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			13 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
			
		
		
	
	
			335 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
| ================================
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| Frequently Asked Questions (FAQ)
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| ================================
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| 
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| .. contents::
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|    :local:
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| 
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| 
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| License
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| =======
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| 
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| Can I modify LLVM source code and redistribute the modified source?
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| -------------------------------------------------------------------
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| Yes.  The modified source distribution must retain the copyright notice and
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| follow the conditions listed in the `Apache License v2.0 with LLVM Exceptions
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| <https://github.com/llvm/llvm-project/blob/main/llvm/LICENSE.TXT>`_.
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| 
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| 
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| Can I modify the LLVM source code and redistribute binaries or other tools based on it, without redistributing the source?
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| --------------------------------------------------------------------------------------------------------------------------
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| Yes. This is why we distribute LLVM under a less restrictive license than GPL,
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| as explained in the first question above.
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| 
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| 
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| Source Code
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| ===========
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| 
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| In what language is LLVM written?
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| ---------------------------------
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| All of the LLVM tools and libraries are written in C++ with extensive use of
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| the STL.
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| 
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| 
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| How portable is the LLVM source code?
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| -------------------------------------
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| The LLVM source code should be portable to most modern Unix-like operating
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| systems. LLVM also has excellent support on Windows systems.
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| Most of the code is written in standard C++ with operating system
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| services abstracted to a support library.  The tools required to build and
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| test LLVM have been ported to a plethora of platforms.
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| 
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| 
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| What API do I use to store a value to one of the virtual registers in LLVM IR's SSA representation?
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| ---------------------------------------------------------------------------------------------------
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| 
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| In short: you can't. It's actually kind of a silly question once you grok
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| what's going on. Basically, in code like:
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| 
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| .. code-block:: llvm
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| 
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|     %result = add i32 %foo, %bar
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| 
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| , ``%result`` is just a name given to the ``Value`` of the ``add``
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| instruction. In other words, ``%result`` *is* the add instruction. The
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| "assignment" doesn't explicitly "store" anything to any "virtual register";
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| the "``=``" is more like the mathematical sense of equality.
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| 
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| Longer explanation: In order to generate a textual representation of the
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| IR, some kind of name has to be given to each instruction so that other
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| instructions can textually reference it. However, the isomorphic in-memory
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| representation that you manipulate from C++ has no such restriction since
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| instructions can simply keep pointers to any other ``Value``'s that they
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| reference. In fact, the names of dummy numbered temporaries like ``%1`` are
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| not explicitly represented in the in-memory representation at all (see
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| ``Value::getName()``).
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| 
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| 
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| Source Languages
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| ================
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| 
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| What source languages are supported?
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| ------------------------------------
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| 
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| LLVM currently has full support for C and C++ source languages through
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| `Clang <https://clang.llvm.org/>`_. Many other language frontends have
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| been written using LLVM, and an incomplete list is available at
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| `projects with LLVM <https://llvm.org/ProjectsWithLLVM/>`_.
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| 
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| 
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| I'd like to write a self-hosting LLVM compiler. How should I interface with the LLVM middle-end optimizers and back-end code generators?
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| ----------------------------------------------------------------------------------------------------------------------------------------
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| Your compiler front-end will communicate with LLVM by creating a module in the
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| LLVM intermediate representation (IR) format. Assuming you want to write your
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| language's compiler in the language itself (rather than C++), there are 3
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| major ways to tackle generating LLVM IR from a front-end:
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| 
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| 1. **Call into the LLVM libraries code using your language's FFI (foreign
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|    function interface).**
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| 
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|   * *for:* best tracks changes to the LLVM IR, .ll syntax, and .bc format
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| 
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|   * *for:* enables running LLVM optimization passes without a emit/parse
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|     overhead
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| 
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|   * *for:* adapts well to a JIT context
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| 
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|   * *against:* lots of ugly glue code to write
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| 
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| 2. **Emit LLVM assembly from your compiler's native language.**
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| 
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|   * *for:* very straightforward to get started
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| 
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|   * *against:* the .ll parser is slower than the bitcode reader when
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|     interfacing to the middle end
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| 
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|   * *against:* it may be harder to track changes to the IR
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| 
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| 3. **Emit LLVM bitcode from your compiler's native language.**
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| 
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|   * *for:* can use the more-efficient bitcode reader when interfacing to the
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|     middle end
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| 
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|   * *against:* you'll have to re-engineer the LLVM IR object model and bitcode
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|     writer in your language
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| 
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|   * *against:* it may be harder to track changes to the IR
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| 
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| If you go with the first option, the C bindings in include/llvm-c should help
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| a lot, since most languages have strong support for interfacing with C. The
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| most common hurdle with calling C from managed code is interfacing with the
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| garbage collector. The C interface was designed to require very little memory
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| management, and so is straightforward in this regard.
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| 
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| What support is there for a higher level source language constructs for building a compiler?
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| --------------------------------------------------------------------------------------------
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| Currently, there isn't much. LLVM supports an intermediate representation
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| which is useful for code representation but will not support the high level
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| (abstract syntax tree) representation needed by most compilers. There are no
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| facilities for lexical nor semantic analysis.
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| 
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| 
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| I don't understand the ``GetElementPtr`` instruction. Help!
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| -----------------------------------------------------------
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| See `The Often Misunderstood GEP Instruction <GetElementPtr.html>`_.
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| 
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| 
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| Using the C and C++ Front Ends
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| ==============================
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| 
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| Can I compile C or C++ code to platform-independent LLVM bitcode?
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| -----------------------------------------------------------------
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| No. C and C++ are inherently platform-dependent languages. The most obvious
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| example of this is the preprocessor. A very common way that C code is made
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| portable is by using the preprocessor to include platform-specific code. In
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| practice, information about other platforms is lost after preprocessing, so
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| the result is inherently dependent on the platform that the preprocessing was
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| targeting.
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| 
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| Another example is ``sizeof``. It's common for ``sizeof(long)`` to vary
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| between platforms. In most C front-ends, ``sizeof`` is expanded to a
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| constant immediately, thus hard-wiring a platform-specific detail.
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| 
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| Also, since many platforms define their ABIs in terms of C, and since LLVM is
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| lower-level than C, front-ends currently must emit platform-specific IR in
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| order to have the result conform to the platform ABI.
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| 
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| 
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| Questions about code generated by the demo page
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| ===============================================
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| 
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| What is this ``llvm.global_ctors`` and ``_GLOBAL__I_a...`` stuff that happens when I ``#include <iostream>``?
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| -------------------------------------------------------------------------------------------------------------
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| If you ``#include`` the ``<iostream>`` header into a C++ translation unit,
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| the file will probably use the ``std::cin``/``std::cout``/... global objects.
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| However, C++ does not guarantee an order of initialization between static
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| objects in different translation units, so if a static ctor/dtor in your .cpp
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| file used ``std::cout``, for example, the object would not necessarily be
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| automatically initialized before your use.
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| 
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| To make ``std::cout`` and friends work correctly in these scenarios, the STL
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| that we use declares a static object that gets created in every translation
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| unit that includes ``<iostream>``.  This object has a static constructor
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| and destructor that initializes and destroys the global iostream objects
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| before they could possibly be used in the file.  The code that you see in the
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| ``.ll`` file corresponds to the constructor and destructor registration code.
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| 
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| If you would like to make it easier to *understand* the LLVM code generated
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| by the compiler in the demo page, consider using ``printf()`` instead of
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| ``iostream``\s to print values.
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| 
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| 
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| Where did all of my code go??
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| -----------------------------
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| If you are using the LLVM demo page, you may often wonder what happened to
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| all of the code that you typed in.  Remember that the demo script is running
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| the code through the LLVM optimizers, so if your code doesn't actually do
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| anything useful, it might all be deleted.
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| 
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| To prevent this, make sure that the code is actually needed.  For example, if
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| you are computing some expression, return the value from the function instead
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| of leaving it in a local variable.  If you really want to constrain the
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| optimizer, you can read from and assign to ``volatile`` global variables.
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| 
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| 
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| What is this "``undef``" thing that shows up in my code?
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| --------------------------------------------------------
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| ``undef`` is the LLVM way of representing a value that is not defined.  You
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| can get these if you do not initialize a variable before you use it.  For
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| example, the C function:
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| 
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| .. code-block:: c
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| 
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|    int X() { int i; return i; }
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| 
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| Is compiled to "``ret i32 undef``" because "``i``" never has a value specified
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| for it.
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| 
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| 
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| Why does instcombine + simplifycfg turn a call to a function with a mismatched calling convention into "unreachable"? Why not make the verifier reject it?
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| ----------------------------------------------------------------------------------------------------------------------------------------------------------
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| This is a common problem run into by authors of front-ends that are using
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| custom calling conventions: you need to make sure to set the right calling
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| convention on both the function and on each call to the function.  For
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| example, this code:
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| 
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| .. code-block:: llvm
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| 
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|    define fastcc void @foo() {
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|        ret void
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|    }
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|    define void @bar() {
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|        call void @foo()
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|        ret void
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|    }
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| 
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| Is optimized to:
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| 
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| .. code-block:: llvm
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| 
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|    define fastcc void @foo() {
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|        ret void
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|    }
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|    define void @bar() {
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|        unreachable
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|    }
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| 
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| ... with "``opt -instcombine -simplifycfg``".  This often bites people because
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| "all their code disappears".  Setting the calling convention on the caller and
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| callee is required for indirect calls to work, so people often ask why not
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| make the verifier reject this sort of thing.
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| 
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| The answer is that this code has undefined behavior, but it is not illegal.
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| If we made it illegal, then every transformation that could potentially create
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| this would have to ensure that it doesn't, and there is valid code that can
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| create this sort of construct (in dead code).  The sorts of things that can
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| cause this to happen are fairly contrived, but we still need to accept them.
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| Here's an example:
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| 
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| .. code-block:: llvm
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| 
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|    define fastcc void @foo() {
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|        ret void
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|    }
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|    define internal void @bar(void()* %FP, i1 %cond) {
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|        br i1 %cond, label %T, label %F
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|    T:
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|        call void %FP()
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|        ret void
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|    F:
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|        call fastcc void %FP()
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|        ret void
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|    }
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|    define void @test() {
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|        %X = or i1 false, false
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|        call void @bar(void()* @foo, i1 %X)
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|        ret void
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|    }
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| 
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| In this example, "test" always passes ``@foo``/``false`` into ``bar``, which
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| ensures that it is dynamically called with the right calling conv (thus, the
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| code is perfectly well defined).  If you run this through the inliner, you
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| get this (the explicit "or" is there so that the inliner doesn't dead code
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| eliminate a bunch of stuff):
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| 
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| .. code-block:: llvm
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| 
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|    define fastcc void @foo() {
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|        ret void
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|    }
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|    define void @test() {
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|        %X = or i1 false, false
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|        br i1 %X, label %T.i, label %F.i
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|    T.i:
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|        call void @foo()
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|        br label %bar.exit
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|    F.i:
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|        call fastcc void @foo()
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|        br label %bar.exit
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|    bar.exit:
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|        ret void
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|    }
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| 
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| Here you can see that the inlining pass made an undefined call to ``@foo``
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| with the wrong calling convention.  We really don't want to make the inliner
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| have to know about this sort of thing, so it needs to be valid code.  In this
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| case, dead code elimination can trivially remove the undefined code.  However,
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| if ``%X`` was an input argument to ``@test``, the inliner would produce this:
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| 
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| .. code-block:: llvm
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| 
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|    define fastcc void @foo() {
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|        ret void
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|    }
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| 
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|    define void @test(i1 %X) {
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|        br i1 %X, label %T.i, label %F.i
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|    T.i:
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|        call void @foo()
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|        br label %bar.exit
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|    F.i:
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|        call fastcc void @foo()
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|        br label %bar.exit
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|    bar.exit:
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|        ret void
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|    }
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| 
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| The interesting thing about this is that ``%X`` *must* be false for the
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| code to be well-defined, but no amount of dead code elimination will be able
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| to delete the broken call as unreachable.  However, since
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| ``instcombine``/``simplifycfg`` turns the undefined call into unreachable, we
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| end up with a branch on a condition that goes to unreachable: a branch to
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| unreachable can never happen, so "``-inline -instcombine -simplifycfg``" is
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| able to produce:
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| 
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| .. code-block:: llvm
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| 
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|    define fastcc void @foo() {
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|       ret void
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|    }
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|    define void @test(i1 %X) {
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|    F.i:
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|       call fastcc void @foo()
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|       ret void
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|    }
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