594 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			LLVM
		
	
	
	
			
		
		
	
	
			594 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			LLVM
		
	
	
	
| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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| ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
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| 
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| ; i32
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| 
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| define void @vst2_v2i32(<2 x i32> *%src, <4 x i32> *%dst) {
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| ; CHECK-LABEL: vst2_v2i32:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    ldrd r12, r3, [r0]
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| ; CHECK-NEXT:    ldrd r2, r0, [r0, #8]
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| ; CHECK-NEXT:    vmov q0[2], q0[0], r12, r3
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| ; CHECK-NEXT:    vmov.f64 d2, d1
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| ; CHECK-NEXT:    vmov q2[2], q2[0], r2, r0
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| ; CHECK-NEXT:    vmov.f32 s5, s3
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| ; CHECK-NEXT:    vmov.f32 s2, s8
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| ; CHECK-NEXT:    vmov.f32 s3, s9
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| ; CHECK-NEXT:    vmov.f32 s6, s10
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| ; CHECK-NEXT:    vmov.f32 s1, s2
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| ; CHECK-NEXT:    vmov.f32 s7, s11
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| ; CHECK-NEXT:    vmov.f32 s2, s4
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| ; CHECK-NEXT:    vmov.f32 s3, s6
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| ; CHECK-NEXT:    vstrw.32 q0, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <2 x i32>, <2 x i32>* %src, i32 0
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|   %l1 = load <2 x i32>, <2 x i32>* %s1, align 4
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|   %s2 = getelementptr <2 x i32>, <2 x i32>* %src, i32 1
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|   %l2 = load <2 x i32>, <2 x i32>* %s2, align 4
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|   %s = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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|   store <4 x i32> %s, <4 x i32> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) {
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| ; CHECK-LABEL: vst2_v4i32:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
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| ; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
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| ; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
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|   %l1 = load <4 x i32>, <4 x i32>* %s1, align 4
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|   %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
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|   %l2 = load <4 x i32>, <4 x i32>* %s2, align 4
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|   %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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|   store <8 x i32> %s, <8 x i32> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v8i32(<8 x i32> *%src, <16 x i32> *%dst) {
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| ; CHECK-LABEL: vst2_v8i32:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #32]
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| ; CHECK-NEXT:    vldrw.u32 q3, [r0, #48]
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
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| ; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
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| ; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
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| ; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]!
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| ; CHECK-NEXT:    vst20.32 {q2, q3}, [r1]
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| ; CHECK-NEXT:    vst21.32 {q2, q3}, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <8 x i32>, <8 x i32>* %src, i32 0
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|   %l1 = load <8 x i32>, <8 x i32>* %s1, align 4
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|   %s2 = getelementptr <8 x i32>, <8 x i32>* %src, i32 1
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|   %l2 = load <8 x i32>, <8 x i32>* %s2, align 4
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|   %s = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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|   store <16 x i32> %s, <16 x i32> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v16i32(<16 x i32> *%src, <32 x i32> *%dst) {
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| ; CHECK-LABEL: vst2_v16i32:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
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| ; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13, d14, d15}
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| ; CHECK-NEXT:    vldrw.u32 q7, [r0, #64]
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #112]
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| ; CHECK-NEXT:    vldrw.u32 q3, [r0, #96]
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| ; CHECK-NEXT:    vldrw.u32 q5, [r0, #80]
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| ; CHECK-NEXT:    vldrw.u32 q6, [r0]
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0, #48]
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| ; CHECK-NEXT:    vldrw.u32 q2, [r0, #32]
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| ; CHECK-NEXT:    vldrw.u32 q4, [r0, #16]
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| ; CHECK-NEXT:    vst20.32 {q6, q7}, [r1]
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| ; CHECK-NEXT:    add.w r0, r1, #96
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| ; CHECK-NEXT:    add.w r2, r1, #64
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| ; CHECK-NEXT:    vst21.32 {q6, q7}, [r1]!
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| ; CHECK-NEXT:    vst20.32 {q4, q5}, [r1]
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| ; CHECK-NEXT:    vst21.32 {q4, q5}, [r1]
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| ; CHECK-NEXT:    vst20.32 {q2, q3}, [r2]
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| ; CHECK-NEXT:    vst21.32 {q2, q3}, [r2]
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| ; CHECK-NEXT:    vst20.32 {q0, q1}, [r0]
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| ; CHECK-NEXT:    vst21.32 {q0, q1}, [r0]
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| ; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13, d14, d15}
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <16 x i32>, <16 x i32>* %src, i32 0
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|   %l1 = load <16 x i32>, <16 x i32>* %s1, align 4
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|   %s2 = getelementptr <16 x i32>, <16 x i32>* %src, i32 1
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|   %l2 = load <16 x i32>, <16 x i32>* %s2, align 4
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|   %s = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
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|   store <32 x i32> %s, <32 x i32> *%dst
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|   ret void
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| }
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| 
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| ; i16
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| 
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| define void @vst2_v2i16(<2 x i16> *%src, <4 x i16> *%dst) {
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| ; CHECK-LABEL: vst2_v2i16:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    ldrh r2, [r0, #2]
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| ; CHECK-NEXT:    ldrh r3, [r0]
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| ; CHECK-NEXT:    ldrh.w r12, [r0, #6]
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| ; CHECK-NEXT:    ldrh r0, [r0, #4]
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| ; CHECK-NEXT:    vmov q0[2], q0[0], r3, r2
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| ; CHECK-NEXT:    vmov q0[3], q0[1], r0, r12
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| ; CHECK-NEXT:    vstrh.32 q0, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <2 x i16>, <2 x i16>* %src, i32 0
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|   %l1 = load <2 x i16>, <2 x i16>* %s1, align 4
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|   %s2 = getelementptr <2 x i16>, <2 x i16>* %src, i32 1
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|   %l2 = load <2 x i16>, <2 x i16>* %s2, align 4
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|   %s = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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|   store <4 x i16> %s, <4 x i16> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v4i16(<4 x i16> *%src, <8 x i16> *%dst) {
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| ; CHECK-LABEL: vst2_v4i16:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrh.u32 q0, [r0, #8]
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| ; CHECK-NEXT:    vldrh.u32 q1, [r0]
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| ; CHECK-NEXT:    vmovnt.i32 q1, q0
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| ; CHECK-NEXT:    vstrw.32 q1, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <4 x i16>, <4 x i16>* %src, i32 0
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|   %l1 = load <4 x i16>, <4 x i16>* %s1, align 4
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|   %s2 = getelementptr <4 x i16>, <4 x i16>* %src, i32 1
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|   %l2 = load <4 x i16>, <4 x i16>* %s2, align 4
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|   %s = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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|   store <8 x i16> %s, <8 x i16> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) {
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| ; CHECK-LABEL: vst2_v8i16:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
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| ; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
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| ; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
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|   %l1 = load <8 x i16>, <8 x i16>* %s1, align 4
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|   %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
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|   %l2 = load <8 x i16>, <8 x i16>* %s2, align 4
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|   %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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|   store <16 x i16> %s, <16 x i16> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v16i16(<16 x i16> *%src, <32 x i16> *%dst) {
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| ; CHECK-LABEL: vst2_v16i16:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #32]
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| ; CHECK-NEXT:    vldrw.u32 q3, [r0, #48]
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
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| ; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
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| ; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
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| ; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]!
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| ; CHECK-NEXT:    vst20.16 {q2, q3}, [r1]
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| ; CHECK-NEXT:    vst21.16 {q2, q3}, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <16 x i16>, <16 x i16>* %src, i32 0
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|   %l1 = load <16 x i16>, <16 x i16>* %s1, align 4
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|   %s2 = getelementptr <16 x i16>, <16 x i16>* %src, i32 1
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|   %l2 = load <16 x i16>, <16 x i16>* %s2, align 4
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|   %s = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
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|   store <32 x i16> %s, <32 x i16> *%dst
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|   ret void
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| }
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| 
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| ; i8
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| 
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| define void @vst2_v2i8(<2 x i8> *%src, <4 x i8> *%dst) {
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| ; CHECK-LABEL: vst2_v2i8:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    ldrb r2, [r0]
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| ; CHECK-NEXT:    ldrb r3, [r0, #1]
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| ; CHECK-NEXT:    ldrb.w r12, [r0, #2]
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| ; CHECK-NEXT:    ldrb r0, [r0, #3]
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| ; CHECK-NEXT:    vmov q0[2], q0[0], r2, r3
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| ; CHECK-NEXT:    vmov q0[3], q0[1], r12, r0
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| ; CHECK-NEXT:    vstrb.32 q0, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <2 x i8>, <2 x i8>* %src, i32 0
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|   %l1 = load <2 x i8>, <2 x i8>* %s1, align 4
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|   %s2 = getelementptr <2 x i8>, <2 x i8>* %src, i32 1
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|   %l2 = load <2 x i8>, <2 x i8>* %s2, align 4
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|   %s = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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|   store <4 x i8> %s, <4 x i8> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v4i8(<4 x i8> *%src, <8 x i8> *%dst) {
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| ; CHECK-LABEL: vst2_v4i8:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrb.u32 q0, [r0, #4]
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| ; CHECK-NEXT:    vldrb.u32 q1, [r0]
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| ; CHECK-NEXT:    vmovnt.i32 q1, q0
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| ; CHECK-NEXT:    vstrb.16 q1, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <4 x i8>, <4 x i8>* %src, i32 0
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|   %l1 = load <4 x i8>, <4 x i8>* %s1, align 4
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|   %s2 = getelementptr <4 x i8>, <4 x i8>* %src, i32 1
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|   %l2 = load <4 x i8>, <4 x i8>* %s2, align 4
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|   %s = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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|   store <8 x i8> %s, <8 x i8> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v8i8(<8 x i8> *%src, <16 x i8> *%dst) {
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| ; CHECK-LABEL: vst2_v8i8:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrb.u16 q0, [r0, #8]
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| ; CHECK-NEXT:    vldrb.u16 q1, [r0]
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| ; CHECK-NEXT:    vmovnt.i16 q1, q0
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| ; CHECK-NEXT:    vstrw.32 q1, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <8 x i8>, <8 x i8>* %src, i32 0
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|   %l1 = load <8 x i8>, <8 x i8>* %s1, align 4
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|   %s2 = getelementptr <8 x i8>, <8 x i8>* %src, i32 1
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|   %l2 = load <8 x i8>, <8 x i8>* %s2, align 4
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|   %s = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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|   store <16 x i8> %s, <16 x i8> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) {
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| ; CHECK-LABEL: vst2_v16i8:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
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| ; CHECK-NEXT:    vst20.8 {q0, q1}, [r1]
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| ; CHECK-NEXT:    vst21.8 {q0, q1}, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0
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|   %l1 = load <16 x i8>, <16 x i8>* %s1, align 4
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|   %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1
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|   %l2 = load <16 x i8>, <16 x i8>* %s2, align 4
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|   %s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
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|   store <32 x i8> %s, <32 x i8> *%dst
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|   ret void
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| }
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| 
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| ; i64
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| 
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| define void @vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) {
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| ; CHECK-LABEL: vst2_v2i64:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0]
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
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| ; CHECK-NEXT:    vmov.f64 d4, d2
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| ; CHECK-NEXT:    vmov.f32 s9, s5
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| ; CHECK-NEXT:    vmov.f32 s10, s0
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| ; CHECK-NEXT:    vmov.f32 s11, s1
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| ; CHECK-NEXT:    vmov.f32 s0, s6
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| ; CHECK-NEXT:    vstrb.8 q2, [r1], #16
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| ; CHECK-NEXT:    vmov.f32 s1, s7
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| ; CHECK-NEXT:    vstrw.32 q0, [r1]
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| ; CHECK-NEXT:    bx lr
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| entry:
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|   %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0
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|   %l1 = load <2 x i64>, <2 x i64>* %s1, align 4
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|   %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1
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|   %l2 = load <2 x i64>, <2 x i64>* %s2, align 4
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|   %s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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|   store <4 x i64> %s, <4 x i64> *%dst
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|   ret void
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| }
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| 
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| define void @vst2_v4i64(<4 x i64> *%src, <8 x i64> *%dst) {
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| ; CHECK-LABEL: vst2_v4i64:
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| ; CHECK:       @ %bb.0: @ %entry
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| ; CHECK-NEXT:    .vsave {d8, d9, d10, d11}
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| ; CHECK-NEXT:    vpush {d8, d9, d10, d11}
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| ; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
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| ; CHECK-NEXT:    vldrw.u32 q1, [r0]
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| ; CHECK-NEXT:    vldrw.u32 q4, [r0, #48]
 | |
| ; CHECK-NEXT:    vldrw.u32 q2, [r0, #32]
 | |
| ; CHECK-NEXT:    vmov.f64 d6, d1
 | |
| ; CHECK-NEXT:    vmov.f64 d10, d3
 | |
| ; CHECK-NEXT:    vmov.f32 s13, s3
 | |
| ; CHECK-NEXT:    vmov.f32 s21, s7
 | |
| ; CHECK-NEXT:    vmov.f32 s2, s16
 | |
| ; CHECK-NEXT:    vmov.f32 s6, s8
 | |
| ; CHECK-NEXT:    vmov.f32 s14, s18
 | |
| ; CHECK-NEXT:    vmov.f32 s22, s10
 | |
| ; CHECK-NEXT:    vmov.f32 s3, s17
 | |
| ; CHECK-NEXT:    vmov.f32 s7, s9
 | |
| ; CHECK-NEXT:    vstrw.32 q0, [r1, #32]
 | |
| ; CHECK-NEXT:    vmov.f32 s15, s19
 | |
| ; CHECK-NEXT:    vstrb.8 q1, [r1], #48
 | |
| ; CHECK-NEXT:    vmov.f32 s23, s11
 | |
| ; CHECK-NEXT:    vstrw.32 q3, [r1]
 | |
| ; CHECK-NEXT:    vstrw.32 q5, [r1, #-32]
 | |
| ; CHECK-NEXT:    vpop {d8, d9, d10, d11}
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <4 x i64>, <4 x i64>* %src, i32 0
 | |
|   %l1 = load <4 x i64>, <4 x i64>* %s1, align 4
 | |
|   %s2 = getelementptr <4 x i64>, <4 x i64>* %src, i32 1
 | |
|   %l2 = load <4 x i64>, <4 x i64>* %s2, align 4
 | |
|   %s = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
 | |
|   store <8 x i64> %s, <8 x i64> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| ; f32
 | |
| 
 | |
| define void @vst2_v2f32(<2 x float> *%src, <4 x float> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v2f32:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    vldr s0, [r0]
 | |
| ; CHECK-NEXT:    vldr s4, [r0, #4]
 | |
| ; CHECK-NEXT:    vldr s1, [r0, #8]
 | |
| ; CHECK-NEXT:    vldr s5, [r0, #12]
 | |
| ; CHECK-NEXT:    vmov.f32 s2, s4
 | |
| ; CHECK-NEXT:    vmov.f32 s3, s5
 | |
| ; CHECK-NEXT:    vstrw.32 q0, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <2 x float>, <2 x float>* %src, i32 0
 | |
|   %l1 = load <2 x float>, <2 x float>* %s1, align 4
 | |
|   %s2 = getelementptr <2 x float>, <2 x float>* %src, i32 1
 | |
|   %l2 = load <2 x float>, <2 x float>* %s2, align 4
 | |
|   %s = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
 | |
|   store <4 x float> %s, <4 x float> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| define void @vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v4f32:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
 | |
| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
 | |
| ; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
 | |
| ; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
 | |
|   %l1 = load <4 x float>, <4 x float>* %s1, align 4
 | |
|   %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
 | |
|   %l2 = load <4 x float>, <4 x float>* %s2, align 4
 | |
|   %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
 | |
|   store <8 x float> %s, <8 x float> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| define void @vst2_v8f32(<8 x float> *%src, <16 x float> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v8f32:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #32]
 | |
| ; CHECK-NEXT:    vldrw.u32 q3, [r0, #48]
 | |
| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
 | |
| ; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
 | |
| ; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
 | |
| ; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]!
 | |
| ; CHECK-NEXT:    vst20.32 {q2, q3}, [r1]
 | |
| ; CHECK-NEXT:    vst21.32 {q2, q3}, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <8 x float>, <8 x float>* %src, i32 0
 | |
|   %l1 = load <8 x float>, <8 x float>* %s1, align 4
 | |
|   %s2 = getelementptr <8 x float>, <8 x float>* %src, i32 1
 | |
|   %l2 = load <8 x float>, <8 x float>* %s2, align 4
 | |
|   %s = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
 | |
|   store <16 x float> %s, <16 x float> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| define void @vst2_v16f32(<16 x float> *%src, <32 x float> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v16f32:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
 | |
| ; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13, d14, d15}
 | |
| ; CHECK-NEXT:    vldrw.u32 q7, [r0, #64]
 | |
| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #112]
 | |
| ; CHECK-NEXT:    vldrw.u32 q3, [r0, #96]
 | |
| ; CHECK-NEXT:    vldrw.u32 q5, [r0, #80]
 | |
| ; CHECK-NEXT:    vldrw.u32 q6, [r0]
 | |
| ; CHECK-NEXT:    vldrw.u32 q0, [r0, #48]
 | |
| ; CHECK-NEXT:    vldrw.u32 q2, [r0, #32]
 | |
| ; CHECK-NEXT:    vldrw.u32 q4, [r0, #16]
 | |
| ; CHECK-NEXT:    vst20.32 {q6, q7}, [r1]
 | |
| ; CHECK-NEXT:    add.w r0, r1, #96
 | |
| ; CHECK-NEXT:    add.w r2, r1, #64
 | |
| ; CHECK-NEXT:    vst21.32 {q6, q7}, [r1]!
 | |
| ; CHECK-NEXT:    vst20.32 {q4, q5}, [r1]
 | |
| ; CHECK-NEXT:    vst21.32 {q4, q5}, [r1]
 | |
| ; CHECK-NEXT:    vst20.32 {q2, q3}, [r2]
 | |
| ; CHECK-NEXT:    vst21.32 {q2, q3}, [r2]
 | |
| ; CHECK-NEXT:    vst20.32 {q0, q1}, [r0]
 | |
| ; CHECK-NEXT:    vst21.32 {q0, q1}, [r0]
 | |
| ; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13, d14, d15}
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <16 x float>, <16 x float>* %src, i32 0
 | |
|   %l1 = load <16 x float>, <16 x float>* %s1, align 4
 | |
|   %s2 = getelementptr <16 x float>, <16 x float>* %src, i32 1
 | |
|   %l2 = load <16 x float>, <16 x float>* %s2, align 4
 | |
|   %s = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
 | |
|   store <32 x float> %s, <32 x float> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| ; f16
 | |
| 
 | |
| define void @vst2_v2f16(<2 x half> *%src, <4 x half> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v2f16:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    ldrd r2, r0, [r0]
 | |
| ; CHECK-NEXT:    vmov.32 q0[0], r2
 | |
| ; CHECK-NEXT:    vmov.32 q1[0], r0
 | |
| ; CHECK-NEXT:    vmov r2, s0
 | |
| ; CHECK-NEXT:    vmovx.f16 s0, s0
 | |
| ; CHECK-NEXT:    vmov r0, s4
 | |
| ; CHECK-NEXT:    vmov.16 q2[0], r2
 | |
| ; CHECK-NEXT:    vmov.16 q2[1], r0
 | |
| ; CHECK-NEXT:    vmov r0, s0
 | |
| ; CHECK-NEXT:    vmovx.f16 s0, s4
 | |
| ; CHECK-NEXT:    vmov.16 q2[2], r0
 | |
| ; CHECK-NEXT:    vmov r0, s0
 | |
| ; CHECK-NEXT:    vmov.16 q2[3], r0
 | |
| ; CHECK-NEXT:    vmov r2, s9
 | |
| ; CHECK-NEXT:    vmov r0, s8
 | |
| ; CHECK-NEXT:    strd r0, r2, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <2 x half>, <2 x half>* %src, i32 0
 | |
|   %l1 = load <2 x half>, <2 x half>* %s1, align 4
 | |
|   %s2 = getelementptr <2 x half>, <2 x half>* %src, i32 1
 | |
|   %l2 = load <2 x half>, <2 x half>* %s2, align 4
 | |
|   %s = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
 | |
|   store <4 x half> %s, <4 x half> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| define void @vst2_v4f16(<4 x half> *%src, <8 x half> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v4f16:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    ldm.w r0, {r2, r3, r12}
 | |
| ; CHECK-NEXT:    vmov.32 q0[0], r12
 | |
| ; CHECK-NEXT:    ldr r0, [r0, #12]
 | |
| ; CHECK-NEXT:    vmov.32 q2[0], r2
 | |
| ; CHECK-NEXT:    vmov.32 q2[1], r3
 | |
| ; CHECK-NEXT:    vmov.32 q0[1], r0
 | |
| ; CHECK-NEXT:    vmov r2, s8
 | |
| ; CHECK-NEXT:    vmovx.f16 s12, s8
 | |
| ; CHECK-NEXT:    vmov r0, s0
 | |
| ; CHECK-NEXT:    vmov.16 q1[0], r2
 | |
| ; CHECK-NEXT:    vmov.16 q1[1], r0
 | |
| ; CHECK-NEXT:    vmov r0, s12
 | |
| ; CHECK-NEXT:    vmovx.f16 s12, s0
 | |
| ; CHECK-NEXT:    vmov.16 q1[2], r0
 | |
| ; CHECK-NEXT:    vmov r0, s12
 | |
| ; CHECK-NEXT:    vmovx.f16 s8, s9
 | |
| ; CHECK-NEXT:    vmov.16 q1[3], r0
 | |
| ; CHECK-NEXT:    vmov r0, s9
 | |
| ; CHECK-NEXT:    vmov.16 q1[4], r0
 | |
| ; CHECK-NEXT:    vmov r0, s1
 | |
| ; CHECK-NEXT:    vmov.16 q1[5], r0
 | |
| ; CHECK-NEXT:    vmov r0, s8
 | |
| ; CHECK-NEXT:    vmovx.f16 s0, s1
 | |
| ; CHECK-NEXT:    vmov.16 q1[6], r0
 | |
| ; CHECK-NEXT:    vmov r0, s0
 | |
| ; CHECK-NEXT:    vmov.16 q1[7], r0
 | |
| ; CHECK-NEXT:    vstrw.32 q1, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <4 x half>, <4 x half>* %src, i32 0
 | |
|   %l1 = load <4 x half>, <4 x half>* %s1, align 4
 | |
|   %s2 = getelementptr <4 x half>, <4 x half>* %src, i32 1
 | |
|   %l2 = load <4 x half>, <4 x half>* %s2, align 4
 | |
|   %s = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
 | |
|   store <8 x half> %s, <8 x half> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| define void @vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v8f16:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
 | |
| ; CHECK-NEXT:    vldrw.u32 q0, [r0]
 | |
| ; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
 | |
| ; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
 | |
|   %l1 = load <8 x half>, <8 x half>* %s1, align 4
 | |
|   %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
 | |
|   %l2 = load <8 x half>, <8 x half>* %s2, align 4
 | |
|   %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
 | |
|   store <16 x half> %s, <16 x half> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| define void @vst2_v16f16(<16 x half> *%src, <32 x half> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v16f16:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    vldrw.u32 q3, [r0, #32]
 | |
| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #48]
 | |
| ; CHECK-NEXT:    vldrw.u32 q2, [r0]
 | |
| ; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
 | |
| ; CHECK-NEXT:    vst20.16 {q2, q3}, [r1]
 | |
| ; CHECK-NEXT:    vst21.16 {q2, q3}, [r1]!
 | |
| ; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
 | |
| ; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <16 x half>, <16 x half>* %src, i32 0
 | |
|   %l1 = load <16 x half>, <16 x half>* %s1, align 4
 | |
|   %s2 = getelementptr <16 x half>, <16 x half>* %src, i32 1
 | |
|   %l2 = load <16 x half>, <16 x half>* %s2, align 4
 | |
|   %s = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
 | |
|   store <32 x half> %s, <32 x half> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| ; f64
 | |
| 
 | |
| define void @vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v2f64:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    vldrw.u32 q1, [r0]
 | |
| ; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
 | |
| ; CHECK-NEXT:    vmov.f64 d4, d3
 | |
| ; CHECK-NEXT:    vmov.f64 d5, d1
 | |
| ; CHECK-NEXT:    vmov.f64 d3, d0
 | |
| ; CHECK-NEXT:    vstrw.32 q2, [r1, #16]
 | |
| ; CHECK-NEXT:    vstrw.32 q1, [r1]
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0
 | |
|   %l1 = load <2 x double>, <2 x double>* %s1, align 4
 | |
|   %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1
 | |
|   %l2 = load <2 x double>, <2 x double>* %s2, align 4
 | |
|   %s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
 | |
|   store <4 x double> %s, <4 x double> *%dst
 | |
|   ret void
 | |
| }
 | |
| 
 | |
| define void @vst2_v4f64(<4 x double> *%src, <8 x double> *%dst) {
 | |
| ; CHECK-LABEL: vst2_v4f64:
 | |
| ; CHECK:       @ %bb.0: @ %entry
 | |
| ; CHECK-NEXT:    .vsave {d8, d9}
 | |
| ; CHECK-NEXT:    vpush {d8, d9}
 | |
| ; CHECK-NEXT:    vldrw.u32 q2, [r0]
 | |
| ; CHECK-NEXT:    vldrw.u32 q0, [r0, #32]
 | |
| ; CHECK-NEXT:    vldrw.u32 q3, [r0, #16]
 | |
| ; CHECK-NEXT:    vldrw.u32 q1, [r0, #48]
 | |
| ; CHECK-NEXT:    vmov.f64 d8, d4
 | |
| ; CHECK-NEXT:    vmov.f64 d9, d0
 | |
| ; CHECK-NEXT:    vmov.f64 d0, d5
 | |
| ; CHECK-NEXT:    vstrw.32 q4, [r1]
 | |
| ; CHECK-NEXT:    vmov.f64 d4, d6
 | |
| ; CHECK-NEXT:    vstrw.32 q0, [r1, #16]
 | |
| ; CHECK-NEXT:    vmov.f64 d5, d2
 | |
| ; CHECK-NEXT:    vmov.f64 d2, d7
 | |
| ; CHECK-NEXT:    vstrw.32 q2, [r1, #32]
 | |
| ; CHECK-NEXT:    vstrw.32 q1, [r1, #48]
 | |
| ; CHECK-NEXT:    vpop {d8, d9}
 | |
| ; CHECK-NEXT:    bx lr
 | |
| entry:
 | |
|   %s1 = getelementptr <4 x double>, <4 x double>* %src, i32 0
 | |
|   %l1 = load <4 x double>, <4 x double>* %s1, align 4
 | |
|   %s2 = getelementptr <4 x double>, <4 x double>* %src, i32 1
 | |
|   %l2 = load <4 x double>, <4 x double>* %s2, align 4
 | |
|   %s = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
 | |
|   store <8 x double> %s, <8 x double> *%dst
 | |
|   ret void
 | |
| }
 |