79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- Annotation.cpp - Implement the Annotation Classes --------*- C++ -*--=//
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//
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// This file implements the AnnotationManager class.
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//
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//===----------------------------------------------------------------------===//
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#include <map>
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#include "llvm/Annotation.h"
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using std::string;
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using std::map;
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using std::pair;
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using std::make_pair;
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typedef map<const string, unsigned> IDMapType;
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static unsigned IDCounter = 0;  // Unique ID counter
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// Static member to ensure initialiation on demand.
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static IDMapType &getIDMap() { static IDMapType TheMap; return TheMap; }
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// On demand annotation creation support...
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typedef Annotation *(*AnnFactory)(AnnotationID, const Annotable *, void *);
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typedef map<unsigned, pair<AnnFactory,void*> > FactMapType;
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static FactMapType &getFactMap() { static FactMapType FactMap; return FactMap; }
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AnnotationID AnnotationManager::getID(const string &Name) {  // Name -> ID
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  IDMapType::iterator I = getIDMap().find(Name);
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  if (I == getIDMap().end()) {
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    getIDMap()[Name] = IDCounter++;   // Add a new element
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    return IDCounter-1;
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  }
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  return I->second;
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}
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// getID - Name -> ID + registration of a factory function for demand driven
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// annotation support.
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AnnotationID AnnotationManager::getID(const string &Name, Factory Fact,
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				      void *Data) {
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  AnnotationID Result(getID(Name));
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  registerAnnotationFactory(Result, Fact, Data);
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  return Result;		      
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}
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// getName - This function is especially slow, but that's okay because it should
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// only be used for debugging.
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//
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const string &AnnotationManager::getName(AnnotationID ID) {        // ID -> Name
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  IDMapType &TheMap = getIDMap();
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  for (IDMapType::iterator I = TheMap.begin(); ; ++I) {
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    assert(I != TheMap.end() && "Annotation ID is unknown!");
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    if (I->second == ID.ID) return I->first;
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  }
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}
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// registerAnnotationFactory - This method is used to register a callback
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// function used to create an annotation on demand if it is needed by the 
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// Annotable::findOrCreateAnnotation method.
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//
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void AnnotationManager::registerAnnotationFactory(AnnotationID ID, 
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						  AnnFactory F,
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						  void *ExtraData) {
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  if (F)
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    getFactMap()[ID.ID] = make_pair(F, ExtraData);
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  else
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    getFactMap().erase(ID.ID);
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}
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// createAnnotation - Create an annotation of the specified ID for the
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// specified object, using a register annotation creation function.
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//
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Annotation *AnnotationManager::createAnnotation(AnnotationID ID, 
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						const Annotable *Obj) {
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  FactMapType::iterator I = getFactMap().find(ID.ID);
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  if (I == getFactMap().end()) return 0;
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  return I->second.first(ID, Obj, I->second.second);
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}
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