845 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			845 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
//==- CoreEngine.cpp - Path-Sensitive Dataflow Engine ------------*- C++ -*-//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This file defines a generic engine for intraprocedural, path-sensitive,
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//  dataflow analysis via graph reachability engine.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/PathSensitive/CoreEngine.h"
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#include "clang/StaticAnalyzer/PathSensitive/ExprEngine.h"
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#include "clang/Index/TranslationUnit.h"
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#include "clang/AST/Expr.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/ADT/DenseMap.h"
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#include <vector>
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#include <queue>
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using llvm::cast;
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using llvm::isa;
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using namespace clang;
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using namespace ento;
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// This should be removed in the future.
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namespace clang {
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namespace ento {
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TransferFuncs* MakeCFRefCountTF(ASTContext& Ctx, bool GCEnabled,
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                                  const LangOptions& lopts);
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}
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}
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//===----------------------------------------------------------------------===//
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// Worklist classes for exploration of reachable states.
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//===----------------------------------------------------------------------===//
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WorkList::Visitor::~Visitor() {}
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namespace {
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class DFS : public WorkList {
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  llvm::SmallVector<WorkListUnit,20> Stack;
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public:
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  virtual bool hasWork() const {
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    return !Stack.empty();
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  }
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  virtual void enqueue(const WorkListUnit& U) {
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    Stack.push_back(U);
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  }
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  virtual WorkListUnit dequeue() {
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    assert (!Stack.empty());
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    const WorkListUnit& U = Stack.back();
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    Stack.pop_back(); // This technically "invalidates" U, but we are fine.
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    return U;
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  }
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  virtual bool visitItemsInWorkList(Visitor &V) {
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    for (llvm::SmallVectorImpl<WorkListUnit>::iterator
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         I = Stack.begin(), E = Stack.end(); I != E; ++I) {
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      if (V.visit(*I))
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        return true;
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    }
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    return false;
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  }
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};
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class BFS : public WorkList {
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  std::deque<WorkListUnit> Queue;
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public:
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  virtual bool hasWork() const {
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    return !Queue.empty();
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  }
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  virtual void enqueue(const WorkListUnit& U) {
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    Queue.push_front(U);
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  }
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  virtual WorkListUnit dequeue() {
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    WorkListUnit U = Queue.front();
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    Queue.pop_front();
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    return U;
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  }
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  virtual bool visitItemsInWorkList(Visitor &V) {
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    for (std::deque<WorkListUnit>::iterator
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         I = Queue.begin(), E = Queue.end(); I != E; ++I) {
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      if (V.visit(*I))
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        return true;
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    }
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    return false;
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  }
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};
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} // end anonymous namespace
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// Place the dstor for WorkList here because it contains virtual member
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// functions, and we the code for the dstor generated in one compilation unit.
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WorkList::~WorkList() {}
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WorkList *WorkList::makeDFS() { return new DFS(); }
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WorkList *WorkList::makeBFS() { return new BFS(); }
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namespace {
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  class BFSBlockDFSContents : public WorkList {
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    std::deque<WorkListUnit> Queue;
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    llvm::SmallVector<WorkListUnit,20> Stack;
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  public:
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    virtual bool hasWork() const {
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      return !Queue.empty() || !Stack.empty();
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    }
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    virtual void enqueue(const WorkListUnit& U) {
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      if (isa<BlockEntrance>(U.getNode()->getLocation()))
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        Queue.push_front(U);
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      else
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        Stack.push_back(U);
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    }
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    virtual WorkListUnit dequeue() {
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      // Process all basic blocks to completion.
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      if (!Stack.empty()) {
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        const WorkListUnit& U = Stack.back();
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        Stack.pop_back(); // This technically "invalidates" U, but we are fine.
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        return U;
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      }
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      assert(!Queue.empty());
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      // Don't use const reference.  The subsequent pop_back() might make it
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      // unsafe.
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      WorkListUnit U = Queue.front();
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      Queue.pop_front();
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      return U;
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    }
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    virtual bool visitItemsInWorkList(Visitor &V) {
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      for (llvm::SmallVectorImpl<WorkListUnit>::iterator
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           I = Stack.begin(), E = Stack.end(); I != E; ++I) {
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        if (V.visit(*I))
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          return true;
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      }
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      for (std::deque<WorkListUnit>::iterator
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           I = Queue.begin(), E = Queue.end(); I != E; ++I) {
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        if (V.visit(*I))
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          return true;
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      }
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      return false;
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    }
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  };
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} // end anonymous namespace
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WorkList* WorkList::makeBFSBlockDFSContents() {
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  return new BFSBlockDFSContents();
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}
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//===----------------------------------------------------------------------===//
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// Core analysis engine.
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//===----------------------------------------------------------------------===//
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/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
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bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
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                                   const GRState *InitState) {
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  if (G->num_roots() == 0) { // Initialize the analysis by constructing
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    // the root if none exists.
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    const CFGBlock* Entry = &(L->getCFG()->getEntry());
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    assert (Entry->empty() &&
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            "Entry block must be empty.");
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    assert (Entry->succ_size() == 1 &&
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            "Entry block must have 1 successor.");
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    // Get the solitary successor.
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    const CFGBlock* Succ = *(Entry->succ_begin());
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    // Construct an edge representing the
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    // starting location in the function.
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    BlockEdge StartLoc(Entry, Succ, L);
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    // Set the current block counter to being empty.
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    WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
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    if (!InitState)
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      // Generate the root.
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      generateNode(StartLoc, SubEng.getInitialState(L), 0);
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    else
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      generateNode(StartLoc, InitState, 0);
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  }
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  // Check if we have a steps limit
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  bool UnlimitedSteps = Steps == 0;
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  while (WList->hasWork()) {
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    if (!UnlimitedSteps) {
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      if (Steps == 0)
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        break;
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      --Steps;
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    }
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    const WorkListUnit& WU = WList->dequeue();
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    // Set the current block counter.
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    WList->setBlockCounter(WU.getBlockCounter());
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    // Retrieve the node.
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    ExplodedNode* Node = WU.getNode();
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    // Dispatch on the location type.
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    switch (Node->getLocation().getKind()) {
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      case ProgramPoint::BlockEdgeKind:
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        HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
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        break;
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      case ProgramPoint::BlockEntranceKind:
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        HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
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        break;
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      case ProgramPoint::BlockExitKind:
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        assert (false && "BlockExit location never occur in forward analysis.");
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        break;
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      case ProgramPoint::CallEnterKind:
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        HandleCallEnter(cast<CallEnter>(Node->getLocation()), WU.getBlock(), 
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                        WU.getIndex(), Node);
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        break;
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      case ProgramPoint::CallExitKind:
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        HandleCallExit(cast<CallExit>(Node->getLocation()), Node);
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        break;
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      default:
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        assert(isa<PostStmt>(Node->getLocation()) || 
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               isa<PostInitializer>(Node->getLocation()));
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        HandlePostStmt(WU.getBlock(), WU.getIndex(), Node);
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        break;
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    }
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  }
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  SubEng.processEndWorklist(hasWorkRemaining());
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  return WList->hasWork();
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}
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void CoreEngine::ExecuteWorkListWithInitialState(const LocationContext *L, 
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                                                   unsigned Steps,
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                                                   const GRState *InitState, 
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                                                   ExplodedNodeSet &Dst) {
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  ExecuteWorkList(L, Steps, InitState);
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  for (llvm::SmallVectorImpl<ExplodedNode*>::iterator I = G->EndNodes.begin(), 
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                                           E = G->EndNodes.end(); I != E; ++I) {
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    Dst.Add(*I);
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  }
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}
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void CoreEngine::HandleCallEnter(const CallEnter &L, const CFGBlock *Block,
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                                   unsigned Index, ExplodedNode *Pred) {
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  CallEnterNodeBuilder Builder(*this, Pred, L.getCallExpr(), 
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                                 L.getCalleeContext(), Block, Index);
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  SubEng.processCallEnter(Builder);
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}
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void CoreEngine::HandleCallExit(const CallExit &L, ExplodedNode *Pred) {
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  CallExitNodeBuilder Builder(*this, Pred);
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  SubEng.processCallExit(Builder);
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}
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void CoreEngine::HandleBlockEdge(const BlockEdge& L, ExplodedNode* Pred) {
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  const CFGBlock* Blk = L.getDst();
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  // Check if we are entering the EXIT block.
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  if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
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    assert (L.getLocationContext()->getCFG()->getExit().size() == 0
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            && "EXIT block cannot contain Stmts.");
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    // Process the final state transition.
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    EndOfFunctionNodeBuilder Builder(Blk, Pred, this);
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    SubEng.processEndOfFunction(Builder);
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    // This path is done. Don't enqueue any more nodes.
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    return;
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  }
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  // Call into the subengine to process entering the CFGBlock.
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  ExplodedNodeSet dstNodes;
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  BlockEntrance BE(Blk, Pred->getLocationContext());
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  GenericNodeBuilder<BlockEntrance> nodeBuilder(*this, Pred, BE);
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  SubEng.processCFGBlockEntrance(dstNodes, nodeBuilder);
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  if (dstNodes.empty()) {
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    if (!nodeBuilder.hasGeneratedNode) {
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      // Auto-generate a node and enqueue it to the worklist.
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      generateNode(BE, Pred->State, Pred);    
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    }
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  }
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  else {
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    for (ExplodedNodeSet::iterator I = dstNodes.begin(), E = dstNodes.end();
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         I != E; ++I) {
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      WList->enqueue(*I);
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    }
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  }
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  for (llvm::SmallVectorImpl<ExplodedNode*>::const_iterator
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       I = nodeBuilder.sinks().begin(), E = nodeBuilder.sinks().end();
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       I != E; ++I) {
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    blocksAborted.push_back(std::make_pair(L, *I));
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  }
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}
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void CoreEngine::HandleBlockEntrance(const BlockEntrance& L,
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                                       ExplodedNode* Pred) {
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  // Increment the block counter.
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  BlockCounter Counter = WList->getBlockCounter();
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  Counter = BCounterFactory.IncrementCount(Counter, 
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                             Pred->getLocationContext()->getCurrentStackFrame(),
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                                           L.getBlock()->getBlockID());
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  WList->setBlockCounter(Counter);
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  // Process the entrance of the block.
 | 
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  if (CFGElement E = L.getFirstElement()) {
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    StmtNodeBuilder Builder(L.getBlock(), 0, Pred, this,
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                              SubEng.getStateManager());
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    SubEng.processCFGElement(E, Builder);
 | 
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  }
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  else
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    HandleBlockExit(L.getBlock(), Pred);
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}
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void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode* Pred) {
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  if (const Stmt* Term = B->getTerminator()) {
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    switch (Term->getStmtClass()) {
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      default:
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        assert(false && "Analysis for this terminator not implemented.");
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        break;
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      case Stmt::BinaryOperatorClass: // '&&' and '||'
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        HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred);
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        return;
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      case Stmt::ConditionalOperatorClass:
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        HandleBranch(cast<ConditionalOperator>(Term)->getCond(), Term, B, Pred);
 | 
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        return;
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        // FIXME: Use constant-folding in CFG construction to simplify this
 | 
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        // case.
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 | 
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      case Stmt::ChooseExprClass:
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        HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred);
 | 
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        return;
 | 
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 | 
						|
      case Stmt::DoStmtClass:
 | 
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        HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred);
 | 
						|
        return;
 | 
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 | 
						|
      case Stmt::ForStmtClass:
 | 
						|
        HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred);
 | 
						|
        return;
 | 
						|
 | 
						|
      case Stmt::ContinueStmtClass:
 | 
						|
      case Stmt::BreakStmtClass:
 | 
						|
      case Stmt::GotoStmtClass:
 | 
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        break;
 | 
						|
 | 
						|
      case Stmt::IfStmtClass:
 | 
						|
        HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred);
 | 
						|
        return;
 | 
						|
 | 
						|
      case Stmt::IndirectGotoStmtClass: {
 | 
						|
        // Only 1 successor: the indirect goto dispatch block.
 | 
						|
        assert (B->succ_size() == 1);
 | 
						|
 | 
						|
        IndirectGotoNodeBuilder
 | 
						|
           builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(),
 | 
						|
                   *(B->succ_begin()), this);
 | 
						|
 | 
						|
        SubEng.processIndirectGoto(builder);
 | 
						|
        return;
 | 
						|
      }
 | 
						|
 | 
						|
      case Stmt::ObjCForCollectionStmtClass: {
 | 
						|
        // In the case of ObjCForCollectionStmt, it appears twice in a CFG:
 | 
						|
        //
 | 
						|
        //  (1) inside a basic block, which represents the binding of the
 | 
						|
        //      'element' variable to a value.
 | 
						|
        //  (2) in a terminator, which represents the branch.
 | 
						|
        //
 | 
						|
        // For (1), subengines will bind a value (i.e., 0 or 1) indicating
 | 
						|
        // whether or not collection contains any more elements.  We cannot
 | 
						|
        // just test to see if the element is nil because a container can
 | 
						|
        // contain nil elements.
 | 
						|
        HandleBranch(Term, Term, B, Pred);
 | 
						|
        return;
 | 
						|
      }
 | 
						|
 | 
						|
      case Stmt::SwitchStmtClass: {
 | 
						|
        SwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(),
 | 
						|
                                    this);
 | 
						|
 | 
						|
        SubEng.processSwitch(builder);
 | 
						|
        return;
 | 
						|
      }
 | 
						|
 | 
						|
      case Stmt::WhileStmtClass:
 | 
						|
        HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  assert (B->succ_size() == 1 &&
 | 
						|
          "Blocks with no terminator should have at most 1 successor.");
 | 
						|
 | 
						|
  generateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()),
 | 
						|
               Pred->State, Pred);
 | 
						|
}
 | 
						|
 | 
						|
void CoreEngine::HandleBranch(const Stmt* Cond, const Stmt* Term, 
 | 
						|
                                const CFGBlock * B, ExplodedNode* Pred) {
 | 
						|
  assert(B->succ_size() == 2);
 | 
						|
  BranchNodeBuilder Builder(B, *(B->succ_begin()), *(B->succ_begin()+1),
 | 
						|
                            Pred, this);
 | 
						|
  SubEng.processBranch(Cond, Term, Builder);
 | 
						|
}
 | 
						|
 | 
						|
void CoreEngine::HandlePostStmt(const CFGBlock* B, unsigned StmtIdx, 
 | 
						|
                                  ExplodedNode* Pred) {
 | 
						|
  assert (!B->empty());
 | 
						|
 | 
						|
  if (StmtIdx == B->size())
 | 
						|
    HandleBlockExit(B, Pred);
 | 
						|
  else {
 | 
						|
    StmtNodeBuilder Builder(B, StmtIdx, Pred, this,
 | 
						|
                              SubEng.getStateManager());
 | 
						|
    SubEng.processCFGElement((*B)[StmtIdx], Builder);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// generateNode - Utility method to generate nodes, hook up successors,
 | 
						|
///  and add nodes to the worklist.
 | 
						|
void CoreEngine::generateNode(const ProgramPoint& Loc,
 | 
						|
                              const GRState* State, ExplodedNode* Pred) {
 | 
						|
 | 
						|
  bool IsNew;
 | 
						|
  ExplodedNode* Node = G->getNode(Loc, State, &IsNew);
 | 
						|
 | 
						|
  if (Pred)
 | 
						|
    Node->addPredecessor(Pred, *G);  // Link 'Node' with its predecessor.
 | 
						|
  else {
 | 
						|
    assert (IsNew);
 | 
						|
    G->addRoot(Node);  // 'Node' has no predecessor.  Make it a root.
 | 
						|
  }
 | 
						|
 | 
						|
  // Only add 'Node' to the worklist if it was freshly generated.
 | 
						|
  if (IsNew) WList->enqueue(Node);
 | 
						|
}
 | 
						|
 | 
						|
ExplodedNode *
 | 
						|
GenericNodeBuilderImpl::generateNodeImpl(const GRState *state,
 | 
						|
                                         ExplodedNode *pred,
 | 
						|
                                         ProgramPoint programPoint,
 | 
						|
                                         bool asSink) {
 | 
						|
  
 | 
						|
  hasGeneratedNode = true;
 | 
						|
  bool isNew;
 | 
						|
  ExplodedNode *node = engine.getGraph().getNode(programPoint, state, &isNew);
 | 
						|
  if (pred)
 | 
						|
    node->addPredecessor(pred, engine.getGraph());
 | 
						|
  if (isNew) {
 | 
						|
    if (asSink) {
 | 
						|
      node->markAsSink();
 | 
						|
      sinksGenerated.push_back(node);
 | 
						|
    }
 | 
						|
    return node;
 | 
						|
  }
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
StmtNodeBuilder::StmtNodeBuilder(const CFGBlock* b, unsigned idx,
 | 
						|
                                     ExplodedNode* N, CoreEngine* e,
 | 
						|
                                     GRStateManager &mgr)
 | 
						|
  : Eng(*e), B(*b), Idx(idx), Pred(N), Mgr(mgr),
 | 
						|
    PurgingDeadSymbols(false), BuildSinks(false), hasGeneratedNode(false),
 | 
						|
    PointKind(ProgramPoint::PostStmtKind), Tag(0) {
 | 
						|
  Deferred.insert(N);
 | 
						|
  CleanedState = Pred->getState();
 | 
						|
}
 | 
						|
 | 
						|
StmtNodeBuilder::~StmtNodeBuilder() {
 | 
						|
  for (DeferredTy::iterator I=Deferred.begin(), E=Deferred.end(); I!=E; ++I)
 | 
						|
    if (!(*I)->isSink())
 | 
						|
      GenerateAutoTransition(*I);
 | 
						|
}
 | 
						|
 | 
						|
void StmtNodeBuilder::GenerateAutoTransition(ExplodedNode* N) {
 | 
						|
  assert (!N->isSink());
 | 
						|
 | 
						|
  // Check if this node entered a callee.
 | 
						|
  if (isa<CallEnter>(N->getLocation())) {
 | 
						|
    // Still use the index of the CallExpr. It's needed to create the callee
 | 
						|
    // StackFrameContext.
 | 
						|
    Eng.WList->enqueue(N, &B, Idx);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Do not create extra nodes. Move to the next CFG element.
 | 
						|
  if (isa<PostInitializer>(N->getLocation())) {
 | 
						|
    Eng.WList->enqueue(N, &B, Idx+1);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  PostStmt Loc(getStmt(), N->getLocationContext());
 | 
						|
 | 
						|
  if (Loc == N->getLocation()) {
 | 
						|
    // Note: 'N' should be a fresh node because otherwise it shouldn't be
 | 
						|
    // a member of Deferred.
 | 
						|
    Eng.WList->enqueue(N, &B, Idx+1);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  bool IsNew;
 | 
						|
  ExplodedNode* Succ = Eng.G->getNode(Loc, N->State, &IsNew);
 | 
						|
  Succ->addPredecessor(N, *Eng.G);
 | 
						|
 | 
						|
  if (IsNew)
 | 
						|
    Eng.WList->enqueue(Succ, &B, Idx+1);
 | 
						|
}
 | 
						|
 | 
						|
ExplodedNode* StmtNodeBuilder::MakeNode(ExplodedNodeSet& Dst, const Stmt* S, 
 | 
						|
                                          ExplodedNode* Pred, const GRState* St,
 | 
						|
                                          ProgramPoint::Kind K) {
 | 
						|
 | 
						|
  ExplodedNode* N = generateNode(S, St, Pred, K);
 | 
						|
 | 
						|
  if (N) {
 | 
						|
    if (BuildSinks)
 | 
						|
      N->markAsSink();
 | 
						|
    else
 | 
						|
      Dst.Add(N);
 | 
						|
  }
 | 
						|
  
 | 
						|
  return N;
 | 
						|
}
 | 
						|
 | 
						|
static ProgramPoint GetProgramPoint(const Stmt *S, ProgramPoint::Kind K,
 | 
						|
                                    const LocationContext *LC, const void *tag){
 | 
						|
  switch (K) {
 | 
						|
    default:
 | 
						|
      assert(false && "Unhandled ProgramPoint kind");    
 | 
						|
    case ProgramPoint::PreStmtKind:
 | 
						|
      return PreStmt(S, LC, tag);
 | 
						|
    case ProgramPoint::PostStmtKind:
 | 
						|
      return PostStmt(S, LC, tag);
 | 
						|
    case ProgramPoint::PreLoadKind:
 | 
						|
      return PreLoad(S, LC, tag);
 | 
						|
    case ProgramPoint::PostLoadKind:
 | 
						|
      return PostLoad(S, LC, tag);
 | 
						|
    case ProgramPoint::PreStoreKind:
 | 
						|
      return PreStore(S, LC, tag);
 | 
						|
    case ProgramPoint::PostStoreKind:
 | 
						|
      return PostStore(S, LC, tag);
 | 
						|
    case ProgramPoint::PostLValueKind:
 | 
						|
      return PostLValue(S, LC, tag);
 | 
						|
    case ProgramPoint::PostPurgeDeadSymbolsKind:
 | 
						|
      return PostPurgeDeadSymbols(S, LC, tag);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
ExplodedNode*
 | 
						|
StmtNodeBuilder::generateNodeInternal(const Stmt* S, const GRState* state,
 | 
						|
                                        ExplodedNode* Pred,
 | 
						|
                                        ProgramPoint::Kind K,
 | 
						|
                                        const void *tag) {
 | 
						|
  
 | 
						|
  const ProgramPoint &L = GetProgramPoint(S, K, Pred->getLocationContext(),tag);
 | 
						|
  return generateNodeInternal(L, state, Pred);
 | 
						|
}
 | 
						|
 | 
						|
ExplodedNode*
 | 
						|
StmtNodeBuilder::generateNodeInternal(const ProgramPoint &Loc,
 | 
						|
                                        const GRState* State,
 | 
						|
                                        ExplodedNode* Pred) {
 | 
						|
  bool IsNew;
 | 
						|
  ExplodedNode* N = Eng.G->getNode(Loc, State, &IsNew);
 | 
						|
  N->addPredecessor(Pred, *Eng.G);
 | 
						|
  Deferred.erase(Pred);
 | 
						|
 | 
						|
  if (IsNew) {
 | 
						|
    Deferred.insert(N);
 | 
						|
    return N;
 | 
						|
  }
 | 
						|
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
ExplodedNode* BranchNodeBuilder::generateNode(const GRState* State,
 | 
						|
                                                bool branch) {
 | 
						|
 | 
						|
  // If the branch has been marked infeasible we should not generate a node.
 | 
						|
  if (!isFeasible(branch))
 | 
						|
    return NULL;
 | 
						|
 | 
						|
  bool IsNew;
 | 
						|
 | 
						|
  ExplodedNode* Succ =
 | 
						|
    Eng.G->getNode(BlockEdge(Src,branch ? DstT:DstF,Pred->getLocationContext()),
 | 
						|
                   State, &IsNew);
 | 
						|
 | 
						|
  Succ->addPredecessor(Pred, *Eng.G);
 | 
						|
 | 
						|
  if (branch)
 | 
						|
    GeneratedTrue = true;
 | 
						|
  else
 | 
						|
    GeneratedFalse = true;
 | 
						|
 | 
						|
  if (IsNew) {
 | 
						|
    Deferred.push_back(Succ);
 | 
						|
    return Succ;
 | 
						|
  }
 | 
						|
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
BranchNodeBuilder::~BranchNodeBuilder() {
 | 
						|
  if (!GeneratedTrue) generateNode(Pred->State, true);
 | 
						|
  if (!GeneratedFalse) generateNode(Pred->State, false);
 | 
						|
 | 
						|
  for (DeferredTy::iterator I=Deferred.begin(), E=Deferred.end(); I!=E; ++I)
 | 
						|
    if (!(*I)->isSink()) Eng.WList->enqueue(*I);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
ExplodedNode*
 | 
						|
IndirectGotoNodeBuilder::generateNode(const iterator& I, const GRState* St,
 | 
						|
                                        bool isSink) {
 | 
						|
  bool IsNew;
 | 
						|
 | 
						|
  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
 | 
						|
                                      Pred->getLocationContext()), St, &IsNew);
 | 
						|
 | 
						|
  Succ->addPredecessor(Pred, *Eng.G);
 | 
						|
 | 
						|
  if (IsNew) {
 | 
						|
 | 
						|
    if (isSink)
 | 
						|
      Succ->markAsSink();
 | 
						|
    else
 | 
						|
      Eng.WList->enqueue(Succ);
 | 
						|
 | 
						|
    return Succ;
 | 
						|
  }
 | 
						|
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
ExplodedNode*
 | 
						|
SwitchNodeBuilder::generateCaseStmtNode(const iterator& I, const GRState* St){
 | 
						|
 | 
						|
  bool IsNew;
 | 
						|
 | 
						|
  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
 | 
						|
                                       Pred->getLocationContext()), St, &IsNew);
 | 
						|
  Succ->addPredecessor(Pred, *Eng.G);
 | 
						|
 | 
						|
  if (IsNew) {
 | 
						|
    Eng.WList->enqueue(Succ);
 | 
						|
    return Succ;
 | 
						|
  }
 | 
						|
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
ExplodedNode*
 | 
						|
SwitchNodeBuilder::generateDefaultCaseNode(const GRState* St, bool isSink) {
 | 
						|
 | 
						|
  // Get the block for the default case.
 | 
						|
  assert (Src->succ_rbegin() != Src->succ_rend());
 | 
						|
  CFGBlock* DefaultBlock = *Src->succ_rbegin();
 | 
						|
 | 
						|
  bool IsNew;
 | 
						|
 | 
						|
  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
 | 
						|
                                       Pred->getLocationContext()), St, &IsNew);
 | 
						|
  Succ->addPredecessor(Pred, *Eng.G);
 | 
						|
 | 
						|
  if (IsNew) {
 | 
						|
    if (isSink)
 | 
						|
      Succ->markAsSink();
 | 
						|
    else
 | 
						|
      Eng.WList->enqueue(Succ);
 | 
						|
 | 
						|
    return Succ;
 | 
						|
  }
 | 
						|
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
EndOfFunctionNodeBuilder::~EndOfFunctionNodeBuilder() {
 | 
						|
  // Auto-generate an EOP node if one has not been generated.
 | 
						|
  if (!hasGeneratedNode) {
 | 
						|
    // If we are in an inlined call, generate CallExit node.
 | 
						|
    if (Pred->getLocationContext()->getParent())
 | 
						|
      GenerateCallExitNode(Pred->State);
 | 
						|
    else
 | 
						|
      generateNode(Pred->State);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
ExplodedNode*
 | 
						|
EndOfFunctionNodeBuilder::generateNode(const GRState* State, const void *tag,
 | 
						|
                                   ExplodedNode* P) {
 | 
						|
  hasGeneratedNode = true;
 | 
						|
  bool IsNew;
 | 
						|
 | 
						|
  ExplodedNode* Node = Eng.G->getNode(BlockEntrance(&B,
 | 
						|
                               Pred->getLocationContext(), tag), State, &IsNew);
 | 
						|
 | 
						|
  Node->addPredecessor(P ? P : Pred, *Eng.G);
 | 
						|
 | 
						|
  if (IsNew) {
 | 
						|
    Eng.G->addEndOfPath(Node);
 | 
						|
    return Node;
 | 
						|
  }
 | 
						|
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void EndOfFunctionNodeBuilder::GenerateCallExitNode(const GRState *state) {
 | 
						|
  hasGeneratedNode = true;
 | 
						|
  // Create a CallExit node and enqueue it.
 | 
						|
  const StackFrameContext *LocCtx
 | 
						|
                         = cast<StackFrameContext>(Pred->getLocationContext());
 | 
						|
  const Stmt *CE = LocCtx->getCallSite();
 | 
						|
 | 
						|
  // Use the the callee location context.
 | 
						|
  CallExit Loc(CE, LocCtx);
 | 
						|
 | 
						|
  bool isNew;
 | 
						|
  ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
 | 
						|
  Node->addPredecessor(Pred, *Eng.G);
 | 
						|
 | 
						|
  if (isNew)
 | 
						|
    Eng.WList->enqueue(Node);
 | 
						|
}
 | 
						|
                                                
 | 
						|
 | 
						|
void CallEnterNodeBuilder::generateNode(const GRState *state) {
 | 
						|
  // Check if the callee is in the same translation unit.
 | 
						|
  if (CalleeCtx->getTranslationUnit() != 
 | 
						|
      Pred->getLocationContext()->getTranslationUnit()) {
 | 
						|
    // Create a new engine. We must be careful that the new engine should not
 | 
						|
    // reference data structures owned by the old engine.
 | 
						|
 | 
						|
    AnalysisManager &OldMgr = Eng.SubEng.getAnalysisManager();
 | 
						|
    
 | 
						|
    // Get the callee's translation unit.
 | 
						|
    idx::TranslationUnit *TU = CalleeCtx->getTranslationUnit();
 | 
						|
 | 
						|
    // Create a new AnalysisManager with components of the callee's
 | 
						|
    // TranslationUnit.
 | 
						|
    // The Diagnostic is actually shared when we create ASTUnits from AST files.
 | 
						|
    AnalysisManager AMgr(TU->getASTContext(), TU->getDiagnostic(), 
 | 
						|
                         OldMgr.getLangOptions(), 
 | 
						|
                         OldMgr.getPathDiagnosticClient(),
 | 
						|
                         OldMgr.getStoreManagerCreator(),
 | 
						|
                         OldMgr.getConstraintManagerCreator(),
 | 
						|
                         OldMgr.getIndexer(),
 | 
						|
                         OldMgr.getMaxNodes(), OldMgr.getMaxVisit(),
 | 
						|
                         OldMgr.shouldVisualizeGraphviz(),
 | 
						|
                         OldMgr.shouldVisualizeUbigraph(),
 | 
						|
                         OldMgr.shouldPurgeDead(),
 | 
						|
                         OldMgr.shouldEagerlyAssume(),
 | 
						|
                         OldMgr.shouldTrimGraph(),
 | 
						|
                         OldMgr.shouldInlineCall(),
 | 
						|
                     OldMgr.getAnalysisContextManager().getUseUnoptimizedCFG(),
 | 
						|
                     OldMgr.getAnalysisContextManager().getAddImplicitDtors(),
 | 
						|
                     OldMgr.getAnalysisContextManager().getAddInitializers());
 | 
						|
    llvm::OwningPtr<TransferFuncs> TF(MakeCFRefCountTF(AMgr.getASTContext(),
 | 
						|
                                                         /* GCEnabled */ false,
 | 
						|
                                                        AMgr.getLangOptions()));
 | 
						|
    // Create the new engine.
 | 
						|
    ExprEngine NewEng(AMgr, TF.take());
 | 
						|
 | 
						|
    // Create the new LocationContext.
 | 
						|
    AnalysisContext *NewAnaCtx = AMgr.getAnalysisContext(CalleeCtx->getDecl(), 
 | 
						|
                                               CalleeCtx->getTranslationUnit());
 | 
						|
    const StackFrameContext *OldLocCtx = CalleeCtx;
 | 
						|
    const StackFrameContext *NewLocCtx = AMgr.getStackFrame(NewAnaCtx, 
 | 
						|
                                               OldLocCtx->getParent(),
 | 
						|
                                               OldLocCtx->getCallSite(),
 | 
						|
                                               OldLocCtx->getCallSiteBlock(), 
 | 
						|
                                               OldLocCtx->getIndex());
 | 
						|
 | 
						|
    // Now create an initial state for the new engine.
 | 
						|
    const GRState *NewState = NewEng.getStateManager().MarshalState(state,
 | 
						|
                                                                    NewLocCtx);
 | 
						|
    ExplodedNodeSet ReturnNodes;
 | 
						|
    NewEng.ExecuteWorkListWithInitialState(NewLocCtx, AMgr.getMaxNodes(), 
 | 
						|
                                           NewState, ReturnNodes);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Get the callee entry block.
 | 
						|
  const CFGBlock *Entry = &(CalleeCtx->getCFG()->getEntry());
 | 
						|
  assert(Entry->empty());
 | 
						|
  assert(Entry->succ_size() == 1);
 | 
						|
 | 
						|
  // Get the solitary successor.
 | 
						|
  const CFGBlock *SuccB = *(Entry->succ_begin());
 | 
						|
 | 
						|
  // Construct an edge representing the starting location in the callee.
 | 
						|
  BlockEdge Loc(Entry, SuccB, CalleeCtx);
 | 
						|
 | 
						|
  bool isNew;
 | 
						|
  ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
 | 
						|
  Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);
 | 
						|
 | 
						|
  if (isNew)
 | 
						|
    Eng.WList->enqueue(Node);
 | 
						|
}
 | 
						|
 | 
						|
void CallExitNodeBuilder::generateNode(const GRState *state) {
 | 
						|
  // Get the callee's location context.
 | 
						|
  const StackFrameContext *LocCtx 
 | 
						|
                         = cast<StackFrameContext>(Pred->getLocationContext());
 | 
						|
  // When exiting an implicit automatic obj dtor call, the callsite is the Stmt
 | 
						|
  // that triggers the dtor.
 | 
						|
  PostStmt Loc(LocCtx->getCallSite(), LocCtx->getParent());
 | 
						|
  bool isNew;
 | 
						|
  ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
 | 
						|
  Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);
 | 
						|
  if (isNew)
 | 
						|
    Eng.WList->enqueue(Node, LocCtx->getCallSiteBlock(),
 | 
						|
                       LocCtx->getIndex() + 1);
 | 
						|
}
 |