415 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			415 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- SimplifyCFG.cpp ----------------------------------------------------===//
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//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the control flow graph (CFG) simplifications
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// presented as part of the 'Getting Started With LLVM: Basics' tutorial at the
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// US LLVM Developers Meeting 2019. It also contains additional material.
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//
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// The current file contains three different CFG simplifications. There are
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// multiple versions of each implementation (e.g. _v1 and _v2), which implement
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// additional functionality (e.g. preserving analysis like the DominatorTree) or
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// use additional utilities to simplify the code (e.g. LLVM's PatternMatch.h).
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// The available simplifications are:
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//  1. Trivially Dead block Removal (removeDeadBlocks_v[1,2]).
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//     This simplifications removes all blocks without predecessors in the CFG
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//     from a function.
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//  2. Conditional Branch Elimination (eliminateCondBranches_v[1,2,3])
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//     This simplification replaces conditional branches with constant integer
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//     conditions with unconditional branches.
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//  3. Single Predecessor Block Merging (mergeIntoSinglePredecessor_v[1,2])
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//     This simplification merges blocks with a single predecessor into the
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//     predecessor, if that block has a single successor.
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//
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// TODOs
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//  * Hook up pass to the new pass manager.
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//  * Preserve LoopInfo.
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//  * Add fixed point iteration to delete all dead blocks
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//  * Add implementation using reachability to discover dead blocks.
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//===----------------------------------------------------------------------===//
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#include "SimplifyCFG.h"
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#include "InitializePasses.h"
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#include "llvm/Analysis/DomTreeUpdater.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/PassManager.h"
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#include "llvm/IR/PatternMatch.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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using namespace PatternMatch;
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enum TutorialVersion { V1, V2, V3 };
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static cl::opt<TutorialVersion>
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    Version("tut-simplifycfg-version", cl::desc("Select tutorial version"),
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            cl::Hidden, cl::ValueOptional, cl::init(V1),
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            cl::values(clEnumValN(V1, "v1", "version 1"),
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                       clEnumValN(V2, "v2", "version 2"),
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                       clEnumValN(V3, "v3", "version 3"),
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                       // Sentinel value for unspecified option.
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                       clEnumValN(V3, "", "")));
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#define DEBUG_TYPE "tut-simplifycfg"
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// Remove trivially dead blocks. First version, not preserving the
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// DominatorTree.
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static bool removeDeadBlocks_v1(Function &F) {
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  bool Changed = false;
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  // Remove trivially dead blocks.
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  for (BasicBlock &BB : make_early_inc_range(F)) {
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    // Skip blocks we know to not be trivially dead. We know a block is
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    // guaranteed to be dead, iff it is neither the entry block nor
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    // has any predecessors.
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    if (&F.getEntryBlock() == &BB || !pred_empty(&BB))
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      continue;
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    // Notify successors of BB that BB is going to be removed. This removes
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    // incoming values from BB from PHIs in the successors. Note that this will
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    // not actually remove BB from the predecessor lists of its successors.
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    for (BasicBlock *Succ : successors(&BB))
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      Succ->removePredecessor(&BB);
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    // TODO: Find a better place to put such small variations.
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    // Alternatively, we can update the PHI nodes manually:
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    // for (PHINode &PN : make_early_inc_range(Succ->phis()))
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    //  PN.removeIncomingValue(&BB);
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    // Replace all instructions in BB with an undef constant. The block is
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    // unreachable, so the results of the instructions should never get used.
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    while (!BB.empty()) {
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      Instruction &I = BB.back();
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      I.replaceAllUsesWith(UndefValue::get(I.getType()));
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      I.eraseFromParent();
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    }
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    // Finally remove the basic block.
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    BB.eraseFromParent();
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    Changed = true;
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  }
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  return Changed;
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}
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// Remove trivially dead blocks. This is the second version and preserves the
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// dominator tree.
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static bool removeDeadBlocks_v2(Function &F, DominatorTree &DT) {
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  bool Changed = false;
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  DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
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  SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
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  // Remove trivially dead blocks.
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  for (BasicBlock &BB : make_early_inc_range(F)) {
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    // Skip blocks we know to not be trivially dead. We know a block is
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    // guaranteed to be dead, iff it is neither the entry block nor
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    // has any predecessors.
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    if (&F.getEntryBlock() == &BB || !pred_empty(&BB))
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      continue;
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    // Notify successors of BB that BB is going to be removed. This removes
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    // incoming values from BB from PHIs in the successors. Note that this will
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    // not actually remove BB from the predecessor lists of its successors.
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    for (BasicBlock *Succ : successors(&BB)) {
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      Succ->removePredecessor(&BB);
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      // Collect updates that need to be applied to the dominator tree.
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      DTUpdates.push_back({DominatorTree::Delete, &BB, Succ});
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    }
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    // Remove BB via the DomTreeUpdater. DomTreeUpdater::deleteBB conveniently
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    // removes the instructions in BB as well.
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    DTU.deleteBB(&BB);
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    Changed = true;
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  }
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  // Apply updates permissively, to remove duplicates.
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  DTU.applyUpdatesPermissive(DTUpdates);
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  return Changed;
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}
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// Eliminate branches with constant conditionals. This is the first version,
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// which *does not* preserve the dominator tree.
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static bool eliminateCondBranches_v1(Function &F) {
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  bool Changed = false;
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  // Eliminate branches with constant conditionals.
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  for (BasicBlock &BB : F) {
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    // Skip blocks without conditional branches as terminators.
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    BranchInst *BI = dyn_cast<BranchInst>(BB.getTerminator());
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    if (!BI || !BI->isConditional())
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      continue;
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    // Skip blocks with conditional branches without ConstantInt conditions.
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    ConstantInt *CI = dyn_cast<ConstantInt>(BI->getCondition());
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    if (!CI)
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      continue;
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    // We use the branch condition (CI), to select the successor we remove:
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    // if CI == 1 (true), we remove the second successor, otherwise the first.
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    BasicBlock *RemovedSucc = BI->getSuccessor(CI->isOne());
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    // Tell RemovedSucc we will remove BB from its predecessors.
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    RemovedSucc->removePredecessor(&BB);
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    // Replace the conditional branch with an unconditional one, by creating
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    // a new unconditional branch to the selected successor and removing the
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    // conditional one.
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    BranchInst::Create(BI->getSuccessor(CI->isZero()), BI);
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    BI->eraseFromParent();
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    Changed = true;
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  }
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  return Changed;
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}
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// Eliminate branches with constant conditionals. This is the second
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// version, which *does* preserve the dominator tree.
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static bool eliminateCondBranches_v2(Function &F, DominatorTree &DT) {
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  bool Changed = false;
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  DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
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  SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
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  // Eliminate branches with constant conditionals.
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  for (BasicBlock &BB : F) {
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    // Skip blocks without conditional branches as terminators.
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    BranchInst *BI = dyn_cast<BranchInst>(BB.getTerminator());
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    if (!BI || !BI->isConditional())
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      continue;
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    // Skip blocks with conditional branches without ConstantInt conditions.
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    ConstantInt *CI = dyn_cast<ConstantInt>(BI->getCondition());
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    if (!CI)
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      continue;
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    // We use the branch condition (CI), to select the successor we remove:
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    // if CI == 1 (true), we remove the second successor, otherwise the first.
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    BasicBlock *RemovedSucc = BI->getSuccessor(CI->isOne());
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    // Tell RemovedSucc we will remove BB from its predecessors.
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    RemovedSucc->removePredecessor(&BB);
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    // Replace the conditional branch with an unconditional one, by creating
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    // a new unconditional branch to the selected successor and removing the
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    // conditional one.
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    BranchInst *NewBranch =
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        BranchInst::Create(BI->getSuccessor(CI->isZero()), BI);
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    BI->eraseFromParent();
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    // Delete the edge between BB and RemovedSucc in the DominatorTree, iff
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    // the conditional branch did not use RemovedSucc as both the true and false
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    // branches.
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    if (NewBranch->getSuccessor(0) != RemovedSucc)
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      DTUpdates.push_back({DominatorTree::Delete, &BB, RemovedSucc});
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    Changed = true;
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  }
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  // Apply updates permissively, to remove duplicates.
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  DTU.applyUpdatesPermissive(DTUpdates);
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  return Changed;
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}
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// Eliminate branches with constant conditionals. This is the third
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// version, which uses PatternMatch.h.
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static bool eliminateCondBranches_v3(Function &F, DominatorTree &DT) {
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  bool Changed = false;
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  DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
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  SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
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  // Eliminate branches with constant conditionals.
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  for (BasicBlock &BB : F) {
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    ConstantInt *CI = nullptr;
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    BasicBlock *TakenSucc, *RemovedSucc;
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    // Check if the terminator is a conditional branch, with constant integer
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    // condition and also capture the successor blocks as TakenSucc and
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    // RemovedSucc.
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    if (!match(BB.getTerminator(),
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               m_Br(m_ConstantInt(CI), m_BasicBlock(TakenSucc),
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                    m_BasicBlock(RemovedSucc))))
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      continue;
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    // If the condition is false, swap TakenSucc and RemovedSucc.
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    if (CI->isZero())
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      std::swap(TakenSucc, RemovedSucc);
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    // Tell RemovedSucc we will remove BB from its predecessors.
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    RemovedSucc->removePredecessor(&BB);
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    // Replace the conditional branch with an unconditional one, by creating
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    // a new unconditional branch to the selected successor and removing the
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    // conditional one.
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    BranchInst *NewBranch = BranchInst::Create(TakenSucc, BB.getTerminator());
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    BB.getTerminator()->eraseFromParent();
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    // Delete the edge between BB and RemovedSucc in the DominatorTree, iff
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    // the conditional branch did not use RemovedSucc as both the true and false
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    // branches.
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    if (NewBranch->getSuccessor(0) != RemovedSucc)
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      DTUpdates.push_back({DominatorTree::Delete, &BB, RemovedSucc});
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    Changed = true;
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  }
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  // Apply updates permissively, to remove duplicates.
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  DTU.applyUpdatesPermissive(DTUpdates);
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  return Changed;
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}
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// Merge basic blocks into their single predecessor, if their predecessor has a
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// single successor. This is the first version and does not preserve the
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// DominatorTree.
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static bool mergeIntoSinglePredecessor_v1(Function &F) {
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  bool Changed = false;
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  // Merge blocks with single predecessors.
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  for (BasicBlock &BB : make_early_inc_range(F)) {
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    BasicBlock *Pred = BB.getSinglePredecessor();
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    // Make sure  BB has a single predecessor Pred and BB is the single
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    // successor of Pred.
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    if (!Pred || Pred->getSingleSuccessor() != &BB)
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      continue;
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    // Do not try to merge self loops. That can happen in dead blocks.
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    if (Pred == &BB)
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      continue;
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    // Need to replace it before nuking the branch.
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    BB.replaceAllUsesWith(Pred);
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    // PHI nodes in BB can only have a single incoming value. Remove them.
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    for (PHINode &PN : make_early_inc_range(BB.phis())) {
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      PN.replaceAllUsesWith(PN.getIncomingValue(0));
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      PN.eraseFromParent();
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    }
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    // Move all instructions from BB to Pred.
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    for (Instruction &I : make_early_inc_range(BB))
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      I.moveBefore(Pred->getTerminator());
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    // Remove the Pred's terminator (which jumped to BB). BB's terminator
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    // will become Pred's terminator.
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    Pred->getTerminator()->eraseFromParent();
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    BB.eraseFromParent();
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    Changed = true;
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  }
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  return Changed;
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}
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// Merge basic blocks into their single predecessor, if their predecessor has a
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// single successor. This is the second version and does preserve the
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// DominatorTree.
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static bool mergeIntoSinglePredecessor_v2(Function &F, DominatorTree &DT) {
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  bool Changed = false;
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  DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
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  SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
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  // Merge blocks with single predecessors.
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  for (BasicBlock &BB : make_early_inc_range(F)) {
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    BasicBlock *Pred = BB.getSinglePredecessor();
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    // Make sure  BB has a single predecessor Pred and BB is the single
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    // successor of Pred.
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    if (!Pred || Pred->getSingleSuccessor() != &BB)
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      continue;
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    // Do not try to merge self loops. That can happen in dead blocks.
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    if (Pred == &BB)
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      continue;
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    // Tell DTU about the changes to the CFG: All edges from BB to its
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    // successors get removed and we add edges between Pred and BB's successors.
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    for (BasicBlock *Succ : successors(&BB)) {
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      DTUpdates.push_back({DominatorTree::Delete, &BB, Succ});
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      DTUpdates.push_back({DominatorTree::Insert, Pred, Succ});
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    }
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    // Also remove the edge between Pred and BB.
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    DTUpdates.push_back({DominatorTree::Delete, Pred, &BB});
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    // Need to replace it before nuking the branch.
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    BB.replaceAllUsesWith(Pred);
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    // PHI nodes in BB can only have a single incoming value. Remove them.
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    for (PHINode &PN : make_early_inc_range(BB.phis())) {
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      PN.replaceAllUsesWith(PN.getIncomingValue(0));
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      PN.eraseFromParent();
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    }
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    // Move all instructions from BB to Pred.
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    for (Instruction &I : make_early_inc_range(BB))
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      I.moveBefore(Pred->getTerminator());
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    // Remove the Pred's terminator (which jumped to BB). BB's terminator
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    // will become Pred's terminator.
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    Pred->getTerminator()->eraseFromParent();
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    DTU.deleteBB(&BB);
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    Changed = true;
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  }
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  // Apply updates permissively, to remove duplicates.
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  DTU.applyUpdatesPermissive(DTUpdates);
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  return Changed;
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}
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static bool doSimplify_v1(Function &F) {
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  return (int)eliminateCondBranches_v1(F) | mergeIntoSinglePredecessor_v1(F) |
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         removeDeadBlocks_v1(F);
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}
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static bool doSimplify_v2(Function &F, DominatorTree &DT) {
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  return (int)eliminateCondBranches_v2(F, DT) |
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         mergeIntoSinglePredecessor_v2(F, DT) | removeDeadBlocks_v2(F, DT);
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}
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static bool doSimplify_v3(Function &F, DominatorTree &DT) {
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  return (int)eliminateCondBranches_v3(F, DT) |
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         mergeIntoSinglePredecessor_v2(F, DT) | removeDeadBlocks_v2(F, DT);
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}
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namespace {
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struct SimplifyCFGLegacyPass : public FunctionPass {
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  static char ID;
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  SimplifyCFGLegacyPass() : FunctionPass(ID) {
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    initializeSimplifyCFGLegacyPassPass(*PassRegistry::getPassRegistry());
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  }
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  void getAnalysisUsage(AnalysisUsage &AU) const override {
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    AU.addRequired<DominatorTreeWrapperPass>();
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    // Version 1 of the implementation does not preserve the dominator tree.
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    if (Version != V1)
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      AU.addPreserved<DominatorTreeWrapperPass>();
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    FunctionPass::getAnalysisUsage(AU);
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  }
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  bool runOnFunction(Function &F) override {
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    if (skipFunction(F))
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      return false;
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    switch (Version) {
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    case V1:
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      return doSimplify_v1(F);
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    case V2: {
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      auto &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
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      return doSimplify_v2(F, DT);
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    }
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    case V3: {
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      auto &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
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      return doSimplify_v3(F, DT);
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    }
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    }
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    llvm_unreachable("Unsupported version");
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  }
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};
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} // namespace
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char SimplifyCFGLegacyPass::ID = 0;
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INITIALIZE_PASS_BEGIN(SimplifyCFGLegacyPass, DEBUG_TYPE,
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                      "Tutorial CFG simplification", false, false)
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INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
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INITIALIZE_PASS_END(SimplifyCFGLegacyPass, DEBUG_TYPE,
 | 
						|
                    "Tutorial CFG simplifications", false, false)
 |