |
| Classes are a fundamental part of an object-oriented design.  As such, a
 | |
| class definition should have a comment block that explains what the class is
 | |
| used for and how it works.  Every non-trivial class is expected to have a
 | |
| ``doxygen`` comment block.
 | |
| 
 | |
| Method information
 | |
| """"""""""""""""""
 | |
| 
 | |
| Methods and global functions should also be documented.  A quick note about
 | |
| what it does and a description of the edge cases is all that is necessary here.
 | |
| The reader should be able to understand how to use interfaces without reading
 | |
| the code itself.
 | |
| 
 | |
| Good things to talk about here are what happens when something unexpected
 | |
| happens, for instance, does the method return null?
 | |
| 
 | |
| Comment Formatting
 | |
| ^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
 | |
| ``doxygen`` documentation comments).  There are a few cases when it is
 | |
| useful to use C-style (``/* */``) comments however:
 | |
| 
 | |
| #. When writing C code to be compatible with C89.
 | |
| 
 | |
| #. When writing a header file that may be ``#include``\d by a C source file.
 | |
| 
 | |
| #. When writing a source file that is used by a tool that only accepts C-style
 | |
|    comments.
 | |
| 
 | |
| #. When documenting the significance of constants used as actual parameters in
 | |
|    a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
 | |
|    ``nullptr``. The comment should contain the parameter name, which ought to be
 | |
|    meaningful. For example, it's not clear what the parameter means in this call:
 | |
| 
 | |
|    .. code-block:: c++
 | |
| 
 | |
|      Object.emitName(nullptr);
 | |
| 
 | |
|    An in-line C-style comment makes the intent obvious:
 | |
| 
 | |
|    .. code-block:: c++
 | |
| 
 | |
|      Object.emitName(/*Prefix=*/nullptr);
 | |
| 
 | |
| Commenting out large blocks of code is discouraged, but if you really have to do
 | |
| this (for documentation purposes or as a suggestion for debug printing), use
 | |
| ``#if 0`` and ``#endif``. These nest properly and are better behaved in general
 | |
| than C style comments.
 | |
| 
 | |
| Doxygen Use in Documentation Comments
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Use the ``\file`` command to turn the standard file header into a file-level
 | |
| comment.
 | |
| 
 | |
| Include descriptive paragraphs for all public interfaces (public classes,
 | |
| member and non-member functions).  Avoid restating the information that can
 | |
| be inferred from the API name.  The first sentence (or a paragraph beginning
 | |
| with ``\brief``) is used as an abstract. Try to use a single sentence as the
 | |
| ``\brief`` adds visual clutter.  Put detailed discussion into separate
 | |
| paragraphs.
 | |
| 
 | |
| To refer to parameter names inside a paragraph, use the ``\p name`` command.
 | |
| Don't use the ``\arg name`` command since it starts a new paragraph that
 | |
| contains documentation for the parameter.
 | |
| 
 | |
| Wrap non-inline code examples in ``\code ... \endcode``.
 | |
| 
 | |
| To document a function parameter, start a new paragraph with the
 | |
| ``\param name`` command.  If the parameter is used as an out or an in/out
 | |
| parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
 | |
| respectively.
 | |
| 
 | |
| To describe function return value, start a new paragraph with the ``\returns``
 | |
| command.
 | |
| 
 | |
| A minimal documentation comment:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   /// Sets the xyzzy property to \p Baz.
 | |
|   void setXyzzy(bool Baz);
 | |
| 
 | |
| A documentation comment that uses all Doxygen features in a preferred way:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   /// Does foo and bar.
 | |
|   ///
 | |
|   /// Does not do foo the usual way if \p Baz is true.
 | |
|   ///
 | |
|   /// Typical usage:
 | |
|   /// \code
 | |
|   ///   fooBar(false, "quux", Res);
 | |
|   /// \endcode
 | |
|   ///
 | |
|   /// \param Quux kind of foo to do.
 | |
|   /// \param [out] Result filled with bar sequence on foo success.
 | |
|   ///
 | |
|   /// \returns true on success.
 | |
|   bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
 | |
| 
 | |
| Don't duplicate the documentation comment in the header file and in the
 | |
| implementation file.  Put the documentation comments for public APIs into the
 | |
| header file.  Documentation comments for private APIs can go to the
 | |
| implementation file.  In any case, implementation files can include additional
 | |
| comments (not necessarily in Doxygen markup) to explain implementation details
 | |
| as needed.
 | |
| 
 | |
| Don't duplicate function or class name at the beginning of the comment.
 | |
| For humans it is obvious which function or class is being documented;
 | |
| automatic documentation processing tools are smart enough to bind the comment
 | |
| to the correct declaration.
 | |
| 
 | |
| Avoid:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Example.h:
 | |
| 
 | |
|   // example - Does something important.
 | |
|   void example();
 | |
| 
 | |
|   // Example.cpp:
 | |
| 
 | |
|   // example - Does something important.
 | |
|   void example() { ... }
 | |
| 
 | |
| Preferred:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Example.h:
 | |
| 
 | |
|   /// Does something important.
 | |
|   void example();
 | |
| 
 | |
|   // Example.cpp:
 | |
| 
 | |
|   /// Builds a B-tree in order to do foo.  See paper by...
 | |
|   void example() { ... }
 | |
| 
 | |
| Error and Warning Messages
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Clear diagnostic messages are important to help users identify and fix issues in
 | |
| their inputs. Use succinct but correct English prose that gives the user the
 | |
| context needed to understand what went wrong. Also, to match error message
 | |
| styles commonly produced by other tools, start the first sentence with a
 | |
| lower-case letter, and finish the last sentence without a period, if it would
 | |
| end in one otherwise. Sentences which end with different punctuation, such as
 | |
| "did you forget ';'?", should still do so.
 | |
| 
 | |
| For example this is a good error message:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|   error: file.o: section header 3 is corrupt. Size is 10 when it should be 20
 | |
| 
 | |
| This is a bad message, since it does not provide useful information and uses the
 | |
| wrong style:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|   error: file.o: Corrupt section header.
 | |
| 
 | |
| As with other coding standards, individual projects, such as the Clang Static
 | |
| Analyzer, may have preexisting styles that do not conform to this. If a
 | |
| different formatting scheme is used consistently throughout the project, use
 | |
| that style instead. Otherwise, this standard applies to all LLVM tools,
 | |
| including clang, clang-tidy, and so on.
 | |
| 
 | |
| If the tool or project does not have existing functions to emit warnings or
 | |
| errors, use the error and warning handlers provided in ``Support/WithColor.h``
 | |
| to ensure they are printed in the appropriate style, rather than printing to
 | |
| stderr directly.
 | |
| 
 | |
| When using ``report_fatal_error``, follow the same standards for the message as
 | |
| regular error messages. Assertion messages and ``llvm_unreachable`` calls do not
 | |
| necessarily need to follow these same styles as they are automatically
 | |
| formatted, and thus these guidelines may not be suitable.
 | |
| 
 | |
| ``#include`` Style
 | |
| ^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Immediately after the `header file comment`_ (and include guards if working on a
 | |
| header file), the `minimal list of #includes`_ required by the file should be
 | |
| listed.  We prefer these ``#include``\s to be listed in this order:
 | |
| 
 | |
| .. _Main Module Header:
 | |
| .. _Local/Private Headers:
 | |
| 
 | |
| #. Main Module Header
 | |
| #. Local/Private Headers
 | |
| #. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
 | |
| #. System ``#include``\s
 | |
| 
 | |
| and each category should be sorted lexicographically by the full path.
 | |
| 
 | |
| The `Main Module Header`_ file applies to ``.cpp`` files which implement an
 | |
| interface defined by a ``.h`` file.  This ``#include`` should always be included
 | |
| **first** regardless of where it lives on the file system.  By including a
 | |
| header file first in the ``.cpp`` files that implement the interfaces, we ensure
 | |
| that the header does not have any hidden dependencies which are not explicitly
 | |
| ``#include``\d in the header, but should be. It is also a form of documentation
 | |
| in the ``.cpp`` file to indicate where the interfaces it implements are defined.
 | |
| 
 | |
| LLVM project and subproject headers should be grouped from most specific to least
 | |
| specific, for the same reasons described above.  For example, LLDB depends on
 | |
| both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
 | |
| include ``lldb`` headers first, followed by ``clang`` headers, followed by
 | |
| ``llvm`` headers, to reduce the possibility (for example) of an LLDB header
 | |
| accidentally picking up a missing include due to the previous inclusion of that
 | |
| header in the main source file or some earlier header file.  clang should
 | |
| similarly include its own headers before including llvm headers.  This rule
 | |
| applies to all LLVM subprojects.
 | |
| 
 | |
| .. _fit into 80 columns:
 | |
| 
 | |
| Source Code Width
 | |
| ^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Write your code to fit within 80 columns.
 | |
| 
 | |
| There must be some limit to the width of the code in
 | |
| order to allow developers to have multiple files side-by-side in
 | |
| windows on a modest display.  If you are going to pick a width limit, it is
 | |
| somewhat arbitrary but you might as well pick something standard.  Going with 90
 | |
| columns (for example) instead of 80 columns wouldn't add any significant value
 | |
| and would be detrimental to printing out code.  Also many other projects have
 | |
| standardized on 80 columns, so some people have already configured their editors
 | |
| for it (vs something else, like 90 columns).
 | |
| 
 | |
| Whitespace
 | |
| ^^^^^^^^^^
 | |
| 
 | |
| In all cases, prefer spaces to tabs in source files.  People have different
 | |
| preferred indentation levels, and different styles of indentation that they
 | |
| like; this is fine.  What isn't fine is that different editors/viewers expand
 | |
| tabs out to different tab stops.  This can cause your code to look completely
 | |
| unreadable, and it is not worth dealing with.
 | |
| 
 | |
| As always, follow the `Golden Rule`_ above: follow the style of existing code
 | |
| if you are modifying and extending it.
 | |
| 
 | |
| Do not add trailing whitespace.  Some common editors will automatically remove
 | |
| trailing whitespace when saving a file which causes unrelated changes to appear
 | |
| in diffs and commits.
 | |
| 
 | |
| Format Lambdas Like Blocks Of Code
 | |
| """"""""""""""""""""""""""""""""""
 | |
| 
 | |
| When formatting a multi-line lambda, format it like a block of code. If there
 | |
| is only one multi-line lambda in a statement, and there are no expressions
 | |
| lexically after it in the statement, drop the indent to the standard two space
 | |
| indent for a block of code, as if it were an if-block opened by the preceding
 | |
| part of the statement:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
 | |
|     if (a.blah < b.blah)
 | |
|       return true;
 | |
|     if (a.baz < b.baz)
 | |
|       return true;
 | |
|     return a.bam < b.bam;
 | |
|   });
 | |
| 
 | |
| To take best advantage of this formatting, if you are designing an API which
 | |
| accepts a continuation or single callable argument (be it a function object, or
 | |
| a ``std::function``), it should be the last argument if at all possible.
 | |
| 
 | |
| If there are multiple multi-line lambdas in a statement, or additional
 | |
| parameters after the lambda, indent the block two spaces from the indent of the
 | |
| ``[]``:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   dyn_switch(V->stripPointerCasts(),
 | |
|              [] (PHINode *PN) {
 | |
|                // process phis...
 | |
|              },
 | |
|              [] (SelectInst *SI) {
 | |
|                // process selects...
 | |
|              },
 | |
|              [] (LoadInst *LI) {
 | |
|                // process loads...
 | |
|              },
 | |
|              [] (AllocaInst *AI) {
 | |
|                // process allocas...
 | |
|              });
 | |
| 
 | |
| Braced Initializer Lists
 | |
| """"""""""""""""""""""""
 | |
| 
 | |
| Starting from C++11, there are significantly more uses of braced lists to
 | |
| perform initialization. For example, they can be used to construct aggregate
 | |
| temporaries in expressions. They now have a natural way of ending up nested
 | |
| within each other and within function calls in order to build up aggregates
 | |
| (such as option structs) from local variables.
 | |
| 
 | |
| The historically common formatting of braced initialization of aggregate
 | |
| variables does not mix cleanly with deep nesting, general expression contexts,
 | |
| function arguments, and lambdas. We suggest new code use a simple rule for
 | |
| formatting braced initialization lists: act as-if the braces were parentheses
 | |
| in a function call. The formatting rules exactly match those already well
 | |
| understood for formatting nested function calls. Examples:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   foo({a, b, c}, {1, 2, 3});
 | |
| 
 | |
|   llvm::Constant *Mask[] = {
 | |
|       llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
 | |
|       llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
 | |
|       llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
 | |
| 
 | |
| This formatting scheme also makes it particularly easy to get predictable,
 | |
| consistent, and automatic formatting with tools like `Clang Format`_.
 | |
| 
 | |
| .. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
 | |
| 
 | |
| Language and Compiler Issues
 | |
| ----------------------------
 | |
| 
 | |
| Treat Compiler Warnings Like Errors
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Compiler warnings are often useful and help improve the code.  Those that are
 | |
| not useful, can be often suppressed with a small code change. For example, an
 | |
| assignment in the ``if`` condition is often a typo:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   if (V = getValue()) {
 | |
|     ...
 | |
|   }
 | |
| 
 | |
| Several compilers will print a warning for the code above. It can be suppressed
 | |
| by adding parentheses:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   if ((V = getValue())) {
 | |
|     ...
 | |
|   }
 | |
| 
 | |
| Write Portable Code
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In almost all cases, it is possible to write completely portable code.  When
 | |
| you need to rely on non-portable code, put it behind a well-defined and
 | |
| well-documented interface.
 | |
| 
 | |
| Do not use RTTI or Exceptions
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In an effort to reduce code and executable size, LLVM does not use exceptions
 | |
| or RTTI (`runtime type information
 | |
| <https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
 | |
| ``dynamic_cast<>``).
 | |
| 
 | |
| That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
 | |
| templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
 | |
| This form of RTTI is opt-in and can be
 | |
| :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
 | |
| 
 | |
| .. _static constructor:
 | |
| 
 | |
| Do not use Static Constructors
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Static constructors and destructors (e.g., global variables whose types have a
 | |
| constructor or destructor) should not be added to the code base, and should be
 | |
| removed wherever possible.
 | |
| 
 | |
| Globals in different source files are initialized in `arbitrary order
 | |
| <https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more
 | |
| difficult to reason about.
 | |
| 
 | |
| Static constructors have negative impact on launch time of programs that use
 | |
| LLVM as a library. We would really like for there to be zero cost for linking
 | |
| in an additional LLVM target or other library into an application, but static
 | |
| constructors undermine this goal.
 | |
| 
 | |
| Use of ``class`` and ``struct`` Keywords
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In C++, the ``class`` and ``struct`` keywords can be used almost
 | |
| interchangeably. The only difference is when they are used to declare a class:
 | |
| ``class`` makes all members private by default while ``struct`` makes all
 | |
| members public by default.
 | |
| 
 | |
| * All declarations and definitions of a given ``class`` or ``struct`` must use
 | |
|   the same keyword.  For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Avoid if `Example` is defined as a struct.
 | |
|   class Example;
 | |
| 
 | |
|   // OK.
 | |
|   struct Example;
 | |
| 
 | |
|   struct Example { ... };
 | |
| 
 | |
| * ``struct`` should be used when *all* members are declared public.
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Avoid using `struct` here, use `class` instead.
 | |
|   struct Foo {
 | |
|   private:
 | |
|     int Data;
 | |
|   public:
 | |
|     Foo() : Data(0) { }
 | |
|     int getData() const { return Data; }
 | |
|     void setData(int D) { Data = D; }
 | |
|   };
 | |
| 
 | |
|   // OK to use `struct`: all members are public.
 | |
|   struct Bar {
 | |
|     int Data;
 | |
|     Bar() : Data(0) { }
 | |
|   };
 | |
| 
 | |
| Do not use Braced Initializer Lists to Call a Constructor
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Starting from C++11 there is a "generalized initialization syntax" which allows
 | |
| calling constructors using braced initializer lists. Do not use these to call
 | |
| constructors with non-trivial logic or if you care that you're calling some
 | |
| *particular* constructor. Those should look like function calls using
 | |
| parentheses rather than like aggregate initialization. Similarly, if you need
 | |
| to explicitly name the type and call its constructor to create a temporary,
 | |
| don't use a braced initializer list. Instead, use a braced initializer list
 | |
| (without any type for temporaries) when doing aggregate initialization or
 | |
| something notionally equivalent. Examples:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   class Foo {
 | |
|   public:
 | |
|     // Construct a Foo by reading data from the disk in the whizbang format, ...
 | |
|     Foo(std::string filename);
 | |
| 
 | |
|     // Construct a Foo by looking up the Nth element of some global data ...
 | |
|     Foo(int N);
 | |
| 
 | |
|     // ...
 | |
|   };
 | |
| 
 | |
|   // The Foo constructor call is reading a file, don't use braces to call it.
 | |
|   std::fill(foo.begin(), foo.end(), Foo("name"));
 | |
| 
 | |
|   // The pair is being constructed like an aggregate, use braces.
 | |
|   bar_map.insert({my_key, my_value});
 | |
| 
 | |
| If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   int data[] = {0, 1, 2, 3};
 | |
| 
 | |
| Use ``auto`` Type Deduction to Make Code More Readable
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
 | |
| uses a more moderate stance. Use ``auto`` if and only if it makes the code more
 | |
| readable or easier to maintain. Don't "almost always" use ``auto``, but do use
 | |
| ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
 | |
| type is already obvious from the context. Another time when ``auto`` works well
 | |
| for these purposes is when the type would have been abstracted away anyways,
 | |
| often behind a container's typedef such as ``std::vector<T>::iterator``.
 | |
| 
 | |
| Similarly, C++14 adds generic lambda expressions where parameter types can be
 | |
| ``auto``. Use these where you would have used a template.
 | |
| 
 | |
| Beware unnecessary copies with ``auto``
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The convenience of ``auto`` makes it easy to forget that its default behavior
 | |
| is a copy.  Particularly in range-based ``for`` loops, careless copies are
 | |
| expensive.
 | |
| 
 | |
| Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
 | |
| copy.
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Typically there's no reason to copy.
 | |
|   for (const auto &Val : Container) observe(Val);
 | |
|   for (auto &Val : Container) Val.change();
 | |
| 
 | |
|   // Remove the reference if you really want a new copy.
 | |
|   for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
 | |
| 
 | |
|   // Copy pointers, but make it clear that they're pointers.
 | |
|   for (const auto *Ptr : Container) observe(*Ptr);
 | |
|   for (auto *Ptr : Container) Ptr->change();
 | |
| 
 | |
| Beware of non-determinism due to ordering of pointers
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In general, there is no relative ordering among pointers. As a result,
 | |
| when unordered containers like sets and maps are used with pointer keys
 | |
| the iteration order is undefined. Hence, iterating such containers may
 | |
| result in non-deterministic code generation. While the generated code
 | |
| might work correctly, non-determinism can make it harder to reproduce bugs and
 | |
| debug the compiler.
 | |
| 
 | |
| In case an ordered result is expected, remember to
 | |
| sort an unordered container before iteration. Or use ordered containers
 | |
| like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
 | |
| keys.
 | |
| 
 | |
| Beware of non-deterministic sorting order of equal elements
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``std::sort`` uses a non-stable sorting algorithm in which the order of equal
 | |
| elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
 | |
| container having equal elements may result in non-deterministic behavior.
 | |
| To uncover such instances of non-determinism, LLVM has introduced a new
 | |
| llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
 | |
| shuffle the container before sorting. Default to using ``llvm::sort`` instead
 | |
| of ``std::sort``.
 | |
| 
 | |
| Style Issues
 | |
| ============
 | |
| 
 | |
| The High-Level Issues
 | |
| ---------------------
 | |
| 
 | |
| Self-contained Headers
 | |
| ^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Header files should be self-contained (compile on their own) and end in ``.h``.
 | |
| Non-header files that are meant for inclusion should end in ``.inc`` and be
 | |
| used sparingly.
 | |
| 
 | |
| All header files should be self-contained. Users and refactoring tools should
 | |
| not have to adhere to special conditions to include the header. Specifically, a
 | |
| header should have header guards and include all other headers it needs.
 | |
| 
 | |
| There are rare cases where a file designed to be included is not
 | |
| self-contained. These are typically intended to be included at unusual
 | |
| locations, such as the middle of another file. They might not use header
 | |
| guards, and might not include their prerequisites. Name such files with the
 | |
| .inc extension. Use sparingly, and prefer self-contained headers when possible.
 | |
| 
 | |
| In general, a header should be implemented by one or more ``.cpp`` files.  Each
 | |
| of these ``.cpp`` files should include the header that defines their interface
 | |
| first.  This ensures that all of the dependences of the header have been
 | |
| properly added to the header itself, and are not implicit.  System headers
 | |
| should be included after user headers for a translation unit.
 | |
| 
 | |
| Library Layering
 | |
| ^^^^^^^^^^^^^^^^
 | |
| 
 | |
| A directory of header files (for example ``include/llvm/Foo``) defines a
 | |
| library (``Foo``). One library (both
 | |
| its headers and implementation) should only use things from the libraries
 | |
| listed in its dependencies.
 | |
| 
 | |
| Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
 | |
| linkers, as well as lld, do not enforce this constraint). A Unix linker
 | |
| searches left to right through the libraries specified on its command line and
 | |
| never revisits a library. In this way, no circular dependencies between
 | |
| libraries can exist.
 | |
| 
 | |
| This doesn't fully enforce all inter-library dependencies, and importantly
 | |
| doesn't enforce header file circular dependencies created by inline functions.
 | |
| A good way to answer the "is this layered correctly" would be to consider
 | |
| whether a Unix linker would succeed at linking the program if all inline
 | |
| functions were defined out-of-line. (& for all valid orderings of dependencies
 | |
| - since linking resolution is linear, it's possible that some implicit
 | |
| dependencies can sneak through: A depends on B and C, so valid orderings are
 | |
| "C B A" or "B C A", in both cases the explicit dependencies come before their
 | |
| use. But in the first case, B could still link successfully if it implicitly
 | |
| depended on C, or the opposite in the second case)
 | |
| 
 | |
| .. _minimal list of #includes:
 | |
| 
 | |
| ``#include`` as Little as Possible
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``#include`` hurts compile time performance.  Don't do it unless you have to,
 | |
| especially in header files.
 | |
| 
 | |
| But wait! Sometimes you need to have the definition of a class to use it, or to
 | |
| inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
 | |
| aware however that there are many cases where you don't need to have the full
 | |
| definition of a class.  If you are using a pointer or reference to a class, you
 | |
| don't need the header file.  If you are simply returning a class instance from a
 | |
| prototyped function or method, you don't need it.  In fact, for most cases, you
 | |
| simply don't need the definition of a class. And not ``#include``\ing speeds up
 | |
| compilation.
 | |
| 
 | |
| It is easy to try to go too overboard on this recommendation, however.  You
 | |
| **must** include all of the header files that you are using --- you can include
 | |
| them either directly or indirectly through another header file.  To make sure
 | |
| that you don't accidentally forget to include a header file in your module
 | |
| header, make sure to include your module header **first** in the implementation
 | |
| file (as mentioned above).  This way there won't be any hidden dependencies that
 | |
| you'll find out about later.
 | |
| 
 | |
| Keep "Internal" Headers Private
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Many modules have a complex implementation that causes them to use more than one
 | |
| implementation (``.cpp``) file.  It is often tempting to put the internal
 | |
| communication interface (helper classes, extra functions, etc) in the public
 | |
| module header file.  Don't do this!
 | |
| 
 | |
| If you really need to do something like this, put a private header file in the
 | |
| same directory as the source files, and include it locally.  This ensures that
 | |
| your private interface remains private and undisturbed by outsiders.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|     It's okay to put extra implementation methods in a public class itself. Just
 | |
|     make them private (or protected) and all is well.
 | |
| 
 | |
| Use Namespace Qualifiers to Implement Previously Declared Functions
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| When providing an out of line implementation of a function in a source file, do
 | |
| not open namespace blocks in the source file. Instead, use namespace qualifiers
 | |
| to help ensure that your definition matches an existing declaration. Do this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Foo.h
 | |
|   namespace llvm {
 | |
|   int foo(const char *s);
 | |
|   }
 | |
| 
 | |
|   // Foo.cpp
 | |
|   #include "Foo.h"
 | |
|   using namespace llvm;
 | |
|   int llvm::foo(const char *s) {
 | |
|     // ...
 | |
|   }
 | |
| 
 | |
| Doing this helps to avoid bugs where the definition does not match the
 | |
| declaration from the header. For example, the following C++ code defines a new
 | |
| overload of ``llvm::foo`` instead of providing a definition for the existing
 | |
| function declared in the header:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Foo.cpp
 | |
|   #include "Foo.h"
 | |
|   namespace llvm {
 | |
|   int foo(char *s) { // Mismatch between "const char *" and "char *"
 | |
|   }
 | |
|   } // namespace llvm
 | |
| 
 | |
| This error will not be caught until the build is nearly complete, when the
 | |
| linker fails to find a definition for any uses of the original function.  If the
 | |
| function were instead defined with a namespace qualifier, the error would have
 | |
| been caught immediately when the definition was compiled.
 | |
| 
 | |
| Class method implementations must already name the class and new overloads
 | |
| cannot be introduced out of line, so this recommendation does not apply to them.
 | |
| 
 | |
| .. _early exits:
 | |
| 
 | |
| Use Early Exits and ``continue`` to Simplify Code
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| When reading code, keep in mind how much state and how many previous decisions
 | |
| have to be remembered by the reader to understand a block of code.  Aim to
 | |
| reduce indentation where possible when it doesn't make it more difficult to
 | |
| understand the code.  One great way to do this is by making use of early exits
 | |
| and the ``continue`` keyword in long loops. Consider this code that does not
 | |
| use an early exit:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Value *doSomething(Instruction *I) {
 | |
|     if (!I->isTerminator() &&
 | |
|         I->hasOneUse() && doOtherThing(I)) {
 | |
|       ... some long code ....
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
|   }
 | |
| 
 | |
| This code has several problems if the body of the ``'if'`` is large.  When
 | |
| you're looking at the top of the function, it isn't immediately clear that this
 | |
| *only* does interesting things with non-terminator instructions, and only
 | |
| applies to things with the other predicates.  Second, it is relatively difficult
 | |
| to describe (in comments) why these predicates are important because the ``if``
 | |
| statement makes it difficult to lay out the comments.  Third, when you're deep
 | |
| within the body of the code, it is indented an extra level.  Finally, when
 | |
| reading the top of the function, it isn't clear what the result is if the
 | |
| predicate isn't true; you have to read to the end of the function to know that
 | |
| it returns null.
 | |
| 
 | |
| It is much preferred to format the code like this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Value *doSomething(Instruction *I) {
 | |
|     // Terminators never need 'something' done to them because ...
 | |
|     if (I->isTerminator())
 | |
|       return 0;
 | |
| 
 | |
|     // We conservatively avoid transforming instructions with multiple uses
 | |
|     // because goats like cheese.
 | |
|     if (!I->hasOneUse())
 | |
|       return 0;
 | |
| 
 | |
|     // This is really just here for example.
 | |
|     if (!doOtherThing(I))
 | |
|       return 0;
 | |
| 
 | |
|     ... some long code ....
 | |
|   }
 | |
| 
 | |
| This fixes these problems.  A similar problem frequently happens in ``for``
 | |
| loops.  A silly example is something like this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   for (Instruction &I : BB) {
 | |
|     if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
 | |
|       Value *LHS = BO->getOperand(0);
 | |
|       Value *RHS = BO->getOperand(1);
 | |
|       if (LHS != RHS) {
 | |
|         ...
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
| When you have very, very small loops, this sort of structure is fine. But if it
 | |
| exceeds more than 10-15 lines, it becomes difficult for people to read and
 | |
| understand at a glance. The problem with this sort of code is that it gets very
 | |
| nested very quickly. Meaning that the reader of the code has to keep a lot of
 | |
| context in their brain to remember what is going immediately on in the loop,
 | |
| because they don't know if/when the ``if`` conditions will have ``else``\s etc.
 | |
| It is strongly preferred to structure the loop like this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   for (Instruction &I : BB) {
 | |
|     auto *BO = dyn_cast<BinaryOperator>(&I);
 | |
|     if (!BO) continue;
 | |
| 
 | |
|     Value *LHS = BO->getOperand(0);
 | |
|     Value *RHS = BO->getOperand(1);
 | |
|     if (LHS == RHS) continue;
 | |
| 
 | |
|     ...
 | |
|   }
 | |
| 
 | |
| This has all the benefits of using early exits for functions: it reduces nesting
 | |
| of the loop, it makes it easier to describe why the conditions are true, and it
 | |
| makes it obvious to the reader that there is no ``else`` coming up that they
 | |
| have to push context into their brain for.  If a loop is large, this can be a
 | |
| big understandability win.
 | |
| 
 | |
| Don't use ``else`` after a ``return``
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| For similar reasons as above (reduction of indentation and easier reading), please
 | |
| do not use ``'else'`` or ``'else if'`` after something that interrupts control
 | |
| flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   case 'J': {
 | |
|     if (Signed) {
 | |
|       Type = Context.getsigjmp_bufType();
 | |
|       if (Type.isNull()) {
 | |
|         Error = ASTContext::GE_Missing_sigjmp_buf;
 | |
|         return QualType();
 | |
|       } else {
 | |
|         break; // Unnecessary.
 | |
|       }
 | |
|     } else {
 | |
|       Type = Context.getjmp_bufType();
 | |
|       if (Type.isNull()) {
 | |
|         Error = ASTContext::GE_Missing_jmp_buf;
 | |
|         return QualType();
 | |
|       } else {
 | |
|         break; // Unnecessary.
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
| It is better to write it like this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   case 'J':
 | |
|     if (Signed) {
 | |
|       Type = Context.getsigjmp_bufType();
 | |
|       if (Type.isNull()) {
 | |
|         Error = ASTContext::GE_Missing_sigjmp_buf;
 | |
|         return QualType();
 | |
|       }
 | |
|     } else {
 | |
|       Type = Context.getjmp_bufType();
 | |
|       if (Type.isNull()) {
 | |
|         Error = ASTContext::GE_Missing_jmp_buf;
 | |
|         return QualType();
 | |
|       }
 | |
|     }
 | |
|     break;
 | |
| 
 | |
| Or better yet (in this case) as:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   case 'J':
 | |
|     if (Signed)
 | |
|       Type = Context.getsigjmp_bufType();
 | |
|     else
 | |
|       Type = Context.getjmp_bufType();
 | |
| 
 | |
|     if (Type.isNull()) {
 | |
|       Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
 | |
|                        ASTContext::GE_Missing_jmp_buf;
 | |
|       return QualType();
 | |
|     }
 | |
|     break;
 | |
| 
 | |
| The idea is to reduce indentation and the amount of code you have to keep track
 | |
| of when reading the code.
 | |
| 
 | |
| Turn Predicate Loops into Predicate Functions
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| It is very common to write small loops that just compute a boolean value.  There
 | |
| are a number of ways that people commonly write these, but an example of this
 | |
| sort of thing is:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   bool FoundFoo = false;
 | |
|   for (unsigned I = 0, E = BarList.size(); I != E; ++I)
 | |
|     if (BarList[I]->isFoo()) {
 | |
|       FoundFoo = true;
 | |
|       break;
 | |
|     }
 | |
| 
 | |
|   if (FoundFoo) {
 | |
|     ...
 | |
|   }
 | |
| 
 | |
| Instead of this sort of loop, we prefer to use a predicate function (which may
 | |
| be `static`_) that uses `early exits`_:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   /// \returns true if the specified list has an element that is a foo.
 | |
|   static bool containsFoo(const std::vector<Bar*> &List) {
 | |
|     for (unsigned I = 0, E = List.size(); I != E; ++I)
 | |
|       if (List[I]->isFoo())
 | |
|         return true;
 | |
|     return false;
 | |
|   }
 | |
|   ...
 | |
| 
 | |
|   if (containsFoo(BarList)) {
 | |
|     ...
 | |
|   }
 | |
| 
 | |
| There are many reasons for doing this: it reduces indentation and factors out
 | |
| code which can often be shared by other code that checks for the same predicate.
 | |
| More importantly, it *forces you to pick a name* for the function, and forces
 | |
| you to write a comment for it.  In this silly example, this doesn't add much
 | |
| value.  However, if the condition is complex, this can make it a lot easier for
 | |
| the reader to understand the code that queries for this predicate.  Instead of
 | |
| being faced with the in-line details of how we check to see if the BarList
 | |
| contains a foo, we can trust the function name and continue reading with better
 | |
| locality.
 | |
| 
 | |
| The Low-Level Issues
 | |
| --------------------
 | |
| 
 | |
| Name Types, Functions, Variables, and Enumerators Properly
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
 | |
| enough how important it is to use *descriptive* names.  Pick names that match
 | |
| the semantics and role of the underlying entities, within reason.  Avoid
 | |
| abbreviations unless they are well known.  After picking a good name, make sure
 | |
| to use consistent capitalization for the name, as inconsistency requires clients
 | |
| to either memorize the APIs or to look it up to find the exact spelling.
 | |
| 
 | |
| In general, names should be in camel case (e.g. ``TextFileReader`` and
 | |
| ``isLValue()``).  Different kinds of declarations have different rules:
 | |
| 
 | |
| * **Type names** (including classes, structs, enums, typedefs, etc) should be
 | |
|   nouns and start with an upper-case letter (e.g. ``TextFileReader``).
 | |
| 
 | |
| * **Variable names** should be nouns (as they represent state).  The name should
 | |
|   be camel case, and start with an upper case letter (e.g. ``Leader`` or
 | |
|   ``Boats``).
 | |
| 
 | |
| * **Function names** should be verb phrases (as they represent actions), and
 | |
|   command-like function should be imperative.  The name should be camel case,
 | |
|   and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
 | |
| 
 | |
| * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
 | |
|   follow the naming conventions for types.  A common use for enums is as a
 | |
|   discriminator for a union, or an indicator of a subclass.  When an enum is
 | |
|   used for something like this, it should have a ``Kind`` suffix
 | |
|   (e.g. ``ValueKind``).
 | |
| 
 | |
| * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
 | |
|   should start with an upper-case letter, just like types.  Unless the
 | |
|   enumerators are defined in their own small namespace or inside a class,
 | |
|   enumerators should have a prefix corresponding to the enum declaration name.
 | |
|   For example, ``enum ValueKind { ... };`` may contain enumerators like
 | |
|   ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
 | |
|   convenience constants are exempt from the requirement for a prefix.  For
 | |
|   instance:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|       enum {
 | |
|         MaxSize = 42,
 | |
|         Density = 12
 | |
|       };
 | |
| 
 | |
| As an exception, classes that mimic STL classes can have member names in STL's
 | |
| style of lower-case words separated by underscores (e.g. ``begin()``,
 | |
| ``push_back()``, and ``empty()``). Classes that provide multiple
 | |
| iterators should add a singular prefix to ``begin()`` and ``end()``
 | |
| (e.g. ``global_begin()`` and ``use_begin()``).
 | |
| 
 | |
| Here are some examples:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   class VehicleMaker {
 | |
|     ...
 | |
|     Factory<Tire> F;            // Avoid: a non-descriptive abbreviation.
 | |
|     Factory<Tire> Factory;      // Better: more descriptive.
 | |
|     Factory<Tire> TireFactory;  // Even better: if VehicleMaker has more than one
 | |
|                                 // kind of factories.
 | |
|   };
 | |
| 
 | |
|   Vehicle makeVehicle(VehicleType Type) {
 | |
|     VehicleMaker M;                         // Might be OK if scope is small.
 | |
|     Tire Tmp1 = M.makeTire();               // Avoid: 'Tmp1' provides no information.
 | |
|     Light Headlight = M.makeLight("head");  // Good: descriptive.
 | |
|     ...
 | |
|   }
 | |
| 
 | |
| Assert Liberally
 | |
| ^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Use the "``assert``" macro to its fullest.  Check all of your preconditions and
 | |
| assumptions, you never know when a bug (not necessarily even yours) might be
 | |
| caught early by an assertion, which reduces debugging time dramatically.  The
 | |
| "``<cassert>``" header file is probably already included by the header files you
 | |
| are using, so it doesn't cost anything to use it.
 | |
| 
 | |
| To further assist with debugging, make sure to put some kind of error message in
 | |
| the assertion statement, which is printed if the assertion is tripped. This
 | |
| helps the poor debugger make sense of why an assertion is being made and
 | |
| enforced, and hopefully what to do about it.  Here is one complete example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   inline Value *getOperand(unsigned I) {
 | |
|     assert(I < Operands.size() && "getOperand() out of range!");
 | |
|     return Operands[I];
 | |
|   }
 | |
| 
 | |
| Here are more examples:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
 | |
| 
 | |
|   assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
 | |
| 
 | |
|   assert(idx < getNumSuccessors() && "Successor # out of range!");
 | |
| 
 | |
|   assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | |
| 
 | |
|   assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
 | |
| 
 | |
| You get the idea.
 | |
| 
 | |
| In the past, asserts were used to indicate a piece of code that should not be
 | |
| reached.  These were typically of the form:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   assert(0 && "Invalid radix for integer literal");
 | |
| 
 | |
| This has a few issues, the main one being that some compilers might not
 | |
| understand the assertion, or warn about a missing return in builds where
 | |
| assertions are compiled out.
 | |
| 
 | |
| Today, we have something much better: ``llvm_unreachable``:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   llvm_unreachable("Invalid radix for integer literal");
 | |
| 
 | |
| When assertions are enabled, this will print the message if it's ever reached
 | |
| and then exit the program. When assertions are disabled (i.e. in release
 | |
| builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
 | |
| code for this branch. If the compiler does not support this, it will fall back
 | |
| to the "abort" implementation.
 | |
| 
 | |
| Use ``llvm_unreachable`` to mark a specific point in code that should never be
 | |
| reached. This is especially desirable for addressing warnings about unreachable
 | |
| branches, etc., but can be used whenever reaching a particular code path is
 | |
| unconditionally a bug (not originating from user input; see below) of some kind.
 | |
| Use of ``assert`` should always include a testable predicate (as opposed to
 | |
| ``assert(false)``).
 | |
| 
 | |
| If the error condition can be triggered by user input then the
 | |
| recoverable error mechanism described in :doc:`ProgrammersManual` should be
 | |
| used instead. In cases where this is not practical, ``report_fatal_error`` may
 | |
| be used.
 | |
| 
 | |
| Another issue is that values used only by assertions will produce an "unused
 | |
| value" warning when assertions are disabled.  For example, this code will warn:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   unsigned Size = V.size();
 | |
|   assert(Size > 42 && "Vector smaller than it should be");
 | |
| 
 | |
|   bool NewToSet = Myset.insert(Value);
 | |
|   assert(NewToSet && "The value shouldn't be in the set yet");
 | |
| 
 | |
| These are two interesting different cases. In the first case, the call to
 | |
| ``V.size()`` is only useful for the assert, and we don't want it executed when
 | |
| assertions are disabled.  Code like this should move the call into the assert
 | |
| itself.  In the second case, the side effects of the call must happen whether
 | |
| the assert is enabled or not.  In this case, the value should be cast to void to
 | |
| disable the warning.  To be specific, it is preferred to write the code like
 | |
| this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   assert(V.size() > 42 && "Vector smaller than it should be");
 | |
| 
 | |
|   bool NewToSet = Myset.insert(Value); (void)NewToSet;
 | |
|   assert(NewToSet && "The value shouldn't be in the set yet");
 | |
| 
 | |
| Do Not Use ``using namespace std``
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In LLVM, we prefer to explicitly prefix all identifiers from the standard
 | |
| namespace with an "``std::``" prefix, rather than rely on "``using namespace
 | |
| std;``".
 | |
| 
 | |
| In header files, adding a ``'using namespace XXX'`` directive pollutes the
 | |
| namespace of any source file that ``#include``\s the header, creating
 | |
| maintenance issues.
 | |
| 
 | |
| In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
 | |
| rule, but is still important.  Basically, using explicit namespace prefixes
 | |
| makes the code **clearer**, because it is immediately obvious what facilities
 | |
| are being used and where they are coming from. And **more portable**, because
 | |
| namespace clashes cannot occur between LLVM code and other namespaces.  The
 | |
| portability rule is important because different standard library implementations
 | |
| expose different symbols (potentially ones they shouldn't), and future revisions
 | |
| to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
 | |
| never use ``'using namespace std;'`` in LLVM.
 | |
| 
 | |
| The exception to the general rule (i.e. it's not an exception for the ``std``
 | |
| namespace) is for implementation files.  For example, all of the code in the
 | |
| LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
 | |
| ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
 | |
| llvm;'`` directive at the top, after the ``#include``\s.  This reduces
 | |
| indentation in the body of the file for source editors that indent based on
 | |
| braces, and keeps the conceptual context cleaner.  The general form of this rule
 | |
| is that any ``.cpp`` file that implements code in any namespace may use that
 | |
| namespace (and its parents'), but should not use any others.
 | |
| 
 | |
| Provide a Virtual Method Anchor for Classes in Headers
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| If a class is defined in a header file and has a vtable (either it has virtual
 | |
| methods or it derives from classes with virtual methods), it must always have at
 | |
| least one out-of-line virtual method in the class.  Without this, the compiler
 | |
| will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
 | |
| header, bloating ``.o`` file sizes and increasing link times.
 | |
| 
 | |
| Don't use default labels in fully covered switches over enumerations
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``-Wswitch`` warns if a switch, without a default label, over an enumeration
 | |
| does not cover every enumeration value. If you write a default label on a fully
 | |
| covered switch over an enumeration then the ``-Wswitch`` warning won't fire
 | |
| when new elements are added to that enumeration. To help avoid adding these
 | |
| kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
 | |
| off by default but turned on when building LLVM with a version of Clang that
 | |
| supports the warning.
 | |
| 
 | |
| A knock-on effect of this stylistic requirement is that when building LLVM with
 | |
| GCC you may get warnings related to "control may reach end of non-void function"
 | |
| if you return from each case of a covered switch-over-enum because GCC assumes
 | |
| that the enum expression may take any representable value, not just those of
 | |
| individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
 | |
| the switch.
 | |
| 
 | |
| Use range-based ``for`` loops wherever possible
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The introduction of range-based ``for`` loops in C++11 means that explicit
 | |
| manipulation of iterators is rarely necessary. We use range-based ``for``
 | |
| loops wherever possible for all newly added code. For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   BasicBlock *BB = ...
 | |
|   for (Instruction &I : *BB)
 | |
|     ... use I ...
 | |
| 
 | |
| Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged,
 | |
| unless the the callable object already exists.
 | |
| 
 | |
| Don't evaluate ``end()`` every time through a loop
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In cases where range-based ``for`` loops can't be used and it is necessary
 | |
| to write an explicit iterator-based loop, pay close attention to whether
 | |
| ``end()`` is re-evaluated on each loop iteration. One common mistake is to
 | |
| write a loop in this style:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   BasicBlock *BB = ...
 | |
|   for (auto I = BB->begin(); I != BB->end(); ++I)
 | |
|     ... use I ...
 | |
| 
 | |
| The problem with this construct is that it evaluates "``BB->end()``" every time
 | |
| through the loop.  Instead of writing the loop like this, we strongly prefer
 | |
| loops to be written so that they evaluate it once before the loop starts.  A
 | |
| convenient way to do this is like so:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   BasicBlock *BB = ...
 | |
|   for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
 | |
|     ... use I ...
 | |
| 
 | |
| The observant may quickly point out that these two loops may have different
 | |
| semantics: if the container (a basic block in this case) is being mutated, then
 | |
| "``BB->end()``" may change its value every time through the loop and the second
 | |
| loop may not in fact be correct.  If you actually do depend on this behavior,
 | |
| please write the loop in the first form and add a comment indicating that you
 | |
| did it intentionally.
 | |
| 
 | |
| Why do we prefer the second form (when correct)?  Writing the loop in the first
 | |
| form has two problems. First it may be less efficient than evaluating it at the
 | |
| start of the loop.  In this case, the cost is probably minor --- a few extra
 | |
| loads every time through the loop.  However, if the base expression is more
 | |
| complex, then the cost can rise quickly.  I've seen loops where the end
 | |
| expression was actually something like: "``SomeMap[X]->end()``" and map lookups
 | |
| really aren't cheap.  By writing it in the second form consistently, you
 | |
| eliminate the issue entirely and don't even have to think about it.
 | |
| 
 | |
| The second (even bigger) issue is that writing the loop in the first form hints
 | |
| to the reader that the loop is mutating the container (a fact that a comment
 | |
| would handily confirm!).  If you write the loop in the second form, it is
 | |
| immediately obvious without even looking at the body of the loop that the
 | |
| container isn't being modified, which makes it easier to read the code and
 | |
| understand what it does.
 | |
| 
 | |
| While the second form of the loop is a few extra keystrokes, we do strongly
 | |
| prefer it.
 | |
| 
 | |
| ``#include <iostream>`` is Forbidden
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The use of ``#include <iostream>`` in library files is hereby **forbidden**,
 | |
| because many common implementations transparently inject a `static constructor`_
 | |
| into every translation unit that includes it.
 | |
| 
 | |
| Note that using the other stream headers (``<sstream>`` for example) is not
 | |
| problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
 | |
| provides various APIs that are better performing for almost every use than
 | |
| ``std::ostream`` style APIs.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|   New code should always use `raw_ostream`_ for writing, or the
 | |
|   ``llvm::MemoryBuffer`` API for reading files.
 | |
| 
 | |
| .. _raw_ostream:
 | |
| 
 | |
| Use ``raw_ostream``
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| LLVM includes a lightweight, simple, and efficient stream implementation in
 | |
| ``llvm/Support/raw_ostream.h``, which provides all of the common features of
 | |
| ``std::ostream``.  All new code should use ``raw_ostream`` instead of
 | |
| ``ostream``.
 | |
| 
 | |
| Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
 | |
| declared as ``class raw_ostream``.  Public headers should generally not include
 | |
| the ``raw_ostream`` header, but use forward declarations and constant references
 | |
| to ``raw_ostream`` instances.
 | |
| 
 | |
| Avoid ``std::endl``
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
 | |
| the output stream specified.  In addition to doing this, however, it also
 | |
| flushes the output stream.  In other words, these are equivalent:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   std::cout << std::endl;
 | |
|   std::cout << '\n' << std::flush;
 | |
| 
 | |
| Most of the time, you probably have no reason to flush the output stream, so
 | |
| it's better to use a literal ``'\n'``.
 | |
| 
 | |
| Don't use ``inline`` when defining a function in a class definition
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| A member function defined in a class definition is implicitly inline, so don't
 | |
| put the ``inline`` keyword in this case.
 | |
| 
 | |
| Don't:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   class Foo {
 | |
|   public:
 | |
|     inline void bar() {
 | |
|       // ...
 | |
|     }
 | |
|   };
 | |
| 
 | |
| Do:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   class Foo {
 | |
|   public:
 | |
|     void bar() {
 | |
|       // ...
 | |
|     }
 | |
|   };
 | |
| 
 | |
| Microscopic Details
 | |
| -------------------
 | |
| 
 | |
| This section describes preferred low-level formatting guidelines along with
 | |
| reasoning on why we prefer them.
 | |
| 
 | |
| Spaces Before Parentheses
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Put a space before an open parenthesis only in control flow statements, but not
 | |
| in normal function call expressions and function-like macros.  For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   if (X) ...
 | |
|   for (I = 0; I != 100; ++I) ...
 | |
|   while (LLVMRocks) ...
 | |
| 
 | |
|   somefunc(42);
 | |
|   assert(3 != 4 && "laws of math are failing me");
 | |
| 
 | |
|   A = foo(42, 92) + bar(X);
 | |
| 
 | |
| The reason for doing this is not completely arbitrary.  This style makes control
 | |
| flow operators stand out more, and makes expressions flow better.
 | |
| 
 | |
| Prefer Preincrement
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
 | |
| (``X++``) and could very well be a lot faster than it.  Use preincrementation
 | |
| whenever possible.
 | |
| 
 | |
| The semantics of postincrement include making a copy of the value being
 | |
| incremented, returning it, and then preincrementing the "work value".  For
 | |
| primitive types, this isn't a big deal. But for iterators, it can be a huge
 | |
| issue (for example, some iterators contains stack and set objects in them...
 | |
| copying an iterator could invoke the copy ctor's of these as well).  In general,
 | |
| get in the habit of always using preincrement, and you won't have a problem.
 | |
| 
 | |
| 
 | |
| Namespace Indentation
 | |
| ^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In general, we strive to reduce indentation wherever possible.  This is useful
 | |
| because we want code to `fit into 80 columns`_ without excessive wrapping, but
 | |
| also because it makes it easier to understand the code. To facilitate this and
 | |
| avoid some insanely deep nesting on occasion, don't indent namespaces. If it
 | |
| helps readability, feel free to add a comment indicating what namespace is
 | |
| being closed by a ``}``.  For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   namespace llvm {
 | |
|   namespace knowledge {
 | |
| 
 | |
|   /// This class represents things that Smith can have an intimate
 | |
|   /// understanding of and contains the data associated with it.
 | |
|   class Grokable {
 | |
|   ...
 | |
|   public:
 | |
|     explicit Grokable() { ... }
 | |
|     virtual ~Grokable() = 0;
 | |
| 
 | |
|     ...
 | |
| 
 | |
|   };
 | |
| 
 | |
|   } // namespace knowledge
 | |
|   } // namespace llvm
 | |
| 
 | |
| 
 | |
| Feel free to skip the closing comment when the namespace being closed is
 | |
| obvious for any reason. For example, the outer-most namespace in a header file
 | |
| is rarely a source of confusion. But namespaces both anonymous and named in
 | |
| source files that are being closed half way through the file probably could use
 | |
| clarification.
 | |
| 
 | |
| .. _static:
 | |
| 
 | |
| Anonymous Namespaces
 | |
| ^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| After talking about namespaces in general, you may be wondering about anonymous
 | |
| namespaces in particular.  Anonymous namespaces are a great language feature
 | |
| that tells the C++ compiler that the contents of the namespace are only visible
 | |
| within the current translation unit, allowing more aggressive optimization and
 | |
| eliminating the possibility of symbol name collisions.  Anonymous namespaces are
 | |
| to C++ as "static" is to C functions and global variables.  While "``static``"
 | |
| is available in C++, anonymous namespaces are more general: they can make entire
 | |
| classes private to a file.
 | |
| 
 | |
| The problem with anonymous namespaces is that they naturally want to encourage
 | |
| indentation of their body, and they reduce locality of reference: if you see a
 | |
| random function definition in a C++ file, it is easy to see if it is marked
 | |
| static, but seeing if it is in an anonymous namespace requires scanning a big
 | |
| chunk of the file.
 | |
| 
 | |
| Because of this, we have a simple guideline: make anonymous namespaces as small
 | |
| as possible, and only use them for class declarations.  For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   namespace {
 | |
|   class StringSort {
 | |
|   ...
 | |
|   public:
 | |
|     StringSort(...)
 | |
|     bool operator<(const char *RHS) const;
 | |
|   };
 | |
|   } // namespace
 | |
| 
 | |
|   static void runHelper() {
 | |
|     ...
 | |
|   }
 | |
| 
 | |
|   bool StringSort::operator<(const char *RHS) const {
 | |
|     ...
 | |
|   }
 | |
| 
 | |
| Avoid putting declarations other than classes into anonymous namespaces:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   namespace {
 | |
| 
 | |
|   // ... many declarations ...
 | |
| 
 | |
|   void runHelper() {
 | |
|     ...
 | |
|   }
 | |
| 
 | |
|   // ... many declarations ...
 | |
| 
 | |
|   } // namespace
 | |
| 
 | |
| When you are looking at "``runHelper``" in the middle of a large C++ file,
 | |
| you have no immediate way to tell if this function is local to the file.  In
 | |
| contrast, when the function is marked static, you don't need to cross-reference
 | |
| faraway places in the file to tell that the function is local.
 | |
| 
 | |
| Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| When writing the body of an ``if``, ``else``, or loop statement, we prefer to
 | |
| omit the braces to avoid unnecessary line noise. However, braces should be used
 | |
| in cases where the omission of braces harm the readability and maintainability
 | |
| of the code.
 | |
| 
 | |
| We consider that readability is harmed when omitting the brace in the presence
 | |
| of a single statement that is accompanied by a comment (assuming the comment
 | |
| can't be hoisted above the ``if`` or loop statement, see below).
 | |
| Similarly, braces should be used when a single-statement body is complex enough
 | |
| that it becomes difficult to see where the block containing the following
 | |
| statement began. An ``if``/``else`` chain or a loop is considered a single
 | |
| statement for this rule, and this rule applies recursively.
 | |
| 
 | |
| This list is not exhaustive, for example, readability is also harmed if an
 | |
| ``if``/``else`` chain does not use braced bodies for either all or none of its
 | |
| members, with complex conditionals, deep nesting, etc. The examples below
 | |
| intend to provide some guidelines.
 | |
| 
 | |
| Maintainability is harmed if the body of an ``if`` ends with a (directly or
 | |
| indirectly) nested ``if`` statement with no ``else``. Braces on the outer ``if``
 | |
| would help to avoid running into a "dangling else" situation.
 | |
| 
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Omit the braces, since the body is simple and clearly associated with the if.
 | |
|   if (isa<FunctionDecl>(D))
 | |
|     handleFunctionDecl(D);
 | |
|   else if (isa<VarDecl>(D))
 | |
|     handleVarDecl(D);
 | |
| 
 | |
| 
 | |
|   // Here we document the condition itself and not the body.
 | |
|   if (isa<VarDecl>(D)) {
 | |
|     // It is necessary that we explain the situation with this surprisingly long
 | |
|     // comment, so it would be unclear without the braces whether the following
 | |
|     // statement is in the scope of the `if`.
 | |
|     // Because the condition is documented, we can't really hoist this
 | |
|     // comment that applies to the body above the if.
 | |
|     handleOtherDecl(D);
 | |
|   }
 | |
| 
 | |
|   // Use braces on the outer `if` to avoid a potential dangling else situation.
 | |
|   if (isa<VarDecl>(D)) {
 | |
|     for (auto *A : D.attrs())
 | |
|       if (shouldProcessAttr(A))
 | |
|         handleAttr(A);
 | |
|   }
 | |
| 
 | |
|   // Use braces for the `if` block to keep it uniform with the else block.
 | |
|   if (isa<FunctionDecl>(D)) {
 | |
|     handleFunctionDecl(D);
 | |
|   } else {
 | |
|     // In this else case, it is necessary that we explain the situation with this
 | |
|     // surprisingly long comment, so it would be unclear without the braces whether
 | |
|     // the following statement is in the scope of the `if`.
 | |
|     handleOtherDecl(D);
 | |
|   }
 | |
| 
 | |
|   // This should also omit braces.  The `for` loop contains only a single statement,
 | |
|   // so it shouldn't have braces.  The `if` also only contains a single simple
 | |
|   // statement (the for loop), so it also should omit braces.
 | |
|   if (isa<FunctionDecl>(D))
 | |
|     for (auto *A : D.attrs())
 | |
|       handleAttr(A);
 | |
| 
 | |
|   // Use braces for the outer `if` since the nested `for` is braced.
 | |
|   if (isa<FunctionDecl>(D)) {
 | |
|     for (auto *A : D.attrs()) {
 | |
|       // In this for loop body, it is necessary that we explain the situation
 | |
|       // with this surprisingly long comment, forcing braces on the `for` block.
 | |
|       handleAttr(A);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Use braces on the outer block because there are more than two levels of nesting.
 | |
|   if (isa<FunctionDecl>(D)) {
 | |
|     for (auto *A : D.attrs())
 | |
|       for (ssize_t i : llvm::seq<ssize_t>(count))
 | |
|          handleAttrOnDecl(D, A, i);
 | |
|   }
 | |
| 
 | |
|   // Use braces on the outer block because of a nested `if`, otherwise the
 | |
|   // compiler would warn: `add explicit braces to avoid dangling else`
 | |
|   if (auto *D = dyn_cast<FunctionDecl>(D)) {
 | |
|     if (shouldProcess(D))
 | |
|       handleVarDecl(D);
 | |
|     else
 | |
|       markAsIgnored(D);
 | |
|   }
 | |
| 
 | |
| 
 | |
| See Also
 | |
| ========
 | |
| 
 | |
| A lot of these comments and recommendations have been culled from other sources.
 | |
| Two particularly important books for our work are:
 | |
| 
 | |
| #. `Effective C++
 | |
|    <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
 | |
|    by Scott Meyers.  Also interesting and useful are "More Effective C++" and
 | |
|    "Effective STL" by the same author.
 | |
| 
 | |
| #. `Large-Scale C++ Software Design
 | |
|    <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
 | |
|    by John Lakos
 | |
| 
 | |
| If you get some free time, and you haven't read them: do so, you might learn
 | |
| something.
 |