411 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			411 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- WebAssemblyCFGSort.cpp - CFG Sorting ------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file implements a CFG sorting pass.
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///
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/// This pass reorders the blocks in a function to put them into topological
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/// order, ignoring loop backedges, and without any loop or exception being
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/// interrupted by a block not dominated by the its header, with special care
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/// to keep the order as similar as possible to the original order.
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///
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////===----------------------------------------------------------------------===//
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#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
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#include "WebAssembly.h"
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#include "WebAssemblyExceptionInfo.h"
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#include "WebAssemblySubtarget.h"
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#include "WebAssemblyUtilities.h"
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#include "llvm/ADT/PriorityQueue.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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#define DEBUG_TYPE "wasm-cfg-sort"
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namespace {
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// Wrapper for loops and exceptions
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class Region {
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public:
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  virtual ~Region() = default;
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  virtual MachineBasicBlock *getHeader() const = 0;
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  virtual bool contains(const MachineBasicBlock *MBB) const = 0;
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  virtual unsigned getNumBlocks() const = 0;
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  using block_iterator = typename ArrayRef<MachineBasicBlock *>::const_iterator;
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  virtual iterator_range<block_iterator> blocks() const = 0;
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  virtual bool isLoop() const = 0;
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};
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template <typename T> class ConcreteRegion : public Region {
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  const T *Region;
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public:
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  ConcreteRegion(const T *Region) : Region(Region) {}
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  MachineBasicBlock *getHeader() const override { return Region->getHeader(); }
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  bool contains(const MachineBasicBlock *MBB) const override {
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    return Region->contains(MBB);
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  }
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  unsigned getNumBlocks() const override { return Region->getNumBlocks(); }
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  iterator_range<block_iterator> blocks() const override {
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    return Region->blocks();
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  }
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  bool isLoop() const override { return false; }
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};
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template <> bool ConcreteRegion<MachineLoop>::isLoop() const { return true; }
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// This class has information of nested Regions; this is analogous to what
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// LoopInfo is for loops.
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class RegionInfo {
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  const MachineLoopInfo &MLI;
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  const WebAssemblyExceptionInfo &WEI;
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  std::vector<const Region *> Regions;
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  DenseMap<const MachineLoop *, std::unique_ptr<Region>> LoopMap;
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  DenseMap<const WebAssemblyException *, std::unique_ptr<Region>> ExceptionMap;
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public:
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  RegionInfo(const MachineLoopInfo &MLI, const WebAssemblyExceptionInfo &WEI)
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      : MLI(MLI), WEI(WEI) {}
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  // Returns a smallest loop or exception that contains MBB
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  const Region *getRegionFor(const MachineBasicBlock *MBB) {
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    const auto *ML = MLI.getLoopFor(MBB);
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    const auto *WE = WEI.getExceptionFor(MBB);
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    if (!ML && !WE)
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      return nullptr;
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    if ((ML && !WE) || (ML && WE && ML->getNumBlocks() < WE->getNumBlocks())) {
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      // If the smallest region containing MBB is a loop
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      if (LoopMap.count(ML))
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        return LoopMap[ML].get();
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      LoopMap[ML] = llvm::make_unique<ConcreteRegion<MachineLoop>>(ML);
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      return LoopMap[ML].get();
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    } else {
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      // If the smallest region containing MBB is an exception
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      if (ExceptionMap.count(WE))
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        return ExceptionMap[WE].get();
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      ExceptionMap[WE] =
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          llvm::make_unique<ConcreteRegion<WebAssemblyException>>(WE);
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      return ExceptionMap[WE].get();
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    }
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  }
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};
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class WebAssemblyCFGSort final : public MachineFunctionPass {
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  StringRef getPassName() const override { return "WebAssembly CFG Sort"; }
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  void getAnalysisUsage(AnalysisUsage &AU) const override {
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    AU.setPreservesCFG();
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    AU.addRequired<MachineDominatorTree>();
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    AU.addPreserved<MachineDominatorTree>();
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    AU.addRequired<MachineLoopInfo>();
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    AU.addPreserved<MachineLoopInfo>();
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    AU.addRequired<WebAssemblyExceptionInfo>();
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    AU.addPreserved<WebAssemblyExceptionInfo>();
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    MachineFunctionPass::getAnalysisUsage(AU);
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  }
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  bool runOnMachineFunction(MachineFunction &MF) override;
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public:
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  static char ID; // Pass identification, replacement for typeid
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  WebAssemblyCFGSort() : MachineFunctionPass(ID) {}
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};
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} // end anonymous namespace
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char WebAssemblyCFGSort::ID = 0;
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INITIALIZE_PASS(WebAssemblyCFGSort, DEBUG_TYPE,
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                "Reorders blocks in topological order", false, false)
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FunctionPass *llvm::createWebAssemblyCFGSort() {
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  return new WebAssemblyCFGSort();
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}
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static void MaybeUpdateTerminator(MachineBasicBlock *MBB) {
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#ifndef NDEBUG
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  bool AnyBarrier = false;
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#endif
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  bool AllAnalyzable = true;
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  for (const MachineInstr &Term : MBB->terminators()) {
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#ifndef NDEBUG
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    AnyBarrier |= Term.isBarrier();
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#endif
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    AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
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  }
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  assert((AnyBarrier || AllAnalyzable) &&
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         "AnalyzeBranch needs to analyze any block with a fallthrough");
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  if (AllAnalyzable)
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    MBB->updateTerminator();
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}
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namespace {
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// EH pads are selected first regardless of the block comparison order.
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// When only one of the BBs is an EH pad, we give a higher priority to it, to
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// prevent common mismatches between possibly throwing calls and ehpads they
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// unwind to, as in the example below:
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//
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// bb0:
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//   call @foo      // If this throws, unwind to bb2
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// bb1:
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//   call @bar      // If this throws, unwind to bb3
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// bb2 (ehpad):
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//   handler_bb2
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// bb3 (ehpad):
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//   handler_bb3
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// continuing code
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//
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// Because this pass tries to preserve the original BB order, this order will
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// not change. But this will result in this try-catch structure in CFGStackify,
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// resulting in a mismatch:
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// try
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//   try
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//     call @foo
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//     call @bar    // This should unwind to bb3, not bb2!
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//   catch
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//     handler_bb2
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//   end
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// catch
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//   handler_bb3
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// end
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// continuing code
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//
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// If we give a higher priority to an EH pad whenever it is ready in this
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// example, when both bb1 and bb2 are ready, we would pick up bb2 first.
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/// Sort blocks by their number.
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struct CompareBlockNumbers {
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  bool operator()(const MachineBasicBlock *A,
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                  const MachineBasicBlock *B) const {
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    if (A->isEHPad() && !B->isEHPad())
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      return false;
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    if (!A->isEHPad() && B->isEHPad())
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      return true;
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    return A->getNumber() > B->getNumber();
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  }
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};
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/// Sort blocks by their number in the opposite order..
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struct CompareBlockNumbersBackwards {
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  bool operator()(const MachineBasicBlock *A,
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                  const MachineBasicBlock *B) const {
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    // We give a higher priority to an EH pad
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    if (A->isEHPad() && !B->isEHPad())
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      return false;
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    if (!A->isEHPad() && B->isEHPad())
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      return true;
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    return A->getNumber() < B->getNumber();
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  }
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};
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/// Bookkeeping for a region to help ensure that we don't mix blocks not
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/// dominated by the its header among its blocks.
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struct Entry {
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  const Region *TheRegion;
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  unsigned NumBlocksLeft;
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  /// List of blocks not dominated by Loop's header that are deferred until
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  /// after all of Loop's blocks have been seen.
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  std::vector<MachineBasicBlock *> Deferred;
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  explicit Entry(const class Region *R)
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      : TheRegion(R), NumBlocksLeft(R->getNumBlocks()) {}
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};
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} // end anonymous namespace
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/// Sort the blocks, taking special care to make sure that regions are not
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/// interrupted by blocks not dominated by their header.
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/// TODO: There are many opportunities for improving the heuristics here.
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/// Explore them.
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static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
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                       const WebAssemblyExceptionInfo &WEI,
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                       const MachineDominatorTree &MDT) {
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  // Prepare for a topological sort: Record the number of predecessors each
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  // block has, ignoring loop backedges.
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  MF.RenumberBlocks();
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  SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
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  for (MachineBasicBlock &MBB : MF) {
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    unsigned N = MBB.pred_size();
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    if (MachineLoop *L = MLI.getLoopFor(&MBB))
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      if (L->getHeader() == &MBB)
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        for (const MachineBasicBlock *Pred : MBB.predecessors())
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          if (L->contains(Pred))
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            --N;
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    NumPredsLeft[MBB.getNumber()] = N;
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  }
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  // Topological sort the CFG, with additional constraints:
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  //  - Between a region header and the last block in the region, there can be
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  //    no blocks not dominated by its header.
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  //  - It's desirable to preserve the original block order when possible.
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  // We use two ready lists; Preferred and Ready. Preferred has recently
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  // processed successors, to help preserve block sequences from the original
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  // order. Ready has the remaining ready blocks. EH blocks are picked first
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  // from both queues.
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  PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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                CompareBlockNumbers>
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      Preferred;
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  PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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                CompareBlockNumbersBackwards>
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      Ready;
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  RegionInfo SUI(MLI, WEI);
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  SmallVector<Entry, 4> Entries;
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  for (MachineBasicBlock *MBB = &MF.front();;) {
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    const Region *R = SUI.getRegionFor(MBB);
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    if (R) {
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      // If MBB is a region header, add it to the active region list. We can't
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      // put any blocks that it doesn't dominate until we see the end of the
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      // region.
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      if (R->getHeader() == MBB)
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        Entries.push_back(Entry(R));
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      // For each active region the block is in, decrement the count. If MBB is
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      // the last block in an active region, take it off the list and pick up
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      // any blocks deferred because the header didn't dominate them.
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      for (Entry &E : Entries)
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        if (E.TheRegion->contains(MBB) && --E.NumBlocksLeft == 0)
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          for (auto DeferredBlock : E.Deferred)
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            Ready.push(DeferredBlock);
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      while (!Entries.empty() && Entries.back().NumBlocksLeft == 0)
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        Entries.pop_back();
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    }
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    // The main topological sort logic.
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    for (MachineBasicBlock *Succ : MBB->successors()) {
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      // Ignore backedges.
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      if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
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        if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
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          continue;
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      // Decrement the predecessor count. If it's now zero, it's ready.
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      if (--NumPredsLeft[Succ->getNumber()] == 0)
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        Preferred.push(Succ);
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    }
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    // Determine the block to follow MBB. First try to find a preferred block,
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    // to preserve the original block order when possible.
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    MachineBasicBlock *Next = nullptr;
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    while (!Preferred.empty()) {
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      Next = Preferred.top();
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      Preferred.pop();
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      // If X isn't dominated by the top active region header, defer it until
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      // that region is done.
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      if (!Entries.empty() &&
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          !MDT.dominates(Entries.back().TheRegion->getHeader(), Next)) {
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        Entries.back().Deferred.push_back(Next);
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        Next = nullptr;
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        continue;
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      }
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      // If Next was originally ordered before MBB, and it isn't because it was
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      // loop-rotated above the header, it's not preferred.
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      if (Next->getNumber() < MBB->getNumber() &&
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          (!R || !R->contains(Next) ||
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           R->getHeader()->getNumber() < Next->getNumber())) {
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        Ready.push(Next);
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        Next = nullptr;
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        continue;
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      }
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      break;
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    }
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    // If we didn't find a suitable block in the Preferred list, check the
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    // general Ready list.
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    if (!Next) {
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      // If there are no more blocks to process, we're done.
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      if (Ready.empty()) {
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        MaybeUpdateTerminator(MBB);
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        break;
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      }
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      for (;;) {
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        Next = Ready.top();
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        Ready.pop();
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        // If Next isn't dominated by the top active region header, defer it
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        // until that region is done.
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        if (!Entries.empty() &&
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            !MDT.dominates(Entries.back().TheRegion->getHeader(), Next)) {
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          Entries.back().Deferred.push_back(Next);
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          continue;
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        }
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        break;
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      }
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    }
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    // Move the next block into place and iterate.
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    Next->moveAfter(MBB);
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    MaybeUpdateTerminator(MBB);
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    MBB = Next;
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  }
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  assert(Entries.empty() && "Active sort region list not finished");
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  MF.RenumberBlocks();
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#ifndef NDEBUG
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  SmallSetVector<const Region *, 8> OnStack;
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  // Insert a sentinel representing the degenerate loop that starts at the
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  // function entry block and includes the entire function as a "loop" that
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  // executes once.
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  OnStack.insert(nullptr);
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  for (auto &MBB : MF) {
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    assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
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    const Region *Region = SUI.getRegionFor(&MBB);
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    if (Region && &MBB == Region->getHeader()) {
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      if (Region->isLoop()) {
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        // Loop header. The loop predecessor should be sorted above, and the
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        // other predecessors should be backedges below.
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        for (auto Pred : MBB.predecessors())
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          assert(
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              (Pred->getNumber() < MBB.getNumber() || Region->contains(Pred)) &&
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              "Loop header predecessors must be loop predecessors or "
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              "backedges");
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      } else {
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        // Not a loop header. All predecessors should be sorted above.
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        for (auto Pred : MBB.predecessors())
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          assert(Pred->getNumber() < MBB.getNumber() &&
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                 "Non-loop-header predecessors should be topologically sorted");
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      }
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      assert(OnStack.insert(Region) &&
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             "Regions should be declared at most once.");
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    } else {
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      // Not a loop header. All predecessors should be sorted above.
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      for (auto Pred : MBB.predecessors())
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        assert(Pred->getNumber() < MBB.getNumber() &&
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               "Non-loop-header predecessors should be topologically sorted");
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      assert(OnStack.count(SUI.getRegionFor(&MBB)) &&
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             "Blocks must be nested in their regions");
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    }
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    while (OnStack.size() > 1 && &MBB == WebAssembly::getBottom(OnStack.back()))
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      OnStack.pop_back();
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  }
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  assert(OnStack.pop_back_val() == nullptr &&
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         "The function entry block shouldn't actually be a region header");
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  assert(OnStack.empty() &&
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         "Control flow stack pushes and pops should be balanced.");
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#endif
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}
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bool WebAssemblyCFGSort::runOnMachineFunction(MachineFunction &MF) {
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  LLVM_DEBUG(dbgs() << "********** CFG Sorting **********\n"
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                       "********** Function: "
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                    << MF.getName() << '\n');
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  const auto &MLI = getAnalysis<MachineLoopInfo>();
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  const auto &WEI = getAnalysis<WebAssemblyExceptionInfo>();
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  auto &MDT = getAnalysis<MachineDominatorTree>();
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  // Liveness is not tracked for VALUE_STACK physreg.
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  MF.getRegInfo().invalidateLiveness();
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  // Sort the blocks, with contiguous sort regions.
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  SortBlocks(MF, MLI, WEI, MDT);
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  return true;
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}
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